Fiche du jeu / ROGUE BY ROGUEExit The Gungeon
Texte original · AnglaisExit the Gungeon is a small, spin-off 'dungeon climber' immediately following the adventures of the misfit Gungeoneers.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA 2D vertical bullet-hell platformer spin-off of Enter the Gungeon where the Gungeoneers ride a collapsing elevator upward, with a blessed gun that keeps morphing into random weapons.
Texte original · AnglaisExit the Gungeon is received as a competent but clearly lesser spin-off: critics land in mixed-to-decent territory (Metacritic 68 Switch / 67 PC, about 45% of OpenCritic critics recommending) and Steam players are Mostly Positive at about 74% across roughly 3,800 reviews. Most praise the chaotic arcade energy, art, humor and bosses, while criticising the forced random gun-swapping, cramped arenas and reduced depth versus Enter the Gungeon. It began life as an Apple Arcade mobile title (Sept 2019) before reaching Switch/PC (Mar 2020), and many negative reviews are really 'this is not Enter the Gungeon' complaints. A late content update (Hello to Arms, adding an Arsenal Mode with normal weapon pickups) softened the biggest complaint, but a Meowitzer boss softlock bug is still reported in recent Steam reviews. It is a cheap, often-discounted short-session game rather than a long-term roguelite.
Ce que les joueurs apprécient
- Texte original · AnglaisFrantic, nonstop arcade bullet-hell action with very little downtime and short runs that suit quick sessions
- Texte original · AnglaisSame Gungeon charm: humor, weapon designs, pixel art and animation, soundtrack and sound design
- Texte original · AnglaisBoss fights that remix the original's bosses into fusion bosses with new attack patterns
- Texte original · AnglaisPer-character elevator routes and a new vertical structure give it a distinct feel from the first game
- Texte original · AnglaisUnlockable hats, new costumes and small extras (Winchester and Loblina minigames, robot hearts now useful, Cultist playable without co-op) that completionists enjoy
- Texte original · AnglaisCheap price and frequent sales make it decent value as a pickup-and-play game
Ce que les joueurs critiquent
- Texte original · AnglaisConstantly changing blessed gun means you rarely build toward anything; combo-based weapon quality still delivers junk guns at bad moments
- Texte original · AnglaisMeowitzer boss bug (boss turns invisible, softlocks or kills the run) is reported by many reviewers and persists years later
- Texte original · AnglaisElevator arenas are small, flat and cramped, leaving little room for dodging or platforming; enemies spawn constantly
- Texte original · AnglaisMuch less content and depth than Enter the Gungeon: no synergies, little new enemy/gun/music content, runs feel repetitive quickly
- Texte original · AnglaisJump-immunity and dodge-roll spam can trivialise bullets and some bosses instead of rewarding skillful movement
- Texte original · AnglaisStiff/odd controls and sometimes disorienting camera, cluttered visuals that hide hazards, and moving shooting platforms in later stages
- Texte original · AnglaisFeels like a simplified, mobile-origin spin-off rather than a true sequel; the most upvoted negative reviews are fans saying it is not Enter the Gungeon and forces blessed-style runs on them
Caractéristiques distinctives
- Texte original · AnglaisVertical elevator-climb structure instead of exploring a branching dungeon
- Texte original · AnglaisWeapon auto-morphs every ~30 seconds, with quality tied to a hitless kill combo (0-20)
- Texte original · AnglaisJumping grants airborne invulnerability, making jump a core defensive tool alongside rolling
- Texte original · AnglaisBosses are fusions of Enter the Gungeon bosses
- Texte original · AnglaisHub (Underbreach) with NPCs and small minigames like Angry-Birds-style and pachinko-style games
- Texte original · AnglaisBegan as an Apple Arcade exclusive and was designed as an arcade-style bite-sized spin-off
Points qui divisent
- Texte original · AnglaisBlessed/random weapon system: some find it chaotic fun, many find it the game's biggest flaw
- Texte original · AnglaisComparison to Enter the Gungeon: defenders say it should be judged as a different arcade game, detractors call it a creative failure and letdown for fans
- Texte original · AnglaisDifficulty: some say it is very hard (bosses, tiny arenas), others find it easy once jump-dodging is discovered
- Texte original · AnglaisValue: cheap sale price seen as fair for what it is, but others feel even that is too much
Répétition et contraintes
- Texte original · AnglaisForced elevator waves in early levels feel tedious and repetitive
- Texte original · AnglaisRandom weapon swaps at bad moments, and combo reset on any hit, feel punishing rather than fun
- Texte original · Anglais100%-ing the game becomes grindy; reviewers describe it as dragging after the main content is done
- Texte original · AnglaisRepeated boss and enemy reuse and small gun pool make runs feel samey after a few characters
- Texte original · AnglaisGetting Meowitzer repeatedly and needing to restart runs because of the bug
- Texte original · AnglaisLevels feel flat and compact, with little platforming space, making later runs a grind of dodging spawn waves
Améliorations espérées
- Texte original · AnglaisFix the Meowitzer softlock and other audio/visual bugs
- Texte original · AnglaisOffer more freedom over weapons by default (normal pickups/synergies) instead of relying on blessed guns; Arsenal Mode only partially addresses this
- Texte original · AnglaisLarger, more varied arenas with real platforming space and less spawn spam
- Texte original · AnglaisMore new content (guns, enemies, characters, music) rather than recycled assets from Enter the Gungeon
- Texte original · AnglaisTuning of blanks, hazards and weapon rolls so randomness feels less unfair
Texte original · AnglaisLaunched Sept 2019 on Apple Arcade, then Mac/Windows/Switch in March 2020, PS4/Xbox One in Nov 2020, and separate iOS/Android releases in Aug 2025 per Wikipedia. Critics were mixed (71% of Metacritic Switch reviews rated Mixed, none Negative); the random-gun mechanic and loss of depth were the main sticking points. Steam is Mostly Positive (about 74%), with negative reviews heavily focused on the Meowitzer softlock, forced blessed-style runs and disappointment versus Enter the Gungeon. Final update Hello to Arms added Arsenal Mode for normal weapon pickups per a Steam reviewer. Steam has roughly 200k-500k owners (SteamSpy) and an estimated $1.17M gross / $345k net revenue (steam-revenue-calculator.com, Boxleiter-method estimate, not audited). Price $9.99, often on deep sale. Windows only on Steam, no Mac/Linux listing there. Steam recent reviews continue through 2026, indicating an ongoing trickle of players and a still-present boss bug. Caveat: live web search budget was exhausted, so Reddit was not reachable and community themes come mainly from Steam reviews, Metacritic, Wikipedia and the Steam discussions page.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative Steam reviews (local file) ↗
- Texte original · AnglaisSteam store data: review summary, Metacritic 67, owners and revenue estimates ↗
- Texte original · AnglaisMetacritic overview: Switch 68 from 21 critics, user 6.4, consensus and platform scores ↗
- Texte original · AnglaisMetacritic PC/Switch page with review breakdown and critic consensus ↗
- Texte original · AnglaisIndividual critic scores from IGN, Nintendo Life, Switch Player and others ↗
- Texte original · AnglaisGameplay, release history and reception including OpenCritic 45% recommended ↗
- Texte original · AnglaisDestructoid 7/10 review: bite-sized arcade spin-off, lost depth ↗
- Texte original · AnglaisSteam community discussions showing Meowitzer and other bug threads ↗
- Texte original · AnglaisEstimated gross and net revenue ↗
- Texte original · AnglaisSteam store page (review counts, price, release) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisExit the Gungeon is the spin-off follow-up to Enter the Gungeon, originally built with mobile in mind, so it is far more minimalistic. It is a side-on 2D bullet hell with cramped space, fast runs and randomly swapping guns. He finds the gameplay boring and dislikes the RNG design, and he beat it on his first run. Its gorgeous remodeled Gungeon art and characters save it from a low placement, and he puts it above Enter the Gungeon on the board.
Ce que le créateur apprécie
- Texte original · AnglaisArt style is straight Gungeon and looks awesome
- Texte original · AnglaisCharacters were remodeled rather than reusing sprites
- Texte original · AnglaisNostalgic to see the Gungeon cast alive again
- Texte original · AnglaisRuns are much faster than the original
Problèmes relevés par le créateur
- Texte original · AnglaisGameplay is not really fun and feels kind of boring
- Texte original · AnglaisVery minimalistic compared to Enter the Gungeon, disappointing as a follow-up
- Texte original · AnglaisMuch less space to dodge bullets in the side-on view, which feels awkward
- Texte original · AnglaisRandom gun swapping with no gun collection; snowballing when you get strong guns
- Texte original · AnglaisToo easy: he beat it on his first run
Observations sur la conception
- Texte original · AnglaisGuns switch randomly after a few seconds instead of being collected
- Texte original · AnglaisSide-on 2D perspective rather than top-down for a bullet hell
- Texte original · AnglaisStrong guns make better guns more likely, creating a snowball effect


