Fiche du jeu / ROGUE BY ROGUEAstral Ascent
Texte original · AnglaisChoose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
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Texte original · Chinois simplifié
连续施法与黄道首领是突出优势,完整法术循环有构筑价值;普通遭遇变化及信息清晰度仍有差距。
Mécaniques de jeu essentielles
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
普攻回蓝与连续施法形成流畅循环,黄道首领反馈突出;普通房间重复且部分攻击缺少冲击感。
Combinaisons et stratégie
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
四法术顺序、强化与角色技能要求考虑完整循环;低费高频打法偏强使部分法术的选择价值降低。
Rejouabilité
Pondération 20 %8,0 / 10Texte original · Chinois simplifié
首领组合、角色和 Destiny 难度改变应对,普通房间的新问题较少,重复价值主要集中在首领。
Hasard et équité
Pondération 20 %7,0 / 10Texte original · Chinois simplifié
首领动作值得学习,成长和配置支持纠错;追踪攻击、视觉混乱与奖励失去的反馈削弱可预判性。
Finition et ergonomie
Pondération 10 %7,5 / 10Texte original · Chinois simplifié
快照肯定掌机表现和动画,同时指出强化解释、商人位置、提示与按键图标不清,入门阻力偏高。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
基于收录资料与官方页面的主观归纳,未进行试玩。2023 年原评论属于 EA,评分主要参考后来社区反馈与现行产品机制;未覆盖全部 DLC,也未实测高刷新率故障。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Astral Ascent 官方产品说明
2026-10-08 访问。确认基础四角色、独立武器与法术、十二黄道首领及四个世界,不按首领数量直接加分。 官方页面不单独证明平衡或稳定性。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA fast 2D action-platformer roguelite by Hibernian Workshop where you pick one of four heroes (solo or local co-op) and fight through the Garden, an astral prison, to defeat twelve Zodiac bosses using a cycling set of four spells.
Texte original · AnglaisAstral Ascent is very well regarded: Steam shows roughly 94.6% positive across about 8,600 reviews (Very Positive), Metacritic critic score is 86 and OpenCritic is 84 with 100% of critics recommending. Critics and players call the combat fast, responsive and satisfying, the pixel art and boss fights outstanding, and the build variety deep, often comparing it to Dead Cells (and Hades for meta-progression and cast). Complaints cluster around an overwhelming, poorly explained upgrade/meta system, a confusing hub, a derivative or cliched story with cringey dialogue, and samey non-boss rooms. Metacritic user score is lower (7.4 on few ratings), reflecting a minority who find the combat shallow. It spent about 18 months in Steam Early Access and launched 1.0 on 14 Nov 2023 (also PS4/PS5/Switch); it has kept receiving updates (2.0 Outer Reaches, Celestial Haven DLC, Dead Cells crossover).
Ce que les joueurs apprécient
- Texte original · AnglaisFast, fluid, responsive combat with no spell cooldowns; mana from basic attacks powers very strong spells that can melt enemies, which players find refreshing
- Texte original · AnglaisZodiac boss fights are consistently called memorable, well designed and visually striking, often the highlight of a run
- Texte original · AnglaisGorgeous hand-crafted pixel art, animations, anime-style cutscenes and strong music/voice work
- Texte original · AnglaisHuge build variety: four equipped spells each with augments (gambits), imprints and affinities, plus a signature spell and different characters that play distinctly
- Texte original · AnglaisDestiny Levels give a scalable difficulty ladder and strong endgame replay value
- Texte original · AnglaisLocal co-op is praised as the best way to play; several reviewers said it only clicked in co-op
- Texte original · AnglaisGood polish and Steam Deck performance, and a developer that keeps supporting the game with free and paid content
- Texte original · AnglaisThe 'spells must be cast in order' system makes you think about your whole loadout rather than one favorite skill
Ce que les joueurs critiquent
- Texte original · AnglaisUpgrade and meta-progression systems are overwhelming and poorly explained; some players say it took many runs (one said ~30) before things clicked
- Texte original · AnglaisStory and dialogue are widely described as derivative of Hades, stereotypical or cringey, with wasted potential; several positive reviewers still say the writing is the weak spot
- Texte original · AnglaisNon-boss rooms feel easy, samey and like filler compared to the bosses; some find the ambient music sleepy there
- Texte original · AnglaisSome players find combat lacks impact/feedback: weak-feeling basic attacks, enemies that barely react, and spamming spells in order regardless of which spells are equipped
- Texte original · AnglaisThe hub area and finding upgrade merchants is confusing
- Texte original · AnglaisBuild depth is questioned by a minority: cheap high-hit spells outperform expensive ones and modifiers matter more than the spell itself, so characters feel less different than advertised
- Texte original · AnglaisVisual busyness bothers some: screen noise, colorful enemies blending into the background, and a cluttered interface
- Texte original · AnglaisA few technical issues mentioned: long first-boot load on Steam Deck, high-refresh-rate (240Hz) problems, controller prompt mismatches, tooltips needing work
- Texte original · AnglaisCheap-feeling hits: some enemies and projectiles track or teleport onto you regardless of dodge timing, costing perfect-room rewards
Caractéristiques distinctives
- Texte original · AnglaisFour-spell rotation: spells are used one at a time in a fixed cycle, so you are only as strong as your weakest spell
- Texte original · AnglaisMana-driven combat with no spell cooldowns, plus separate cooldown-based 'echo' abilities
- Texte original · AnglaisZodiac-themed cast and bosses, each hero having personal storylines and a signature spell and weapon
- Texte original · AnglaisPerfect-room clear rewards that push players to avoid damage, tied to rewards and progression
- Texte original · AnglaisTwo-player local co-op with distinct heroes, and a scalable Destiny Level difficulty system
- Texte original · AnglaisImprints and affinities layered on augmented spells (added/expanded in 2.0), and a crossover with Dead Cells
Points qui divisent
- Texte original · AnglaisCombat feel: most praise it as fast and satisfying, a vocal minority finds it shallow, low-impact and spam-heavy
- Texte original · AnglaisStory and characters: some call it a surprise highlight that hooked them, others call it cringey, derivative of Hades and forgettable
- Texte original · AnglaisArt direction: widely called stunning, but a few find it busy or bland/ADHD-overload
- Texte original · AnglaisDifficulty: base game described as easy by some, while higher Destiny Levels and modifiers are very hard; some see that as great scaling, others as slow to ramp
Répétition et contraintes
- Texte original · AnglaisLearning the many overlapping upgrade systems and reading lots of skill text before builds make sense
- Texte original · AnglaisMeta-progression with many unlocks and lots of tutorial hand-holding, which some find grindy or intrusive
- Texte original · AnglaisRepeating easy, similar non-boss rooms after the first ~10 runs
- Texte original · AnglaisNeeding to clear rooms without taking damage to maximize rewards, which punishes tanky or chip-damage playstyles
- Texte original · AnglaisHub navigation and hunting for the right merchant or NPC
- Texte original · AnglaisSome players report run length feels random because enemies scale alongside you, making progression feel weak in places
- Texte original · AnglaisGrindy, repetitive loop for some: players report boredom after extended playtime (one at ~20 hours) with empty or sparse stages
Améliorations espérées
- Texte original · AnglaisA better onboarding/intro that shows combat potential early (e.g. a stronger starting experience or a companion) since the opening almost made some players quit
- Texte original · AnglaisClearer tooltips and explanations for spells, gambits, imprints and how to actually finish/clear the game (Destiny system is not obvious)
- Texte original · AnglaisMore meaningful differences between spells and more viable expensive spells so builds feel less homogeneous
- Texte original · AnglaisMore varied room/level generation; reviewers of the Outer Reaches DLC said new lands use very similar level generation and offer little incentive beyond reward choices
- Texte original · AnglaisStronger writing and deeper character interactions so the cast and Zodiac lore pay off the setup
- Texte original · AnglaisMore hit feedback (knockback, enemy reactions) to make basic attacks feel punchier
Texte original · AnglaisLaunched in Steam Early Access in 2022 and praised early as a potential next great roguelike; 1.0 released 14 Nov 2023 on PC, Mac, Linux, PS4, PS5 and Switch to strong reviews (OpenCritic top 7% per its percentile ranking, 100% of critics recommend). Steam reviews stay very high years later. Post-launch support includes the 2.0 update with The Outer Reaches DLC (new worlds, enemies, imprint mechanic, optional Andromeda boss), a Dead Cells crossover, the Celestial Haven DLC (a critter shelter), and further character DLC. Estimated Steam revenue from third-party calculator is about 4.2M gross / 1.2M net (Boxleiter estimate, not audited); SteamSpy lists 200k-500k owners. Metacritic user score (7.4 on ~51 ratings) is noticeably lower than critics. Price is $24.99.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam app data, review counts, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisOpenCritic score 84, 18 critic reviews, outlet scores ↗
- Texte original · AnglaisMetascore 86, user score 7.4, critic review summaries ↗
- Texte original · AnglaisLaunch impressions: praise for art/magic system, meta-progression overwhelming ↗
- Texte original · Anglais2.0 / Outer Reaches review: imprints praised, new lands share similar level generation ↗
- Texte original · AnglaisGod is a Geek review (9.5/10, compared with Hades and Spelunky); page blocked, snippet from search only ↗
- Texte original · AnglaisEarly Access impressions ↗
- Texte original · AnglaisPush Square 7/10 review (page blocked; score from OpenCritic listing) ↗
- Texte original · AnglaisEstimated gross/net Steam revenue (Boxleiter method) ↗
- Texte original · AnglaisCelestial Haven DLC coverage ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisAstral Ascent is a fast 2D action roguelite with a Hades-like structure: room-by-room runs with chosen rewards, a character-driven story and a hub world full of upgrades. It was still in early access when he recorded, which is unusual for him, but a large update drew him in. He is very enthusiastic about the animation, art, and the flashy, satisfying combat. He places it in what the ASR renders as 'an eighth', most likely A tier, just above Arcanum.
Ce que le créateur apprécie
- Texte original · AnglaisStunning animation, visuals and art with lots of care put into characters
- Texte original · AnglaisHades-style approach: attention to plot and characters alongside gameplay
- Texte original · AnglaisGameplay feels awesome: quick, flashy, every spell and hit is satisfying
- Texte original · AnglaisWizard/ninja power fantasy
- Texte original · AnglaisRooms offer different rewards at the end, like Hades
- Texte original · AnglaisBig hub world with many upgrades and new characters to talk to after each run
Problèmes relevés par le créateur
- Texte original · AnglaisNot fully released yet, so he is unsure how the final version will turn out
- Texte original · AnglaisThe volume of hub upgrades can feel overwhelming, though he dismisses this as a minor concern
Observations sur la conception
- Texte original · AnglaisHades-like structure combined with a fast ninja/wizard combat feel
- Texte original · AnglaisHub world keeps unlocking new characters and upgrade paths after each run
Avis actualisé
Texte original · AnglaisEarly-access game he would not normally rate; verdict is provisional pending full release.


