Ficha del juego / ROGUE BY ROGUETangledeep
Texto original · InglésEnter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!
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Resumen de la comunidad
Texto original · InglésA 16-bit-styled, turn-based traditional roguelike/dungeon crawler by Impact Gameworks with a job system, pet taming and a town hub, with an optional no-permadeath Adventure Mode.
Texto original · InglésTangledeep is well regarded: Steam shows Very Positive (about 82% of ~1,490 reviews positive), Metacritic critics average 79 from 7 Switch reviews, and GOG lists about 78 on OpenCritic with 100% critic recommend. Players and critics praise the pixel art, Andrew Aversa soundtrack, mix-and-match job system and flexible difficulty, and often call it a hidden gem and a friendly entry to traditional roguelikes. Detractors find it shallow, easy or a grind for veterans, and find the controls, tutorial and run length rough. Metacritic user score is a middling 7.4 on only 25 ratings. It is a full release (Feb 2018) with paid expansions (Legend of Shara, Dawn of Dragons) and Steam reviews are still arriving in 2026, so it still has an audience; I did not find evidence of it being abandoned, but did not verify current patch cadence.
Lo que elogian los jugadores
- Texto original · InglésPolished SNES-era pixel art and an acclaimed soundtrack (composer Andrew Aversa with guest composers) that reviewers repeatedly call captivating
- Texto original · InglésJob/class system with about 12 base jobs where you can mix and match abilities and passives via multiclassing, giving lots of build freedom
- Texto original · InglésVery customizable difficulty: four difficulty tiers including a no-permadeath Adventure Mode plus 10+ optional modifiers; praised by GameCritics as something more games should copy
- Texto original · InglésApproachable for roguelike newcomers while still offering depth; several players call it a cozy, chill traditional roguelike
- Texto original · InglésLarge amount of content: side areas, quests, item dreams (mini-dungeons to upgrade gear), a town hub, farming, pet taming and breeding; one player logged 192 hours without seeing everything
- Texto original · InglésGood controller support plus fully rebindable keyboard controls; players say it plays well on gamepad and the Switch version gets long playtime
Lo que critican los jugadores
- Texto original · InglésTop-voted negative review (12 votes): beautiful art and good music but 'a whole lot of unmemorable stuff in between'; never reaches its potential
- Texto original · InglésCombat and build depth felt shallow to veterans: few enemy types, skills maxed out early so tactics stop changing, equipment rarely changes how you play
- Texto original · InglésGenerally too easy for experienced roguelike players, who say a no-death clear in one attempt is plausible (while Nintendo Life cautioned difficulty spikes for newcomers)
- Texto original · InglésClunky interface and controls per several players: unhelpful default keymapping, menus described as convoluted, and movement described as clunky
- Texto original · InglésTutorial is thin and mostly leaves players to figure mechanics out
- Texto original · InglésLate-game gear selection becomes a slog, with strategies dictated by RNG loot and lots of unusable drops for your class
- Texto original · InglésSome feel it does nothing better than its genre predecessors and lacks the creativity and humor of games like Dungeons of Dredmor
- Texto original · InglésMusic cannot be turned off until after character creation, cited as a UX annoyance
- Texto original · InglésNo character customization beyond class choice (4 votes)
Características distintivas
- Texto original · InglésCapture-and-breed pet system: catch monsters, keep one fighting beside you and breed them in a Monster Corral
- Texto original · InglésJob system with free class switching (for a fee or free) and cross-class ability mixing, reminiscent of JRPGs
- Texto original · InglésItem Dreams: random mini-dungeons you enter inside an item to strengthen it, a Disgaea-like idea
- Texto original · InglésSNES/JRPG-flavored presentation with town hub, farming, banking and shared progression between characters, blending roguelike with Mystery Dungeon and classic RPG feel
- Texto original · InglésAdventure Mode without permadeath alongside a hardcore mode, plus a heavy modifier menu and challenge leaderboards
Opiniones divididas
- Texto original · InglésDifficulty: newcomers and some critics report spikes, while veterans find it easy and never close to dying
- Texto original · InglésDepth: fans see great build freedom via multiclassing, detractors say abilities are basic and multiclassing is unnecessary
- Texto original · InglésJRPG-adjacent style and pet/farming features read as charming to some and as distraction from a pure roguelike to others
- Texto original · InglésPermadeath pacing: long hardcore runs are praised for stakes by some and called unfulfilling by others
Repetición y obstáculos
- Texto original · InglésFull runs are very long (one player reported 6-7 hours at best, up to 9-14 hours), so a late death feels painful
- Texto original · InglésCatching pets is called a drag (GameCritics) and pets feel almost necessary for some players
- Texto original · InglésGrinding for gear upgrades and sifting through lots of junk loot late in the game
- Texto original · InglésSome players say winning favors patient defensive play rather than tactical skill, making long runs feel repetitive
- Texto original · InglésTurn-based movement and menu navigation felt slow or unintuitive to some new players
Mejoras esperadas
- Texto original · InglésA better, more informative tutorial and clearer default control/keymap labelling (controller Start/Select confusion, WASD vs arrow keys mismatch reported)
- Texto original · InglésMore enemy variety and skills/equipment that change tactics rather than giving flat passive boosts
- Texto original · InglésCleaner menus and inventory UI; Steam reviewers called the interface clunky despite an unlimited text inventory
- Texto original · InglésFewer rough edges for ranged/melee play such as automatic weapon switching back to melee (one reviewer complaint)
- Texto original · InglésMitigations for run length and RNG punishment, since full runs are reported at 6-14 hours and a late death is demoralizing
- Texto original · InglésMore build-defining synergies so the multiclass system feels necessary rather than optional
Texto original · InglésLaunched on Steam Feb 1, 2018 at $14.99 (PC/Mac/Linux) and later reached Switch, where Metacritic's 7 critic reviews range from 70 to 90. Steam holds at Very Positive (82%); Metacritic user score is lower (7.4, 25 ratings) but the sample is tiny. The OpenCritic figure (78, 100% recommend) comes from the GOG store page, and I could not load the OpenCritic page itself. Expansions Legend of Shara and Dawn of Dragons add classes and content; the Steam store also sells two soundtrack packages. Reddit and Nintendo Life pages were blocked, and my web search quota was exhausted, so community themes rely on Steam reviews, the Steam community forum, GOG and critic pages. The Steam forum shows typical support threads (job trials, New Game+ bug, requests for GOG updates, Russian localization). Estimated copies: Steam owner range 20k-50k per SteamSpy data in the local file; the revenue calculator gave no copies figure.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam appid, tags, review counts, SteamSpy owner range (local file) ↗
- Texto original · InglésSteam store page: features, DLC, review summary, soundtrack credits ↗
- Texto original · InglésMetacritic critic score 79 (7 reviews) and user score 7.4 (25 ratings) ↗
- Texto original · InglésIndividual critic scores: Gaming Nexus 90, GameCritics 85, Screen Rant 80, NWR 80, Video Chums 80, Nintendo Life 70, Digitally Downloaded 70 ↗
- Texto original · InglésGameCritics review 8.5/10: praise for classes and customization, criticism of pet catching and difficulty spikes ↗
- Texto original · InglésGOG page: 4.1/5 user rating, OpenCritic 78 with 100% recommend, grind complaint ↗
- Texto original · InglésSteam community forum topics (job trials, bugs, feature requests) ↗
- Texto original · InglésEstimated gross/net revenue breakdown using the Boxleiter method ↗
- Texto original · InglésAttempted OpenCritic lookup; page returned no usable data ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 1 (2023)
Texto original · InglésTangledeep is a turn-based, top-down strategy roguelike with a huge amount of systems and information. PepperHead played about 20 hours and enjoyed it early on, but found that returning to it felt impossible because of how overwhelming it is. He would only recommend it to a narrow audience who like heavy systems. He places it in low B tier.
Lo que elogia el creador
- Texto original · InglésEnjoyed his time with it and was really invested early on
- Texto original · InglésEnormous depth of systems and content
- Texto original · InglésPlayers who master the rules likely feel fully in control, which he thinks must feel great
- Texto original · InglésDedicated fans clearly love it
Problemas señalados por el creador
- Texto original · InglésOverwhelming amount of information spread over many screens
- Texto original · InglésBarely any tutorial; throws the player in with everything at once
- Texto original · InglésHard to return to after a break; too much to relearn
- Texto original · InglésStory and dungeon are the same every run, with the same text and bosses, which feels odd for a roguelike
Observaciones de diseño
- Texto original · InglésTraditional-style roguelike with a fixed plot that replays identically each run, which clashes with roguelike replayability
- Texto original · InglésDepth and complexity are both its appeal for veterans and its barrier for everyone else


