Fiche du jeu / ROGUE BY ROGUECult of the Lamb
Texte original · AnglaisStart your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA cute-but-macabre action roguelite from Massive Monster (published by Devolver Digital, 2022) where you play a sacrificed lamb who founds a cult, alternating between dungeon runs and managing a village of followers.
Texte original · AnglaisCult of the Lamb is received as a highly successful, charming genre blend: critics sit at Metacritic 82 (88 reviews) and OpenCritic 84 (143 reviews, 88% recommend), and Steam players rate it Overwhelmingly Positive (about 96% of 130k reviews). Praise centres on art, music, tone and the addictive loop between combat and cult management; criticism centres on thin combat depth, limited run variety and management that can turn into micromanagement. It has been supported for years with free updates and paid DLC (Sinful Pack, Pilgrim Pack, and the large Woolhaven expansion in January 2026), and is not early access or abandoned. A minority of players find both halves shallow or repetitive, and Woolhaven launch brought some save-corruption and bug complaints.
Ce que les joueurs apprécient
- Texte original · AnglaisDistinctive cute-meets-dark art style, humour and tone; very widely praised
- Texte original · AnglaisCatchy, memorable soundtrack that players mention repeatedly
- Texte original · AnglaisCombat is responsive, fast and easy to pick up, with short, satisfying dungeon runs
- Texte original · AnglaisThe loop of running dungeons to feed cult management, then returning to build, is called addictive and cozy
- Texte original · AnglaisEmotional attachment to followers (naming, marrying, reviving them, grieving deaths) creates stories players love
- Texte original · AnglaisStrong accessibility and difficulty options let players with disabilities or different skill levels enjoy it
- Texte original · AnglaisGenerous free post-launch content and later DLC; co-op on the Steam version
- Texte original · AnglaisRich lore, hidden quests and steady new unlocks keep progression engaging for fans (though some find the ending and final boss underwhelming)
Ce que les joueurs critiquent
- Texte original · AnglaisCombat is shallow compared with Hades or Binding of Isaac: few real builds, limited weapon/curse variety and little run-to-run difference
- Texte original · AnglaisDungeons start to feel samey once you have cleared several; repetition sets in over time
- Texte original · AnglaisThe two halves do not fully integrate and some critics call it two genres each done competently but not deeply
- Texte original · AnglaisVague or unexplained mechanics and building descriptions, which the game then punishes you for missing
- Texte original · AnglaisBugs and technical issues: performance on some platforms, menu pause not stopping the village simulation, and save corruption reports around DLC
- Texte original · AnglaisEnemy bullets and clutter can be hard to read, and healing items are rare, so early damage can ruin a run
- Texte original · AnglaisEndgame does not go as far as other roguelites for players wanting huge replayability
Caractéristiques distinctives
- Texte original · AnglaisFuses an action roguelite with a cult-running colony sim (Animal Crossing/Stardew style) in one loop
- Texte original · AnglaisAdorable woodland-animal aesthetic used to tell a dark, sacrificial cult story with black humour
- Texte original · AnglaisFollowers have traits, loyalty and lives; you can indoctrinate, marry, sacrifice or revive them
- Texte original · AnglaisChoose moral direction of your cult through doctrines, rituals and sermons, with real tradeoffs
- Texte original · AnglaisSide activities like fishing, farming, gambling and decorating plus a large cosmetic/customisation set
- Texte original · AnglaisWoolhaven adds winter, animal husbandry and new enemies as a second campaign-scale layer
Points qui divisent
- Texte original · AnglaisDifficulty and roguelike elements: developers said they are core, while some players want them softened; others find Normal just right and praise the difficulty options
- Texte original · AnglaisWhether the management half is relaxing and cozy or stressful micromanagement
- Texte original · AnglaisWhether the game-of-two-halves structure is a strength or means neither half is excellent
- Texte original · AnglaisWhether the game is a masterpiece or merely a charming, repetitive game carried by style
Répétition et contraintes
- Texte original · AnglaisConstant follower needs (feeding, cleaning waste, curing illness, sermons, quests) can feel like chores or laundry rather than fun
- Texte original · AnglaisDay/night pressure and timed follower quests add stress and a sense of maintenance over achievement
- Texte original · AnglaisUnlock pace slows sharply after the first ~6 hours, with long unlock animations and grindy costs, so progress feels slower over time
- Texte original · AnglaisLosing part of your haul on death and rare healing feels punishing to players who came for base building
- Texte original · AnglaisGrinding resources and travelling between activities (for example fishing just to support base management) feels like busywork to some
- Texte original · AnglaisIn co-op, the village management phase leaves one player bored or left out
- Texte original · AnglaisFollowers age and die quickly, and naming or bonding with them makes deaths and forced sacrifices feel bad for some players
Améliorations espérées
- Texte original · AnglaisAdd more combat depth: parry mechanics, more build-defining weapon and curse synergies and more run variety
- Texte original · AnglaisExplain systems, quests and building effects better in-game
- Texte original · AnglaisSplit-screen or independent village play in co-op so the second player is not tethered and idle during management
- Texte original · AnglaisFix save corruption and pause behavior; clearer timers that do not punish absences
- Texte original · AnglaisMore variety between dungeon layouts and more endgame replay incentives
- Texte original · AnglaisClearer readability of enemies and projectiles
Texte original · AnglaisLaunched Aug 11 2022 on PC, consoles and later iOS to strong critic scores and big sales (Steam Revenue Calculator estimates roughly $116M gross, about $34M net to the developer; SteamSpy owners 2-5M; estimates only, not audited). Steam price $24.99 and it is often discounted. The game kept receiving free updates and paid content; Woolhaven (Jan 22 2026) reportedly sold over 60,000 copies on Steam at launch and outsold earlier add-ons, though some players reported save corruption and bugs, especially when adding or removing DLC. Steam and OpenCritic user scores are high, while Metacritic user score (7.9, 70% positive) is notably lower than Steam, suggesting more mixed sentiment there. Available on Windows and macOS on Steam, not Linux.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam app data, review summary, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisMetascore 82 from 88 critics, user score 7.9 ↗
- Texte original · AnglaisOpenCritic 84, 143 reviews, 88% recommend, player rating 80 ↗
- Texte original · Anglais9/10 review with pros and cons ↗
- Texte original · AnglaisSteam discussion on roguelike difficulty and developer response ↗
- Texte original · AnglaisCritical review cited in search for repetition and shallow combat (found via search snippet, page fetch returned 403) ↗
- Texte original · AnglaisCritical essay on dungeon runs being brief and the two-half structure (search snippet) ↗
- Texte original · AnglaisNME review on the roguelike/management mishmash (search snippet) ↗
- Texte original · AnglaisWoolhaven sales and Steam reception (search snippet) ↗
- Texte original · AnglaisRevenue estimate via Boxleiter method ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisCult of the Lamb is a management sim fused with an action roguelite: you tend a cult village between short dungeon runs. He feels combining two very different design approaches leaves both halves underdeveloped, with minimal building and underwhelming combat. He nonetheless got invested thanks to the art and characters and recommends it, placing it just above Children of Morta rather than naming a letter tier.
Ce que le créateur apprécie
- Texte original · AnglaisArt style and visuals are superb and drew him into the cult and its characters
- Texte original · AnglaisLooking forward to returning to the village to check on followers
- Texte original · AnglaisFinding new map locations felt rewarding and built the world
- Texte original · AnglaisBuilding, though minimalistic, was enjoyable
- Texte original · AnglaisAmbitious attempt to merge two genres is respected
Problèmes relevés par le créateur
- Texte original · AnglaisManagement/building side feels underwhelming
- Texte original · AnglaisAction gameplay feels underwhelming
- Texte original · AnglaisRuns are super short (around three rooms), so strong build combinations rarely matter
- Texte original · AnglaisFew distinct map locations
- Texte original · AnglaisLow replay value once the village is built and the game finished
Observations sur la conception
- Texte original · AnglaisCombines a village management sim with an action roguelite, splitting time between the two
- Texte original · AnglaisShort runs are dictated by the need to tend the village, which some players like


