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Clover Pit

Dés et hasard

Texte original · AnglaisA rogue-lite slot machine nightmare. Gamble for your life in a never-ending debt simulator!

ROGUE BY ROGUEV1

Notre note

67,3/ 100
Ex æquo au classement #80
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

围绕偿债的紧张感和倍率组合很有效,但本体系更重视决策与化解坏运气,因此随机与公平得分较低。

01

Mécaniques de jeu essentielles

Pondération 25 %7,5 / 10
Texte original · Chinois simplifié

根据资料评估:限期偿债让每次转轮积累压力,组合成型时反馈突出;常规操作偏重复,局内主动决策密度有限。

02

Combinaisons et stratégie

Pondération 25 %7,0 / 10
Texte original · Chinois simplifié

根据资料评估:符号价值、图案与倍率可互相放大,但快照认为大量饰物过于狭窄,利息等少数路线压缩有效选择。

Sources01 ↗
03

Rejouabilité

Pondération 20 %6,5 / 10
Texte original · Chinois simplifié

根据资料评估:起始卡与随机商店会改变可用组合,无尽模式支持继续构筑;后续局面常回到相近的高倍率解法。

Sources01 ↗
04

Hasard et équité

Pondération 20 %5,5 / 10
Texte original · Chinois simplifié

根据资料评估:道具允许改变概率,但前两个期限的商店与转轮运气影响较大,失败时可执行的补救动作不足。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %7,0 / 10
Texte original · Chinois simplifié

根据资料评估:氛围音效清楚强化反馈,抽屉换物与反复镜头转向较繁琐,慢动画和结束流程增加重复成本。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。不将快照中未经独立验证的具体中奖概率错误当作事实;评分仍依据可核查的低干预循环及收录反馈。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 4 (2025))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Clover Pit — Steam 官方商店页

    2026-10-08 访问。确认了限期还债、饰物修改转轮概率、随机种子和无尽模式。该页不作为实测性能或缺陷已修复的证据。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA first-person, PSX-styled roguelite where you pull a demonic slot machine in a prison cell to pay escalating debt deadlines, buying Lucky Charms to bend the odds (Balatro meets Buckshot Roulette).

Texte original · AnglaisCloverPit is received as a stylish, highly addictive slot-machine roguelite: Steam sits at Very Positive (about 90% of roughly 26k reviews), and critics are generally favorable (Metacritic 77, OpenCritic 81). Praise centers on the grimy atmosphere, sound and tactile feel, the number-go-up thrill and cheap price. The recurring complaint is that it has far less player agency than Balatro: it is luck-heavy, early deadlines can be lost on bad shop rolls, and the growing pool of niche charms dilutes good shops as you unlock more. Metacritic users are noticeably cooler (6.8, mixed) than Steam. After release the dev patched the game (1.2 nerfs, Hard Mode required for holographic memory cards, endless runs removed), which angered parts of the community; 1.3 softened some of this. A paid DLC (Unholy Fusion, April 2026) and console/mobile ports followed, and it reportedly passed 1 million copies by mid-November 2025.

Ce que les joueurs apprécient

  • Texte original · AnglaisAddictive loop: huge dopamine hits on jackpots and a 'one more run' pull, often described as Balatro plus Buckshot Roulette
  • Texte original · AnglaisOppressive, grungy low-poly PSX visuals, humour and sound design create a distinctive tense tone (cramped cell, ticking deadline, intercom voice)
  • Texte original · AnglaisSatisfying number-go-up build-crafting once charm synergies (symbol value, patterns, luck, multipliers) come together, with values climbing into e-notation
  • Texte original · AnglaisGambling thrill without real money; several reviewers even call it an anti-gambling statement
  • Texte original · AnglaisVery good value at $9.99, with a demo whose progress carries over to the full game
  • Texte original · AnglaisPhone/telephone permanent perks and memory cards add run-to-run variety; big unlock catalog (about 160 charms) gives long replay value for completionists

Ce que les joueurs critiquent

  • Texte original · AnglaisLow player agency and skill expression compared with Balatro: you are essentially pressing a button, so outcomes often feel like pure luck
  • Texte original · AnglaisCharm pool bloat: as you unlock ~160 charms, many are niche or bad and pollute the shop, so progression can make runs worse
  • Texte original · AnglaisMany charms are considered never worth using (too specific triggers, non-functional effects, no supporting builds), leaving a narrow meta (e.g. interest farming)
  • Texte original · AnglaisBrutal early game: the first two deadlines are dominated by shop RNG and can fail on consecutive runs even with luck items
  • Texte original · AnglaisDrawer/charm swapping and camera turning is fiddly and time-consuming
  • Texte original · AnglaisPost-launch balance patches (1.2) were seen as mostly nerfs that removed fun builds and endless runs
  • Texte original · AnglaisLate-game and end-of-run flow: cannot just quit at run end, dialogue/animations hard to skip
  • Texte original · AnglaisSome critics and players find the game runs out of gas and gets repetitive after several runs
  • Texte original · AnglaisPlayers flag the in-game odds for the 666 jackpot as misleading (the top-voted Steam review says the displayed chance and the real chance look swapped, roughly 1.5% vs 1/4), which feels unfair in a luck-driven game

Caractéristiques distinctives

  • Texte original · AnglaisSlot machine as the core roguelite engine, with charms modifying symbols, patterns, luck and payouts rather than a card deck
  • Texte original · AnglaisSurvival-horror framing: escape-room cell, debt deadlines, trapdoor on failure, corpse parts and multiple endings
  • Texte original · AnglaisTelephone calls give permanent deadline-by-deadline abilities that combine with charms
  • Texte original · AnglaisMemory cards act as single-use run modifiers that can be upgraded (holographic/rainbow) for meta progression
  • Texte original · AnglaisDeliberate PSX low-poly look, tactile lever pulling and a first-person physical-space interface
  • Texte original · AnglaisDemo progress carries over to the full game

Points qui divisent

  • Texte original · AnglaisLuck versus strategy: some love the desperate, random feel and the thrill; others feel there is no real decision-making compared with Balatro
  • Texte original · AnglaisDev nerfs and Hard Mode: many see them as needed anti-exploit balance, others as punishing players of a single-player game
  • Texte original · AnglaisLate-game balance: some say it is 'startlingly easy' once you optimize, while others say the early game is brutally unfair
  • Texte original · AnglaisMetacritic users (6.8, mixed) disagree with the much more positive Steam reception

Répétition et contraintes

  • Texte original · AnglaisConstant charm shuffling in and out of drawers, with repeated camera turns, described as '90% prep, 10% play'
  • Texte original · AnglaisGrinding for specific memory cards and corpse parts/skull for the real ending, with no way to skip dialogue or animations
  • Texte original · AnglaisLosing early deadlines due to shop RNG and having to restart at Deadline 1
  • Texte original · AnglaisRerolling the charm shop becomes an expensive second slot machine
  • Texte original · AnglaisForced Hard Mode for holographic cards and 100% completion after the 1.2 update
  • Texte original · AnglaisFlashing lights and overstimulation (an option to tone these down was added in 1.3)

Améliorations espérées

  • Texte original · AnglaisRework or buff the large set of weak/niche charms and rebalance to reduce dead picks
  • Texte original · AnglaisGive players control over the shop pool (ban, favorite or remove charms) so unlocks do not dilute good options
  • Texte original · AnglaisMake memory cards easier to obtain and unlock, and allow reuse instead of single-use consumption; make holographic/Lord of the Pit achievable without forced Hard Mode
  • Texte original · AnglaisImprove the drawer/charm-swap UI so players do not constantly turn around and click back and forth
  • Texte original · AnglaisAdd more player agency (e.g. freezing rows/columns or other ways to nudge the machine) and smoother early-game odds
  • Texte original · AnglaisMore cosmetic unlockables and QoL: skip dialogue/animations, option to quit cleanly after a run, better accessibility (audio settings, flashing lights)

Texte original · AnglaisAnnounced April 2025 with a demo at Steam Next Fest (over 680k downloads per Wikipedia), delayed to avoid Hollow Knight: Silksong, and launched on Windows Sept 26, 2025 at $9.99 (Panik Arcade, published by Future Friends Games). Reported 100k copies in one day and about 1M by mid-November 2025 (Wikipedia; third-party Steam revenue estimator returned $0 so no reliable revenue figure was obtained). Ports: Xbox/Game Pass Nov 2025, iOS/Android Dec 2025, PlayStation/Switch Aug 2026. Patch 1.2 nerfed many charms, removed endless runs and tied holographic memory cards to Hard Mode, drawing a wave of negative Steam reviews; 1.3 made Hard Mode fairer, reworked memory cards and added a reduced-flashing option but kept the holographic requirement. Unholy Fusion DLC (April 9, 2026) added a new ending and a charm-fusion Surgery Machine. Some users complained that Steam community discussion groups were locked. OpenCritic figures varied between fetches (81 rating, 27 to 30 reviews, 73-86% recommend). Not early access and actively supported.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 4 (2025)

Texte original · AnglaisClover Pit is a first-person slot machine roguelike where you are locked in a room, gambling to earn enough money to get the key and escape. It blends Luck Be a Landlord's slot-machine idea with Balatro-style multiplicative scoring and Inscription's eerie, interactive-room vibe. He loves the gameplay and the run variety, and the escape motivation kept him playing. He holds it back from S tier because the eerie atmosphere promises a story and spooky events that never really arrive. He still highly recommends it and calls it very solid.

Ce que le créateur apprécie

  • Texte original · AnglaisScoring stacks multiplicative bonuses on symbols and on their positions, which can then be duplicated, leading to trillions-scale numbers
  • Texte original · AnglaisMany different builds; runs felt different depending on relics and goals
  • Texte original · AnglaisRelics plus the phone's permanent passive upgrades (symbol odds, doubled values) combine well
  • Texte original · AnglaisBeing locked in a room with an eerie vibe and a real incentive to escape is more motivating than Luck Be a Landlord's rent
  • Texte original · AnglaisInteractable room (toilet, door, telephone) adds charm and atmosphere
  • Texte original · AnglaisGetting the key and escaping was satisfying; there is also a true ending

Problèmes relevés par le créateur

  • Texte original · AnglaisLittle content beyond the gameplay; the eerie setup promises a subplot that does not materialise
  • Texte original · AnglaisWants random spooky events (power outage, alley sequence) even if purely cosmetic
  • Texte original · AnglaisAnimations, like tickets and cards coming out, feel slow and tiring even when sped up
  • Texte original · AnglaisMany unlockable pre-run cards are uninteresting or too situational
  • Texte original · AnglaisNothing crazy unique, in a crowded genre of Balatro-like games

Observations sur la conception

  • Texte original · AnglaisUses a slot machine inside a first-person locked-room setting, unlike the 2D screen of Luck Be a Landlord
  • Texte original · AnglaisStacks multipliers on both symbols and positions, each duplicable
  • Texte original · AnglaisPhone gives permanent passive bonuses alongside run-based relics
  • Texte original · AnglaisIcons matter less than in Luck Be a Landlord; the slot machine almost serves as the excuse for the game
Voir la vidéo originale ↗