Ficha del juego / ROGUE BY ROGUERoguelands
Texto original · InglésEmbark on an epic journey in this hardcore Multiplayer RPG! As a Galactic Cadet, you and your Combat Squad of friends must brave hostile worlds in search of valuable loot and resources. Craft powerful gear, slay otherworldly creatures, and save the galaxy.
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Resumen de la comunidad
Texto original · InglésA 2D pixel-art action RPG roguelite by Sean Young (SmashGames) where a squad of Galactic Cadets, solo or in co-op, hops between procedurally generated planets to fight bosses, loot, and craft gear with permadeath softened by carry-over progression.
Texto original · InglésRoguelands is rated Very Positive on Steam (about 80% of roughly 3,700 reviews positive, 2,984 up vs 739 down) and is remembered fondly as a distinctive, deep, addictive crafting-and-loot roguelite, especially in co-op. The dominant caveat is that the developer stopped updating it after 2017 (last substantial patches were 1.5 and 1.5.1 in Feb 2017) while the game still feels unfinished, so even positive reviews are hedged with warnings about abandonment, missing content and bugs. Critics barely covered it: Metacritic has no critic score and only a handful of user ratings, and no OpenCritic entry was found. Its price ($9.99) and abandonment make many recent reviewers suggest it is best bought on sale, and a modding community plus fan wiki carry a lot of its longevity.
Lo que elogian los jugadores
- Texto original · InglésDistinctive blend of Terraria-style 2D action, loot grinding and roguelike permadeath that reviewers say they have not found elsewhere
- Texto original · InglésDeep crafting and build-making: Droids harvest resources, Emblems craft gear, and there are 80+ weapons, augments and Combat Chips for varied builds
- Texto original · InglésSlow, rewarding progression where items and some progress carry over between characters, softening permadeath
- Texto original · InglésCo-op is described as insanely fun when it works; solo play is also considered enjoyable
- Texto original · InglésMusic gets praise in reviews, and the pixel art and planet variety are part of the game's pitch (store page and tags), though review praise for them is sparse
- Texto original · InglésPlenty of content for the price: reviewers report 60-190+ hour playtimes and say you get a finished game's worth despite being 'unfinished'
- Texto original · InglésStory and lore via rescued NPCs and the Destroyer plot, including the Gray Enigma storyline added in v1.4
- Texto original · InglésActive modding community and an in-depth fan wiki add content and fixes (mods are said to make the game feel far more complete)
- Texto original · InglésFans appreciate that an abandoned game can no longer be nerfed or changed under them (a recurring tongue-in-cheek positive in reviews)
Lo que critican los jugadores
- Texto original · InglésDeveloper abandonment: no meaningful updates since early 2017, promised content never arrived, and many negative reviews are about this rather than gameplay
- Texto original · InglésFeels unfinished: no proper final boss or ending for some storylines, tier 4+ items reportedly not craftable, half-implemented features such as drones
- Texto original · InglésMultiplayer needs port-forwarding or tools like Hamachi rather than Steam integration, which is a serious barrier to the co-op that fans love most
- Texto original · InglésNo Steam achievements or stat tracking and no controller support (a 276-comment Steam thread asks for it), which stands out against modern roguelites
- Texto original · InglésBugs and rough UI polish: fans list issues such as quest UI, overlapping UI layers, dialogue glitches and potions unusable at full HP
- Texto original · InglésLevel layouts described as repetitive copy-pasted square loops joined by tunnels, with limited layout variety
Características distintivas
- Texto original · InglésMixes roguelike permadeath with RPG character levels, loot and a Terraria-like crafting loop in a 2D side-on planet-hopping format
- Texto original · InglésDroid-based resource gathering and Emblem crafting system is unusual among roguelites
- Texto original · InglésLegacy-style carry-over: you can bring some items/progress from dead characters into new runs
- Texto original · InglésSci-fi setting of Galactic Cadets chasing the Destroyer, which eats planetary Aether cores, rather than generic fantasy dungeons
- Texto original · InglésPlayable races and classes unlocked over time, plus Ultra Bosses and a Forbidden Arena added post-launch
- Texto original · InglésShares a creator and spirit with Magicite, and some reviewers frame it as a spiritual sequel or evolution
Opiniones divididas
- Texto original · InglésIs it complete? Some reviewers say it is story complete and worth it, others say it is clearly unfinished and abandonware
- Texto original · InglésPrice value: some say $9.99 is fine for 100+ hours, others say it is only worth it at about $5
- Texto original · InglésPermadeath and grind: some enjoy the slow progression and difficulty, others find it tedious
- Texto original · InglésWhether it lives up to Magicite or its original premise, with mixed opinions from Magicite fans
Repetición y obstáculos
- Texto original · InglésLate-game and item hunting become very grindy, with repetitive farming of the same levels
- Texto original · InglésHarsh permadeath frustrates some players, especially 'die to unlock' unlocks that force sacrificing a long-term character
- Texto original · InglésEarly game is confusing with little guidance
- Texto original · InglésSetting up multiplayer (port-forwarding, Hamachi) is seen as a chore
- Texto original · InglésRepetitive, samey level layouts make long sessions feel monotonous
- Texto original · InglésBugs and UI quirks that will now never be patched
Mejoras esperadas
- Texto original · InglésSteam-integrated multiplayer (lobbies/invites) instead of port-forwarding or Hamachi
- Texto original · InglésAchievements, stat tracking and controller support, the most repeated feature asks on the Steam forums
- Texto original · InglésLonger, more varied level layouts and better map generation
- Texto original · InglésQuality-of-life fixes: quick-stack to chests, deposit chest for shops, health bars on enemies and bosses, item rarity colors, a proper quest UI
- Texto original · InglésA tutorial or better onboarding, since the early game is described as confusing
- Texto original · InglésFinish the missing content: ending/final boss, uncraftable tier 4+ gear, recipes marked with question marks, and unfinished drone features; also replace 'die to unlock' unlock conditions
Texto original · InglésRoguelands launched on Steam in 2015-2016 (a fetched store page gave Nov 6, 2015 while the local Steam data lists Jun 13, 2016, likely Early Access versus 1.0, not confirmed) and got major content updates through v1.4 (Oct 2016, Gray Enigma storyline, new races, Forbidden Arena boss) and v1.5/1.5.1 (Feb 2017, eight Ultra Bosses, new gear sets, droid stat mechanics, balance fixes). The last developer news post is from Feb 2019, when Sean Young announced Wraithslayer (another SmashGames title programmed by Devin Cole) and said he hoped to hire programmers by end of 2019 to revamp Roguelands; that revamp never appeared and recent reviews (2025-2026) treat the game as abandoned. Recent review volume is still active, with several reviews asking for it to return. Available on Windows, Mac and Linux. The Steam forum has long pinned Bug Reports (2,500+ comments) and Suggestions (1,400+ comments) threads and a small demand for a Roguelands 2. Web search budget was exhausted during this task, so Reddit, OpenCritic and editorial reviews could not be checked; the lack of critic coverage is based on Metacritic showing none and OpenCritic search returning nothing.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésLocal Steam metadata: appid 364420, review totals, SteamSpy owner range, tags ↗
- Texto original · InglésSteam store page: description, features (Droids, Emblems, Combat Chips, permadeath), tags ↗
- Texto original · InglésTop rated Steam reviews: abandonment, unfinished content, grind, port-forwarding complaints ↗
- Texto original · InglésSteam forum: no controller support thread, achievements requests, pinned bug/suggestion threads, Roguelands 2 demand ↗
- Texto original · InglésSteam news feed: v1.4, v1.5, v1.5.1 updates and the Feb 2019 Wraithslayer/revamp announcement ↗
- Texto original · InglésMetacritic: no critic score, user score 8.1 from 7 ratings ↗
- Texto original · InglésOpenCritic search: no Roguelands entry found ↗
- Texto original · InglésEstimated revenue (about $1.05M gross, $310K net, Boxleiter method) ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 1 (2023)
Texto original · InglésRoguelands is a survival roguelike and the sequel to Magicite, which he thinks executes the idea better. You build one character and play it for tens of hours until permadeath, though a ship lets you stash gear for the next character. He loves the exploration and secrets but notes the game explains nothing, so you eventually have to look things up. He calls it an oldie but a goodie and places it in a high B tier.
Lo que elogia el creador
- Texto original · InglésAmazing sense of exploration; each new world makes you curious about its creatures and bosses
- Texto original · InglésMany secrets and a strong feeling of discovery, best played blind at first
- Texto original · InglésLong-lived characters that you play for tens of hours
- Texto original · InglésShip stash lets you pass powerful gear to your next character after death
- Texto original · InglésCombat is minimalistic but fun and rewarding
- Texto original · InglésLucky weapon drops from ordinary enemies feel exciting and rewarding
Problemas señalados por el creador
- Texto original · InglésGame gives almost no information, so progressing further requires looking things up
- Texto original · InglésPermadeath of a character with tens of hours invested can make you quit after dying
- Texto original · InglésFighting is fairly minimalistic
- Texto original · InglésPretty old, with dated design
Observaciones de diseño
- Texto original · InglésLong-running single character with permadeath, softened by a ship stash for inheritance of gear
- Texto original · InglésDiscovery-driven worlds with hidden secrets and unexplained systems


