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Cursorblade

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Texto original · InglésCursorblade is a bullet hell game where you play as the cursor, fighting your way through waves of enemies. Combine weapons and items to become more powerful with your own unique builds. Slash, dodge, upgrade, and repeat!

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA cheap Windows-only arcade bullet-hell roguelite by solo-ish studio RealPeach in which you are the mouse cursor, slashing waves of cute enemies and picking weapons and passives between waves.

Texto original · InglésSteam players rate it Very Positive (about 85% of roughly 1,045 reviews) and treat it as a short, satisfying, cheap ($4.99) arcade score-chase with an original mouse-only hook. The most common complaint, even in positive reviews, is thin content: few weapons, enemies and upgrades, one boss, one map, and most people see everything in 1-3 hours. There are no professional critic reviews; Metacritic shows no critic score and too few user ratings for a score. Content additions since the demo appear minimal and a Steam discussion thread raises worries about the project being abandoned.

Lo que elogian los jugadores

  • Texto original · InglésNovel concept: the mouse cursor is both character and weapon, with one-to-one mouse-only control that players say they have rarely seen in a bullet hell
  • Texto original · InglésFluid, responsive, fair arcade feel; difficulty is described as challenging but fair by many, and as a good nice timekiller or relaxing pause
  • Texto original · InglésWave structure with a choice of one of three random weapons after each wave and a passive every few waves, giving simple survivors-like build decisions
  • Texto original · InglésCute art and animation (goofy-eyed monster sprites) and satisfying sound and visual effects
  • Texto original · InglésVery cheap, short, easy to pick up and addictive for quick runs; some players lost track of time
  • Texto original · InglésAchievement hunting and the wave-50 boss give a clear goal; some players pushed to wave 57 and beyond chasing high scores

Lo que critican los jugadores

  • Texto original · InglésVery little content: roughly 6 weapons, about 12 upgrades, fewer than 10 enemy types, one map and a single boss at wave 50, after which waves continue endlessly with the same enemies
  • Texto original · InglésBuilds feel bland and a handful of options dominate, so runs feel identical; many upgrades are just 'X appears more often'
  • Texto original · InglésAlmost no meta progression: currency only unlocks new swords/cursors, so there is little reason to keep playing after unlocking everything (several say you have seen it all by the third game)
  • Texto original · InglésLate waves become cluttered, so skilled dodging matters less and play turns into slowly picking off stragglers
  • Texto original · InglésLooping, short and generic music gets grating; a few players mute it, though others praise the soundtrack
  • Texto original · InglésTechnical bareness: no Steam Cloud saves, essentially no graphics options (no resolution or FPS cap), some reports of bugs and slowness
  • Texto original · InglésSome unlockable cursors/characters are seen as weak or useless, and right-click abilities have a slight activation delay that makes them unappealing
  • Texto original · InglésShallow, barebones feel: several negative reviews call it unfinished and Flash-game-like, with no saving and little build diversity

Características distintivas

  • Texto original · InglésYou play literally as a mouse cursor, using mouse motion alone to move, attack and dodge
  • Texto original · InglésBullet hell blended with survivors-like level-up choices but with no persistent stat meta-progression, closer to an endless arcade high-score chase
  • Texto original · InglésCursor-themed characters/blades each with a right-click active ability
  • Texto original · InglésCombo meter and score-driven unlock points, where raising wave difficulty earns unlocks faster than perfecting combos
  • Texto original · InglésTiny runs and a playable free demo on itch.io (v0.27f), making it a pick-up-and-play desktop toy

Opiniones divididas

  • Texto original · InglésDifficulty: some call it fair and even easy (100% in a couple of hours), others call it punishing and unfun
  • Texto original · InglésValue at $4.99: fun short game for the price versus not worth it for the content, with some recommending alternatives like 20 Minutes Till Dawn
  • Texto original · InglésRoguelike versus roguelite label: debate over whether the lack of meta progression makes it a true roguelite
  • Texto original · InglésMusic: praised as awesome by some, called repetitive and grating by others

Repetición y obstáculos

  • Texto original · InglésContent exhausted within 30 minutes to 3 hours, making repeat runs feel padded and monotonous
  • Texto original · InglésSome players say runs feel like chore-like work, one comparing it to cleaning windows
  • Texto original · InglésReliance on RNG weapon offers to carry runs
  • Texto original · InglésDifficulty spikes: a minority find it too hard from the start, and demo players say it gets annoying past wave 10
  • Texto original · InglésEndless post-boss waves repeat the same enemies with nothing new
  • Texto original · InglésLooping music and lack of settings options

Mejoras esperadas

  • Texto original · InglésMore weapons, items, enemy types, bosses, maps and characters; players note little has been added since the demo
  • Texto original · InglésReal meta progression or build-diversity systems (and a save feature) so unlocks matter beyond new swords
  • Texto original · InglésMake cursor-specific active abilities more useful and responsive
  • Texto original · InglésOptions: FPS unlock, resolution/graphics settings, Steam Cloud, and more music tracks
  • Texto original · InglésModding or Steam Workshop support (repeatedly requested in Steam discussions), plus community translations
  • Texto original · InglésClearer developer communication about the project's future and fixes for balance issues such as a blade bypassing invincibility frames and concern about the round-80 boss

Texto original · InglésReleased Nov 6, 2023 on Steam (Windows only) at $4.99 after a free itch.io demo; Steam has held steady at Very Positive since launch (85-86%). Nodal.gg reports average playtime of about 2.2 hours with 65% of players reaching 1+ hour. No Metacritic critic or user score (only a couple of user ratings, below the 4-rating threshold) and no OpenCritic entry found. The last itch devlog found was a balancing and bug fixes post from Aug 2023, reviewers say little was added beyond the demo, and a Steam discussion thread (about 12 comments) worries the game is abandoned. Workshop/modding, FPS unlock, extra powerups and translations are popular requests. Family Sharing and achievements supported.

Comentarios archivados del creador 1

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Texto original · InglésTier list Part 2 (2024)

Texto original · InglésCursorblade is a cute, very simple top-down bullet-hell-ish game where your cursor is both hitbox and weapon; you damage enemies by touching them and dodge by not getting hit. He finds it satisfying and charming but basic, with a game-jam feel. Upgrades arrive once per wave but barely change how you play. He places it in C tier while stressing it is not a bad game, just not something he would replay.

Lo que elogia el creador

  • Texto original · InglésCute and satisfying to play
  • Texto original · InglésVery straightforward concept that does what it sets out to do well
  • Texto original · InglésDoes not over-reach; restrained content suits the game
  • Texto original · InglésCould be a fun, easy intro to basic roguelike action for a younger audience

Problemas señalados por el creador

  • Texto original · InglésUpgrades (rockets, spinners, fire damage) are not impactful, so runs play the same regardless of picks
  • Texto original · InglésGameplay loop of hitting then evading is very repetitive
  • Texto original · InglésPace is so fast it feels random, like swiping without thinking
  • Texto original · InglésWould be more interesting slower, leaving room for more attacks and mechanics
  • Texto original · InglésFeels like a game jam project; he would not play it again

Observaciones de diseño

  • Texto original · InglésThe cursor is both hitbox and weapon, dealing damage by touching enemies
  • Texto original · InglésOne upgrade per completed wave keeps the structure minimal
  • Texto original · InglésDesign lesson: slowing the pace would allow richer enemy attacks and more thoughtful bullet-hell play
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