Ficha del juego / ROGUE BY ROGUEClover Pit
Texto original · InglésA rogue-lite slot machine nightmare. Gamble for your life in a never-ending debt simulator!
¿Por qué esta puntuación?
Texto original · Chino simplificado
围绕偿债的紧张感和倍率组合很有效,但本体系更重视决策与化解坏运气,因此随机与公平得分较低。
Jugabilidad principal
Peso 25 %7,5 / 10Texto original · Chino simplificado
根据资料评估:限期偿债让每次转轮积累压力,组合成型时反馈突出;常规操作偏重复,局内主动决策密度有限。
Combinaciones y estrategia
Peso 25 %7,0 / 10Texto original · Chino simplificado
根据资料评估:符号价值、图案与倍率可互相放大,但快照认为大量饰物过于狭窄,利息等少数路线压缩有效选择。
Rejugabilidad
Peso 20 %6,5 / 10Texto original · Chino simplificado
根据资料评估:起始卡与随机商店会改变可用组合,无尽模式支持继续构筑;后续局面常回到相近的高倍率解法。
Azar y equidad
Peso 20 %5,5 / 10Texto original · Chino simplificado
根据资料评估:道具允许改变概率,但前两个期限的商店与转轮运气影响较大,失败时可执行的补救动作不足。
Acabado y usabilidad
Peso 10 %7,0 / 10Texto original · Chino simplificado
根据资料评估:氛围音效清楚强化反馈,抽屉换物与反复镜头转向较繁琐,慢动画和结束流程增加重复成本。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。不将快照中未经独立验证的具体中奖概率错误当作事实;评分仍依据可核查的低干预循环及收录反馈。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 4 (2025))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Clover Pit — Steam 官方商店页
2026-10-08 访问。确认了限期还债、饰物修改转轮概率、随机种子和无尽模式。该页不作为实测性能或缺陷已修复的证据。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA first-person, PSX-styled roguelite where you pull a demonic slot machine in a prison cell to pay escalating debt deadlines, buying Lucky Charms to bend the odds (Balatro meets Buckshot Roulette).
Texto original · InglésCloverPit is received as a stylish, highly addictive slot-machine roguelite: Steam sits at Very Positive (about 90% of roughly 26k reviews), and critics are generally favorable (Metacritic 77, OpenCritic 81). Praise centers on the grimy atmosphere, sound and tactile feel, the number-go-up thrill and cheap price. The recurring complaint is that it has far less player agency than Balatro: it is luck-heavy, early deadlines can be lost on bad shop rolls, and the growing pool of niche charms dilutes good shops as you unlock more. Metacritic users are noticeably cooler (6.8, mixed) than Steam. After release the dev patched the game (1.2 nerfs, Hard Mode required for holographic memory cards, endless runs removed), which angered parts of the community; 1.3 softened some of this. A paid DLC (Unholy Fusion, April 2026) and console/mobile ports followed, and it reportedly passed 1 million copies by mid-November 2025.
Lo que elogian los jugadores
- Texto original · InglésAddictive loop: huge dopamine hits on jackpots and a 'one more run' pull, often described as Balatro plus Buckshot Roulette
- Texto original · InglésOppressive, grungy low-poly PSX visuals, humour and sound design create a distinctive tense tone (cramped cell, ticking deadline, intercom voice)
- Texto original · InglésSatisfying number-go-up build-crafting once charm synergies (symbol value, patterns, luck, multipliers) come together, with values climbing into e-notation
- Texto original · InglésGambling thrill without real money; several reviewers even call it an anti-gambling statement
- Texto original · InglésVery good value at $9.99, with a demo whose progress carries over to the full game
- Texto original · InglésPhone/telephone permanent perks and memory cards add run-to-run variety; big unlock catalog (about 160 charms) gives long replay value for completionists
Lo que critican los jugadores
- Texto original · InglésLow player agency and skill expression compared with Balatro: you are essentially pressing a button, so outcomes often feel like pure luck
- Texto original · InglésCharm pool bloat: as you unlock ~160 charms, many are niche or bad and pollute the shop, so progression can make runs worse
- Texto original · InglésMany charms are considered never worth using (too specific triggers, non-functional effects, no supporting builds), leaving a narrow meta (e.g. interest farming)
- Texto original · InglésBrutal early game: the first two deadlines are dominated by shop RNG and can fail on consecutive runs even with luck items
- Texto original · InglésDrawer/charm swapping and camera turning is fiddly and time-consuming
- Texto original · InglésPost-launch balance patches (1.2) were seen as mostly nerfs that removed fun builds and endless runs
- Texto original · InglésLate-game and end-of-run flow: cannot just quit at run end, dialogue/animations hard to skip
- Texto original · InglésSome critics and players find the game runs out of gas and gets repetitive after several runs
- Texto original · InglésPlayers flag the in-game odds for the 666 jackpot as misleading (the top-voted Steam review says the displayed chance and the real chance look swapped, roughly 1.5% vs 1/4), which feels unfair in a luck-driven game
Características distintivas
- Texto original · InglésSlot machine as the core roguelite engine, with charms modifying symbols, patterns, luck and payouts rather than a card deck
- Texto original · InglésSurvival-horror framing: escape-room cell, debt deadlines, trapdoor on failure, corpse parts and multiple endings
- Texto original · InglésTelephone calls give permanent deadline-by-deadline abilities that combine with charms
- Texto original · InglésMemory cards act as single-use run modifiers that can be upgraded (holographic/rainbow) for meta progression
- Texto original · InglésDeliberate PSX low-poly look, tactile lever pulling and a first-person physical-space interface
- Texto original · InglésDemo progress carries over to the full game
Opiniones divididas
- Texto original · InglésLuck versus strategy: some love the desperate, random feel and the thrill; others feel there is no real decision-making compared with Balatro
- Texto original · InglésDev nerfs and Hard Mode: many see them as needed anti-exploit balance, others as punishing players of a single-player game
- Texto original · InglésLate-game balance: some say it is 'startlingly easy' once you optimize, while others say the early game is brutally unfair
- Texto original · InglésMetacritic users (6.8, mixed) disagree with the much more positive Steam reception
Repetición y obstáculos
- Texto original · InglésConstant charm shuffling in and out of drawers, with repeated camera turns, described as '90% prep, 10% play'
- Texto original · InglésGrinding for specific memory cards and corpse parts/skull for the real ending, with no way to skip dialogue or animations
- Texto original · InglésLosing early deadlines due to shop RNG and having to restart at Deadline 1
- Texto original · InglésRerolling the charm shop becomes an expensive second slot machine
- Texto original · InglésForced Hard Mode for holographic cards and 100% completion after the 1.2 update
- Texto original · InglésFlashing lights and overstimulation (an option to tone these down was added in 1.3)
Mejoras esperadas
- Texto original · InglésRework or buff the large set of weak/niche charms and rebalance to reduce dead picks
- Texto original · InglésGive players control over the shop pool (ban, favorite or remove charms) so unlocks do not dilute good options
- Texto original · InglésMake memory cards easier to obtain and unlock, and allow reuse instead of single-use consumption; make holographic/Lord of the Pit achievable without forced Hard Mode
- Texto original · InglésImprove the drawer/charm-swap UI so players do not constantly turn around and click back and forth
- Texto original · InglésAdd more player agency (e.g. freezing rows/columns or other ways to nudge the machine) and smoother early-game odds
- Texto original · InglésMore cosmetic unlockables and QoL: skip dialogue/animations, option to quit cleanly after a run, better accessibility (audio settings, flashing lights)
Texto original · InglésAnnounced April 2025 with a demo at Steam Next Fest (over 680k downloads per Wikipedia), delayed to avoid Hollow Knight: Silksong, and launched on Windows Sept 26, 2025 at $9.99 (Panik Arcade, published by Future Friends Games). Reported 100k copies in one day and about 1M by mid-November 2025 (Wikipedia; third-party Steam revenue estimator returned $0 so no reliable revenue figure was obtained). Ports: Xbox/Game Pass Nov 2025, iOS/Android Dec 2025, PlayStation/Switch Aug 2026. Patch 1.2 nerfed many charms, removed endless runs and tied holographic memory cards to Hard Mode, drawing a wave of negative Steam reviews; 1.3 made Hard Mode fairer, reworked memory cards and added a reduced-flashing option but kept the holographic requirement. Unholy Fusion DLC (April 9, 2026) added a new ending and a charm-fusion Surgery Machine. Some users complained that Steam community discussion groups were locked. OpenCritic figures varied between fetches (81 rating, 27 to 30 reviews, 73-86% recommend). Not early access and actively supported.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam store page data (release, price, Very Positive 90.2%) via local steam_data.json ↗
- Texto original · InglésMetascore 77 (12 reviews) and user score 6.8 (77 ratings) ↗
- Texto original · InglésOpenCritic rating 81, outlet scores, critic consensus ↗
- Texto original · InglésDevelopment, release timeline, sales milestones, DLC and ports ↗
- Texto original · InglésDesign critique: tedious drawer management, snowballing economy, limited interactivity ↗
- Texto original · InglésPositive but reserved review: atmosphere, charm system, RNG and fussy clicking ↗
- Texto original · InglésCheckpoint Gaming review (7.5/10) ↗
- Texto original · InglésGames Asylum review listed in search results ↗
- Texto original · InglésPCGamesN preview of gritty Balatro-inspired slot roguelite ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 4 (2025)
Texto original · InglésClover Pit is a first-person slot machine roguelike where you are locked in a room, gambling to earn enough money to get the key and escape. It blends Luck Be a Landlord's slot-machine idea with Balatro-style multiplicative scoring and Inscription's eerie, interactive-room vibe. He loves the gameplay and the run variety, and the escape motivation kept him playing. He holds it back from S tier because the eerie atmosphere promises a story and spooky events that never really arrive. He still highly recommends it and calls it very solid.
Lo que elogia el creador
- Texto original · InglésScoring stacks multiplicative bonuses on symbols and on their positions, which can then be duplicated, leading to trillions-scale numbers
- Texto original · InglésMany different builds; runs felt different depending on relics and goals
- Texto original · InglésRelics plus the phone's permanent passive upgrades (symbol odds, doubled values) combine well
- Texto original · InglésBeing locked in a room with an eerie vibe and a real incentive to escape is more motivating than Luck Be a Landlord's rent
- Texto original · InglésInteractable room (toilet, door, telephone) adds charm and atmosphere
- Texto original · InglésGetting the key and escaping was satisfying; there is also a true ending
Problemas señalados por el creador
- Texto original · InglésLittle content beyond the gameplay; the eerie setup promises a subplot that does not materialise
- Texto original · InglésWants random spooky events (power outage, alley sequence) even if purely cosmetic
- Texto original · InglésAnimations, like tickets and cards coming out, feel slow and tiring even when sped up
- Texto original · InglésMany unlockable pre-run cards are uninteresting or too situational
- Texto original · InglésNothing crazy unique, in a crowded genre of Balatro-like games
Observaciones de diseño
- Texto original · InglésUses a slot machine inside a first-person locked-room setting, unlike the 2D screen of Luck Be a Landlord
- Texto original · InglésStacks multipliers on both symbols and positions, each duplicable
- Texto original · InglésPhone gives permanent passive bonuses alongside run-based relics
- Texto original · InglésIcons matter less than in Luck Be a Landlord; the slot machine almost serves as the excuse for the game


