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Magicraft

DisparosCombate de acciónAventura cooperativaEstilo Hades

Texto original · Inglés"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.

ROGUE BY ROGUEV1

Nuestra puntuación

77,0/ 100
Puesto general compartido #41
Nuestro análisis / RBR V1

¿Por qué esta puntuación?

Texto original · Chino simplificado

法杖组合把创造力落在可操作的规则上,强于其首领和事件变化;随机掉落及满屏特效是需要接受的取舍。

01

Jugabilidad principal

Peso 25 %8,0 / 10
Texto original · Chino simplificado

根据资料评估:逐房间战斗与奖励使试验法术容易获得即时反馈,构筑成型后的满屏攻击也会削弱主动躲避和敌人交互。

02

Combinaciones y estrategia

Peso 25 %9,0 / 10
Texto original · Chino simplificado

根据资料评估:法杖施法顺序、修饰与融合形成有意义的组合逻辑,是主要优势;少数强势效果及普通遗物的取舍仍不均衡。

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03

Rejugabilidad

Peso 20 %7,5 / 10
Texto original · Chino simplificado

根据资料评估:随机法术使每局需要调整施法组合,谜题房也打断清怪节奏;精英、首领和事件变化不足限制长线新鲜感。

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04

Azar y equidad

Peso 20 %6,5 / 10
Texto original · Chino simplificado

根据资料评估:较宽容的失败代价支持试验,但快照存在核心法术掉落决定强度及最终首领偏重特定套路的反馈。

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05

Acabado y usabilidad

Peso 10 %6,5 / 10
Texto original · Chino simplificado

根据资料评估:动画与练习区域支持试验,特效透明度可调整;本地化、手柄整理法杖与部分崩溃报告降低易用性。

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Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测
Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准

Alcance y limitaciones

Texto original · Chino simplificado

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。未复现快照所述平台输入或崩溃问题;评分对应资料中的体验范围,不承诺所有当前流派均衡。

Fuentes del análisis 02

  1. 01
    Material archivado
    Texto original · Chino simplificado

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025)、Top 10 of 2024 (#9))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    Ver material externo archivado ↓
  2. 02
    Fuente web
    Texto original · Chino simplificado

    Magicraft — Steam 官方商店页

    2026-10-08 访问。确认了组合施法、法杖遗物、角色起始套装和解谜奖励房。该页不作为实测性能或缺陷已修复的证据。

    Ver original ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

3 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésA top-down action roguelite from Wave Games (published by bilibili) where you build wands by slotting spells and modifiers into ordered sequences, blending Noita-style wand crafting with Binding of Isaac room-based dungeon crawling and a Hades-like hub.

Texto original · InglésPlayers receive Magicraft very warmly: Steam shows Very Positive at about 92.8% across roughly 16.9k reviews, with many reviewers describing it as Noita meets Binding of Isaac in a friendlier package. The spell-and-wand tinkering, build variety and screen-filling power fantasy are the main draws, and long-playtime reviewers (100 to 700 hours) are common. Criticism centres on RNG-dependence, balance (poison and multicast dominance), long runs with repetitive multi-wave rooms, visual clutter late game, and on some machines crashes, hangs and localization problems. Critic coverage is essentially absent: Metacritic has no critic reviews, and OpenCritic has no findable listing. It left Early Access (launched Nov 2023) with 1.0 on Nov 1 2024 and has kept receiving free updates, costume DLC and crossovers, but a few reviewers worry about an unfinished feel or later-patch stability.

Lo que elogian los jugadores

  • Texto original · InglésWand crafting: slotting spells, modifiers and staff perks into ordered sequences lets players build absurd, emergent synergies, and many reviewers say it is easy to lose hours in theorycrafting
  • Texto original · InglésFriendlier take on the Noita/Isaac formula: forgiving enough that dying feels less punishing, while still escalating to chaos late game
  • Texto original · InglésBreaking the game is encouraged: overpowered builds are a feature and the game then escalates challenge to meet them
  • Texto original · InglésLarge content pool: about 100 staffs and 80 relics, multiple character sets, puzzle side rooms, and a practice area for testing already-found spells
  • Texto original · InglésHumor and charm in the art, town and writing, plus good animation and enemy/level design noted by several reviewers
  • Texto original · InglésAccessible hardware demands: reviewers note it runs on an older non-gaming laptop, and there are options to tone down spell-effect visibility
  • Texto original · InglésGenerous free updates, free DLC packs (e.g. Dave the Diver content) and crossover content; reviewers describe the game as feeling complete
  • Texto original · InglésStrong value: priced around $12 with many hundreds of hours reported by the most engaged players

Lo que critican los jugadores

  • Texto original · InglésHeavy RNG dependence: good runs hinge on getting the right spells and relics, and several reviewers feel skill and judgment count for too little
  • Texto original · InglésBalance: a reviewer with a DPS breakdown claims poison stacking is the dominant meta for beating the final boss; others say a lucky early spell can carry the entire run while some spells are nearly useless
  • Texto original · InglésEndgame visual mess: multicast and nova-style builds cover the screen so you cannot see enemies or your own character
  • Texto original · InglésRuns get long: multiple high-HP waves per room, shops, upgrade rooms and puzzle rooms add up and some reviewers find it grindy
  • Texto original · InglésTechnical problems reported by some players: hangs and freezes (one reviewer blames a 2024 patch), crashes after recent updates, and bad input under Linux Proton
  • Texto original · InglésLocalization issues: some English wording is unclear and German UI text overflows and swaps languages, with complaints that the developer is unresponsive on this
  • Texto original · InglésController support is weak for wand/inventory management and certain spell mechanics; keyboard and mouse are recommended by experienced players
  • Texto original · InglésSome reviewers call it an inferior, dumbed-down blend of Noita, Isaac and Hades that gets boring fast

Características distintivas

  • Texto original · InglésNoita-like wand logic (cast delay, recharge, ordering, modifiers) inside a room-by-room Isaac-style structure with keys, chests and a max-HP-for-perks room
  • Texto original · InglésStaff types that impart their own perks, and wand modifiers with odd effects such as reversed casting direction or random colors that apply rider effects
  • Texto original · InglésHades-style town hub with humor and meta-upgrades plus unlockable character sets and difficulty tiers
  • Texto original · InglésCombat requires dodging bullet-hell patterns while spell builds escalate into screen-filling spectacle
  • Texto original · InglésA side path granting Epic relics for no-physical-damage play, paid for with max HP (a tip shared by a reviewer, not official documentation)
  • Texto original · InglésCrossovers and collaboration content such as Dave the Diver and Lost Castle 2

Opiniones divididas

  • Texto original · InglésDifficulty and forgiveness: fans call it a gentle Noita/Isaac while critics complain about luck-driven spikes and a bullet-hell dodge requirement
  • Texto original · InglésBalance: some love that it lets you break the game, others feel it makes spell choice shallow or punishes experimentation
  • Texto original · InglésDepth versus derivative: some call it a perfect blend of inspirations, others an inferior version of Noita, Isaac and Hades
  • Texto original · InglésRun length and content: replayability is praised by hundreds-of-hours players but called short or repetitive by a few

Repetición y obstáculos

  • Texto original · InglésLate-game clutter: so many projectiles and effects that tactical play gives way to mashing the cast button
  • Texto original · InglésLong multi-wave rooms with high-HP enemies, plus slow shops and puzzle rooms
  • Texto original · InglésMeta-progression depends on unlocks and money; one 280-hour player says there is little to spend currency on after buying every upgrade, while another calls low-unlock runs a gacha-like feel
  • Texto original · InglésLosing a large share of runs on harder difficulties to bullet-hell bosses, with difficulty spikes from some stages (the third area is called out as annoying by some)
  • Texto original · InglésInventory and wand juggling is tedious on controller
  • Texto original · InglésCrashes, hangs or freezes on certain setups

Mejoras esperadas

  • Texto original · InglésStreamline run length: fewer repeated waves per room and quicker shops and upgrade rooms, without just raising enemy HP
  • Texto original · InglésFix balance outliers, including poison and multicast dominance, weak spells, and spells that do not interact as their descriptions suggest
  • Texto original · InglésReduce randomness or give players more control over getting needed spells and relics, and remove anti-build design choices (e.g. more rooms between bosses, key and chest luck)
  • Texto original · InglésMore variety in common enemies, bosses, wands, relics and spells, since some reviewers feel the pool runs thin after many hours
  • Texto original · InglésBetter spell targeting or aim assistance for range-limited spells, and improved controller handling
  • Texto original · InglésPolish localization and translation, and improve stability after patches; also update in-game and wiki info for relics and spells, which reviewers say is outdated

Texto original · InglésEarly Access began Nov 1 2023 and 1.0 shipped Nov 1 2024. Steam reception has remained very positive through and after EA, with reviewers who followed it from alpha calling it complete and praising free updates. Recent Steam announcements (September) describe patches v1.2.42 and v1.2.43, a Lost Castle 2 crossover with a new Rune Mage set, 4 crossover spells, 2 bosses and 6 relics, a global leaderboard restored for Nightmare 3, a 25 percent base-game discount, and fixes for freezes with specific relic combos. The Steam forum shows crash and save-loss reports following recent updates, and some users say a 2024 patch triggered chronic hangs. The Metacritic user score of 6.1 rests on only 11 ratings and contradicts Steam's sentiment, so treat it as noise. PC (Windows) only on Steam; Steam Deck reportedly works well; no console ports announced; Linux via Proton has reported input problems.

Comentarios archivados del creador 2

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 3 (2025)

Texto original · InglésMagicraft is an action roguelike built around crafting wands instead of using fixed weapons, heavily inspired by Noita but with a conventional Hades-like run structure of biomes, rooms and bosses. He finds it chaotic, fun and very approachable compared to Noita, since it is far less punishing outside the wand system. He enjoys building broken wand combos, though runs get somewhat repetitive late, the vibe and music disappoint him, and the roguelike layer (relics, events, bosses) could be deeper. It was in his 2024 top 10, and he lands it in A tier.

Lo que elogia el creador

  • Texto original · InglésWand-building system is wildly creative and lets players make absurd, chaotic builds
  • Texto original · InglésMuch more approachable and less punishing than Noita, a gentle intro to the wand-crafting idea
  • Texto original · InglésMid-game is the sweet spot where you discover cool wand combinations
  • Texto original · InglésExpanded wand types, including wands that cast spells on their own
  • Texto original · InglésBroken builds are achievable fairly quickly, not after very long play
  • Texto original · InglésRoguelike elements outside wands (relics, potions, characters) are pretty good
  • Texto original · InglésVery satisfying and something he would return to

Problemas señalados por el creador

  • Texto original · InglésGets a little repetitive by mid-late game once builds are broken
  • Texto original · InglésRelics could be more numerous and interesting
  • Texto original · InglésWants more run variety: more events and more unique bosses
  • Texto original · InglésGoofy tone and uncharismatic protagonist clash with the epic fantasy look; vibe not for him
  • Texto original · InglésSeems to lack its own composed music, which he calls a shame
  • Texto original · InglésFinal biome's special twist would work better spread through the run than only at the end

Observaciones de diseño

  • Texto original · InglésWand crafting as the core gimmick, making creativity the main source of power
  • Texto original · InglésNoita-style emergent chaos packaged in a traditional action-roguelike room/biome structure
  • Texto original · InglésSelf-casting wands add another layer of build experimentation
  • Texto original · InglésSimpler, less punishing outside the wand system, making the mechanic more accessible

Opinión actualizada

Texto original · InglésNot a re-rank; he notes it was in his top 10 of 2024 and covers it only briefly here, having discussed Noita in his first tier list.

Ver vídeo original ↗

Texto original · InglésTop 10 of 2024 (#9)

Texto original · InglésMagicraft is a top-down action roguelite in the Hades vein where spells and weapons are craftable wands, heavily inspired by Noita's wand system. It dials back Noita's difficulty and complexity in favour of chaotic, satisfying gameplay. He finds the spell fusing and synergy system, starting characters, meta progression and biome pacing strong. Drawbacks are repetitive gameplay once the screen fills with spells, limited elite and boss variety, and a goofy fantasy tone that didn't work for him. Overall he calls it a very fun, satisfying game and ranks it ninth of the year.

Lo que elogia el creador

  • Texto original · InglésWand crafting with a huge number of ridiculous spell combinations
  • Texto original · InglésFusing and upgrading spells adds diversity without needing a huge spell pool
  • Texto original · InglésSpells synergize with each other well
  • Texto original · InglésChoice of starting characters and meta progression keep it exciting
  • Texto original · InglésGood pacing; each biome feels like a new world
  • Texto original · InglésDecent enemy variation and a reward at the end of every room keeps runs fulfilling

Problemas señalados por el creador

  • Texto original · InglésGameplay gets repetitive since it is easy to fill the whole screen with spells
  • Texto original · InglésWants more elites and boss variety
  • Texto original · InglésRelics are not very interesting compared to spells and wands
  • Texto original · InglésStory and tone (goofy mixed with fantasy) did not connect with him

Observaciones de diseño

  • Texto original · InglésTakes Noita's wand-building idea but lowers difficulty and complexity to focus on chaos and fun
  • Texto original · InglésSpell fusion/upgrade as a simple way to add diversity without many spells