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Cavity Busters

Jeu de tirCombat d’action

Texte original · AnglaisCavity Busters is a roguelite toothpunk bullet hell where you bite and chomp cavity infested enemies. Run on the walls, dodge through bullet filled rooms and stomp baddies. Collect power ups, contract powerful diseases, and carve your way through a bloated body kingdom.

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA solo-developed toothpunk roguelite bullet hell in which you play a single tooth (Gummy The Soft) who shoots and recalls himself as a boomerang, dashes, parries, and runs along walls through a bloated body kingdom.

Texte original · AnglaisPlayers receive it warmly: Steam shows Very Positive at roughly 96% across about 125 reviews, and several reviewers call it underrated and say they prefer it to The Binding of Isaac. Critical coverage is thin, with one OpenCritic review (6.1/10, Nindie Spotlight) and two Metacritic-listed reviews (80 and 75), which is too few for Metacritic to show a score. The recurring themes are inventive movement and mechanics plus a large item pool, set against a steep, overwhelming start and poor item readability. It began Early Access on Steam in August 2020, went 1.0 on 18 March 2022, and reached Xbox, PlayStation and Switch in April 2023 via JanduSoft. The dev keeps updating it, and the Steam page cites ongoing content updates.

Ce que les joueurs apprécient

  • Texte original · AnglaisMovement and skill expression: dash with i-frames, bullet parry, wall-running and sliding, stomping enemies from above, all chainable
  • Texte original · AnglaisTooth-as-weapon boomerang: shooting the tooth and recalling it deals damage both ways, making gunplay feel inventive and satisfying
  • Texte original · AnglaisLarge item pool (Steam lists 317 upgrades; console listings say 280) that can make a run wildly strong, weak or both, with diseased upgrades as risk/reward
  • Texte original · AnglaisPlayable characters feel mechanically different rather than like stat-modifier reskins
  • Texte original · AnglaisWall-digging mechanic adds risk/reward and is seen as well balanced: helpful but not a cheat button
  • Texte original · AnglaisReviewers praise boss and enemy design and the amount of content for the price ($14.99)
  • Texte original · AnglaisMusic and gross-but-funny audio/art style praised, including many tooth puns
  • Texte original · AnglaisSteady post-launch content updates; reviewers say each update brings new content; runs well on Steam Deck

Ce que les joueurs critiquent

  • Texte original · AnglaisOverwhelming onboarding: many mechanics are thrown at the player at once, and key information gets lost in rapid-fire tutorials
  • Texte original · AnglaisItem descriptions are hidden or vague; some items are unidentified and some set HP to 1, which can unknowingly end a run
  • Texte original · AnglaisStability complaints: crashes, freezes and audio bugs reported on Windows and under Proton/Linux (Windows-only on Steam)
  • Texte original · AnglaisClunky feel to some early weapons: one requires picking up the ammo you fire, the other auto-aims
  • Texte original · AnglaisSamey colour palette makes enemies, items and props hard to tell apart (IndieGameFans review)
  • Texte original · AnglaisNo autosave mid-run reported by a player, so a crash costs the whole run
  • Texte original · AnglaisCritics and some players see it as a close Isaac/Gungeon derivative that does not surpass them

Caractéristiques distinctives

  • Texte original · AnglaisYou are a tooth: a boomerang-style shoot-and-recall attack that damages enemies on the way out and back
  • Texte original · AnglaisWall-run and wall-dig mechanic adds a second traversal layer unusual for top-down shooters
  • Texte original · AnglaisDisease upgrades you can contract and cure to keep the good effects, as a risk/reward item twist
  • Texte original · AnglaisMouse-and-keyboard-first design with bullet parry and i-frame dash, more fast-paced than tank or twin-stick Isaac clones
  • Texte original · AnglaisDental/body-horror toothpunk theme with pun-heavy humour and a 'bloated body kingdom' that changes each run

Points qui divisent

  • Texte original · AnglaisMechanical density: some see layered systems as deep skill expression, others say less would have been more
  • Texte original · AnglaisBullet-hell vs roguelike identity: praised as fast and skill-based by some, disliked as too dodge-focused by others
  • Texte original · AnglaisIsaac/Gungeon comparison: several players say it beats Isaac, while one critic says it fails to meet the legend that inspired it
  • Texte original · AnglaisDifficulty: some find it hard to master but rewarding, others find it tough and cruel, though accessibility options soften it

Répétition et contraintes

  • Texte original · AnglaisSteep learning curve and a punishing early game; one reviewer took several attempts to beat the first boss
  • Texte original · AnglaisToo many systems to juggle at once (parry, roll, wall-run, ammo pickup, stomp) feels cumbersome to some players
  • Texte original · AnglaisConstant dodging, rolling and wall-running reads as more bullet hell than roguelike to players who expected an item-driven game
  • Texte original · AnglaisDecoding unidentified items by trial and error is frustrating
  • Texte original · AnglaisTechnical crashes interrupt long runs

Améliorations espérées

  • Texte original · AnglaisIntroduce mechanics gradually with a better tutorial or pacing, so runs start simple like Isaac and complexity builds through items
  • Texte original · AnglaisMake item descriptions clear and show what items do, especially HP-altering ones, instead of hiding them
  • Texte original · AnglaisImprove visual clarity and colour differentiation between enemies, pickups and environment
  • Texte original · AnglaisFix crashes and freezes and improve Proton/Linux compatibility (no native Mac or Linux build)
  • Texte original · AnglaisAdd a mid-run save or resume safety for crash cases

Texte original · AnglaisEarly Access on Steam from 12 Aug 2020, full release 18 Mar 2022 at $14.99; Xbox One/Series, PS4/PS5 and Switch versions launched 20 Apr 2023, published by JanduSoft, with Steam left as SpaceMyFriend. Launch-era Steam negatives (2022-23) focus on overwhelming pacing, hidden item text and crashes; more recent reviews (2025-26) are largely positive and call it underrated, though Linux/Proton crashes are still mentioned. The Steam page still cites active dev updates. Metacritic has no score yet (2 critic reviews, needs 4) and OpenCritic has a single review, so critical consensus is essentially unavailable. SteamSpy estimates 0-20k owners, and the revenue estimate site shows $0 (no usable data). Steam is Windows only.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 2 (2024)

Texte original · AnglaisCavity Busters is a top-down bullet hell shooter roguelike where you play as a tooth with a huge pile of overlapping mechanics: throwing and recalling your tooth, a health-fuelled auto-shotgun, a zoomed-out jump, and wall-dashing with slow-mo. Items are plentiful, often carry big downsides, and you can spend health to dig new rooms and extend floors almost indefinitely. He finds it inventive, content-rich, funny and strong in its boss fights, but thinks the sheer chaos and mechanical overload drag it down. Verdict is a tier placement that sounds like 'high S' or 'high C' (the ASR says 'high SE'), which is ambiguous.

Ce que le créateur apprécie

  • Texte original · AnglaisBoss fights are really cool and the boss designs are interesting
  • Texte original · AnglaisBullet hell gameplay feels great
  • Texte original · AnglaisMany viable ways to approach any fight
  • Texte original · AnglaisHuge amount of content and plenty of secrets
  • Texte original · AnglaisFunny, fun story with lots of humor
  • Texte original · AnglaisPassives that radically change how the character plays, with five to six found per floor

Problèmes relevés par le créateur

  • Texte original · AnglaisToo many mechanics; takes forever to get comfortable and is overwhelming
  • Texte original · AnglaisBecause all options are viable and usable constantly, it is unclear what to do
  • Texte original · AnglaisOverall chaos across gameplay, mechanics and run structure is too much
  • Texte original · AnglaisHealth-based digging can make a single floor last around 40 minutes
  • Texte original · AnglaisPassives with massive downsides that you are pressured to take, and removing them is slow and not guaranteed

Observations sur la conception

  • Texte original · AnglaisTooth throw, recall, and mid-air recall with special effect, alongside jump, wall-dash and slow-mo
  • Texte original · AnglaisSpending health to dig new rooms lets you expand floors nearly infinitely
  • Texte original · AnglaisItems have upsides and heavy downsides, and skipping them triggers other negatives, echoing Blazing Beaks
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