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Bing in Wonderland

Combat d’actionJeu de plateformes

Texte original · AnglaisA Roguelite monster killing satisfaction galore without any exploration elements. The game is filled to the brim with exotic enemies and stages with a collection of deep and robust boons, weapons, and items plus an abundance of pointless features and useless details. (CONTROLLER SUPPORTED)

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Classé après évaluation des cinq critères

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Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA fast-paced 2D ink-wash action-platformer roguelite by Wanba Studio where you fight wave-based stages with bows, spears, cannons, axes or harps, throw your hat, and use a signature butt slam.

Texte original · AnglaisBing in Wonderland has been received very warmly by players: Steam shows about 97% positive across roughly 2,160 reviews (Overwhelmingly Positive), and a long-running Steam Deck Verified status. Critics are fewer and more lukewarm: OpenCritic lists three reviews (GameGrin 8/10, Gaming Professors 8.5/10, Nindie Spotlight 6/10), and GameGrin's later Switch Power-Up Edition review gave 6.5/10, citing repetition. Metacritic has no Metascore or user score yet (only one critic review counted). The game is a small, content-limited indie that launched in Jan 2023 with a promise of updates, later received DLC skin packs and a Nintendo Switch Power-Up Edition (Feb 20, 2025). Recent Steam reviews (2025-26) still praise it but some players doubt more content is coming.

Ce que les joueurs apprécient

  • Texte original · AnglaisSimple, satisfying, addictive combat loop that is easy to pick up and hard to put down
  • Texte original · AnglaisThe butt slam ('Big Sit') and hat-throw mechanics add a distinctive, fun, strategic layer
  • Texte original · AnglaisWide variety of boons, weapons (bow, spear, cannon, axe, harp) and items enabling different builds
  • Texte original · AnglaisCharming ink-wash / hand-drawn art style and quirky, absurd enemy designs
  • Texte original · AnglaisStrong sense of humour, including funny achievements and deliberately wacky translation
  • Texte original · AnglaisHas a clear end goal rather than endless runs, with a rewarding progression loop
  • Texte original · AnglaisFast stages (around 10 minutes each) and good controller and Steam Deck support
  • Texte original · AnglaisVery cheap price for the amount of playtime (low single-digit to ~$9)

Ce que les joueurs critiquent

  • Texte original · AnglaisContent runs thin and gameplay becomes repetitive after several hours; levels and visuals (e.g. the desert stage) blur together
  • Texte original · AnglaisSudden, sharp difficulty spikes in the mid-to-late game
  • Texte original · AnglaisThe Big Sit mechanic becomes overpowered and can trivialize other weapons and options
  • Texte original · AnglaisMeta-progression feels long and grindy, with resources consumed quickly or poorly explained
  • Texte original · AnglaisHumour (toilet and fart jokes) and broken-English style text read as childish or hard to understand for some
  • Texte original · AnglaisSome indie jankiness in assets and overall polish
  • Texte original · AnglaisShort, looping menu/shop music noted as grating in the Switch review
  • Texte original · AnglaisBasic button-mashing combat feels shallow or plain to some; the most-upvoted negative reviews call it 'kinda boring' or just a thin action-platformer

Caractéristiques distinctives

  • Texte original · AnglaisThe butt slam (Big Sit) stomp as a central combat and damage mechanic
  • Texte original · AnglaisHat-throwing attack alongside charge shots and dashes
  • Texte original · AnglaisSpending 'wisdom points' as an alternative currency, which one reviewer had never seen before
  • Texte original · AnglaisDeliberately absurd Chinese-ink-painting world with surreal enemies (e.g. headbanging fish) and intentionally odd translation humour
  • Texte original · AnglaisWave-based platform brawler structure with no exploration, unlike most roguelites
  • Texte original · AnglaisSelf-aware 'pointless features and useless details' marketing tone

Points qui divisent

  • Texte original · AnglaisArt style and humour: charming and quirky to many, childish or off-putting to others
  • Texte original · AnglaisBig Sit dominance: celebrated as the signature feature by some, criticised as a balance problem by others
  • Texte original · AnglaisThin content versus low price: some see great value, others say to just play Brotato or Hades-likes instead

Répétition et contraintes

  • Texte original · AnglaisGrinding talent points and achievements between runs interrupts short-session roguelike play
  • Texte original · AnglaisRepetitive, monotonous battles after a few hours as variety plateaus
  • Texte original · AnglaisLooping shop/menu music during vendor stops
  • Texte original · AnglaisPermanent stat upgrades make it feel like grind-until-strong rather than a pure roguelite (one negative reviewer's complaint)
  • Texte original · AnglaisDifficulty spikes forcing reliance on grinding or a specific strategy like Big Sit
  • Texte original · AnglaisPlain button-mashing combat that feels boring or shallow to some players, especially fans of the developer's earlier, more inventive Wanba Warriors

Améliorations espérées

  • Texte original · AnglaisMore content: new weapons, stages, enemies and DLC beyond cosmetics
  • Texte original · AnglaisHigher difficulty modes or an infinite mode to extend late-game appeal
  • Texte original · AnglaisClearer map and progression hints, and better explanation of upgrade resources
  • Texte original · AnglaisA more casual or less grindy play option / rebalanced permanent upgrades
  • Texte original · AnglaisRebalance Big Sit so other builds stay competitive
  • Texte original · AnglaisMore varied music and stage palettes

Texte original · AnglaisLaunched Jan 12, 2023 on Steam at around 97% positive (447 reviews at the time per Automaton Media, with the game noted for limited content volume and a promise of updates); now ~97% across ~2,160 reviews. Released on Steam for about $8.99; DLC is cosmetic (wings and weapon looks). Nintendo Switch 'Power-Up Edition' released Feb 20, 2025 at $14.99 including all 42 skins and wings; Metacritic also lists Xbox versions. Windows only on Steam; Steam Deck Verified. Steam reviews from late 2025 to 2026 show players still enjoying it but doubting further content, suggesting development is effectively finished. No major controversies found beyond complaints about repetitiveness and the crude humour. Note: OpenCritic and Metacritic score aggregates are not displayed (too few reviews); the OpenCritic average of roughly 7.5 from three reviews is my own calculation, so opencritic field is left null.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisBing in Wonderland is a traditional 2D action roguelike with a watercolor look and a goofy, flash-game vibe. He enjoys the fast, fun combat and the hat-throw dash, but finds the roguelike layer (boons, build variety) minimal and replayability low. Runs are short, about 15-20 minutes, ending in a boss, across 15+ levels. He says he is placing it above Baloner, with no tier letter stated in this segment.

Ce que le créateur apprécie

  • Texte original · AnglaisWatercolor-style visuals and good-looking, varied biomes
  • Texte original · AnglaisWeapons (bow, axe, harp) play very differently from each other
  • Texte original · AnglaisUnique hat-throw dash that gives invincibility frames for the whole travel, longer if the hat is farther
  • Texte original · AnglaisShield-break mechanic: stunned enemies can be jumped on for a big area-of-effect with a dramatic animation
  • Texte original · AnglaisFast-paced, satisfying combat that feels powerful from the start of a run
  • Texte original · AnglaisGoofy charm (for example the food/pooping mechanic) and nostalgic flash-game feel
  • Texte original · AnglaisBosses have enjoyable mechanics

Problèmes relevés par le créateur

  • Texte original · AnglaisRoguelike elements are minimal; boons only add to what you were already doing and do not change how you play
  • Texte original · AnglaisYou do not feel very different from start to end of a run
  • Texte original · AnglaisEnemies can feel dull, similar to each other, and sometimes confusing; some bosses are just bigger enemies
  • Texte original · AnglaisLow replayability; the draw is finishing the levels rather than replaying runs
  • Texte original · AnglaisSome character unlocks are gated behind beating a specific boss with a specific weapon/item, which is easy to miss

Observations sur la conception

  • Texte original · AnglaisHat-throw-then-dash as an invulnerable dash mechanic he has rarely seen elsewhere
  • Texte original · AnglaisUniversal shield-break stun that feeds a jump-on AoE, central to the core loop
  • Texte original · AnglaisMeta-progression includes unlocking and fusing characters with minor effects
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