Ficha del juego / ROGUE BY ROGUESpelunky
Texto original · InglésSpelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure.
Nuestra puntuación
Entra en la clasificación al evaluar las cinco dimensiones
Juego registrado. Análisis próximamente.
Este juego aún no se ha evaluado en las cinco dimensiones. Mientras tanto, consulta sus datos y el material externo.
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA procedurally generated 2D platformer by Derek Yu (freeware 2008, HD remake 2012 on Xbox 360 and 2013 on PC) in which you descend cave levels collecting treasure and rescuing damsels, with permadeath and no persistent upgrades, widely credited as a foundational roguelike-platformer.
Texto original · InglésCritics and players treat Spelunky as a landmark of design. The HD version carries a Metacritic PC score of 90 (as listed by Steam), and the Metacritic Xbox 360 page shows 87 from 54 critics; Wikipedia also lists Vita 88 and PS3 83. Steam users are Very Positive at about 92 percent of roughly 16.7k reviews. Praise centres on tight controls, systemic interactions, fairness of the core rules, and extremely high replay value (Daily Challenge, co-op, deathmatch). The recurring complaint is brutal, instant-death difficulty with no difficulty options, plus RNG-dependent bad runs. It is not early access and is not abandoned, but the PC port is old: recent Steam reviews report launch trouble on Windows 11, no Steam Cloud, and a few reports of lost saves. Many players now suggest Spelunky 2 as the next step, though some Steam reviewers prefer the original.
Lo que elogian los jugadores
- Texto original · InglésTight, responsive movement and a huge skill ceiling; players describe moves becoming muscle memory and runs feeling earned
- Texto original · InglésSystemic, emergent chaos: enemies, shopkeepers, damsels, bombs and traps all interact, producing memorable stories (for example an angry shopkeeper or an exploding frog wrecking a run)
- Texto original · InglésShort runs (typically 30 to 45 minutes) with no meta-progression, so skill and knowledge are the only progression
- Texto original · InglésDaily Challenge gives a shared seed and leaderboard that some players have used as a nightly ritual for over a thousand hours
- Texto original · InglésLots of hidden secrets, items and areas (Black Market, hell/Yama run, journal, skins) that reward curiosity and experimentation
- Texto original · InglésFun local co-op and deathmatch; co-op revives via coffins add social chaos
- Texto original · InglésStrong audio-visual charm: cute art and music contrasting with a ruthless game
- Texto original · InglésCritics compared it to a manual of game design; GamesRadar gave it 5/5 and IGN gave 9.0 with an Editor's Choice
Lo que critican los jugadores
- Texto original · InglésMany threats kill or stunlock instantly (spikes, ghost, mantrap, black knight, UFO, shopkeepers, yetis, explosions), so one small mistake can send you back to the Mines
- Texto original · InglésSome runs are decided by RNG rather than skill, for example a Black Market entrance next to a shopkeeper or no bomb merchant when a golden chest is walled in
- Texto original · InglésNo difficulty setting or assist options; newcomers find it punishing with little on-ramp
- Texto original · InglésPC port technical problems: crashes when changing resolution, needing multiple launches on Windows 11, and Windows-only (no Mac or Linux)
- Texto original · InglésNo Steam Cloud support; a few reviewers report losing progress after a failed launch and reinstall
- Texto original · InglésControls can feel cramped or quirky to some (complaints about no auto-run toggle, cramped hands); critics also flagged control quirks and a throwaway multiplayer
- Texto original · InglésSome reviewers with mixed feelings called the game a poor grind because one death costs 15 or more minutes of progress
Características distintivas
- Texto original · InglésPermadeath with literally no persistent power-ups: the only thing that carries over is player knowledge and unlocked shortcuts
- Texto original · InglésA platformer built on roguelike principles, inspired by Rogue and Super Mario-style movement, which helped define the roguelike-platformer subgenre
- Texto original · InglésLevels assembled from hand-designed room templates in a 4x4 grid that guarantee a path, so generation feels authored rather than random
- Texto original · InglésFully simulated world where shopkeepers, damsels, and even you can be killed or turned against you; killing or robbing a shopkeeper has lasting consequences in that run
- Texto original · InglésA time-limit ghost that punishes slow play, pushing players between careful and fast styles
- Texto original · InglésDaily Challenge with a global seed, and deep speedrun/score-chasing culture (hell runs, 'no gold' and speedrun achievements)
Opiniones divididas
- Texto original · InglésFairness: fans call it tough but fair and say every death is your fault; critics of the game say the stacked instakills and RNG make it unfair
- Texto original · InglésOriginal vs Spelunky 2: some Steam reviewers say the sequel is better in every way, while others say the sequel did not improve on the first
- Texto original · InglésMetacritic user score is only mixed (7.4 on the Xbox 360 page from 216 ratings) even though critics rate it 87 to 90, reflecting players who bounced off the difficulty
- Texto original · InglésWhether the game is a replayable perfect roguelite or a frustrating grind depends on tolerance for permadeath without progression
Repetición y obstáculos
- Texto original · InglésDying to a trivial mistake late in a long run, then restarting from the Mines
- Texto original · InglésStunlock chains from arrow traps, tiki men, boomerang throwers and shopkeepers that feel unfair even to experienced players
- Texto original · InglésUnlocking the secret path (shortcuts, Black Market, City of Gold, Yama) is obscure and convoluted when playing blind, which some compare to The Binding of Isaac
- Texto original · InglésCompleting all achievements and journal entries can take hundreds of runs (one reviewer was at 920 runs), which some see as a grind
- Texto original · InglésJank on modern PCs: needing relaunches, resolution crashes, missing cloud sync
- Texto original · InglésCo-op and multiplayer can be frustrating if friends are not on the same skill level (one reviewer called it not fun with friends)
Mejoras esperadas
- Texto original · InglésSteam Cloud saves and more robust save handling, given reports of deleted progress
- Texto original · InglésBetter compatibility and stability on modern Windows (Windows 11 launch failures, resolution-change crashes)
- Texto original · InglésOptional difficulty or assist features, or a gentler on-ramp for first-time players
- Texto original · InglésSafeguards against the most unfair RNG placements (Black Market entrance near a shopkeeper, bomb scarcity) without removing the challenge
- Texto original · InglésMac and Linux builds, or official ports to more current platforms (a Switch version exists per Wikipedia, but not on PC storefronts)
Texto original · InglésThe 2008 freeware original already had a cult following; the 2012 Xbox Live Arcade HD remake was a critical hit and the PC/PS3/Vita/PS4 versions followed in 2013-2014, with a Switch release in 2021 per Wikipedia. Wikipedia notes it passed 1 million sales by 2016, sold 61,408 copies on Steam in week one, and about 577k Steam copies lifetime; PC Gamer UK named the 2013 remake its Game of the Year, and it ranks highly on Eurogamer's Games of the Generation and The Guardian's 50 Best Video Games of the 21st Century lists. Steam-revenue-calculator estimates about $10.6M gross and $3.1M net on Steam (Boxleiter method, treat as order of magnitude); SteamSpy lists 1-2M owners. The game is not in active development, but remains popular (the Steam listing showed around 60 concurrent players at the time of the data pull, with reviews still arriving in 2026). Known PC issues: Windows 11 launch trouble, no Steam Cloud, Windows only. Spelunky 2 (2020) is the follow-up. Note: my web-search quota ran out mid-task, so OpenCritic could not be confirmed (null) and Reddit, IGN and Eurogamer pages could not be fetched; scores for Metacritic come from Steam's listing plus fetched Metacritic pages.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews for Spelunky (local file) ↗
- Texto original · InglésSteam app data: Metacritic 90, 92.2% positive of 16,681, SteamSpy owners 1-2M, revenue estimate (local file) ↗
- Texto original · InglésMetacritic (Xbox 360 page): Metascore 87 from 54 critics, user 7.4 from 216 ratings, critic and user themes ↗
- Texto original · InglésMetacritic PC page URL; fetch returned the same 87/7.4 summary as the main page ↗
- Texto original · InglésReception, per-platform Metacritic scores, sales figures, release timeline, accolades ↗
- Texto original · InglésSteam store page for Spelunky (review summary from local data) ↗
- Texto original · InglésSteam community discussions: Windows 11 launch issues, cloud saves, difficulty, daily-challenge scores ↗
- Texto original · InglésEstimated gross/net Steam revenue for Spelunky (Boxleiter method) ↗
- Texto original · InglésFan resource hub: mods, tools, journal, daily challenge ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 1 (2023)
Texto original · InglésSpelunky (2008) is the classic exploration-focused roguelike credited with helping revive the genre in the modern era. PepperHead openly admits this is a controversial take: he is not a fan. He wants meaningful variation between runs, and feels every Spelunky run plays similarly. He respects the game and its legacy but finds the brutal one-shot deaths and style of play not to his taste, and places it in C tier.
Lo que elogia el creador
- Texto original · InglésHuge influence on bringing roguelikes back to the modern gaming world
- Texto original · InglésFeels like a big adventure with many worlds, secrets and things to find
- Texto original · InglésRewards learning every trap and hazard if you stick with it
- Texto original · InglésDeliberate brutality is part of the design and people love that concept
- Texto original · InglésHe respects the game and says it is fine that others enjoy it
Problemas señalados por el creador
- Texto original · InglésFew unique builds; runs feel fairly similar, with the same character each time
- Texto original · InglésRandom elements lack a strong reason to exist without build variation
- Texto original · InglésBrutality and one-shot deaths frustrate him, e.g. getting killed suddenly in world three
- Texto original · InglésHe lacked the patience to learn it, and did not play it when first released
- Texto original · InglésExploration-only style is not what he wants from a roguelike
Observaciones de diseño
- Texto original · InglésFocus is on exploration, worlds and secrets rather than build variety, which was its original goal
- Texto original · InglésMastery comes from learning each trap and avoiding one-shot kills


