Ficha del juego / ROGUE BY ROGUEVoidigo
Texto original · InglésA vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.
¿Por qué esta puntuación?
Texto original · Chino simplificado
首领追逐与踩踏让射击节奏鲜明,强化也能真正改变动作;后期画面与性能负担是主要限制。
Jugabilidad principal
Peso 25 %9,0 / 10Texto original · Chino simplificado
跳跃、踩踏与射击互相衔接,追击会撤退的首领让节奏有主动选择,快照反复肯定动作的弹性与响应。
Combinaciones y estrategia
Peso 25 %8,5 / 10Texto original · Chino simplificado
武器交易、资源交换和改变攻击方式的强化能形成不同玩法;部分初始装备和近战较弱使有效选项有所收缩。
Rejugabilidad
Peso 20 %8,0 / 10Texto original · Chino simplificado
首领追逐与可选战斗改变路线判断,装备协同持续制造新局势;结尾和长期内容变化在部分反馈中偏薄。
Azar y equidad
Peso 20 %7,5 / 10Texto original · Chino simplificado
可选择追击或重整,也有难度选项和有用教程,利于逐步学习;高周目大量弹幕和爆炸降低危险可读性。
Acabado y usabilidad
Peso 10 %7,0 / 10Texto original · Chino simplificado
动作、音效与拾取反馈协调,教程有效;快照报告帧数上限、设置不足和高负载减速,未复测这些问题。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Voidigo · Steam 官方商店
2026-10-08 访问。核对近远程武器、踩踏眩晕、首领撤退和反追踪、强化协同与资源交易。未据商店介绍推定性能或故障已修复。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA colorful twin-stick action roguelite by Swedish studio semiwork, focused on hunting bosses through corrupted levels with hundreds of weapons and power-ups, a jump/backflip and stomp mechanic, and local co-op.
Texto original · InglésPlayers love it: Steam shows Overwhelmingly Positive (about 96.5% of roughly 4,900 reviews), with many calling it an underrated hidden gem comparable to Nuclear Throne, Enter the Gungeon and The Binding of Isaac. Praise centers on weapon/item variety, snappy animation, music and goofy personality. It entered Early Access in Feb 2021 and had its 1.0 release on Jun 8, 2023. Critic coverage is thin: Metacritic lists only two critic reviews (both 90/100, no Metascore yet) and OpenCritic had no entry found. Attention picked up after semiwork's later hit R.E.P.O., with fans asking for online multiplayer or a sequel; the price has dropped to $4.99 (from about $20 per reviewers). Note: web search quota was exhausted during this research, so community detail relies mainly on Steam reviews, the Steam discussions page and store page.
Lo que elogian los jugadores
- Texto original · InglésHuge pool of weapons and power-ups (reviewers cite hundreds) that stays reasonably balanced and gives strong replayability
- Texto original · InglésFluid, snappy pixel animation, bouncy combat feel and satisfying gameplay loop
- Texto original · InglésBackflip/jump plus stomp combos give movement a distinct identity versus a standard dash or roll
- Texto original · InglésLevel design built around finding and cleansing corrupted beacons makes most enemy encounters optional rather than lock-in arena rooms
- Texto original · InglésStrong music, sound effects, character design and humor; collected items are visibly represented on the character
- Texto original · InglésMultiple difficulty levels and a quick, useful tutorial; early runs feel fair rather than impossible
- Texto original · InglésExtremely cheap at $4.99 with local co-op and Steam Deck / full controller support
- Texto original · InglésBoss-focused structure with varied enemies and bosses that flee mid-fight
- Texto original · InglésWidely called a criminally underrated hidden gem and outstanding value, the most repeated theme in top reviews
Lo que critican los jugadores
- Texto original · InglésScreen clutter and visual chaos, especially late-game with lots of particles and projectiles
- Texto original · InglésSome weapons and starting items feel weak or useless, with melee weapons most often called out
- Texto original · InglésFinal boss and ending disappoint some players: the last boss resembles a regular run boss and post-credits reward is mostly a harder difficulty
- Texto original · InglésTechnical complaints: 60 FPS cap, stuttering reported by some, limited graphics settings and slowdown on laptops
- Texto original · InglésArt style and pixel look does not land for everyone; a couple of reviewers mention motion sickness or find it too busy
- Texto original · InglésFeels derivative to some, described as a mix of existing twin-stick roguelikes without much that is new
- Texto original · InglésContent can feel thin after a number of runs
Características distintivas
- Texto original · InglésJump/backflip mover with stomp attacks used in combos, unlike dash-based twin-stick shooters
- Texto original · InglésBeacon-cleansing objective structure that makes enemy rooms optional and lets players rush the boss
- Texto original · InglésWacky improvised weapons (for example wielding Mjolnir or martial-arts staff builds) and items that visibly show on the character
- Texto original · InglésBosses that flee mid-battle, forcing chase and positioning decisions
- Texto original · InglésSplit-screen local co-op and Remote Play Together in a genre often single-player only
Opiniones divididas
- Texto original · InglésArt style and visual busyness: loved as stylish and full of personality by many, called cluttered and off-putting by others
- Texto original · InglésStomp and movement system: praised as distinctive, criticised as shoved onto the player
- Texto original · InglésEnding and final boss: some call the game a near-perfect S-tier but find the finale a letdown
- Texto original · InglésOriginality: some see a refreshing take on the sub-genre, others see just another pixel-art twin-stick roguelike
Repetición y obstáculos
- Texto original · InglésStomp mechanic is seen as forced by some, with parts of the game depending on it
- Texto original · InglésLate-game chaos can reduce play to spamming dodges rather than deliberate movement
- Texto original · InglésHunting for weapons or perks that feel good can be unrewarding early on
- Texto original · InglésUnlocking everything (for example the last character essence) is confusingly unclear for completionists
- Texto original · InglésRepetition after several runs reported by lower-hour reviewers
Mejoras esperadas
- Texto original · InglésOnline multiplayer (co-op is local/split-screen only) is the most repeated request
- Texto original · InglésMore graphics and performance options plus an uncapped frame rate
- Texto original · InglésDeeper item synergies and character-specific mechanics to make builds feel more distinct
- Texto original · InglésRebalance weak starter items, perks and melee weapons
- Texto original · InglésMore post-game content or a stronger ending, plus more content overall
- Texto original · InglésA sequel or new content from semiwork, asked for frequently since R.E.P.O.'s success
Texto original · InglésEarly Access launched Feb 25, 2021 and 1.0 shipped Jun 8, 2023 (Steam lists the game as 2023; the task labeled it 2021 after the EA date). Reviewers describe it as criminally underrated and under-marketed at launch, with a spike of new players after R.E.P.O. became a hit; the price has been cut to $4.99 from a reported $20. Windows only (no Mac/Linux); Steam Deck reportedly works well. Metacritic has two critic reviews (both 90) and seven user ratings averaging 8.0, too few for a Metascore. No OpenCritic entry could be confirmed (search page returned no data). Revenue and owner figures are third-party estimates, not audited.
Fuentes de la comunidad
- Texto original · InglésLocal file of top helpful positive and negative English Steam reviews (18 positive, 13 negative) ↗
- Texto original · InglésSteam store page: description, features, EA and 1.0 dates, review summary ↗
- Texto original · InglésSteam discussions: stuttering, 60 FPS cap, online co-op question, final boss complaints ↗
- Texto original · InglésMetacritic page: 2 critic reviews (90, 90), user score 8.0 from 7 ratings, no Metascore yet ↗
- Texto original · InglésOpenCritic search attempt; no usable data returned, so score recorded as null ↗
- Texto original · InglésEstimated gross (~$603k) and net (~$178k) revenue, Boxleiter method ↗
- Texto original · InglésOwner estimate 200k-500k (from local steam_data.json spy_owners field) ↗
- Texto original · InglésConfirms semiwork as R.E.P.O. developer; no Voidigo mention ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 1 (2023)
Texto original · InglésVoidigo is a chaotic, visually striking top-down, 3D-ish action shooter roguelike. He already covered it in a chapter of his roguelike design analysis video and calls it great. The standout is that nearly every item changes gameplay or visuals rather than tweaking a number. It can get overwhelming and is easy to break, but he enjoys the power fantasy. He places it in A tier, near the top.
Lo que elogia el creador
- Texto original · InglésUpgrades and items are each unique and change gameplay or visuals, not just stat numbers
- Texto original · InglésVery chaotic and visually pleasing; what you see is what you get
- Texto original · InglésLets the player become absurdly powerful, which feels rewarding
- Texto original · InglésEnjoys that the game can be broken occasionally; satisfying
- Texto original · InglésFeels powerful and rewarding more often than many other games
Problemas señalados por el creador
- Texto original · InglésCan be overwhelming to look at, especially with repeat loops
- Texto original · InglésScreen fills with enemies and explosions in later loops
- Texto original · InglésEasy to break; he hit very low frame rate
- Texto original · InglésBorders on being a little too much
Observaciones de diseño
- Texto original · InglésNearly every item fundamentally changes something rather than adjusting a stat
- Texto original · InglésDeliberate insane chaos as the core design goal
- Texto original · InglésDesign lesson: allowing the player to become overpowered now and then is rewarding, even with balance valued highly


