Ficha del juego / ROGUE BY ROGUEHaste
Texto original · InglésRun fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
¿Por qué esta puntuación?
Texto original · Chino simplificado
核心移动足以支撑反复练习,然而构筑对跑法的改变有限,地形和首领重复也是长期体验的边界。
Jugabilidad principal
Peso 25 %9,0 / 10Texto original · Chino simplificado
根据资料评估:读地形、俯冲和精准落地形成可练习的高速循环,保持速度有连续反馈;首领与失败重跑有时打断流畅感。
Combinaciones y estrategia
Peso 25 %6,5 / 10Texto original · Chino simplificado
根据资料评估:商店道具和能力消耗允许速度、生存等取舍,但多数增益是数值或条件奖励,主动技能成本也限制试验。
Rejugabilidad
Peso 20 %7,0 / 10Texto original · Chino simplificado
根据资料评估:生成地形要求重新选择落点,无尽模式可继续挑战极限;相似区域与重复首领使战术变化有限。
Azar y equidad
Peso 20 %7,0 / 10Texto original · Chino simplificado
根据资料评估:落地技巧通常能稳定提高表现,但障碍聚集与部分首领地形组合偶尔压缩无伤应对空间。
Acabado y usabilidad
Peso 10 %7,5 / 10Texto original · Chino simplificado
根据资料评估:基础操控、速度反馈和常规设备表现获肯定,极端无尽掉帧、继续游戏异常等零星反馈保留扣分。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。性能评价依赖快照,未作当前硬件测试;官方确认首领数量,但数量本身未直接转化为分数。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 5 (2026))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Haste — Steam 官方商店页
2026-10-08 访问。确认了程序关卡、落地保持速度、道具商店、四种能力和无尽模式。该页不作为实测性能或缺陷已修复的证据。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA third-person, momentum-based 3D parkour/runner roguelite from Landfall in which you play Zoe, sprinting and gliding across procedurally generated levels and chaining perfect landings to outrun a collapsing universe, solo or in online co-op.
Texto original · InglésHaste is received very positively overall: Steam sits around 92% positive across roughly 14,000 reviews (Very Positive) and Metacritic shows an 81 Metascore from 6 critics with a 7.5 user score from 49 ratings. Nearly everyone, including the people who downvote it, agrees the movement and sense of speed are outstanding, and the soundtrack and art get frequent praise. The recurring complaint is that everything wrapped around the movement (procedural levels, pick-3 item roguelite layer, only three bosses, wordy story) is thin and repetitive, with novelty fading around shard 3-4. It launched on PC on April 1 2025 (a full release, not early access); console versions with crossplay followed later, and a late patch note says the last planned content update has shipped, so future work is ports and bug fixes rather than new content.
Lo que elogian los jugadores
- Texto original · InglésMovement and sense of speed: chaining perfect landings, reading terrain and weaving obstacles feels fluid, tactile and arcade-like; repeatedly compared to what a good 3D Sonic or Tiny Wings in 3D would feel like
- Texto original · InglésSoundtrack: drum-and-bass style tracks with smooth blending between levels are called out by players and by critics (e.g. But Why Tho) as a highlight
- Texto original · InglésArt style and character design are widely described as charming and gorgeous
- Texto original · InglésSkill expression: no jump button, high skill ceiling, and S-rank chasing gives mastery payoff; flow state when it clicks
- Texto original · InglésLate-game and endless-mode item snowballing (RoR2-style) lets runs go absurdly fast, which fans find hilarious and satisfying
- Texto original · InglésRuns great, including 60fps on Steam Deck, and DualSense haptics are praised
- Texto original · InglésGood value and broad appeal: cheap-ish at $19.99, Sonic-fan catharsis, works as a chill or background game
- Texto original · InglésCritics (But Why Tho 9/10, Vandal 82, The Games Machine 80) call it a refined arcade experience
Lo que critican los jugadores
- Texto original · InglésLevels are procedurally generated and, per many negative reviews, blur together with mostly palette and obstacle changes across the 10 shards
- Texto original · InglésOnly three (some say four) bosses, recycled and made tougher in later shards; the final boss is called underwhelming by some
- Texto original · InglésRoguelite layer is shallow: many items are small stat or condition bonuses, few change how you play, and runs feel similar
- Texto original · InglésStory and dialogue are frequently criticised as wordy, flat or badly paced for a game about going fast; many players skip it
- Texto original · InglésProcedural generation can produce bad terrain or no-win stretches, with obstacle clusters forcing hits and some boss setups depending on luck
- Texto original · InglésBugs and performance issues reported by some: crashes, freezes, black screen after Continue, stuttering, lag in extreme endless runs
- Texto original · InglésMultiplayer is thin: players share a world but barely interact beyond gifting lives and items, so buying extra copies disappoints some
- Texto original · InglésRepetition after the early shards (novelty wears off around shard 3-4) leads several reviewers to a thumbs-down despite loving the core
Características distintivas
- Texto original · InglésSonic-like speed and momentum fantasy in a roguelite with no jump button; speed is built by timing landings on downslopes
- Texto original · InglésLanding-quality mechanic (perfect, good, bad landings) that drives both speed and score
- Texto original · InglésSparks economy and item snowballing that can let endless mode reach absurd speeds
- Texto original · InglésTen-shard campaign with a node map, characters and story wrapped around a runner, plus an endless mode and later time trials
- Texto original · InglésDrop-in online co-op with crossplay on consoles, and a Workshop mod scene (e.g. character swaps)
- Texto original · InglésBuilt by Landfall (Totally Accurate Battle Simulator, Clustertruck) with a playful tone and Steam Deck-friendly performance
Opiniones divididas
- Texto original · InglésWhether the roguelite structure belongs: many negative reviewers say a hand-crafted level game would be better, while positive ones say procedural runs and item snowballing drive replayability
- Texto original · InglésStory and characters: some find Zoe and the cast cute and delightful, others find the writing boring and overlong
- Texto original · InglésDifficulty: some call it too easy (items and speed trivialise it) while others hit boss and level-generation spikes they find unfair
- Texto original · InglésMultiplayer: fine as a casual drop-in for some, disappointing as true co-op for others
Repetición y obstáculos
- Texto original · InglésShards can run around 20 minutes and feel long and samey once novelty fades
- Texto original · InglésForced dialogue and story beats between levels; many skip them
- Texto original · InglésGrindy achievements: one reviewer cites the 5000 km achievement as requiring a long endless slog, and shard 10 achievements as annoying
- Texto original · InglésPermanent upgrades (anti-spark and similar) feel like plain stat bumps, and some players need repeated runs for them
- Texto original · InglésCollision or terrain trapping in ditches, unavoidable obstacle clusters, and luck-driven level layouts that can ruin a no-hit attempt
- Texto original · InglésChallenge nodes and the map feel tacked on, and several reviewers say items and map choices can be ignored while still getting S ranks
Mejoras esperadas
- Texto original · InglésHand-crafted or curated levels (Clustertruck, Neon White and Cyber Hook are cited as better comparisons), possibly with time-trial and leaderboard support
- Texto original · InglésItems that change playstyle or act as permanent mechanics rather than small stat boosts; more build variety
- Texto original · InglésMore bosses and more distinct biomes and level variety per shard
- Texto original · InglésStronger, better-paced story or an option to skip or trim dialogue; UI readability (speed indicator is easy to miss)
- Texto original · InglésFixes for procedural-generation edge cases (no-win landings, luck-dependent bosses) plus accessibility options such as a screen shake toggle and the ability to decline challenge rewards
- Texto original · InglésMore content or DLC and mod support; players were disappointed the devs said no more content updates are planned
Texto original · InglésLaunched April 1 2025 on PC (Windows, Mac, Linux) and became a strong word-of-mouth hit, boosted by short-form video clips; Steam-based revenue trackers estimate roughly $5.0M gross and 100-200k owners (estimates, not audited). Landfall kept patching for about a year: 1.8 added inventory reordering and Wraith story content (Nov 2025), 1.9 a UI overhaul and cooldown item rebalance (Dec 2025), 1.10 Time Trials (Feb 2026), 1.11 crossplay and console launches on PS5, Xbox and Switch 2 (Apr 2026), then 1.11.b and 1.11.C stability and endless-mode save fixes. The devs said the last planned content update has shipped, and some reviewers are sad about that. Current Steam community threads show scattered bug reports (stuttering, black screen after Continue) and accessibility requests. Steam also lists a demo. Note the Steam listing title is just Haste, and the store page's own copy says ten Shards and 90+ items. OpenCritic score could not be retrieved; web search budget was exhausted so Reddit and OpenCritic were not reached.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam metadata, review counts, SteamSpy owners estimate and revenue estimate (local file) ↗
- Texto original · InglésSteam store page: features, tags, review summary ↗
- Texto original · InglésMetacritic critic page: Metascore 81, 6 critic reviews, user score 7.5 ↗
- Texto original · InglésMetacritic user review themes ↗
- Texto original · InglésBut Why Tho 9/10 review: pros and cons ↗
- Texto original · InglésSteam news: patch history, crossplay, last content update statement ↗
- Texto original · InglésSteam community discussion threads: bugs and feature requests ↗
- Texto original · InglésRevenue estimate (Boxleiter method) ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 5 (2026)
Texto original · InglésHaste is a fast-paced 3D running roguelite where you race from the start to a portal while a void chases you, chaining dives and perfect landings to keep energy up for your active ability. He finds it skill-intensive but deeply satisfying once it clicks, with excellent visuals and standout music. The roguelite layer is light but impactful, deliberately so as not to disturb the core movement. Updates since his earlier review fixed many of his complaints. He enjoyed it enough to keep playing well past what the tier list required and places it high on the board, though the exact tier letter is not spoken.
Lo que elogia el creador
- Texto original · InglésCore movement and dive/perfect-landing system feels great and rewards mastery
- Texto original · InglésExcellent visuals and a large, high-quality soundtrack he listens to outside the game
- Texto original · InglésRoguelite elements (passives, actives, gems) blend well without straying from the core running
- Texto original · InglésActive abilities (board, wings, jump) enable distinct playstyles
- Texto original · InglésPost-launch additions: per-level modifiers, harder modes, better keyword and item explanations
- Texto original · InglésExtremely satisfying and fun; he kept playing beyond what he needed for the ranking
Problemas señalados por el creador
- Texto original · InglésLosing all health costs a life and restarts the same level layout or boss, which feels tiring
- Texto original · InglésActive abilities are too expensive, discouraging experimentation with builds
- Texto original · InglésLoop mode gives few items, making an endless mode less appealing
- Texto original · InglésBosses can be frustrating and are hard to make work in a running game
- Texto original · InglésHub area could use more secrets and things to do; runs do not differ drastically from each other
Observaciones de diseño
- Texto original · InglésMomentum-and-angle based movement with perfect landings feeding an energy system
- Texto original · InglésRoguelite layer kept intentionally minor to protect the core mechanic
- Texto original · InglésFour biomes repeated at higher intensity with randomized levels
Opinión actualizada
Texto original · InglésHe reviewed the game previously in a standalone video; since then it has been updated and many earlier issues were fixed, so this is a re-evaluation.


