Illustration de couverture de ArchonsFiche du jeu / ROGUE BY ROGUE
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Archons

Combat d’actionJeu de tirType SurvivorsAventure coopérative

Texte original · AnglaisArchons is a Roguelite/Survivor game where you control two characters, the Archons- simultaneously! Customize your build and abilities to fit your own unique playstyle and blast your way through enemy parasites and bosses!

ROGUE BY ROGUEV1

Notre note

67,3/ 100
Ex æquo au classement #80
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

双角色同步控制形成独特操作乐趣,但敌人与首领变化不足,部分强化不能覆盖首领场景,长期深度有限。

01

Mécaniques de jeu essentielles

Pondération 25 %8,0 / 10
Texte original · Chinois simplifié

同时控制两个角色使移动和站位成为主要操作,攻击与音乐同步带来独特节奏;能否适应双手控制直接影响体验。

02

Combinaisons et stratégie

Pondération 25 %6,5 / 10
Texte original · Chinois simplifié

双角色移动与能力存在配合,血符文让力量与生命取舍明确;击杀触发和弹射类能力在没有小怪的首领战中价值偏低。

03

Rejouabilité

Pondération 20 %5,5 / 10
Texte original · Chinois simplifié

双角色构筑和无尽模式提供继续练习的理由;只有少量重复关卡与首领、敌人动作近似,长期应对变化不足。

04

Hasard et équité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

评述指出受伤反馈通常能看清并可通过练习掌握;暗地图、旋转镜头和弱势首领构筑会干扰预判。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %6,0 / 10
Texte original · Chinois simplifié

手柄控制获得较多肯定,但键鼠体验、镜头控制和部分重绑键位有反馈,另有优化与翻译问题,易用性存在短板。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。 Archons 的社区样本较小,公平性主要参考收录作者对伤害反馈的具体观察;不使用未验证的治疗掉落或 bug 断言。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 3 (2025) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Archons · Steam 官方商店

    2026-10-08 访问。核对一人双角色控制、血符文用生命换力量、主动被动构筑、本地合作和无尽模式。未据介绍推定性能或故障已修复。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA short roguelite/survivor bullet-hell from BulletHell Studios in which one player controls two characters at once, one per hand/stick, with weapons that fire in time to the music.

Texte original · AnglaisArchons is a small, cheap indie (Steam, Windows only, Dec 6 2024) that sits at Very Positive on Steam (about 92-94% of roughly 430 reviews). Players love the two-character control hook, the tight positioning-focused combat and the music that syncs with weapon attacks. The recurring complaints are that it is short (around 3 hours for the main story, 3 bosses/levels), that content and enemy variety are thin, and that solo play is very mentally taxing while the game is clearly tuned for a controller or local co-op. It has no Metacritic or OpenCritic entry, so there is no critic consensus; reception is entirely player-driven. A few reviewers feel it is under-supported, and one said it seems abandoned, but I found no public patch notes confirming or refuting that. It is frequently discounted to about $1 (90% off the $9.99 base).

Ce que les joueurs apprécient

  • Texte original · AnglaisThe dual-character mechanic is fresh: controlling two Archons at once is hectic but 'just works' and creates a flow state
  • Texte original · AnglaisWeapons and attack animations are synced to the soundtrack, praised as a standout (composer Oliver Orand is named in a review)
  • Texte original · AnglaisMovement and positioning matter more than spamming abilities; you cannot stand still or circle-strafe and win
  • Texte original · AnglaisPolished and respects your time: a short run-based experience, with endless mode and a hard mode for replay
  • Texte original · AnglaisSpectacular boss fights and satisfying build combos when rolls line up
  • Texte original · AnglaisGreat value at its frequent steep discounts; StarCraft references delight some players
  • Texte original · AnglaisFull controller support and local split-screen co-op

Ce que les joueurs critiquent

  • Texte original · AnglaisVery short: main story is only 3 stages/bosses, and reviewers call it short or a bit short
  • Texte original · AnglaisLimited enemy variety; reviewers say many enemies use the same attack pattern and there are few maps
  • Texte original · AnglaisMaps are too dark and hard to read; some players had to raise brightness
  • Texte original · AnglaisNo camera control and a rotating camera that adds to the stress
  • Texte original · AnglaisMouse and keyboard play is poor or problematic; a controller is strongly recommended
  • Texte original · AnglaisWeak ability synergies and lackluster ability evolutions; the Archon ultimate is a static barrage
  • Texte original · AnglaisPolish and optimization issues reported, plus poor translation and UI complaints in one negative review
  • Texte original · AnglaisUltimate is hard-coded to F even after rebinding (one reviewer)

Caractéristiques distinctives

  • Texte original · AnglaisYou control two characters simultaneously, one per hand, as a survivor-style bullet hell, compared by one reviewer to It Takes Two meets Furi
  • Texte original · AnglaisAttacks and weapons are rhythm-synced to the music
  • Texte original · AnglaisBloodrunes let you sacrifice health for power, and there are multiple currencies to spend
  • Texte original · AnglaisLocal split-screen co-op where each player pilots one Archon, versus solo where one player pilots both
  • Texte original · AnglaisPositioning-first design rather than screen-filling particle chaos or auto-fire snowballing

Points qui divisent

  • Texte original · AnglaisSolo vs co-op: some say the game is meant to be played solo (that is the challenge), others say it is made for co-op and solo is too hectic
  • Texte original · AnglaisPrice and length: some call it great only on discount while others say even full price is fair for the polish
  • Texte original · AnglaisDifficulty: challenging until the two-character skill clicks, then some find builds too easy or some weapons unviable on hard mode

Répétition et contraintes

  • Texte original · AnglaisSolo play demands a lot of mental juice and is described as stressful; one reviewer called it the most stressful roguelike they had tried
  • Texte original · AnglaisSome unlocks/research feel grindy ('after a few grind sessions') and one reviewer said difficulty collapsed once a certain research was unlocked
  • Texte original · AnglaisHealing pickups are time-limited and released by breaking containers, so they get wasted when damage breaks them at random
  • Texte original · AnglaisDark maps and lack of camera control are frustrating
  • Texte original · AnglaisReported bugs: freezing after reroll, an ice-ground mechanic problem in Endless Hard mode, and an achievement (Heartache) not unlocking

Améliorations espérées

  • Texte original · AnglaisAdd a real single-character or AI-companion mode so solo players are not forced to control two characters
  • Texte original · AnglaisMore content: more bosses/stages, maps and enemy types with distinct attacks
  • Texte original · AnglaisGive abilities real synergies with the Archon ultimate and stronger ability evolutions
  • Texte original · AnglaisImprove map brightness/visibility and add camera options
  • Texte original · AnglaisFix mouse and keyboard support, rebinding bugs (ultimate on F) and UI/translation rough spots
  • Texte original · AnglaisAdd online co-op (requested in Steam discussions) and New Game+ / quality-of-life features
  • Texte original · AnglaisDifferentiate the two characters visually (color suggestion in discussions)

Texte original · AnglaisLaunched Dec 6 2024 on Steam for Windows only (no Mac/Linux listed, no console release found). Steam reviews have stayed Very Positive, with about 410-430 total and a recent-review score of 92%; it still gets positive reviews in 2026, including several by players who say they slept on it. Base price is $9.99 and it is heavily discounted to about $1 at times. Steam Community threads in early 2026 show the dev-facing asks (online co-op, mouse support, single-character mode) and some bug reports; one negative reviewer felt it was abandoned and lacked an Early Access tag, though I could not verify the update cadence from public patch notes. No professional critic reviews, Metacritic or OpenCritic pages were found; Deku Deals lists Metacritic as not yet available. Revenue and owner figures are third-party estimates (Boxleiter method), so treat them as order of magnitude only.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisArkins is a horde-like (vampire survivors / bullet heaven) game where you control two characters at once, which he says he has never seen done before. He treats the single-player two-character setup as the more interesting way to play and calls it a pleasantly amazing surprise. The music-synced sound design and slow, forgiving onboarding win him over. The main complaints are the short length (three levels, repeated bosses) and that many abilities do nothing in single-boss fights. He places it in A tier.

Ce que le créateur apprécie

  • Texte original · AnglaisTwo-character control is a unique twist on the horde-like genre and feels great once it clicks
  • Texte original · AnglaisAbilities tie into the two-character movement, so each run feels different
  • Texte original · AnglaisEverything is synced to the electronic music beat, and this can be used strategically (e.g. timed grenades)
  • Texte original · AnglaisGentle progression: starts simple, introduces more, slow early gameplay lets players adjust to the controls
  • Texte original · AnglaisGood damage feedback and readability, so he usually knows why he took damage even with characters far apart
  • Texte original · AnglaisSolid meta progression and enemy design; attractive look and feel

Problèmes relevés par le créateur

  • Texte original · AnglaisGame is short: only three levels, each ending in a boss
  • Texte original · AnglaisBosses are identical every run and the difficulty meter adds little new
  • Texte original · AnglaisWants more content and enemy variation in levels
  • Texte original · AnglaisOn-death and bounce-type abilities are useless against lone bosses with no adds, discouraging those boons
  • Texte original · AnglaisThe two-character control may not click for everyone

Observations sur la conception

  • Texte original · AnglaisControlling two characters at once in a horde-like is a novel mechanic combined with a fitting genre
  • Texte original · AnglaisBeat-synced damage ticks and ability triggers merge music and sound design, and enable rhythm-based strategy
  • Texte original · AnglaisDesign lesson: give boss fights small adds so on-kill and bounce effects still trigger
Voir la vidéo originale ↗