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Shovel Knight Dig

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Texto original · InglésMeet new friends and foes, visit strange lands, and outfit yourself on a quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in this standalone Shovel Knight adventure.

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA vertical, digging-focused action roguelite spin-off of Shovel Knight, made by Nitrome with Yacht Club Games, where you dig down a collapsing well chased by an ever-rising buzzsaw.

Texto original · InglésCritics received it warmly (Metacritic PC 81 from 26 reviews, Switch reportedly 85) for tight Shovel Knight platforming, charm and Jake Kaufman's music, while Steam players are more mixed (75% of ~909 reviews, Mostly Positive) and Metacritic users land at 6.5 from only 31 ratings. The recurring split is between people who love the core movement and digging feel and people who find the roguelite layer shallow, repetitive and punishing. It is a finished, supported game rather than early access: two free DLC updates (Fate and Fortune in 2023, Wicked Wishes in 2025) plus PS5/Xbox Series ports in May 2025. Third-party estimates put Steam sales in the 20-50k owner range, which is modest, and the $24.99 price draws recurring complaints.

Lo que elogian los jugadores

  • Texto original · InglésTight, responsive Shovel Knight controls; digging downward at speed feels satisfying
  • Texto original · InglésProcedurally generated wells still deliver handcrafted-feeling platforming challenges with hidden side rooms and Cog collectibles
  • Texto original · InglésJake Kaufman's chiptune soundtrack is widely praised, as are the art style and charm of the world and characters
  • Texto original · InglésFast, bite-sized runs that make 'one more run' easy; some players report 100+ hours
  • Texto original · InglésVariety of terrain and hazards across well regions, plus Knightmare difficulty modes and armors extend replay value
  • Texto original · InglésFree DLC (Fate and Fortune, Wicked Wishes) added content and quality-of-life improvements
  • Texto original · InglésCritics and fans call it a worthy, polished entry that adapts the series' moveset to a new structure

Lo que critican los jugadores

  • Texto original · InglésTiny relic/item pool and weak synergies; runs feel very similar, and you can hold only one relic
  • Texto original · InglésItem usefulness varies hugely; some relics are situational to a single enemy or region
  • Texto original · InglésEnemies constantly spawn and respawn from awkward angles, with low health and rare health upgrades, so deaths can feel cheap
  • Texto original · InglésPermanent progression is thin: armors carry downsides, so you rarely feel meaningfully stronger between runs
  • Texto original · InglésBosses are described by some as simplified compared to the original and beatable by spamming the shovel
  • Texto original · InglésNo mouse-button binding, and menu controls tied to gameplay rebinding, were called out as poor PC options
  • Texto original · InglésPrice ($24.99) seen as steep for the content; several reviewers recommend buying on sale
  • Texto original · InglésSome reports of softlocks and unresponsive characters on Steam forums; one user reported gem-banking problems

Características distintivas

  • Texto original · InglésVertical digging roguelite where downward movement is the core verb, inspired by Downwell, Spelunky and Dig Dug
  • Texto original · InglésAn unstoppable buzzsaw above forces constant downward momentum instead of letting you explore slowly
  • Texto original · InglésRetains Shovel Knight's shovel drop and platforming toolkit adapted to randomized wells
  • Texto original · InglésHub camp with friendly characters, quests and unlockable areas, plus a prequel-style story set with Drill Knight and the Hexcavators
  • Texto original · InglésKnightmare mode and hidden fountains/secrets add optional challenge layers

Opiniones divididas

  • Texto original · InglésWhether the roguelite structure suits Shovel Knight: fans of the original's curated levels say it loses the magic, others say it is the best spin on the formula
  • Texto original · InglésDifficulty and pace: pressure and cheap-feeling enemy placement read as tense to some and unfair to others
  • Texto original · InglésDepth: some see a simple, fun, short-session game, others an under-built roguelike with an item pool too small
  • Texto original · InglésValue: worth it for Shovel Knight devotees, overpriced for everyone else

Repetición y obstáculos

  • Texto original · InglésRepeating the same set of actions and early sections after every death feels like insane tedium to critics of the loop
  • Texto original · InglésHub-world quests and minigames seen as busywork for replayability; the multi-step true-ending quest is considered convoluted
  • Texto original · InglésUnlock conditions for certain achievements and unlocks described as ridiculous
  • Texto original · InglésThe rising buzzsaw pressure forces rushing, which some find stressful rather than fun
  • Texto original · InglésFalling past items with no chance to backtrack, or into unseen hazards, frustrates players
  • Texto original · InglésVery high Knightmare difficulty (Knightmare 5 and up) is called out as infuriating by some long-time players, e.g. dying to unseen enemies right after a secret fountain

Mejoras esperadas

  • Texto original · InglésMuch larger item and modifier pool with real build synergies
  • Texto original · InglésLet players equip newly unlocked upgrades for the next run instead of requiring a lucky drop
  • Texto original · InglésBetter permanent power progression so repeated runs feel cumulative
  • Texto original · InglésOptions to disable relic auto-swap, difficulty settings and more accessibility options
  • Texto original · InglésBindable mouse buttons and separate menu vs gameplay control rebinding on PC
  • Texto original · InglésClearer or less convoluted true-ending quest and less busywork in hub quests

Texto original · InglésLaunched Sept 23, 2022 on Windows, Switch, and iOS/tvOS (Apple Arcade); Yacht Club Games partnered with mobile studio Nitrome after franchise fatigue, four years of development. Free DLC Fate and Fortune (Mar 2023) added Knightmare mode and QoL; Wicked Wishes (May 2025) added more content alongside PS5 and Xbox Series X/S ports. PC is Windows only on Steam. Steam estimates: 20-50k owners (SteamSpy), about $367k gross / $108k net (Boxleiter-style estimate, order of magnitude only). Could not retrieve OpenCritic, Reddit, IGN or PCMag pages (blocked or unavailable) and the web search budget was exhausted, so community detail leans on Steam reviews and Metacritic user reviews.

Comentarios archivados del creador 1

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Texto original · InglésTier list Part 1 (2023)

Texto original · InglésShovel Knight Dig is a platformer roguelike spin-off of the classic 2D platformer Shovel Knight. He thinks the developers did a good job with the hard problem of making platformer level design replayable. Visuals and audio are excellent, but platformers aren't his favorite genre and he struggled with the combat. Runs feel too similar and it became repetitive; he finished it twice and won't return. He places it in low B.

Lo que elogia el creador

  • Texto original · InglésGood solution to platformer replayability: one huge single room built from randomly stitched layout chunks
  • Texto original · InglésRandom stitching keeps levels from feeling very repetitive despite similar pieces
  • Texto original · InglésAmazing visuals
  • Texto original · InglésAmazing audio
  • Texto original · InglésLots of work clearly put into it; fans of Shovel Knight will likely enjoy it
  • Texto original · InglésSolid core gameplay

Problemas señalados por el creador

  • Texto original · InglésRuns do not feel very different from each other; core gameplay barely changes between runs
  • Texto original · InglésBecame fairly repetitive after a while despite the art
  • Texto original · InglésHe struggled with the fighting/combat aspect
  • Texto original · InglésPlatformer genre is not his favorite, and the random generation was not really for him

Observaciones de diseño

  • Texto original · InglésPlatformers are like puzzles, so they resist roguelite repetition; this game sidesteps that with one long room of randomly stitched layout elements
  • Texto original · InglésUnique passives add some variety, but variation comes mainly from level layout rather than build
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