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Ballionaire

Dés et hasardStratégie et tactique

Texte original · AnglaisBALLIONAIRE is a fast-paced, kinetic roguelike where strategy meets physics to create outrageous wealth! Find and exploit game-breaking synergies as you theorycraft your way to victory. Welcome to the autobonker genre!

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA pachinko-style roguelike 'autobonker' by newobject (published by Raw Fury) where you place pegs and triggers on a board, drop a ball, and watch it chain combos to hit escalating money goals.

Texte original · AnglaisBallionaire is received as a fun, addictive, charming number-go-up roguelite that is well liked on Steam (Very Positive, about 84% of roughly 2,700 reviews, per local data) and generally favorable among critics (Metacritic 76, OpenCritic 74). Praise centers on satisfying combo chains, build variety and its cartoony presentation. The recurring complaints are heavy RNG with little control once the ball drops, poor balance (a few dominant builds, easy once learned), unclear item descriptions and limited long-term content with no endless mode. It launched in Early Access in December 2024 at about $12; recent negative reviews say the game has not had a meaningful update in over a year and feels abandoned, although Raw Fury reportedly had an item ban/unban feature on an experimental branch and mod support exists. Typical playtime to see everything is about 15-20 hours.

Ce que les joueurs apprécient

  • Texte original · AnglaisAddictive 'big number go up' loop with strong audio and visual feedback when a multi-minute combo goes off
  • Texte original · AnglaisLarge variety of pegs, triggers, boons and boards that enable game-breaking synergies and theorycrafting
  • Texte original · AnglaisColorful, irreverent cartoon presentation; screen is readable despite chaos (art improved during Early Access)
  • Texte original · AnglaisFast, chill, pick-up-and-play sessions that suit Steam Deck and short bursts
  • Texte original · AnglaisMultiple difficulties, boards and starting builds; Lab and Custom modes for sandbox play; Steam Workshop/mod support
  • Texte original · AnglaisGood value when on sale (often under 5 dollars) for roughly 15-20 hours of fun

Ce que les joueurs critiquent

  • Texte original · AnglaisHeavy RNG: after the ball drops you have almost no agency, so runs can fail 'through no fault of your own'
  • Texte original · AnglaisBalance problems: a handful of builds (players often cite Dam and roughly five playstyles) dominate, making the game trivially easy once learned, even on higher difficulties
  • Texte original · AnglaisPerceived abandonment: several top-voted negative reviews say there has been no meaningful update or balance patch in over a year
  • Texte original · AnglaisMany top-voted negatives say the game feels bland or gimmicky and that most choices do not matter, so players get bored within the first hours
  • Texte original · AnglaisMany items do not synergize with each other, which dilutes the pool and makes building a specific strategy unreliable
  • Texte original · AnglaisRuns start to feel samey and repetitive; limited replay depth once everything is seen
  • Texte original · AnglaisSome item and peg descriptions are unclear, with a steep reading burden to understand triggers
  • Texte original · AnglaisTop difficulty (Ballionaire++) is seen by some as cheap and punishing rather than challenging
  • Texte original · AnglaisVisual chaos makes it hard to appreciate a well-built machine, and some find the dancing 3D stick-figure mascot annoying or out of place
  • Texte original · AnglaisReports of placeholder text and of freezing/black screens in recent reviews

Caractéristiques distinctives

  • Texte original · AnglaisSelf-described 'autobonker' genre: you build the pachinko board and strategy, then RNG physics plays out the drop
  • Texte original · AnglaisPachinko board-building where pegs, triggers and food-themed combos (like pizza) chain into huge scores
  • Texte original · AnglaisComparisons to Peglin, Peggle, Luck Be a Landlord and Balatro, but with a more chaotic kinetic physics feel
  • Texte original · AnglaisTribulations and rule-bending boons that alter the rules of a run
  • Texte original · AnglaisLab Mode and Custom Mode sandboxes plus Workshop mod support
  • Texte original · AnglaisDistinctly goofy 2010s-cartoon humor and mascot

Points qui divisent

  • Texte original · AnglaisRNG: some love the surprise and number-go-up dopamine, others find it too random compared with Balatro's player agency
  • Texte original · AnglaisDifficulty: some find it too easy once builds are figured out, others find Ballionaire++ and certain Tribulations unfairly punishing
  • Texte original · AnglaisContent and value: fine for 1-2 days of fun on sale for some, good for 15-20 hours for others, too thin for a full price for a few
  • Texte original · AnglaisWhether the large item pool adds diversity or is pointless bloat

Répétition et contraintes

  • Texte original · AnglaisWatching 20-second ball drops repeat, with many players defaulting to 4x speed and finding it boring
  • Texte original · AnglaisUnlocking content is partly RNG-gated and some find the unlock grind (for example specific materials) annoying
  • Texte original · AnglaisItem pool dilution after unlocking everything, making targeted builds harder
  • Texte original · AnglaisRestart-scumming around bad Tribulations or a bad start
  • Texte original · AnglaisNeeding to read or recall how every peg works to make good placement choices
  • Texte original · AnglaisVery long late-game drops when a runaway combo forces you to hunt for the 'end drop' button

Améliorations espérées

  • Texte original · AnglaisAdd an endless mode and higher difficulty tiers beyond Ballionaire++
  • Texte original · AnglaisAdd item ban/unban to fight pool dilution after everything is unlocked (Raw Fury said this existed on an experimental branch)
  • Texte original · AnglaisRebalance dominant builds and overpowered items, and make underused synergies viable
  • Texte original · AnglaisRedesign 'anti-fun' Tribulations (for example 500 damage dealt or heavy immutable object placement) that force constant restarts
  • Texte original · AnglaisBetter in-game explanations of pegs, triggers and how they interact
  • Texte original · AnglaisQuality-of-life: prompt or auto-skip when the goal is already met, and more agency beyond boons and triggers (for example better flipper/pinball board)

Texte original · AnglaisReleased Dec 10, 2024 on Steam (Windows only) at about $12.34 via Raw Fury, built in Godot; launched in Early Access per Rogueliker's review. Launch reception was strong, with the Steam rating around 86% in early 2025 and sliding to about 84% in later data. Critics were mostly favorable (Metacritic 76 from 9 reviews, OpenCritic 74 from 10), with GameGrin the notable dissenter ('Marmite' game). Some reviewers noted no endless mode. Later reviews complain of no update in over a year and abandonment, balance never patched; a Raw Fury rep said on the Steam forum that item ban/unban existed on an experimental branch, and Workshop mod support was added. Humble Bundle inclusion is mentioned in one review. Steam owners estimated 100k-200k with estimated gross revenue of about $843k (Boxleiter-style estimate, not audited); no official sales figures found.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisBallionaire is a real-time ball-drop roguelike where you place items on a board, press a button, and watch chaotic chain reactions escalate into huge numbers. He credits it as unique, fun and well done, with good music and goofy art, but says he was more disappointed than most people because he expected more given the hype. He found it hard to follow why numbers go up, easy to break early, and bloated with overly specific synergies. He places it in B, stressing that it is not a bad game and that he might come back to it.

Ce que le créateur apprécie

  • Texte original · AnglaisUnique concept that turns a simple real-life ball-drop mechanic into an infinitely scaling roguelike
  • Texte original · AnglaisSatisfying and fun, especially the first time a board goes off
  • Texte original · AnglaisSome definite cool synergies to discover
  • Texte original · AnglaisDifferent maps each have their own twists
  • Texte original · AnglaisMusic is pretty good
  • Texte original · AnglaisWell done at its core and fun to play

Problèmes relevés par le créateur

  • Texte original · AnglaisLess visually satisfying than Balatro; chaos makes it hard to tell why numbers are rising
  • Texte original · AnglaisToo easy to get a broken board, even on his third attempt with little unlocked, so the win felt unearned
  • Texte original · AnglaisUnlocks bloat the item pool with highly specific synergies, making early runs with fewer items feel easier
  • Texte original · AnglaisMany items are useless unless you have one exact other item, and there are too few broad items usable across builds
  • Texte original · AnglaisMaps matter little since any board goes boom once a few pieces are placed
  • Texte original · AnglaisReal-time, no-input drops feel less satisfying than the turn-by-turn payoffs of Luck Be a Landlord

Observations sur la conception

  • Texte original · AnglaisTakes a familiar real-life ball-drop toy and makes it a scoring-engine roguelike that can go infinite
  • Texte original · AnglaisYou only press a button and watch the fireworks; ball direction is automatic
  • Texte original · AnglaisClosest comparison in his view is Luck Be a Landlord rather than Balatro
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