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Dungreed

Combat d’actionJeu de plateformesJeu de tir

Texte original · AnglaisDungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements. You become an adventurer exploring a continuously evolving dungeon to prevent the town from being destroyed. Eliminate enemies, use a variety of weapons and magic, eat food, and defeat evil in the dungeon!

ROGUE BY ROGUEV1

Notre note

74,5/ 100
Ex æquo au classement #62
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

食物预算与装备协同为快速地牢战斗增加策略,控制设置、掉落波动和末期弹幕可读性是主要短板。

01

Mécaniques de jeu essentielles

Pondération 25 %8,0 / 10
Texte original · Chinois simplifié

冲刺和武器攻击构成快速清房循环,快照肯定操作爽快;鼠标指向冲刺和较慢敌人前摇有适应成本。

02

Combinaisons et stratégie

Pondération 25 %8,0 / 10
Texte original · Chinois simplifié

食物饱腹预算与武器饰品协同形成有效取舍,但传奇和普通物品强弱不一致,部分组合过度滚雪球。

03

Rejouabilité

Pondération 20 %7,5 / 10
Texte original · Chinois simplifié

随机地图、不同武器和角色提供路线调整,反复出现的商店物品及相似区域降低实际变化。

Sources01 ↗
04

Hasard et équité

Pondération 20 %6,5 / 10
Texte original · Chinois simplifié

无接触伤害降低走位误伤压力,快照仍有弱掉落局、后期弹幕与背景混色导致不易判断的反馈。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %6,5 / 10
Texte original · Chinois simplifié

移动动画流畅,但改键菜单、控制器识别和攻击可视性有明确投诉,不能只凭整体美术判定完成度。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录资料与官方页面的主观归纳,未进行试玩。未实际检测不同手柄或改键故障,Steam Workshop 内容不作为本体评分加成。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Dungreed 官方产品说明

    2026-10-08 访问。确认随机地牢、死亡失去装备、训练成长、食物强化及多类武器。 官方页面不单独证明平衡或稳定性。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA 2D side-scrolling, mouse-aimed action roguelite by TEAM HORAY (Steam, Feb 2018) where you dash and jump through procedurally assembled dungeons, collect weapons and accessories, manage a hunger/food system, and buy permanent stat upgrades between runs.

Texte original · AnglaisDungreed is a long-running indie favourite on PC: Steam shows roughly 9,600 reviews at about 93% positive (Very Positive), and the positive reviews come from players with very high playtime (often 50-250 hours) who praise weapon and build variety, snappy dash-based combat and the Workshop mods. Critic coverage is thin: Metacritic has no Metascore (only one Nintendo Life review of the Switch port, 80) and a tiny Switch user score of 7.2 from 5 ratings. The complaints are consistent: awkward keyboard/mouse and controller handling, repeated items and thin area variety, RNG-driven balance where lucky builds trivialise the game and unlucky ones are stuck, and bullet-hell late bosses. Steam reviewers say the developer has moved on to Sephiria, so content updates appear to have slowed, but the modding scene keeps it alive. Note: this research was done with WebSearch unavailable (session search budget exhausted), so critic/community coverage relies on Steam data, Metacritic, and the Steam community pages rather than Reddit or major outlets.

Ce que les joueurs apprécient

  • Texte original · AnglaisHuge weapon and accessory pool that synergises into many different builds; several reviewers cite 'god runs' from item combinations
  • Texte original · AnglaisFast, snappy dash-based movement and combat that feels good once a build comes together (one reviewer likens the movement approach to Rogue Legacy)
  • Texte original · AnglaisCharacter customisation per run, with many valid playstyles and a difficulty curve that adds new content gradually
  • Texte original · AnglaisFood/hunger system: buying food for buffs fills a hunger meter that drains, forcing you to budget stat gains against saving room for better food
  • Texte original · AnglaisNo contact damage from enemies, which one reviewer singled out as a relief
  • Texte original · AnglaisActive Steam Workshop: custom weapons, characters and even items imported from Sephiria extend replay value (reviewers call the Workshop community 'legends')
  • Texte original · AnglaisStrong value at about $10 and good long-tail engagement, with many players returning every few months
  • Texte original · AnglaisPixel-art style and movement praised by several reviewers (one calls it a personal favourite 2D roguelike)

Ce que les joueurs critiquent

  • Texte original · AnglaisControls draw the harshest complaints: aiming and dashing follow the mouse pointer so keyboard players dash the wrong way, and keybinding/settings menus were reported as broken by some
  • Texte original · AnglaisController support is inconsistent: one PS5-controller user reports the game flipping between Xbox and 'Undefined' input mid-run; others say it plays best on a gamepad
  • Texte original · AnglaisItem and loot rotation feels repetitive: the same items recur in shops and chests, so the large library feels smaller than it is, and there is low visual variety across areas
  • Texte original · AnglaisBalance is swingy: lucky weapon/evasion/block combos make you near-invincible while a poor-loot run leaves you with weak items; some legendary items are reported weaker than commons and some characters feel underpowered
  • Texte original · AnglaisLate bosses are bullet sponges that flood the screen with projectiles; one complaint notes a boss using red/orange/brown projectiles in a red/orange/brown hell stage where attacks blend into the background
  • Texte original · AnglaisEnemy attack timings feel slow compared with the very fast player and spam-attack weapons, making dodging feel jarring (detailed in one long negative review)
  • Texte original · AnglaisBland, minimal story and lore according to several reviewers

Caractéristiques distinctives

  • Texte original · AnglaisFood/hunger meter as a build-management resource: buffs are bought and limited by stomach capacity, which is unusual for the genre
  • Texte original · Anglais2D mouse-aimed shooter/melee hybrid platformer with a dash-centred movement kit and no contact damage
  • Texte original · AnglaisTown-rebuilding and training meta layer: permanent stat training plus unlockable vendors and NPCs rescued from the dungeon
  • Texte original · AnglaisActive Steam Workshop scene adding custom characters and weapons to a game with a simple pixel-art pipeline
  • Texte original · AnglaisAvailable on PC, Switch, PS4 and iOS

Points qui divisent

  • Texte original · AnglaisDifficulty and balance: some call it 'pretty easy' and relaxing, others call it punishing and skill-only with poorly balanced RNG
  • Texte original · AnglaisDepth and longevity: fans put in 100-250 hours and call it a gold-standard roguelite, while others see a generic, shallow, cheap-feeling roguelite that falls flat after 15-20 runs
  • Texte original · AnglaisControls and game feel: praised as crisp and snappy (especially on controller) by many, described as awkward or unintuitive by others, partly due to the 2.5D perspective and mouse-relative aiming
  • Texte original · AnglaisItem pool: 'massive loot library' versus 'same items keep showing up'

Répétition et contraintes

  • Texte original · AnglaisAchievement hunting and the optional true final boss: reviewers describe completion as long, repetitive and in places annoying (one says the true boss looked more annoying than satisfying)
  • Texte original · AnglaisRepeated runs through the same few areas, with a lack of area variety, leads to fatigue after dozens of runs
  • Texte original · AnglaisSpending runs with only low-rarity gear and no healing is frustrating once meta-progression is maxed out
  • Texte original · AnglaisBullet-hell late stages and projectile-spamming bosses become a slog rather than a skill test for some
  • Texte original · AnglaisKeyboard controls and cursor-relative dashing cause cheap hits, making the keyboard experience a chore

Améliorations espérées

  • Texte original · AnglaisBetter input handling: a working rebinding menu and reliable controller detection (PS controllers especially)
  • Texte original · AnglaisMore permanent upgrades or meta-progression to help struggling players, since progression tops out and later success is skill plus RNG
  • Texte original · AnglaisBetter item rotation/pool management so shops and chests do not keep showing the same items
  • Texte original · AnglaisMore area and visual variety, and more enemy/boss diversity to reduce repetitiveness
  • Texte original · AnglaisRebalancing rarity and weak characters so legendary items and unorthodox builds are not punished; clearer guaranteed healing rather than mostly RNG healing
  • Texte original · AnglaisFix or clarify achievement bugs (one 100% player reports the final food-eating achievement not unlocking) and quest progress not carrying across a single run

Texte original · AnglaisLaunched on Steam on Feb 14, 2018 from a small Korean indie team and built a durable audience through word of mouth and content updates; later ports reached Nintendo Switch, PS4 and iOS (per Metacritic). Critics barely covered it: Metacritic shows only one critic review (Nintendo Life, 80), so no Metascore, and the Switch user score of 7.2 is based on 5 ratings. Steam's all-time rating sits around 93% positive on roughly 9.6k reviews, with recent reviews also positive. Reviewers in 2025-2026 say updates have largely stopped as the developer shifted to Sephiria, but the Workshop community continues to add content. Recurring technical issues reported in negative reviews include input/keybinding bugs and controller misdetection. SteamSpy-style data in the local file lists roughly 200k-500k owners, which, together with the revenue estimate, is order-of-magnitude only. No OpenCritic page could be found (OpenCritic fetches failed or returned an unrelated game).

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisDungreed is a 2D action roguelite dungeon crawler where you explore rooms, fight enemies and collect weapons and items. He calls it a hidden gem that looks basic on Steam but turns out to have a huge amount of content and polish. He praises its smooth controls, weapon variety, food mechanic, bosses and music. He places it at the very top of A tier, just short of S.

Ce que le créateur apprécie

  • Texte original · AnglaisControls and movement feel very smooth, with good dashes and a lot of player control
  • Texte original · AnglaisLarge weapon pool where each weapon feels very different, with many unique synergies
  • Texte original · AnglaisFood system lets you eat different foods during a run to gain stats and focus on one stat
  • Texte original · AnglaisItems and passives all change gameplay mechanically rather than being plain number bumps
  • Texte original · AnglaisBosses are phenomenal and the music is hilariously good
  • Texte original · AnglaisMultiple characters and lots of customization
  • Texte original · AnglaisDevelopers released a big free update years later with a hidden boss, new area, new weapons and a hard mode with unique enemies

Problèmes relevés par le créateur

  • Texte original · AnglaisNothing explicitly criticised; he only says it falls just short of S tier, which he reserves for the very best
  • Texte original · AnglaisLooks basic on first impression, which hides how much depth it has (hidden-gem problem)

Observations sur la conception

  • Texte original · AnglaisFood mechanic moves basic stat adjustments like attack speed onto food choices, leaving items free to be mechanics-changing
  • Texte original · AnglaisSurprise large free post-launch update years after release for fans, including new boss, location and hard mode
Voir la vidéo originale ↗