Fiche du jeu / ROGUE BY ROGUECaptain Forever Remix
Texte original · AnglaisCan you create the raddest spaceship? Captain Forever Remix is the spaceship builder roguelike. Voyage across the Solar System and blast apart randomly-generated enemies for spare parts. This is an officially-licensed re-imagining of the indie classic Captain Forever.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA spaceship-builder arcade roguelike (officially licensed re-imagining of the browser classic Captain Forever) where you blast randomly generated enemy ships, graft their parts onto your own, and push through the Solar System to beat King Kevin.
Texte original · AnglaisCritics at launch (June 2016) were warm: PC Gamer called it a stately, affectionate overhaul of the original with more structure and customization, and Rock Paper Shotgun was positive but noted the campaign can feel like a grind and suits short sessions. Steam players are Very Positive (about 80% of roughly 380 reviews), with the loudest praise for the chaotic build-as-you-fight loop and the art and music. Negative reviews cluster on the forced post-fight build timer, brutal late sectors where a stronger enemy wipes your hard-built ship, and lack of persistent progression or difficulty options. Recent Steam reviews (2025-2026) show the game is effectively static: long-time fans say it needs balancing, more content, even multiplayer, and the developer appears unlikely to add much. Not early access; a physical Collector's Edition also exists.
Ce que les joueurs apprécient
- Texte original · AnglaisBuild-while-fighting ship construction feels improvisational and creative; every piece you attach changes movement, armor and firepower
- Texte original · AnglaisScavenging parts from randomly generated enemy ships keeps each encounter a new puzzle (PC Gamer: improvisational, gleeful and brutal; Retromation: action-FTL meets Legos)
- Texte original · AnglaisWeapon variety (ScatterBlasters, MegaBoom rockets, RipSaw blades, lasers, a healing module) and unlockable Power Bulkheads give room to experiment
- Texte original · AnglaisBright 90s Saturday-morning-cartoon art style and sibling-rivalry framing (girl as Captain Forever vs little brother King Kevin) are charming
- Texte original · AnglaisMellow electropop soundtrack is singled out by reviewers and sold separately as an OST
- Texte original · AnglaisEasy to pick up, strangely addictive, with a sandbox mode and Steam Workshop support for free-play ships
Ce que les joueurs critiquent
- Texte original · AnglaisTimed build phase after a fight: leftover parts vanish when the teleport timer ends, so you arrive at the next sector half built
- Texte original · AnglaisBrutal difficulty spikes: a much stronger enemy can shred your ship in seconds, making effort feel pointless (reviewers describe one-tap deaths even with a shield)
- Texte original · AnglaisDying loses everything from the run, with no resource saving or meta progression to soften it
- Texte original · AnglaisCombat reads as shallow: mostly orbiting an enemy with clunky controls; many weapons just get outranged by lasers
- Texte original · AnglaisEnemy parts are always a tier above what you can build, so farming and scaling feels futile
- Texte original · AnglaisSeen by fans of the original as more restrictive than the seamless Captain Forever; some say to buy the Trilogy or Reassembly instead
- Texte original · AnglaisReported as needing keyboard and mouse for best control
- Texte original · AnglaisBuilds feel pointless: after a long build, a random much stronger enemy can wreck the ship, so the creativity is rarely rewarded
Caractéristiques distinctives
- Texte original · AnglaisReal-time modular ship building on the fly in the middle of a roguelike run, rather than menu-based upgrades
- Texte original · AnglaisLicensed re-imagining of a cult indie classic by a different developer (Pixelsaurus with Future Crayon) than the original Farbs trilogy
- Texte original · AnglaisTen-sector trip across the Solar System with a sibling-rivalry story wrapper and cartoon tone
- Texte original · AnglaisTeleport after killing the highest-tier enemy makes each sector a fight-then-scavenge-and-rebuild cycle
- Texte original · AnglaisSteam Workshop and sandbox mode let you reuse constructed ships outside the campaign
- Texte original · AnglaisPhysical Collector's Edition on USB cartridge with manual, soundtrack CD, watch and stickers (reviewed by SLUG Magazine)
Points qui divisent
- Texte original · AnglaisThe build timer: some see it as the tension that defines the game, others call it the main flaw
- Texte original · AnglaisArt and humor: praised as nostalgic and charming by some, criticized as plain immature by others
- Texte original · AnglaisRemix vs the original trilogy: Remix is more structured and accessible, while purists prefer the seamless, slower original ship-building
Répétition et contraintes
- Texte original · AnglaisRushing to attach parts before the timer expires, often with little time to build anything usable
- Texte original · AnglaisRepeatedly restarting after losing a long run with nothing carried over
- Texte original · AnglaisFine-motor precision needed to attach parts while under fire (Common Sense Media notes this and later-level frustration)
- Texte original · AnglaisHarvesting parts from the same kinds of enemies becomes repetitive over a long session (RPS: can feel like a grind, best in short bursts)
- Texte original · AnglaisDevs' standard advice to find time-extension components is seen by some as not addressing the complaint
Améliorations espérées
- Texte original · AnglaisOption to shorten, lengthen or disable the build timer
- Texte original · AnglaisLet players store higher-tier parts or carry some resources between runs so the start is less punishing
- Texte original · AnglaisSelectable difficulty or a balance pass on enemy tier jumps and one-shot deaths
- Texte original · AnglaisMore content and goals (quests, objectives) because killing ships and grabbing parts gets old by the time all characters are unlocked
- Texte original · AnglaisMultiplayer, requested by a long-time player
- Texte original · AnglaisBetter controls and less obstructive dialogue
Texte original · AnglaisLaunched June 3, 2016 on Windows, Mac and Linux at $9.99 with quotes from PC Gamer, Rock Paper Shotgun and Retromation. Metacritic has only two critic reviews so no Metascore is shown; the user score is 8.0 from just 5 ratings. Steam Revenue Calculator estimates about $61.7k gross and about $18.2k net, and SteamSpy owner range is 50,000 to 100,000 (estimates, not audited). The negative reviews from 2024 to 2026 show the timer complaint is long-standing and unaddressed. No evidence of a major controversy or recent big patches. Steam data lists the release as 2016 even though the ranking lists 2015.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam store page: features, quoted critic blurbs, review summary ↗
- Texte original · AnglaisMetacritic: no Metascore yet, user score 8.0 of 5 ratings, PC Gamer 80 ↗
- Texte original · AnglaisPC Gamer review (quotes via Steam/Metacritic; page body not retrievable) ↗
- Texte original · AnglaisSLUG Magazine review of the Collector's Edition: art, soundtrack, physical contents ↗
- Texte original · AnglaisCommon Sense Media: 10 levels, pros/cons, frustrating later levels, fine motor demands ↗
- Texte original · AnglaisSteam discussion on Remix vs the Captain Forever Trilogy ↗
- Texte original · AnglaisRevenue estimate (Boxleiter method) ↗
- Texte original · AnglaisSteam appid, SteamSpy owner range, tags, review counts ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisCaptain Forever Remix is an older space game where you build your own ship, fight other ships, salvage their parts, and move through different universes. He found the concept unique and kept returning to it, but never got into it. Long runs, no pause, and losing parts with no way to recover made it feel bad to him as a single-player experience. He places it in D tier.
Ce que le créateur apprécie
- Texte original · AnglaisThe core concept of building your own ship from salvaged parts is unique and fun
- Texte original · AnglaisCollecting parts from defeated ships is an appealing loop
- Texte original · AnglaisProgressing through different universes gives a sense of journey
- Texte original · AnglaisHe thinks it might be interesting as a multiplayer game
Problèmes relevés par le créateur
- Texte original · AnglaisNo pause, so you can be attacked while trying to grab dropped parts
- Texte original · AnglaisRuns are long, up to around 45 minutes
- Texte original · AnglaisLosing parts or a favorite weapon leaves you at a big disadvantage for the rest of the run
- Texte original · AnglaisNo real progression system within a run, so losing parts returns you to starting strength
- Texte original · AnglaisLevel layouts are basically empty space with random ship encounters, which gets tiring quickly
- Texte original · AnglaisPacing feels odd
Observations sur la conception
- Texte original · AnglaisBuilding a ship out of parts taken from enemy ships is an unusual roguelike build mechanism
- Texte original · AnglaisDesign lesson: if power lives only in collectible parts, losing them with no fallback progression feels punishing


