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Blazing Beaks

Jeu de tirAventure coopérative

Texte original · AnglaisRoguelite - where too much greediness can be fatal. A colorful world with armed birds blazing their way through piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to discover and levels to explore.

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA pixel-art twin-stick roguelite where armed birds fight through randomized rooms, hauling back cursed artifacts that carry debuffs, with solo, local co-op and local PvP tournament modes.

Texte original · AnglaisBlazing Beaks is well liked but a niche, under-the-radar title: Steam sits at Very Positive (about 83.5% of roughly 2,600 reviews), and critics on Switch landed around 80-81. Reviewers and players praise the charm, art, music, tight controls and the risk/reward artifact loop, and it shines in local co-op. The main complaints are a lack of meaningful meta-progression, heavy RNG (weapons and artifacts), uneven balance, and a sense that runs get samey; many negative reviews come from players expecting Nuclear Throne or Enter the Gungeon depth. Several recent Steam reviewers describe the game as effectively left dead on PC, though a mod/Workshop scene exists and a dev Discord community is still described as alive. Steam owner estimates are low (under 20k by SteamSpy; about 13 concurrent players), and revenue estimates are modest (around $265k gross / $78k net per a Boxleiter-style calculator).

Ce que les joueurs apprécient

  • Texte original · AnglaisCharming, clean pixel-art style with distinct, readable characters and enemies
  • Texte original · AnglaisRisk/reward artifact system: treasures carry debuffs (for example cannot shoot while moving) and you must survive to a shop to cash them in for a big power spike
  • Texte original · AnglaisMusic repeatedly called out as some of the best in the genre
  • Texte original · AnglaisTight, responsive twin-stick controls and a satisfying 'nuclear throne-like' feel
  • Texte original · AnglaisFun local co-op for two players in story mode plus a four-player local tournament mode with five sub-modes
  • Texte original · AnglaisEight birds with distinct stats and quirks (chicken accuracy that drops when moving, platypus extra loot, penguin cloning)
  • Texte original · AnglaisHigh replay value through randomized rooms, items and secrets, and a looping endgame that can go on indefinitely; Steam Workshop character mods
  • Texte original · AnglaisGood value and varied enemy behaviors; bosses need specific strategies

Ce que les joueurs critiquent

  • Texte original · AnglaisLittle or no sense of meta-progression: unlocks mostly dilute the item pool and nothing builds toward a long-term goal
  • Texte original · AnglaisHeavy RNG: weapons are scarce and random, artifacts cannot be planned around, and some runs reach the first boss with no artifacts
  • Texte original · AnglaisBalance is uneven: some guns and artifacts are strictly worse, many items are plain HP ups, and a couple of birds (Blue Bird, Chicken) outclass others (Duck, Seagull)
  • Texte original · AnglaisSome enemies and rooms feel unfair (for example unclear charge-up attacks, hitboxes and momentum-based movement) while bosses can feel easier than regular rooms
  • Texte original · AnglaisUI problems: some menus cannot be used with the mouse, gamepad aiming is called imprecise, and there are remote play/focus glitches and a launch failure report
  • Texte original · AnglaisLevels are small and repetitive with one boss type per biome; runs feel samey after several hours
  • Texte original · AnglaisOften viewed as a weaker clone of Nuclear Throne or Enter the Gungeon
  • Texte original · AnglaisNo online multiplayer; it is local only, and PC is Windows only

Caractéristiques distinctives

  • Texte original · AnglaisCursed-artifact economy: you carry debuffs and must reach a shop to exchange them for permanent buffs, so greed can kill you
  • Texte original · AnglaisAnthropomorphic bird cast with per-character positive and negative traits
  • Texte original · AnglaisCampaign plus a four-player local arena tournament in the same package
  • Texte original · AnglaisLooping endgame that can go on indefinitely
  • Texte original · AnglaisSteam Workshop character mod support

Points qui divisent

  • Texte original · AnglaisDifficulty: fans say it is fair and skill-based and you die from mistakes, detractors call it unforgiving and luck-driven
  • Texte original · AnglaisNo meta-progression: a purist 'true roguelike' feature for some, a dealbreaker for others
  • Texte original · AnglaisComparison to Nuclear Throne and Gungeon: some call it a great alternative, others call it worse in every way
  • Texte original · AnglaisSolo versus co-op: best with friends, but solo experience is judged weaker by some

Répétition et contraintes

  • Texte original · AnglaisRuns feel samey and repetitive after a few hours because of small levels and predictable enemies
  • Texte original · AnglaisForced RNG reliance: a good run can feel one in a million because of unfair environments
  • Texte original · AnglaisWeak upgrade system, for example tiny percent bonuses per coin, and filler items like plain HP ups
  • Texte original · AnglaisSteep learning curve and unforgiving difficulty; more frustrating than fun for some
  • Texte original · AnglaisSolo play is seen by some as much less fun than co-op
  • Texte original · AnglaisFrustration and rage moments: even fans say it can make you rage out, and players note the game depends on overcoming frustration

Améliorations espérées

  • Texte original · AnglaisAdd real meta-progression or goals (for example a relic checklist or a good ending for collecting everything)
  • Texte original · AnglaisMake artifact drops more consistent, and rebalance weapons, artifacts and the weaker characters
  • Texte original · AnglaisAdd online play or better remote-play support
  • Texte original · AnglaisFix UI: full mouse support in menus and better gamepad aiming
  • Texte original · AnglaisGive more control over builds or weapon upgrading rather than pure RNG
  • Texte original · AnglaisImprove boss difficulty curve and late-game power scaling, and add more boss and level variety per biome

Texte original · AnglaisCritic scores (Metacritic 80 from 9 reviews on Switch, OpenCritic 81 from 11 reviews, mostly Nintendo-focused outlets) come from the console release; Metacritic user score was 7.4 from 56 ratings on the page fetched (a search snippet showed 7.9 from 37, so it may have shifted). Steam lists a May 10, 2019 release (the game had earlier 2017 roots; the Steam date was not verified as early access). Early Steam community threads show Applava promising boss and artifact rebalancing and a weapons review, but recent Steam reviewers (2026) describe the game as dead/left without updates while still praising a dev Discord. It has Steam Workshop mod support, Steam trading cards, and is also on Switch, PS4 and Epic. Price is $14.99 and it is often on sale. Note that Metacritic and OpenCritic pages could not be confirmed from Steam, which lists no Metacritic score.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisBlazing Beaks is a top-down shooter roguelike where you play as birds with guns. Its hook is that enemies drop cursed items with only downsides, and you choose how many to carry to the shop, where they can be swapped for beneficial items. He loves the concept, art and sound design, but finds the actual game suffers from design and balance problems. He never feels powerful, dies often on first visits to new areas, and puts it in D while respecting it.

Ce que le créateur apprécie

  • Texte original · AnglaisCursed-item-for-shop-exchange mechanic is a really cool concept and gimmick
  • Texte original · AnglaisArt style is appealing
  • Texte original · AnglaisSound design is amazing and very cute
  • Texte original · AnglaisSome cursed items have unique, interesting negative effects
  • Texte original · AnglaisHe respects the idea and says it is fine if others like it

Problèmes relevés par le créateur

  • Texte original · AnglaisNever feels powerful or satisfying when progressing through a run
  • Texte original · AnglaisShop items are random and often not game-changing, sometimes all useless
  • Texte original · AnglaisOnly two to three health, so new areas usually kill you until you learn enemy attacks
  • Texte original · AnglaisLearning patterns per new area forces restarts
  • Texte original · AnglaisRuns feel not very impactful between characters or weapons
  • Texte original · AnglaisCurse design got more effort than the rewards, which were underwhelming

Observations sur la conception

  • Texte original · AnglaisEnemies drop downside-only cursed items that you trade in at the shop for useful ones
  • Texte original · AnglaisThe push-your-luck question of how many curses to grab before the shop
  • Texte original · AnglaisDesign effort seemed concentrated on the curses rather than the rewards
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