Ficha del juego / ROGUE BY ROGUEHalls of Torment
Texto original · InglésSlay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
¿Por qué esta puntuación?
Texto original · Chino simplificado
稳定的割草、探索和装备循环具有吸引力,主要短板是中后段决策密度、信息说明与高负载表现。
Jugabilidad principal
Peso 25 %8,0 / 10Texto original · Chino simplificado
根据资料评估:探索、收集并赶赴战斗的节奏有清晰奖励反馈,快照同时指出计时中后段会出现较长的低决策等待。
Combinaciones y estrategia
Peso 25 %8,0 / 10Texto original · Chino simplificado
根据资料评估:英雄、装备、技能与特质能相互配合,装备带回地面也影响下次选择;部分升级偏通用增益,取舍不总突出。
Rejugabilidad
Peso 20 %7,0 / 10Texto original · Chino simplificado
根据资料评估:地图任务、角色和挑战目标带来不同开局,但见过主要遭遇后,反复生存至终点的应对方式变化有限。
Azar y equidad
Peso 20 %7,5 / 10Texto original · Chino simplificado
根据资料评估:可选择角色装备并借助药剂控制成长,降低纯抽取依赖;属性解释不清和部分稀有事件要求妨碍风险判断。
Acabado y usabilidad
Peso 10 %6,5 / 10Texto original · Chino simplificado
根据资料评估:任务追踪有明确目标,但快照反复提到属性说明不直观及高密度战斗的性能问题,完成度不能仅以复古画面判断。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。性能与操作结论来自收录反馈,未实测当前补丁;不同平台报告不可直接互相替代。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025)、Top 10 of 2024 (#10))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Halls of Torment — Steam 官方商店页
2026-10-08 访问。确认了英雄特质、技能装备、可回收装备、药剂及任务进度等已列功能。该页不作为实测性能或缺陷已修复的证据。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA Diablo 1/2-styled horde-survival (Vampire Survivors-like) action roguelite with pre-rendered retro art, from Chasing Carrots (Stuttgart), where you pick a hero, auto-fire abilities into huge mobs and fight a timed ~30-minute run to a boss.
Texto original · InglésHalls of Torment is rated Overwhelmingly Positive on Steam (about 95% of roughly 31.9k reviews) and scores 88 on Metacritic from 8 critics (user score 7.6). Critics and players alike treat it as one of the best Vampire Survivors-likes, mostly on the strength of its Diablo-era atmosphere, build variety and deep meta-progression, though several note it does not reinvent the genre. It was in Early Access from May 2023 (70k+ sales in week one) and had its 1.0 release on Sep 24, 2024; it is still being updated (Boglands DLC Nov 2025, a free Archives preview-update series running through Sep 2026). Recent reviews are a bit cooler (about 83% positive over the last 30 days in one snapshot), driven by stability complaints on high Agony difficulties and by fatigue with fixed-length runs.
Lo que elogian los jugadores
- Texto original · InglésDiablo 1/2 pre-rendered pixel aesthetic, gothic atmosphere and music nail late-90s ARPG nostalgia; PC Gamer and many Steam reviewers single this out
- Texto original · InglésLarge hero roster with distinct playstyles plus a huge pool of traits, abilities and items (reviewers cite 1,000+ traits, 60 items, hundreds of rare variants) gives real build variety
- Texto original · InglésDeep meta-progression and unlocks (maps, heroes, quests, Agony difficulty tiers) keep the 'one more run' loop going for hundreds of hours
- Texto original · InglésExcellent value: usually under $10, and several players report 100-300+ hours
- Texto original · InglésSatisfying power fantasy as builds snowball and the screen fills with effects; ARPG-style itemisation and loot feel instead of only passive upgrades
- Texto original · InglésPolished quest/achievement tracker (500 achievements) that gives clear goals; one reviewer calls it the best tracker they have seen
- Texto original · InglésActively supported developer: years of free updates, paid but well-received DLC, plus mobile (Oct 2024) and PS5/Xbox (Oct 2025) ports
Lo que critican los jugadores
- Texto original · InglésFixed ~25-30 minute runs: the first ~10 minutes are busy, then long stretches of low-decision autopilot waiting for the boss timer; many negative reviews cite boredom here
- Texto original · InglésCrashes and performance problems in late-game/high Agony content with massive hordes, especially certain abilities (for example Avalanche) and the Boglands map; also reported on Steam Deck and Linux despite 'Verified' status
- Texto original · InglésBuildcraft and map design can feel samey: some players say unlocking all maps/heroes changes little, and Ars Technica (per Wikipedia) noted levels lack distinct identity
- Texto original · InglésDoes not innovate beyond the Vampire Survivors formula; several critics and positive reviewers say so
- Texto original · InglésSome achievements depend on rare RNG spawns/events that may not appear, turning completion into waiting
- Texto original · InglésMissing quality-of-life options: no game-speed or run-length toggle, no save-and-resume mid run, no mute when unfocused (per one reviewer)
- Texto original · InglésSparse 'dopamine drip' feel: one reviewer said it made them hyper-aware of time spent and they walked away
- Texto original · InglésSome reviewers find the game slow and primitive early on: few skills, several heroes feel alike, and some characters are noticeably weaker than others
Características distintivas
- Texto original · InglésFully Diablo-flavoured presentation: pre-rendered sprites, ARPG loot vocabulary, dark fantasy underworld framing and 'Lords' as bosses
- Texto original · InglésCreative director's pitch: Diablo as a three-course meal, this as the candy bar; it plays like a compressed ARPG instead of an arcade score-chaser
- Texto original · InglésVery deep trait/item/rare-variant system and a 500-quest progression layer on top of the usual survivors loop
- Texto original · InglésTimed structure with a mid-run boss spawn and a 30-minute main boss, closer to a Diablo act structure than endless survival
- Texto original · InglésBuilt in the open-source Godot engine after the team moved away from Unity; five-person studio and a cheap ($6.66) price point
Opiniones divididas
- Texto original · InglésRun length: some love 30 minutes as a satisfying build-up to a boss, others find it far too long for this genre
- Texto original · InglésDepth vs sameness: fans say it has enormous depth if you dig down, critics of it say builds and maps blur together
- Texto original · InglésInnovation: 'best in genre execution' versus 'nothing new beyond Vampire Survivors'
- Texto original · InglésValue of the Boglands DLC and the post-launch updates: praised by many, but one reviewer reported game-breaking bugs two weeks after the DLC launch
Repetición y obstáculos
- Texto original · InglésLong stretches of standing and auto-attacking after the map is cleared, waiting for the 30-minute boss
- Texto original · InglésGrinding the 500 achievements, especially those tied to rare enemies or events that refuse to spawn
- Texto original · InglésCrash-induced loss of progress and the need to avoid certain abilities or maps to stay stable at high difficulty
- Texto original · InglésUnlock treadmill where heroes/maps unlocked late do not noticeably change how runs play
- Texto original · InglésLevel-up and item pause screens stretch the nominal 30-minute run to roughly 40 real minutes, with no suspend option
Mejoras esperadas
- Texto original · InglésAdd run-length options, a speed-up/turbo toggle, or save-and-return so the 30-minute loop is less of a commitment
- Texto original · InglésFix stability and memory issues at Agony 3+ and in the Bog before shipping more content (a recurring 'fix crashes first' request on Steam)
- Texto original · InglésMake achievements less RNG-dependent so quests/spawns reliably appear
- Texto original · InglésIncrease decision density mid-run (more mid-run choices, events, more differentiated maps) to cut the autopilot stretch
- Texto original · InglésAdd audio option to mute when the window is not in focus and general QoL settings
- Texto original · InglésMake buildcraft more exciting / make hero and map unlocks change gameplay more meaningfully
Texto original · InglésEarly Access launched May 24, 2023 with 70k+ units in week one; 1.0 launched Sep 24, 2024 with peak concurrents since Aug 2023, and 1M+ Steam sales by Oct 2024. Steam Revenue Calculator estimates about $7.0M gross and about $2.1M net (Boxleiter-based, order-of-magnitude only). Nominated for Mobile Game of the Year at the 28th D.I.C.E. Awards. Mobile ports Oct 2024 (Erabit Studios) and PS5/Xbox Oct 2025. Boglands DLC arrived with the Nov 2025 Bog update, and a free 'Archives' preview update series ran from Mar 2026 through Sep 28, 2026; fix patches for crashes and resource leaks shipped Nov 2025 and Apr 2026, though some recent reviews still report crashes at Agony 3+ and Steam Deck issues. The Steam forum keeps a pinned known-issues thread and the crash/technical topics dominate player discussion. Windows and Linux on Steam, no Mac.
Fuentes de la comunidad
- Texto original · InglésLocal file of top helpful positive and negative English Steam reviews (18 each) ↗
- Texto original · InglésLocal Steam metadata: review counts, Metacritic 88, price, SteamSpy owners, revenue estimate ↗
- Texto original · InglésMetascore 88 from 8 critics, user score 7.6 from 93 ratings, critic themes ↗
- Texto original · InglésPer-outlet critic scores and takeaways (PC Gamer 90, Gameliner 100, etc.) ↗
- Texto original · InglésSteam store page: release status, review summary, tags, DLC list ↗
- Texto original · InglésSteam news feed: update cadence, Boglands update, crash fixes, Archives preview series ↗
- Texto original · InglésSteam discussion topics: crashes, difficulty, achievements, DLC unlocking ↗
- Texto original · InglésDevelopment history, timeline, ports, OpenCritic 93% recommend, 1M+ sales, D.I.C.E. nomination, Ars Technica comment ↗
- Texto original · InglésEstimated gross/net revenue (Boxleiter method) ↗
Comentarios archivados del creador 2
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 3 (2025)
Texto original · InglésHalls of Torment is a horde-survivor roguelike with a dark, old-school Diablo look. It keeps core gameplay simple and instead leans on exploration, a huge amount of unlockables, and a strong sense of progression. He compares the early hours to first playing Vampire Survivors. Drawbacks are poor UI and stat explanations, limited replayability once everything is seen, and too little content per level. His main complaint is simply wanting more, and he places it in A tier.
Lo que elogia el creador
- Texto original · InglésVisuals evoke classic Diablo and have a unique charm
- Texto original · InglésMassive amount of unlockables, with achievement boards per character and general boards
- Texto original · InglésFirst few hours of progression feel amazing, like early Vampire Survivors
- Texto original · InglésEach new level looks different with new enemies, bosses, characters and abilities
- Texto original · InglésHidden quests in levels (find a tome, follow a blood trail) reward exploration, e.g. boss damage and unlocks
- Texto original · InglésAbilities are cool and some unique; upgrading then evolving them feels great
- Texto original · InglésInfinite borderless level layouts encourage exploring
Problemas señalados por el creador
- Texto original · InglésGame explains itself terribly; UI is bad, e.g. keyword 'force' needs multiple clicks and stays confusing
- Texto original · InglésStat explanations barely matter since most picks are generally good
- Texto original · InglésLess replayable than other horde-likes once all levels, bosses and abilities are seen
- Texto original · InglésOnly one unique quest per level, which disappointed him once he knew
- Texto original · InglésWants more unique things to find, more bosses and more levels
Observaciones de diseño
- Texto original · InglésDoesn't innovate on mechanics; focuses on overall experience, exploration and progression instead
- Texto original · InglésIn-run quests narrated by a voice tie exploration to boss damage and unlocks
- Texto original · InglésUnlock-driven structure where progress is constant, with thousands of things to unlock
Texto original · InglésTop 10 of 2024 (#10)
Texto original · InglésHalls of Torment is a top-down bullet heaven (which he calls a 'horde-like') with simple controls: move and occasionally aim abilities. He calls it one of the best horde-likes of the year even though it is less unique than other games on his list. Its Diablo 1 style look and hack-and-slash feel are a highlight. His verdict is a solid pick for anyone wanting a simple take that recaptures some of the Vampire Survivors thrill.
Lo que elogia el creador
- Texto original · InglésAesthetics and hack-and-slash gameplay reminiscent of Diablo 1
- Texto original · InglésPlenty of unlockable characters
- Texto original · InglésUnique equipment that opens up many possible builds
- Texto original · InglésPacing is the best part: constant reward from new maps, secrets, characters and achievements in early hours
- Texto original · InglésEvery run feels rewarding and keeps him engaged
Problemas señalados por el creador
- Texto original · InglésGameplay is a bit more repetitive than Vampire Survivors
- Texto original · InglésWants more secrets and late-game content such as extra encounters or events during runs
- Texto original · InglésWants more abilities to unlock
- Texto original · InglésUser interface and information given to players are weak; stats are hard to understand
Observaciones de diseño
- Texto original · InglésNot especially unique in a crowded genre, but stands out through polish and reward pacing
- Texto original · InglésEarly-game discovery loop of maps, secrets and characters keeps runs feeling rewarding


