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Undermine

Combate de acción

Texto original · InglésAn action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.

ROGUE BY ROGUEV1

Nuestra puntuación

73,8/ 100
Puesto general #68
Nuestro análisis / RBR V1

¿Por qué esta puntuación?

Texto original · Chino simplificado

遗物协同和秘密探索使后期构筑有吸引力,但前期升级压力与重复遭遇减弱了每局的独立完成感。

01

Jugabilidad principal

Peso 25 %7,5 / 10
Texto original · Chino simplificado

采掘、投掷和近战组成易理解的循环,节奏允许谨慎探索;初期弱角色和偏基础的战斗使前段较慢。

02

Combinaciones y estrategia

Peso 25 %8,0 / 10
Texto original · Chino simplificado

遗物、药剂、祝福与诅咒可叠加协同,资源和风险交换能塑造强力组合;部分物品只加数值,近战与远程收益不均。

03

Rejugabilidad

Peso 20 %7,5 / 10
Texto original · Chino simplificado

隐藏房间和不同模式给探索目标带来变化,但固定首领和反复刷早期升级使部分重开缺少新应对。

04

Azar y equidad

Peso 20 %6,5 / 10
Texto original · Chino simplificado

可以控制探索速度并学习首领,但永久升级前的弱势、入口陷阱与恢复稀少让早期失败受资源状态影响较大。

Fuentes01 ↗
05

Acabado y usabilidad

Peso 10 %7,0 / 10
Texto original · Chino simplificado

快照肯定手柄与键鼠的可用性;部分动作延迟、物品说明不清以及极端组合时的崩溃报告限制完成度评价。

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Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测
Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准

Alcance y limitaciones

Texto original · Chino simplificado

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Fuentes del análisis 02

  1. 01
    Material archivado
    Texto original · Chino simplificado

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Ver material externo archivado ↓
  2. 02
    Fuente web
    Texto original · Chino simplificado

    Undermine · Steam 官方商店

    2026-10-08 访问。Steam 商店核对采矿与永久升级、遗物药剂祝福诅咒叠加、NPC 救援和隐藏房间。未据商店介绍推定性能或故障已修复。

    Ver original ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

2 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésA top-down, pixel-art action-adventure roguelite by two-person studio Thorium in which a peasant delves an ever-changing mine, blending Zelda-style combat and exploration with RPG-like gold, relic and permanent-upgrade progression.

Texto original · InglésUnderMine is well received: Steam shows about 90% positive across roughly 9,900 reviews (Very Positive), and critics on Metacritic rate the PC version 79 and the Switch version 83, praising its polish, presentation and upgrade systems while noting it does little unexpected. Player opinion splits on its heavy meta-progression: fans call it a satisfying one-more-run loop with lots of secrets, while detractors find the early game weak, grindy and RNG/curse-driven. It left early access (Aug 2019) for a full 1.0 launch on Aug 6, 2020 with Xbox Game Pass inclusion, then came to Switch (Feb 2021) and PS4 (Mar 2021). The studio has since moved to UnderMine 2, which some recent reviewers read as a sign the original is mostly finished; the Steam store page shows a soft recent-review dip (small sample).

Lo que elogian los jugadores

  • Texto original · InglésPolished, charming pixel-art presentation and fitting music, often highlighted even by players who dislike the gameplay loop
  • Texto original · InglésStrong sense of progression: failed runs still unlock upgrades, items, NPCs and permanent improvements, fueling a 'just one more run' feel
  • Texto original · InglésHuge amount of secrets, events, hidden rooms, recipes and achievements to discover, including after beating the main story
  • Texto original · InglésRescuable helpers/NPCs with their own skills and permanent perks add RPG-style depth
  • Texto original · InglésCombat and relic/potion synergies can produce fun, sometimes absurd builds late in a run
  • Texto original · InglésFlexible pacing: you are not forced to rush or beat every boss each run, and post-game challenges and difficulty adjustments add replay value
  • Texto original · InglésPlays well on both gamepad and mouse-and-keyboard; easy to pick back up casually
  • Texto original · InglésCritics call it well-constructed, with clear mastery of controls, upgrade systems and overall design (Nintendo Life 90, Hey Poor Player 90)

Lo que critican los jugadores

  • Texto original · InglésGrind is the top complaint: incremental meta upgrades make early runs feel intentionally weak and unfair
  • Texto original · InglésMany items and relics are seen as minor stat boosts that do not change how you play, so builds feel samey
  • Texto original · InglésItem pool and content variety are limited: the same items keep reappearing and only a few bosses repeat every run
  • Texto original · InglésAnnoying or artificial difficulty: traps at room entrances, bomb-filled trapped chests, sliding off ledges, enemies swarming with little room to dodge
  • Texto original · InglésCurses and scarce healing can ruin an otherwise good run, which reviewers describe as anti-fun
  • Texto original · InglésGold does not carry over between deaths, making it hard to save up for big purchases
  • Texto original · InglésMelee versus the ranged/boomerang option is seen as unbalanced, with the first boss hard to hit in melee
  • Texto original · InglésSome players report slightly delayed controls after actions, unclear item descriptions, and room mechanics with no explanation

Características distintivas

  • Texto original · InglésGold-and-greed loop: you mine gold, spend it on upgrades and lose part of it on death, with a peasant-fodder dark-humor story
  • Texto original · InglésRPG-flavored stats, potions and shopping layered over Zelda/Isaac-style action, which some reviewers say suits RPG fans more than hardcore roguelike fans
  • Texto original · InglésPersistent NPC/helper rescue system and a huge web of hidden recipes and secret rooms
  • Texto original · Inglés'Othermine' mode, praised as a purer start-from-zero roguelike experience once found
  • Texto original · InglésMine that changes every run, with the freedom to descend at your own pace rather than speedrun

Opiniones divididas

  • Texto original · InglésMeta-progression: some see satisfying RPG power growth, others see a grind that replaces good balance
  • Texto original · InglésDifficulty and RNG: curses, traps and heal scarcity read as fair challenge to some and as cheap to others
  • Texto original · InglésOriginality: critics call it polished but unsurprising, and users compare it to Binding of Isaac, Enter the Gungeon, Moonlighter, Hammerwatch and early Zelda, sometimes favorably and sometimes as less complex or charming
  • Texto original · InglésRoguelite versus roguelike expectations: RPG fans like the progression, traditional roguelike fans are more likely to bounce

Repetición y obstáculos

  • Texto original · InglésGrinding meta currency to get modest damage or stat boosts, which some call padding that stretches limited content
  • Texto original · InglésRepetitive loop of samey rooms and enemies after the first dozen hours
  • Texto original · InglésHaving to survive many runs just to reach later bosses, especially for new players who die early
  • Texto original · InglésLow-impact relic drops and RNG-locked synergies that make good runs rare
  • Texto original · InglésKeys, bombs and healing feeling too scarce to open most of a floor

Mejoras esperadas

  • Texto original · InglésMore varied weapons or starting loadouts, since the base attack set never really changes
  • Texto original · InglésMore impactful, build-defining relics rather than small numeric boosts
  • Texto original · InglésGreater variety in bosses and items, and post-game challenges that add new content instead of only self-imposed handicaps
  • Texto original · InglésSmoother early-game balance: faster gold, less RNG around healing and curses, less reliance on meta grind
  • Texto original · InglésClearer in-game explanations of item effects and room interactions
  • Texto original · InglésClearer in-game explanations of item effects and room interactions (already listed) and more polish on control responsiveness
  • Texto original · InglésTighter control responsiveness; some reviewers note delayed actions when timing matters

Texto original · InglésEarly access began Aug 20, 2019; 1.0 released Aug 6, 2020 on Windows and Xbox One (Game Pass), Switch Feb 11, 2021, PS4 Mar 30, 2021; Wikipedia says about 600,000 downloads across Steam and Game Pass by Jan 2021, and SteamSpy-style estimates put Steam owners at 500k-1M. Third-party estimate (steam-revenue-calculator.com, Boxleiter method, treat as order-of-magnitude) is about $6.1M gross and $1.8M net on Steam. Critics were warm at launch; user reviews are split more sharply than critics, and Metacritic user score (7.0, 29 ratings) is mixed and listed on the Switch page. UnderMine 2 was announced Apr 2024 and is out, leading some reviewers to say the original is effectively finished. A live web search was not possible because the search budget was exhausted; Reddit and OpenCritic pages could not be fetched, so OpenCritic score is null. Steam store page also showed a recent-review dip (Mixed, small sample) that I could not verify further.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 1 (2023)

Texto original · InglésUndermine is a top-down dungeon-crawling roguelike where you play a humble miner collecting gold and upgrades. It looks basic and has nothing structurally unique, and the early game deliberately feels underpowered. Once you get past the start, items synergize so well that you become absurdly overpowered and can break the game. He finds it packed with content and modes, and has returned to it many times. He calls it a really good game and places it in A tier.

Lo que elogia el creador

  • Texto original · InglésHuge number of items that synergize insanely well
  • Texto original · InglésExtremely easy and satisfying to break the game and feel overpowered
  • Texto original · InglésPacked with content: blessings, pets, customization, multiple game modes
  • Texto original · InglésClassic Roguelike mode is amazing and worth playing by itself
  • Texto original · InglésLooks basic but executes its fundamentals very well
  • Texto original · InglésStrong replayability; he has come back many times

Problemas señalados por el creador

  • Texto original · InglésCombat is pretty basic
  • Texto original · InglésFeels underpowered at the start, which is not a good feeling in roguelikes
  • Texto original · InglésMust grind the early game before unlocking the best content like the Classic Rogue mode
  • Texto original · InglésGame can crash or have duplication glitches when broken

Observaciones de diseño

  • Texto original · InglésDeliberately starts you weak (lore of a random miner saving the world) then flips into power fantasy
  • Texto original · InglésOverpowered broken builds are intended, even showcased in the trailer via infinite duplication
  • Texto original · InglésPost-completion game mode gives a reason to keep playing after you have become overpowered
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