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Absolum

Combat d’actionAventure coopérativeType Hades

Texte original · AnglaisFight as the outcast heroes of Talamh in a fierce battle to retake magic from Sun King Azra’s grasp in Absolum, an original roguelite beat ‘em up by Dotemu.

ROGUE BY ROGUEV1

Notre note

80,3/ 100
Ex æquo au classement #22
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

动作深度与局内构筑同时成立,路线探索也能改变体验;复杂场面的判定可读性及联网可靠性拖累总评。

01

Mécaniques de jeu essentielles

Pondération 25 %9,0 / 10
Texte original · Chinois simplifié

根据资料评估:轻重连段、法术与闪避格挡反击形成扎实的清版动作,敌人交互密集;连击压制与过量同屏威胁偶尔打断控制。

02

Combinaisons et stratégie

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

根据资料评估:角色招式和仪式效果存在真正的联动路线,能改变攻击、防御与召唤策略,而非只叠面板。

Sources01 ↗
03

Rejouabilité

Pondération 20 %8,5 / 10
Texte original · Chinois simplifié

根据资料评估:分支路线、秘密区域和任务改变遭遇与目标,多角色战法支持重新适应;重复后段大量敌人仍会疲劳。

Sources01 ↗
04

Hasard et équité

Pondération 20 %6,5 / 10
Texte original · Chinois simplifié

根据资料评估:防御技巧可学习,但纵深判定、被大型单位遮住的攻击和连续硬直降低了风险预判与受击后的补救空间。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %6,5 / 10
Texte original · Chinois simplifié

根据资料评估:基础动画和局部操作反馈扎实,在线合作断连、无法重入及界面误触的收录反馈影响主要使用场景。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。旧评论误称仍待正式发行,本次不采用该状态;合作故障及判定反馈来自快照,尚未实测。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 5 (2026)、Top 10 of 2025 (#6))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Absolum — Steam 官方商店页

    2026-10-08 访问。确认了清版动作与 roguelite 结构、不同英雄战法;商店列发行日期 2025-10-09。该页不作为实测性能或缺陷已修复的证据。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

3 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA hand-drawn, Hades-style roguelite side-scrolling beat 'em up with four playable heroes and two-player co-op, made by Guard Crush Games (Streets of Rage 4) and Supamonks and published by Dotemu.

Texte original · AnglaisAbsolum is very well received by both critics and players: Metacritic sits at 87 on PC (52 critic reviews) and PS5 (22 reviews), 89 on Switch (11 reviews) with only one mixed and none negative, and Steam shows about 92% positive across roughly 10,800 reviews (Very Positive). Praise centres on tight, satisfying combat, gorgeous animation and art, a strong soundtrack, and build variety. The main critic dissent is IGN's 70, which argued the roguelite structure does not serve the beat 'em up well. Players who dislike it mostly cite enemy-stacking and elite-enemy design in late game, hitbox and verticality problems, and online co-op instability. It is not early access: it launched in 1.0 on 9 Oct 2025, got the 1.1 'Threads of Fate' update in Feb 2026, full cross-platform multiplayer in May 2026 and another fix/tweak patch in Aug 2026. It has been nominated for The Game Awards 2025 Best Independent Game and won two Pegases awards.

Ce que les joueurs apprécient

  • Texte original · AnglaisFluid, punchy combat with light/heavy chains, arcana specials and three defensive tools (dodge, deflect, clash) that reward timing; often compared favourably to Streets of Rage 4
  • Texte original · AnglaisHand-drawn art and animation (Supamonks) widely called among the best 2D visuals of the year, with a soundtrack praised as memorable
  • Texte original · AnglaisFour heroes (Karl, Galandra, Cider, Brome) with distinct movesets and six arcanas each, so runs feel different and builds can get absurd and overpowered
  • Texte original · AnglaisBoon-like Ritual system with real synergies (water/tornado combos, thrown coins, thorn daggers, summons) that encourages experimentation
  • Texte original · AnglaisExcellent two-player couch co-op, repeatedly described as the best way to play, including parents playing with kids
  • Texte original · AnglaisBranching routes, secret areas, side quests and NPC stories give exploration and narrative texture beyond a plain arcade brawler
  • Texte original · AnglaisBoss fights described as deliberate and not just damage sponges; assist and difficulty options make it accessible to older or casual players
  • Texte original · AnglaisGood value at $24.99 for most reviewers, and runs well on Steam Deck

Ce que les joueurs critiquent

  • Texte original · AnglaisOnline co-op reliability: many negative Steam reviews cite disconnects, crashes mid-run and broken matchmaking, some saying it got worse after the crossplay update; no rejoin once dropped
  • Texte original · AnglaisLate-game and Corrupted Biome encounters flood the screen with enemies, teleporting-in attackers and projectiles hidden behind big enemies, plus bloated enemy HP pools in co-op, which many find unfair rather than hard
  • Texte original · AnglaisHitbox and verticality complaints: enemy and boss attacks seem to reach past their animations or hit across the whole depth plane while the player must align precisely
  • Texte original · AnglaisElite and super-armored enemies and shield enemies are seen as unengaging and punish defensive play; dodge is widely called weak compared with deflect and clash
  • Texte original · AnglaisVisual clutter and unclear telegraphs, plus a few reports of poor PC performance and softlock/stuck bugs
  • Texte original · AnglaisSome quests make the game harder with little or no reward (for example extra enemies or boss changes added permanently)
  • Texte original · AnglaisCo-op UI quirks: both players' inputs can hit the same NPC dialogue and trigger unwanted map changes; co-op lacks the solo difficulty sliders

Caractéristiques distinctives

  • Texte original · AnglaisOne of the few roguelites built on a true arcade beat 'em up foundation, from the Streets of Rage 4 co-developer, with fixed level layouts but randomised rituals and branching paths
  • Texte original · AnglaisMounted combat: riding and taming creatures adds a different combat mode and is upgraded with elite mounts in 1.1
  • Texte original · AnglaisClash mechanic (strong attack just before being hit) alongside dodge and deflect gives a parry-flavoured defence layer uncommon in brawlers
  • Texte original · AnglaisPersistent world with quests, NPC side stories and secret routes across runs, tied to a soul-tree meta progression and a harder true ending
  • Texte original · AnglaisMystic Ordeals (custom run modifiers with shareable codes), Boss Rush and Horde modes added post-launch
  • Texte original · AnglaisCharacter-locked quirks: each hero's arcana and pickups (for example thrown objects as grenades, air-dash builds) can reshape how they play

Points qui divisent

  • Texte original · AnglaisRoguelite structure itself: praised as what keeps it fresh and deep, but IGN and some players say it dilutes the beat 'em up and leans on numbers over skill
  • Texte original · AnglaisCombat depth: some call it simple but fun, others find the defensive system clunky or the combo limiter and spacing shallow
  • Texte original · AnglaisArt style and character design: near-universal praise, though a minority of Metacritic user reviews dislike the character designs
  • Texte original · AnglaisDifficulty: older or casual players love the assist options, while veterans complain about balance in corrupted late-game content

Répétition et contraintes

  • Texte original · AnglaisMeta-progression grind and repeated runs through the same stages and bosses, especially for people who would prefer a one-shot arcade mode
  • Texte original · AnglaisGetting the true ending takes many runs and was called stretched out by some reviewers
  • Texte original · AnglaisLinear, mandatory stat upgrades in the meta tree rather than new options
  • Texte original · AnglaisCorrupted Biomes and elite enemies turning late runs into cheese-build checks
  • Texte original · AnglaisHaving to wait for startup frames to clash or dodge instead of freely cancelling out of combos
  • Texte original · AnglaisSome players say the roguelite layer is weak: in-run upgrades mostly gate moves and meta upgrades are flat stat bumps (the most-upvoted negative reviews call it a great beat 'em up but a poor roguelike)

Améliorations espérées

  • Texte original · AnglaisFix online co-op stability, allow reconnecting to a run, and only spend revive perks once both players are down
  • Texte original · AnglaisBalance rituals so weak or junky options and dominant elements (water, chaos) are more even and fewer boons feel like filler
  • Texte original · AnglaisMake dodge and defensive options more reliable against wide AoE, super-armor and shield enemies, and tidy hitboxes and telegraphs
  • Texte original · AnglaisOffer difficulty adjustment in multiplayer and reduce stacked late-game enemy spawns
  • Texte original · AnglaisMore content and variety: levels feel repetitive across runs to some, the game is short for completionists (under 10 hours to clear everything for one reviewer), and fans ask for DLC, sequels and maybe four-player co-op
  • Texte original · AnglaisStronger narrative integration; some critics found the story thin compared to the worldbuilding

Texte original · AnglaisLaunched 9 Oct 2025 on PC, PS4/PS5 and Switch; sold over 200,000 copies in week one and passed 500,000 by end of January 2026 (per Wikipedia). Xbox Series X/S (Game Pass) followed 25 Mar 2026; Switch 2 and mobile versions are listed for later in 2026. Patch history: a 23 Oct 2025 hotfix fixed softlocks; 1.1 'Threads of Fate' (Feb 2026) added Mystic Ordeals, Corrupted Biomes (replacing Rifts), new skins/emotes and upgraded elite mounts; full cross-platform multiplayer launched 12 May 2026; an Aug 2026 patch made Corrupted Biomes and Boss Rush available earlier, added quick restart, companion respawn, more dash cancels and many crash fixes. Steam negative reviews still heavily feature online co-op disconnects, with several saying it worsened after crossplay; some say late-game balance worsened after 1.1. Awards: The Game Awards 2025 nomination (Best Independent Game), D.I.C.E. Awards 2026 nomination (Action Game of the Year), two Pegases wins. OpenCritic score could not be retrieved (web search budget exhausted and the OpenCritic page was not fetchable), so it is null. Steam revenue estimate site returned $0 (no data), so no revenue figure is given. IGN, Reddit and Rock Paper Shotgun pages could not be fetched; their views come via Metacritic/Wikipedia summaries.

Commentaires archivés du créateur 2

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 5 (2026)

Texte original · AnglaisAbsolum is a 2D beat-em-up roguelike where you fight through a large adventure to beat the Sun King. He is pleasantly surprised that it pairs a very strong combat core with rich roguelike elements, which he normally sees as a trade-off. He finds it skill-heavy, rewarding, full of content and great to look and listen to. Flaws are minor: stun-lock, drop RNG, unclear hitboxes and thin tutorials. He places it as the first A tier of the video and highly recommends it.

Ce que le créateur apprécie

  • Texte original · AnglaisCombat is extremely satisfying, with flashy combos and clash slow-motion moments
  • Texte original · AnglaisMultiple characters with unique move sets and combos
  • Texte original · AnglaisBoons enhance attacks, specials and throws and can add new moves, so the same character plays differently each run
  • Texte original · AnglaisVaried boon effects (roses, fire, wind, bubbles) without feeling overwhelming
  • Texte original · AnglaisSkill-heavy and rewarding as mastery lets you trivialize bosses that once crushed you
  • Texte original · AnglaisStrong sense of adventure: story, quests, exploration and a world that feels new each run, plus good meta progression
  • Texte original · AnglaisGreat replayability, enjoyable-looking co-op, fantastic music, sound and visuals

Problèmes relevés par le créateur

  • Texte original · AnglaisEasy to get stun-locked, especially early on
  • Texte original · AnglaisSome enemies can take half your health in one combo with little recourse
  • Texte original · AnglaisDrop RNG from barrels (money, health or nothing) can be punishing early
  • Texte original · AnglaisSome hitboxes are unclear
  • Texte original · AnglaisWants more tutorials on combos and tips, especially in the mid game

Observations sur la conception

  • Texte original · AnglaisFuses beat-em-up gameplay with roguelike elements, a rare genre combination
  • Texte original · AnglaisHas both a strong core gameplay and deep roguelike systems, which he usually sees as mutually limiting
  • Texte original · AnglaisExploration and questing make each return from a run feel like visiting a new world
Voir la vidéo originale ↗

Texte original · AnglaisTop 10 of 2025 (#6)

Texte original · AnglaisAbsolum is an adventure beat-em-up roguelike where outcast heroes try to take magic back from the sun king. He notes that good beat-em-ups are rare these days, and rarer still as roguelikes. He says it balances strong core combat with real roguelike components better than most. The world is large, with many levels, biomes, unlocks and side quests, and the pacing is strong. He calls it one of his favorite action-adventure roguelikes in recent years, and he keeps checking for updates while waiting for the full release.

Ce que le créateur apprécie

  • Texte original · AnglaisVery enjoyable core beat-em-up gameplay with satisfying combos and varied ways to approach fights
  • Texte original · AnglaisUnusually good balance of strong combat and strong roguelike components
  • Texte original · AnglaisRoguelike elements make each run feel unique
  • Texte original · AnglaisMassive world with many levels and biomes that immerses the player
  • Texte original · AnglaisConstant unlocks of new zones and side quests, with lots of content to discover
  • Texte original · AnglaisGreat pacing with plenty of meta progression and things to do after every run

Problèmes relevés par le créateur

  • Texte original · AnglaisNo real criticism given; he notes only that it is still in early access awaiting full release
  • Texte original · AnglaisImplicit genre caveat: games with strong core gameplay usually have much weaker roguelike elements, which Absolum avoids

Observations sur la conception

  • Texte original · AnglaisBeat-em-up roguelike is a rare combination
  • Texte original · AnglaisManages both a great combat system and a strong roguelike layer, which is uncommon
  • Texte original · AnglaisOver 20 hours in, he still had runs with no fixed goal, showing how much persistent content there is