Ficha del juego / ROGUE BY ROGUEAtomicrops
Texto original · InglésA twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw!
¿Por qué esta puntuación?
Texto original · Chino simplificado
把经营节奏嵌入弹幕战斗产生鲜明玩法,农业与火力之间有实质取舍;引导和高强度场面的信息表达拖累易用性。
Jugabilidad principal
Peso 25 %8,5 / 10Texto original · Chino simplificado
种植、收获和射击同时争夺注意力,形成独特且紧张的操作循环;新手阶段信息压力大,长局起步也较慢。
Combinaciones y estrategia
Peso 25 %8,0 / 10Texto original · Chino simplificado
农场动物、配偶和武器会改变经济与战斗的分工,投资农田还是火力有取舍;商店价格及升级成本有时使路线受运气牵制。
Rejugabilidad
Peso 20 %7,5 / 10Texto original · Chino simplificado
角色、年份难度与农场协同改变规划方式;区域布局相对固定,解锁速度慢,部分重开是重复同样的前段。
Azar y equidad
Peso 20 %6,5 / 10Texto original · Chino simplificado
提前经营和路线规划可降低后期压力,但晚期屏外冲锋、视觉混杂和不充分提示会让损失难以归因。
Acabado y usabilidad
Peso 10 %6,5 / 10Texto original · Chino simplificado
基础射击控制获得肯定,教程和物品解释却不足,忙于战斗时读取选项尤其困难;快照另有滚屏不顺的反馈。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Atomicrops · Steam 官方商店
2026-10-08 访问。核对白天种植收益、夜间保卫、每日购买武器、动物协助和配偶系统。未据商店介绍推定性能或故障已修复。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA twin-stick bullet-hell roguelite by Bird Bath Games (published by Raw Fury) where you farm mutated crops by day and defend the farm from mutants and bandits by night, across a 12-day year with bosses every third night.
Texto original · InglésAtomicrops is well loved by the players who stick with it (Steam: Very Positive, about 92% of roughly 6,350 reviews) and received a solid-but-not-glowing critic reception (Metacritic 78 from 9 reviews, OpenCritic top-critic average 75 with 69% recommending). Critics and players agree the farming-plus-bullet-hell juggling act is original and addictive, with great pixel art and music. The recurring caveats are a brutal, poorly explained first few hours, visual clutter, thin meta-progression, and a fixed map that repeats. It left early access on Epic and launched on consoles in May 2020 (Steam release listed Sep 2020), got a free crop-system update and the Halloween Deerly Beloved DLC in 2022, and several 2025-26 Steam reviews say the game has gone roughly two years without a patch while fans ask for a sequel or co-op.
Lo que elogian los jugadores
- Texto original · InglésThe core hook: juggling planting, watering, harvesting and shooting at the same time works as a tower-defense/bullet-hell/farming hybrid, which many reviewers say should not work but does
- Texto original · InglésVery addictive one-more-run loop; Steam reviewers report hundreds of hours and repeat returns years later
- Texto original · InglésPixel art by Toby Dixon and the quirky, catchy soundtrack are widely praised (though music is a minority complaint)
- Texto original · InglésBuild variety and item synergies, such as weed-cutting, slow-bullet and farm-animal combinations that turn a bullet hell into bullet time
- Texto original · InglésDistinct playable characters (Robusta and the DLC characters are named favorites) that change pace and difficulty
- Texto original · InglésHumor, marriage/polygamy mechanic and memorable bosses give the wasteland a lot of personality
- Texto original · InglésLots to unlock and high replayability with late challenges like deeper years and cat/kitty modifiers
- Texto original · InglésTight controls in the Binding of Isaac / Enter the Gungeon mold, with a plant-defense feel compared to Plants vs Zombies
Lo que critican los jugadores
- Texto original · InglésPoor onboarding: the tutorial and item descriptions explain very little, so early runs feel confusing and unfair
- Texto original · InglésVisual clutter and low readability in later years, making it hard to tell friend from foe or what hit you
- Texto original · InglésWeak or slow meta-progression; critics and players call the unlock tree (ant colony) close to pointless or just a list you eventually exhaust
- Texto original · InglésEconomy and shop balance: weapon shop prices and weapon upgrade costs feel punishing, and runs can hinge on affordability luck
- Texto original · InglésFixed repeating map layout (the same handful of fields) with little randomness, which some feel is not level design
- Texto original · InglésDifficulty spikes in late years (around year 9) with off-screen charges and poorly telegraphed attacks
- Texto original · InglésPerformance and framerate problems reported at console launch, and some scrolling judder complaints on PC
- Texto original · InglésPermadeath clashes somewhat with the theme of growing things, per one critic
Características distintivas
- Texto original · InglésFarming sim time management fused with nightly tower-defense bullet-hell waves, all in one loop
- Texto original · InglésA seasonal calendar structure: a 12-day year across four seasons, bosses every third night, and runs continuing through successive years
- Texto original · InglésCrops double as currency and health economy, so farming decisions directly affect survival and upgrades
- Texto original · InglésMarrying townsfolk (including multiple spouses) gives run-altering perks
- Texto original · InglésFarm animals, cats and other allies, plus tool and turret placement, change how you defend the farm
- Texto original · InglésHealth is scarce and hard to replenish, pushing a risk-management style unlike typical twin-stick roguelites
Opiniones divididas
- Texto original · InglésDifficulty and learning curve: many call it addictive and rewarding once it clicks, others refund or quit within hours
- Texto original · InglésFixed map: praised by fans as working well for mastery, criticized by others as repetitive with no level design
- Texto original · InglésFarming versus combat balance: Rock Paper Shotgun-style takes felt farming was weaker than the shooting, while fans see the multitasking as the whole charm
- Texto original · InglésMeta-progression: some see useful carry-over like the time capsule, others see it as negligible
Repetición y obstáculos
- Texto original · InglésConstant multitasking under a timer feels stressful or chore-like to some players, who expected a chill Stardew-style farming game
- Texto original · InglésAccidentally uprooting turrets or using the wrong tool in hectic combat, and losing items when airlifted away
- Texto original · InglésGrinding for unlocks across the same five fields and same music tracks; a few players say full unlock takes very long
- Texto original · InglésRepeated early restarts while learning the game, since little carries over between runs early on
- Texto original · InglésSameness of runs for some, with two dominant build styles and shops that restrict purchases
- Texto original · InglésSome dislike the music, art style or camera scrolling and feel the game is too chaotic visually
Mejoras esperadas
- Texto original · InglésA proper tutorial and clearer in-game explanation of items, economy and farming rules
- Texto original · InglésBetter visual clarity and enemy/projectile readability, especially late in a run
- Texto original · InglésMore meaningful meta-progression and more weapon and shop variety
- Texto original · InglésRebalancing of characters, weapon pricing and upgrade cost scaling
- Texto original · InglésMore map or level variety (or randomization) plus an endless mode, which some users request
- Texto original · InglésCo-op multiplayer and a sequel or further DLC, frequently asked for in recent Steam reviews; ongoing patch support
Texto original · InglésMetacritic's 78 rests on only 9 critic reviews and 27 user ratings, so treat the user 7.1 as low-sample. OpenCritic lists 30 critic reviews (top-critic average 75, 69% recommend) across PC, Xbox, PlayStation and Switch; Eurogamer recommended it after the launch build improved health management, IGN called it less relaxing than farming sims but recommended it to fans of both genres, and PlayStation Universe flagged framerate issues. Early access ran on the Epic Store before the May 28 2020 full launch on consoles and PC (Steam page lists Sep 17 2020, Windows only). Post-launch support included a free Steam update with a revamped crop progression system and the $4.99 Halloween DLC Deerly Beloved (Oct 2022) plus other DLC packs; a mid-2026 Steam reviewer says there has been no patch in about two years, and fans keep asking for co-op and a sequel. Third-party estimates (steam-revenue-calculator.com) put Steam gross revenue near $2.6M and net about $765k with SteamSpy owners 200k-500k, which are order-of-magnitude guesses.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative Steam reviews for Atomicrops (local file) ↗
- Texto original · InglésSteam app data: appid 757320, review totals, tags, SteamSpy owners, revenue estimate ↗
- Texto original · InglésOpenCritic page: top critic average 75, 69% recommend, 30 reviews ↗
- Texto original · InglésMetacritic page: Metascore 78 (9 reviews), user 7.1 (27 ratings) ↗
- Texto original · InglésRelease history, design inspirations, critic reception summary (RPS, Eurogamer, IGN) ↗
- Texto original · InglésCommunity forum thread on synergies, accidental tool use and year 9 difficulty ↗
- Texto original · InglésGod is a Geek review (seen via search snippet and OpenCritic summary; page itself blocked) ↗
- Texto original · InglésDeerly Beloved DLC launch and free base-game crop progression update ↗
- Texto original · InglésAction roguelite thread with criticism of the ant colony meta-progression and character balance ↗
- Texto original · InglésBoxleiter-method revenue estimate (gross ~2.59M, net ~765k) ↗
- Texto original · InglésEarly access launch coverage (via search result) ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 2 (2024)
Texto original · InglésAtomicrops is a top-down bullet-hell shooter fused with a farming sim, where you plant and harvest crops while fighting at the same time. He had not played it before this video and found it surprisingly deep, with a large pool of unique passives and builds. His main complaints are the poor tutorial, the overwhelming simultaneous farming and fighting, and the lack of any pause or time-stop for planting and choosing pickups. He considers it a really solid game that he would not recommend broadly, and places it in A tier.
Lo que elogia el creador
- Texto original · InglésGameplay is very satisfying and entertaining once you are comfortable with it
- Texto original · InglésSurprising variety of unique passive abilities and builds (pig, chicken, bee) that change how you farm and fight
- Texto original · InglésMany weapons and marriageable NPCs that grant unique bonuses, giving run choices
- Texto original · InglésLate game is super cool, with a variety of bosses and many ways to approach each run
- Texto original · InglésHuge content volume keeps long runs from feeling the same
- Texto original · InglésWould be a pick for hundreds of hours on a desert island, even over some S-tier games
- Texto original · InglésSimple, straightforward shooting is a good choice since extra mechanics would clutter an action game
Problemas señalados por el creador
- Texto original · InglésTutorial is poor and jokey, leaving new players overwhelmed and confused
- Texto original · InglésNo pause: farming and combat happen simultaneously, which is chaotic and discouraging at first
- Texto original · InglésPlanted items (like trees) cannot be removed, so mispositioned placement under fire feels bad
- Texto original · InglésInformation presented is confusing, making the game hard to get into
- Texto original · InglésReading and choosing between passives while being shot with seconds before sundown is punishing for new players
- Texto original · InglésRoguelite unlocks take very long because runs are slow
Observaciones de diseño
- Texto original · InglésFusing a farming sim with a bullet-hell shooter in real time creates a chaotic multitasking design
- Texto original · InglésPassive abilities that themed around animals reshape both farming and combat strategy
- Texto original · InglésSuggests a limited time-stop for farming or a paused choice menu would make it more approachable without losing the chaos
- Texto original · InglésLong runs make each run feel important and unique


