Game file / ROGUE BY ROGUEEnter The Gungeon
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
Why this score?
Bullet-hell dodging and resource management work well together, and uncovering secrets rewards repeated runs. Repetitive standard rooms and reliance on equipment luck can disrupt the pacing.
Machine-translated summary. The original review and its sources are preserved below.
Original text · Simplified Chinese
弹幕走位与资源分配配合成熟,探索秘密值得反复尝试,但普通房间重复和装备运气会影响节奏。
Core gameplay
Weight 25%9.0 / 10Original text · Simplified Chinese
翻滚穿弹、掩体与首领弹幕强调位置控制;快照肯定反馈,也指出普通清房会变成较长的首领前跑图。
Builds & strategy
Weight 25%8.0 / 10Original text · Simplified Chinese
枪械用途、弹药和钥匙分配形成取舍,但弱枪与相似角色削弱部分局内选择。
Replayability
Weight 20%8.5 / 10Original text · Simplified Chinese
秘密楼层、角色目标和不同首领让路线值得探索;熟悉后房型与普通遭遇变化有限。
Randomness & fairness
Weight 20%8.0 / 10Original text · Simplified Chinese
弹幕识别和无伤奖励鼓励熟练度,快照也记录缺弹和关键武器掉落不足的挫败。
Polish & usability
Weight 10%7.5 / 10Original text · Simplified Chinese
像素动画和战斗操作受到肯定;隐晦道具说明、镜头不适与合作软锁反馈降低易用性。
- Reviewer
Original text · Simplified Chinese
Rogue by Rogue · AI 资料评测- Version reviewed
Original text · Simplified Chinese
具体构建未知;以所引资料描述的版本为准
Scope and limitations
Original text · Simplified Chinese
基于收录资料与官方页面的主观归纳,未进行试玩。以 PC 快照为依据,联机软锁和镜头不适未实测,不能外推到全部平台或玩家。
Review sources 02
- 01Archived materialView archived external material ↓
Original text · Simplified Chinese
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02Web sourceView original ↗
Original text · Simplified Chinese
Enter the Gungeon 官方产品说明
2026-10-08 访问。确认翻滚与掩体、手工房间组成的随机迷宫、枪械不同战术与弹药、合作模式。 官方页面不单独证明平衡或稳定性。
Video reviews
Reviews and deep dives from YouTube and Bilibili, in every language. Open the original video to watch.
Other voices, for reference.
Archived third-party reviews and community material may refer to different versions. External opinions and ratings are presented separately; consult the original videos for their full context.
Community discussion
A gun-themed bullet-hell dungeon crawler from Dodge Roll (published by Devolver Digital, 2016) in which quirky Gungeoneers dodge-roll through procedurally generated chambers to reach the gun that can kill the past.
Enter the Gungeon is widely regarded as a genre standard-bearer for action roguelikes. It holds an Overwhelmingly Positive Steam rating (about 95% of roughly 90k reviews) and Metacritic critic scores in the low-to-mid 80s (PC 84, PS4 82, Xbox One 85, Switch 87), with a more lukewarm Metacritic user score of 7.7. Players and critics praise the weapon variety, tight dodge-roll combat, pixel art, theming and humour, and the huge depth of secrets. Complaints centre on its punishing difficulty, heavy RNG, unlock-only (no permanent stat) progression and weak-gun clutter. It is not early access; the last major content patch (A Farewell to Arms, April 2019) ended development, although it reached mobile in 2025 and Steam reviews show players still active in 2026. The sequel Enter the Gungeon 2 has since been announced/released on Steam.
What players praise
- Huge, whimsical roster of guns and items packed with pop-culture references, and a consistent gun-pun theme (Chambers, Gundead, Blanks, Ammonomicon)
- Tight, responsive dodge-roll and bullet-hell combat that rewards skill over stacking overpowered builds
- Polished pixel art, music and charm; reviewers say the love for gaming culture is obvious
- Enormous endgame of secrets: hidden floors, secret bosses, secret characters and quests that keep players returning for hundreds of hours
- Fair-feeling difficulty curve in the eyes of fans: deaths feel earned and improvement is tangible
- Local co-op, pause-and-save, free DLC updates and a very low price for the content
- Bosses are memorable and distinct, with no-hit bonuses that reward mastery
What players criticize
- Progression is almost entirely item unlocks; you always restart with the same stats, so meta-progression feels thin compared with Hades-style rogue-lites
- Runs are heavily RNG-dependent; a run can hinge on getting a decent boss-killing gun and a second room-clearing gun
- Many guns and items are considered weak or useless, and unlocked items still have to drop by chance
- Limited variety in room layouts and enemy encounters; players who master it say rooms become memorisable and content after beating the Lich is sparse
- Characters often feel similar, with some commonly described as near re-skins apart from special ones such as the Bullet and Robot
- Normal rooms feel like a long runback to the boss fights; any damage taken in a boss fight (no-hit bonus) can feel demoralizing, and some reviewers call normal fights spammy or filler
- Cryptic item descriptions and steep learning curve for newcomers
- Some players report the camera/screen motion causes dizziness, high GPU usage, and an occasional co-op soft-lock with no settings fix
Distinctive features
- Fully committed gun theme: floors, enemies, currency-like items and UI are all bullet or gun puns
- Dodge roll with invincibility frames in a bullet-hell context, which divides hardcore shmup fans
- Reward system for no-damage boss fights (extra heart containers/currency) that pushes skill play
- Unusually large secret ecosystem: Rat fight, secret floors, secret NPC quests, alternate chambers, extra characters
- Weapons with bizarre mechanics and references (for example a T-shirt cannon), with guns treated as characters
- No permanent stat upgrades; progression is sideways, via unlocks, so skill remains the main variable
Divided opinions
- Difficulty: fans see it as fair and skill-based; others find it too punishing and unrewarding for those who struggle
- RNG: some praise the huge synergy space, others say gear luck decides too much of each run
- Dodge roll: loved for accessibility of movement, criticised by some bullet-hell purists as undercutting the genre
- Content depth: fans cite hundreds of hours of secrets, while others say there is little post-game challenge and little run-to-run variety
Repetition and friction
- Grinding for the last unlockable characters and 100% achievements, including NPC quest chains that some find irritating (e.g. Frifle's quests, finding the Lost Adventurer)
- Slow, sideways meta progression that never makes you stronger
- Thieving rat stealing saved ammo, plus key and chest shortages frustrating runs
- Runs ruined by ammo starvation or only having the starter pistol at the first boss
- Long repetitive room-clearing stretches to reach the short, high-stakes boss fights
Hoped-for improvements
- Add a way to ban or filter weak guns/items from the loot pool
- More meaningful permanent progression or build-shaping choices at chests and shops
- Online co-op (only local co-op exists), ideally with separate screens
- More variety in room layouts, enemies and late-game challenge content
- Camera and accessibility options (one reviewer reports motion-sickness dizziness and no fix in settings) and GPU usage tuning
- More clarity on what unlocks and items do before selecting them
Launch week sold over 200,000 copies (about 75% on Steam), 800,000+ by January 2017 and 3+ million across platforms by January 2020 (Wikipedia). SteamSpy lists 2-5 million Steam owners, and steam-revenue-calculator estimates roughly $67.6M gross and $20M net on Steam (Boxleiter-method estimate, not audited). Free content updates followed: Supply Drop (Jan 2017), Advanced Gungeons & Draguns (Jul 2018) and A Farewell to Arms (Apr 2019), after which development ended; some recent Steam reviewers note no updates since 2019. Critics at launch compared it favourably with The Binding of Isaac and Nuclear Throne, and PC Gamer called the bosses among the hardest things the reviewer had met. Nintendo Switch is the best-rated version on Metacritic (87); console reviewers noted controller aiming is less precise than mouse. A mobile release arrived in August 2025 and a 3D sequel, Enter the Gungeon 2, followed. Steam lists Windows and Linux, no native Mac. The 10th anniversary in April 2026 prompted renewed positive reviews.
Community sources
- Top helpful positive and negative English Steam reviews (local file) used for community praise and complaints ↗
- Steam app data: 95.1% positive, 89,923 reviews, SteamSpy owners 2-5M, revenue estimate, Metacritic 84 ↗
- Steam store page for the game (appid 311690) ↗
- Metacritic critic score 82 (PS4) across 33 reviews; per-platform scores; critic and user quotes ↗
- Metacritic user score 7.7 with 66% positive / 27% mixed / 7% negative and recurring user themes ↗
- Metacritic PC page, score 84 as listed on Steam ↗
- Reception summary, sales milestones, update history, platforms, OpenCritic 88% recommend ↗
- Estimated gross and net Steam revenue (Boxleiter-based) ↗
Archived creator commentary 1
Third-party summaries based on automatic captions may contain transcription or interpretation errors.
Tier list Part 1 (2023)
Enter the Gungeon is a famous top-down action shooter roguelike that he has played extensively, 100 percent completing it. He calls it a masterpiece and an obvious S tier, and says it helped revive roguelikes alongside Binding of Isaac. He does feel it could offer more content today and he now prefers the more modern-feeling Dead Cells, partly from burnout after so many hours.
What the creator praises
- Very funny vibe, with references everywhere
- Cute, charming art and animations
- Huge number of items and guns, each with quirky effects that are fun to discover
- Mix of roguelike power-ups and skill: mastering the mechanics is rewarded with consistent wins
- Regular content updates with new bosses and items kept it exciting
- Historically important in bringing roguelikes back
Issues raised by the creator
- He always wants more out of it; it could have more content
- Feels a bit dated and less modern than newer roguelikes
- He is getting tired of it after playing it so much
Design observations
- Balances roguelike randomness that can make you overpowered with a skill ceiling that rewards mastery
- Gun and item discovery with quirky effects drives the fun
- Post-launch updates added sustained excitement


