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Diceomancer

Construction de deckStratégie au tour par tourDés et hasard

Texte original · AnglaisDICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.

ROGUE BY ROGUEV1

Notre note

79,3/ 100
Classement général #30
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

改写数值的规则与法力系统结合出很强的构筑空间,敌人变化和后期平衡尚不足以让所有组合持续受到考验。

01

Mécaniques de jeu essentielles

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

根据资料评估:掷骰改写界面数值让每回合多一层创造性决策;快照也指出熟练后容易直接清掉威胁,战斗张力会下降。

02

Combinaisons et stratégie

Pondération 25 %9,0 / 10
Texte original · Chinois simplifié

根据资料评估:法力颜色、弃牌支付和可改写的卡牌或遗物数值互相作用,能形成不同解法;部分过强卡牌限制有效取舍。

Sources01 ↗
03

Rejouabilité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

根据资料评估:职业组合和地图事件提供变化,但敌人应对差异偏少,重复爬升难度并不自动等于新的局面。

Sources01 ↗
04

Hasard et équité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

根据资料评估:玩家可主动改写坏数值,敌人多条血量和迷雾构成代价;蓄积骰子及强力抽牌又可能绕过这些约束。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %7,5 / 10
Texte original · Chinois simplifié

根据资料评估:手绘动画与第一人称出牌便于理解动作,复杂关键词和卡牌解释仍给初学者带来阻力。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。快照对后续支持和难度评价有分歧;不据此断言当前版本已停止维护。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Diceomancer — Steam 官方商店页

    2026-10-08 访问。确认了界面数值改写、法力与职业组合和卡牌遗物系统。该页不作为实测性能或缺陷已修复的证据。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA hand-drawn roguelike deckbuilder from Ultra Piggy Studio where you can replace almost any number on screen (enemy HP, energy, card values, gold, relic charges) with a dice roll, built around a five-colour mana system.

Texte original · AnglaisDICEOMANCER is an Overwhelmingly Positive Steam hit (about 96% of roughly 5,600 reviews, released Oct 9-10 2024 at $14.99). It reportedly sold 50,000 copies in two weeks, and estimates put lifetime ownership at 100k-200k. Players love the change-any-number gimmick, the class variety and the storybook art, and often pitch it to Slay the Spire and Balatro fans. The recurring complaints are that it is too easy and gets padded by a per-character ascension grind, that run variety and enemy design are thin, and that the developers have gone quiet with little or no post-launch content (several 2025-2026 reviews call it abandoned). Critic coverage is minimal: Metacritic has no Metascore yet (1 of 4 needed critic reviews) and OpenCritic has no findable entry, so reception is almost entirely player-driven.

Ce que les joueurs apprécient

  • Texte original · AnglaisThe change-any-number dice mechanic is seen as genuinely novel, and players enjoy gradually discovering how many numbers it can touch (enemy health, energy, gold, shop prices, event checks, relic charges)
  • Texte original · AnglaisIt lets you break the game in creative ways, for example a burn-everything deck or turning shop items into near-free purchases, which players say produces memorable stories
  • Texte original · AnglaisDistinct classes with their own gimmicks and playstyles, and a large pool of cards (about 500) with unusual keywords like Load, Summon, Construct, Phantom and Flow
  • Texte original · AnglaisThe five-colour mana system, where you discard, exhaust and manipulate cards to pay for powerful ones, adds a Magic-like layer of decisions
  • Texte original · AnglaisHand-drawn storybook art with 8fps animation, a humorous tone (the goal is simply to go fishing) and a well-liked soundtrack
  • Texte original · AnglaisCorruption/purple mist on the map pressures you to limit dice use while allowing backtracking, which is unusual for the genre
  • Texte original · AnglaisStrong value for players who like Slay the Spire, with some reviewers saying it surpasses it in places; 20-30 hours of fun is a common estimate, and some players log 70-200+ hours

Ce que les joueurs critiquent

  • Texte original · AnglaisToo easy: overtuned cards, easy energy and draw, and stockpilable dice charges let experienced players delete bosses, sometimes on turn 1
  • Texte original · AnglaisBalance is uneven between classes (Builder and Berserker are named as strong; red classes can feel samey), and every class tends to have a run-breaking card or two
  • Texte original · AnglaisLimited enemy variety; outside a handful of bosses, enemies barely matter and you can ignore their intents
  • Texte original · AnglaisLittle or no post-launch support; multiple reviews from 2025-2026 say the developers disappeared and did not expand a great concept
  • Texte original · AnglaisContent can feel thin for the price; one reviewer beat it in about 6 hours, and another said to wait for a sale
  • Texte original · AnglaisComplexity and keyword overload make the early hours confusing for some, with the demo cited as confusing
  • Texte original · AnglaisSome players say the dice gimmick is over-hyped in trailers because in most cases you only use it for things like cutting huge boss HP to a small number
  • Texte original · AnglaisA few reviewers find early enemies scaling too harshly or off-colour mana generation frustrating, which is the opposite complaint to the too-easy camp

Caractéristiques distinctives

  • Texte original · AnglaisYou can swap almost any on-screen number for a die roll, including meta-genre numbers like cards per turn, reward choices and exhaust, which reviewers describe as commentary on deckbuilder tropes
  • Texte original · AnglaisOrigin as the GMTK 2022 game jam entry Dice is the Way, which placed in the top 20 of more than 6,000 entries
  • Texte original · AnglaisFive-colour mana with a purple dice/chaos colour and cards that double as resources
  • Texte original · AnglaisEnemies with multiple health bars and a spreading purple fog that punishes dice use, balancing the power of the mechanic
  • Texte original · AnglaisBacktracking on the map, which most roguelike deckbuilders do not allow
  • Texte original · AnglaisWhimsical fishing-trip premise in a world with swords, magic and guns, plus a fully hand-drawn art style

Points qui divisent

  • Texte original · AnglaisDifficulty: a large group finds it far too easy, while newcomers and a few reviewers find it hard or scaling harshly
  • Texte original · AnglaisDice mechanic: hailed as the most creative deckbuilder idea in years by many, but a few call it a cheat button or a gimmick that wears off after a few runs
  • Texte original · AnglaisComplexity: some find the mana and keyword system clever depth, others find it muddled and hard to understand
  • Texte original · AnglaisValue: players with 20-200 hours call it a bargain, while a few say it is too dry on content for $15

Répétition et contraintes

  • Texte original · AnglaisThe 20-level ascension ladder has to be repeated for each character, which reviewers call artificial padding when runs are all similarly easy
  • Texte original · AnglaisRuns can feel samey for classes that want a tiny deck, because you skip most card rewards
  • Texte original · AnglaisEnemies repeat often and feel largely irrelevant outside a few bosses, so runs play out as executing the combo you built
  • Texte original · AnglaisSome players dislike the dice mechanic as too game-defining or feel it trivialises the game, and a minority complain that dice feel rigged or rolls look seeded after restarting (an anecdotal claim in one review)
  • Texte original · AnglaisKeyword overload and complex cards make the early hours hard to parse (even the demo is cited as confusing)

Améliorations espérées

  • Texte original · AnglaisAdd new content (enemies, cards, events, upgrades); veteran players with 130+ hours specifically ask for new enemies
  • Texte original · AnglaisAdd harder late-game difficulty: a fourth act, harsher ascension scaling and more meaningful modifiers
  • Texte original · AnglaisShare ascension progress across characters instead of making players climb 20 ascension levels separately for each of the six classes
  • Texte original · AnglaisGive a reason to linger in corruption or explore the map, such as rewards or new cards for taking risks
  • Texte original · AnglaisPut some limit or cost on stockpiling dice charges and on altering non-card numbers so the core mechanic stays tense
  • Texte original · AnglaisImprove enemy variety and make enemy intents matter more, and tune class balance

Texte original · AnglaisLaunched Oct 9-10 2024 on Steam (Windows only, $14.99) and quickly earned Overwhelmingly Positive, with 50k sales reported within two weeks and a peak of about 2,300 concurrent players in launch coverage. Reception has stayed around 96% positive through 2026, with recent reviews increasingly mentioning the lack of dev updates and requests for new enemies and upgrades. No Mac or Linux build. Metacritic shows a pending Metascore (1 of the 4 critic reviews needed) and a 9.6 user score from only 5 ratings, so that user figure is not meaningful. I found no OpenCritic entry. I could not find a specific patch list or roadmap in the sources searched.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisDiceomancer is a hand-drawn, first-person deck-building roguelike where some cards use dice and a core mechanic lets you turn any number on screen into a d6 roll. He finds the visuals, animation and immersion charming and the central mechanic surprisingly well balanced. He warns it is complex and not ideal for deck-building newcomers, and that some balance issues are inherent. He places it in a solid spot in A tier, likely above Arkham.

Ce que le créateur apprécie

  • Texte original · AnglaisUnique hand-drawn art with animation on most cards, not lazy hand-drawing
  • Texte original · AnglaisImmersive first-person view where you see your hands using the cards
  • Texte original · AnglaisCore mechanic of rolling a d6 to replace any number on screen, including enemy health, gives huge creative possibilities
  • Texte original · AnglaisEnemies having multiple health bars keeps the number-changing mechanic from being cheesed
  • Texte original · AnglaisReplayability from combining classes/decks at the start, plus many events and enemies
  • Texte original · AnglaisCards are unique and complex, rewarding players who take time to understand the possibilities
  • Texte original · AnglaisSomething he has not seen done before, both mechanically and visually

Problèmes relevés par le créateur

  • Texte original · AnglaisFairly complex, not recommended as a first deck-building game
  • Texte original · AnglaisSome balance issues are inherent to the design
  • Texte original · AnglaisOnce you understand the mechanic you can exploit it pretty well
  • Texte original · AnglaisLooks simple visually but many cards get quite complicated

Observations sur la conception

  • Texte original · AnglaisAbility to turn any on-screen number (UI or otherwise) into a d6 roll
  • Texte original · AnglaisMultiple enemy health bars as the balancing answer to that mechanic
  • Texte original · AnglaisCombining classes/colored decks from the start for customization
Voir la vidéo originale ↗