Ficha del juego / ROGUE BY ROGUEBloodDome99
Texto original · InglésBloodDome99 is a game about nostalgia, capitalism, violence, and over-the-top absurdist fun. 80s arcade meets modern horde-survival roguelike. Create unique builds, master more than 40 weapons, and kill ever-growing hordes of contestants in the retro-futuristic gladiator gameshow BLOODDOME99
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Resumen de la comunidad
Texto original · InglésA retro 80s-arcade twin-stick horde-survival roguelite set in a satirical dystopian 1999 gladiator gameshow, where money earned is also money that keeps you from buying your freedom.
Texto original · InglésBloodDome99 is a small, well-liked indie from Halftone Gaming that sits at Very Positive on Steam (about 94-96% of roughly 80-100 reviews). Players praise the pixel-art style, synth soundtrack and weapon/perk variety, and compare it to Vampire Survivors crossed with Smash TV. It has no Metacritic or OpenCritic critic scores; Metacritic has a page but shows critic and user scores as tbd. Coverage is limited to launch/update news (GamingOnLinux, CoGConnected) rather than formal reviews. It went into Early Access in December 2023 and hit 1.0 on 15 Nov 2024, is Steam Deck Verified, and is sold cheaply (about $4.99), with very low review volume and modest ownership estimates.
Lo que elogian los jugadores
- Texto original · InglésRetro pixel-art style and 80s dystopian/retrowave atmosphere, repeatedly called the best part
- Texto original · InglésSoundtrack described as a banger by reviewers
- Texto original · InglésDiverse arsenal of 40+ weapons (paper planes, flamethrowers, bee guns, snow blowers) and interesting perks enabling different builds
- Texto original · InglésAddictive, well-made core loop that feels like a Vampire Survivors / Smash TV hybrid
- Texto original · InglésSatirical premise where earning and spending money trades off against winning your freedom
- Texto original · InglésGood achievement chase and challenge for completionists (one reviewer compares it to a polished version of mobile horde games)
- Texto original · InglésSteam Deck Verified; one reviewer reports it runs fine on an M4 Mac mini
- Texto original · InglésReviewers say it is nothing groundbreaking for the genre but very well made, with real love and effort behind it
Lo que critican los jugadores
- Texto original · InglésShallow for some: lack of variety and little progression according to a 5/10 reviewer
- Texto original · InglésKey options like auto-aim/auto-fire are gated behind an unlock (the bouncer) instead of being a plain menu setting
- Texto original · InglésCharacter moves very slowly while auto-firing and some upgrades slow movement further
- Texto original · InglésBosses have a huge health pool that some find infeasible early with few weapons
- Texto original · InglésEnemy projectiles can be hard to read amid bullet hell (for example slow carriage projectiles easily missed)
- Texto original · InglésLate-game EXP scaling is steep (asked to be easier)
- Texto original · InglésPace is noticeably slower than other horde survivors
- Texto original · InglésReported bug where the bouncer weapon can spawn dozens of looping bullets and cause lag
Características distintivas
- Texto original · InglésEconomy twist: money buys power but pushes you further from the freedom goal
- Texto original · InglésSatirical 'Running Man' style 1999 gameshow setting
- Texto original · InglésTwin-stick arena shooter feel with manual aiming rather than pure auto-attack survivors gameplay
- Texto original · InglésMeta-progression that unlocks weapons, perks, music, cosmetics and game modes
- Texto original · InglésStarted as a Juice Jam II entry with a free early version on itch.io
Opiniones divididas
- Texto original · InglésTwin-stick manual shooter vs survivors-like auto-attack identity; some want it to pick one
- Texto original · InglésPace: called a slow burn by some and sluggish by others
- Texto original · InglésValue: a 5/10 reviewer calls it exceptionally shallow for the price, while others call it a fantastic, challenging 100% chase
Repetición y obstáculos
- Texto original · InglésGrind to pay for access to the next arena even after beating the first one
- Texto original · InglésSlow-paced progression and slow character movement compared with peers
- Texto original · InglésUnlocking basic quality-of-life (auto-aim) through the bouncer gate is considered annoying
- Texto original · InglésLong boss fights with few weapons
- Texto original · InglésLate-game XP curve requiring long grinding
- Texto original · InglésUnlockable perks that worsen your build diluting the rotation
Mejoras esperadas
- Texto original · InglésMake auto-aim/auto-fire plain menu options rather than progression unlocks
- Texto original · InglésRemove or reduce the movement-speed penalty when firing
- Texto original · InglésImprove projectile readability and color clarity in busy fights
- Texto original · InglésLet players ban unwanted perks from the rotation, or start with better default perks so unlocks do not dilute the pool
- Texto original · InglésEase late-game EXP scaling and reduce boss health or give more early firepower
- Texto original · InglésBalance autofire versus click-spamming so autofire is not slower (fire rate clamp or ramp)
Texto original · InglésEntered Steam Early Access 4 Dec 2023 with 20 weapons and 30 perks at about $2.99, promising more modes, arenas, bosses and difficulty modifiers; the 1.0 release followed on 15 Nov 2024 with 40+ weapons. Steam Deck Verified. Reception has been consistently positive with small review counts; older negative reviews (early 2025 and before) focus on the unlock gating and slowness, while recent positives (late 2025 to mid 2026) suggest the game is still played and appreciated. Available on Windows and macOS (not Linux natively) on Steam; a free early jam version exists on itch.io. No aggregator critic scores; SteamSpy lists owners at 0-20k with low concurrent players and revenue estimates of essentially nil/unreliable.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews ↗
- Texto original · InglésSteam store page: Very Positive summary, release 15 Nov 2024, features ↗
- Texto original · InglésGamingOnLinux coverage of early access update, Steam Deck/Proton, meta-progression ↗
- Texto original · InglésEarly access launch press release: 20 weapons, 30 perks, roadmap, price ↗
- Texto original · InglésMetacritic page exists but critic and user scores are tbd ↗
- Texto original · InglésFree early jam version (Juice Jam II) and premise ↗
- Texto original · InglésSteam Deck Verified announcement ↗
- Texto original · InglésSteamSpy ownership estimate and tags ↗
- Texto original · InglésRevenue estimate page (shows $0, unreliable) ↗
- Texto original · InglésCommunity post on autofire balance and bouncer weapon bug ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 3 (2025)
Texto original · InglésBlood Dome 99 is a horde-like shooter sent to the channel by a viewer; he played it in early access and it is now fully released with three levels and an endless mode. You shoot from the center of the arena with a dash, and the twist is a money system: kills give XP and gold, gold buys upgrades, and the goal is to reach a gold target as fast as possible. He admires its unique visuals and mechanical upgrades but wants more depth in the money mechanic and end-of-run stats. Verdict: a solid B tier that stands out without reinventing the genre.
Lo que elogia el creador
- Texto original · InglésMinimalist old-TV visual style with one color per element (player, bullets, blood, enemies), keeping the screen readable and cutting visual chaos
- Texto original · InglésAccessibility options, including changing the colors
- Texto original · InglésMoney mechanic: spending gold on upgrades versus finishing the run quickly creates a real timing decision, since enemies scale and will eventually overwhelm you
- Texto original · InglésUpgrades are mechanical changes rather than flat percentage boosts, with unique per-weapon upgrades (e.g. the bee gun)
- Texto original · InglésWeapons offered every few minutes as a choice of three you must pay for, forcing spend-or-save choices
- Texto original · InglésMeta unlocks do not feel bad because items do not depend on narrow synergies
- Texto original · InglésDash and movement feel great; music and the announcer narrator add charm
Problemas señalados por el creador
- Texto original · InglésRun stats are lacking: only clear speed matters, not gold earned, and he wants big numbers at the end
- Texto original · InglésNo damage breakdown per weapon or item, which makes it hard to judge what is actually strong in a chaotic horde-like
- Texto original · InglésMoney and XP are effectively the same since both come from kills, so the fast-versus-level-up tension feels muted
- Texto original · InglésThe money concept was hard to grasp at the beginning
- Texto original · InglésWants more things to find during runs, such as events and mini bosses
Observaciones de diseño
- Texto original · InglésGold as both currency and win-condition progress makes you choose between speed and power, a mechanic he rarely sees in horde-likes
- Texto original · InglésUpgrades that change behavior per weapon instead of stat bumps
- Texto original · InglésA game does not need to be wildly original; standing out visually and mechanically is enough
- Texto original · InglésSuggests end-of-run damage stats should be a staple of horde-likes


