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Soulstone Survivors

Estilo SurvivorsCombate de acción

Texto original · InglésFace the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA 3D-styled single-player action roguelite / survivors-like from Game Smithing Limited where you pick one of ~22 characters, stack 350+ skills, runes and weapons, and kill Void Lords and Titans across kill-based stages and endless modes.

Texto original · InglésSoulstone Survivors is well liked: Steam shows Very Positive at about 91% across roughly 26,900 reviews, and the six critic reviews aggregated on Metacritic (all from the PS5 version) average 82. Players and critics praise the sheer amount of content, the power-fantasy escalation, the colourful visuals and the steady free updates. The recurring complaint from players is that builds, characters and maps feel too similar once you understand the tag/debuff stacking, and that the grind for meta materials and achievements is heavy. It spent about 2.5 years in Early Access (Nov 7, 2022 to full 1.0 on Jun 17, 2025), launched on PS5 and Xbox Series X around the 1.0 date, and is still receiving updates. Many reviewers give a positive vote with caveats, describing it as very solid but shallow in practice.

Lo que elogian los jugadores

  • Texto original · InglésHuge amount of content: about 22 characters with 4-5 weapons each, 350+ skills, 100+ craftable weapons, a large passive/meta tree and nearly 500 achievements
  • Texto original · InglésFast, satisfying power escalation: players say you reach absurd damage quickly, which is what they play the genre for
  • Texto original · InglésKill-count based stage completion instead of a fixed timer, so strong builds can finish and leave early, with optional endless continuation
  • Texto original · InglésColourful, eye-catching 3D cartoon visuals and very good music; critics liken the look to a World of Warcraft-style aesthetic
  • Texto original · InglésMeta-progression with the option to toggle parts of it off, plus difficulty and curse modifiers that raise rewards
  • Texto original · InglésOngoing free content updates after 1.0 (new characters, weapons, maps), praised even by negative reviewers
  • Texto original · InglésAccessible and easy to pick up, with real full controller support; several reviewers call it a more fleshed-out step up from Brotato or Vampire Survivors
  • Texto original · InglésStory framing with cutscenes and a Void King final goal, unusual for the genre, noted in the PlayStation Universe review

Lo que critican los jugadores

  • Texto original · InglésBuilds, characters, weapons and runes feel fundamentally the same: one review says you just stack debuffs on a target, with a dominant Doom-style damage tag available to everyone
  • Texto original · InglésGameplay at higher difficulty reduces to dashing in circles around bosses while dodging red zones and projectiles
  • Texto original · InglésLittle variety between stages and modes: maps have few gimmicks, and critics note arenas are small, walled areas
  • Texto original · InglésContent feels inflated by reuse; one long review says character mechanics are the same system repackaged with different visuals and stats
  • Texto original · InglésLate-game screen clutter and power creep make the screen an unreadable mess, and the combat feels floaty or like hitting damage sponges to some players
  • Texto original · InglésCrashes on long runs (an hour-long run lost to a crash with no mid-run save) and performance dips on PS5 when the screen fills up
  • Texto original · InglésLoud, constant XP-pickup audio and GPU-heavy effects are mentioned as annoyances
  • Texto original · InglésBalance is uneven: some characters' skills, artifacts and ascension passives are much stronger, so players fall back to a few proven builds

Características distintivas

  • Texto original · InglésStage completion is based on kills rather than surviving a timer, which changes pacing versus Vampire Survivors-style games
  • Texto original · InglésSkill tags and debuff stacking systems with runes, plus the ability to swap attacks/abilities during a run
  • Texto original · InglésReal 3D fantasy-ARPG presentation with ~90 enemy types, Titan bosses and cutscenes, rather than pixel art
  • Texto original · InglésVery large persistent progression: character levelling, passive grids, craftable weapons, ascension and optional meta toggles
  • Texto original · InglésMultiple modes (clear-and-boss, arenas, endless) with curse/difficulty modifiers that scale reward
  • Texto original · InglésSteam listing includes Mac and Linux builds as well as Windows, plus PS5 and Xbox Series X versions

Opiniones divididas

  • Texto original · InglésDepth versus illusion of choice: fans see deep build theorycrafting, while many negative reviews say every build plays the same
  • Texto original · InglésDifficulty and feel: GameSpew found it forgiving and easy, while others find late-game chaos and dodging demanding or unreadable
  • Texto original · InglésValue: commonly recommended at a discount (one reviewer says under 10 euros), with many calling it good value even while criticising the design
  • Texto original · InglésEndless modes and long runs are either a feature (power fantasy, optional) or a burnout trap

Repetición y obstáculos

  • Texto original · InglésGrinding crafting materials and meta currencies; one positive reviewer calls the material grind borderline excessive
  • Texto original · InglésMaxing every character and chasing achievements becomes a grind after roughly 38 to 40 hours of genuine progression
  • Texto original · InglésVery long endless runs, where low-DPS builds need minutes to kill bosses and some players burn out not knowing when to stop
  • Texto original · InglésRepetitive bosses and basic environments (a point raised in the Critical Hits review) and lack of map variety
  • Texto original · InglésSome players feel they see everything within a few hours, with the rest of the unlocks not changing decisions in a run
  • Texto original · InglésMatches feel long and brainless once the build is settled; negative reviewers say unlocks and achievements never change the actual gameplay (top negative-review theme, 100+ helpful votes)

Mejoras esperadas

  • Texto original · InglésAdd a pause-and-resume or save between waves/rounds for long runs, so a crash does not waste up to an hour
  • Texto original · InglésMake builds, characters and stages mechanically distinct (real stage hazards, character-specific mechanics) so choices matter
  • Texto original · InglésAdd co-op, including local co-op: several positive reviewers explicitly wish for it
  • Texto original · InglésReduce the material grind and rebalance dominant tags like Doom so more build archetypes are viable
  • Texto original · InglésImprove performance and visual clarity when the screen is full, and offer more audio tuning (players ask for XP pickup sound options)
  • Texto original · InglésA roadmap and Workshop/mod support are recurring community requests on the Steam forum

Texto original · InglésEarly Access began Nov 7, 2022 and 1.0 shipped Jun 17, 2025 (Steam lists release date as Jun 17, 2025 with price $14.99). The critic scores on Metacritic all relate to the PS5 release, six reviews from mid-June to late July 2025; the Metacritic user score of 7.9 rests on only about 23 ratings, so is not robust. OpenCritic did not load (404), so no OpenCritic score was found. Steam reception has remained Very Positive (about 91%) and the game has a supporter pack and soundtrack DLC. Negative Steam reviews mostly come from long-time players, sometimes with hundreds of hours, who acknowledge the free content additions but say the core loop was never addressed. Note: the web search budget ran out, so community detail leans heavily on Steam reviews and the Steam forum page, and no Reddit threads could be fetched (Reddit blocked). Verification: Metacritic page re-fetched; PS5 Metascore 82 from 6 critics and user 7.9 from 23 ratings confirmed; Xbox Series X shows 88 from 4 critics; PC has 3 critic reviews without a score.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 1 (2023)

Texto original · InglésSoulstone Survivors is a hack-and-slash chaos simulator played on a single-level layout where you upgrade spells and kill ever more enemies. He finds it chaotic, hectic, casual and fun to watch, but says it gets old very quickly. Once you have found your spells, later upgrades are mostly number tweaks, so the gameplay stops changing. Despite his many problems with it, he still considers it a fun game and places it in low B.

Lo que elogia el creador

  • Texto original · InglésWildly chaotic, visually pleasing spectacle that goes well beyond what the trailer shows
  • Texto original · InglésVery amusing and entertaining to watch; hectic but casual and fun
  • Texto original · InglésSuper satisfying to play without thinking, just to see things explode
  • Texto original · InglésSpells are found during the run and can be shared across characters, adding some variety

Problemas señalados por el creador

  • Texto original · InglésGets old very quickly
  • Texto original · InglésLittle customization at the start beyond character choice
  • Texto original · InglésAfter you find your spells, upgrades are just number adjustments (area, defense, speed) that feel boring
  • Texto original · InglésGameplay barely changes as chaos increases; you just run in circles
  • Texto original · InglésSingle level layout with no variety in setting

Observaciones de diseño

  • Texto original · InglésSpells are offered during the run and can come from other characters, so character choice matters less
  • Texto original · InglésChaos scales far beyond what marketing shows
  • Texto original · InglésDesign lesson: spells could be more tame but have branching upgrade paths (e.g. lightning zap that chains, or leaves an energy cloud) for real build identity

Opinión actualizada

Texto original · InglésHe says he discussed this game at length in an earlier video of his, but this is not a re-ranking.

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