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Gunfire Reborn

Jeu de tirAventure coopérative

Texte original · AnglaisGunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.

ROGUE BY ROGUEV1

Notre note

77,8/ 100
Ex æquo au classement #36
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

枪械反馈与英雄、卷轴搭配支撑合作和单人重玩,后期平衡与说明质量限制策略的可读性。

01

Mécaniques de jeu essentielles

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

第一人称枪战与英雄技能配合有持续反馈,首领机制较清楚;完整长局需要较大连续投入。

02

Combinaisons et stratégie

Pondération 25 %8,0 / 10
Texte original · Chinois simplifié

武器词条、卷轴和元素可组合不同输出方式,但强势付费角色与最优搭配压缩后期选择。

03

Rejouabilité

Pondération 20 %8,0 / 10
Texte original · Chinois simplifié

英雄差异及保留的赛季玩法能改变发展方向;快照也指出季节机制趋同和熟练后固定套路。

Sources01 ↗
04

Hasard et équité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

可辨认首领招式帮助学习,装备与技能可互补;高难度极端伤害和角色强弱使容错不均。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %6,5 / 10
Texte original · Chinois simplifié

快照指出英文描述含糊、提示翻译不一致,以及后续性能和存档问题;这些阻力直接影响理解构筑。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录资料与官方页面的主观归纳,未进行试玩。以 Steam 资料为范围,不外推到更新不同步的主机版本;未实测联机或存档故障,也不把 EULA 或美术争议计入玩法分数。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Gunfire Reborn 官方产品说明

    2026-10-08 访问。确认 FPS 与随机武器、独立英雄能力、随机关卡和最多四人合作。 官方页面不单独证明平衡或稳定性。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA colourful first-person roguelite looter-shooter with RPG-style characters, scroll-based builds and 1-4 player co-op, made by Duoyi Games' Gunfire Reborn Studio.

Texte original · AnglaisPlayers love it: Steam shows about 93% positive across roughly 104k reviews (Very Positive), and Steam Spy puts owners at 2-5 million. Praise centres on satisfying gunplay, character and weapon variety, and strong co-op. Critics are more lukewarm: the Metacritic page (Xbox version) has a 75 critic score from 10 reviews and a 7.1 user score from 64 ratings. It launched in early access in May 2020, reached 1.0 in Nov 2021 and later came to consoles and mobile. It is still updated, with seasonal content and paid DLC characters about every six months. Recent Steam negatives focus on DLC power creep, machine-translated text, dead co-op matchmaking, suspected AI-generated art and an EULA change.

Ce que les joueurs apprécient

  • Texte original · AnglaisGunplay is fun and satisfying, often compared to Borderlands and Immortal Redneck, with an addictive run loop
  • Texte original · AnglaisLarge roster of characters, each with two skills and an ultimate, that change how a run plays, especially in co-op
  • Texte original · AnglaisWide variety of weapons and scrolls allows many build experiments, including lucky-shot and elemental builds
  • Texte original · AnglaisBosses are distinct and fluid, each with readable mechanics
  • Texte original · AnglaisGreat character designs, from cool to cute, in a colourful art style
  • Texte original · AnglaisCo-op networking is smooth, and each player gets their own drops that can be traded
  • Texte original · AnglaisSeasonal mechanics are all kept available so players avoid FOMO, and support continues years after release

Ce que les joueurs critiquent

  • Texte original · AnglaisEnglish localization is widely described as machine-translated, with confusing or wrong descriptions and some text left in Chinese
  • Texte original · AnglaisDLC characters are much stronger than base ones, making runs on the highest difficulty very easy and creating power creep
  • Texte original · AnglaisBuild variety becomes stale, with each character reduced to a few optimal weapon and skill combos, and seasonal mechanics feel similar
  • Texte original · AnglaisOnline co-op matchmaking is described as dead, so co-op needs friends
  • Texte original · AnglaisBalance swings in high difficulty, where enemies either die in one hit or barely take damage
  • Texte original · AnglaisRecent reviews cite undisclosed AI-generated art in official artwork and emotes, which drove a wave of negative reviews
  • Texte original · AnglaisSome players report worsening performance, crashes and lost save data over time
  • Texte original · AnglaisNew EULA added forced arbitration and deletion of data after 365 days of inactivity, drawing the most-upvoted recent negative reviews even from fans

Caractéristiques distinctives

  • Texte original · AnglaisHades-and-Borderlands-style mix: FPS shooting with hero abilities, scroll (passive) builds and Chinese mythology-inspired anthropomorphic characters
  • Texte original · AnglaisScroll system lets players assemble synergies, with each character having a different preferred approach (cat for elements, owl for scrolls, fox for frontal assault)
  • Texte original · AnglaisSeasons as switchable, permanently available mechanics with a free battle pass rather than limited-time FOMO
  • Texte original · AnglaisEach co-op player has individual drops, guns and scrolls that can still be exchanged
  • Texte original · AnglaisRuns are long, skill-based dungeon crawls where player skill and enemy knowledge matter more than level-ups

Points qui divisent

  • Texte original · AnglaisDLC model: some see it as fair funding for a live-service game with no FOMO, others see paid characters as power creep and pay-to-win-feeling
  • Texte original · AnglaisDifficulty: early runs feel unfair and punishing, yet experienced players find builds trivial on the hardest difficulty
  • Texte original · AnglaisComparison to Roboquest, Deadzone Rogue and Abyssus: some say gunplay is weaker but content is larger, others feel its builds are shallower
  • Texte original · AnglaisUpdate cadence and nerfs: fans praise ongoing support while others call updates thin and dislike character nerfs

Répétition et contraintes

  • Texte original · AnglaisRuns can feel repetitive in the short term, and veterans say restarting becomes a chore once builds feel samey
  • Texte original · AnglaisWaiting for co-op matches, or never finding one
  • Texte original · AnglaisGetting key scrolls matters for some builds, so a run can be lost to luck of drops
  • Texte original · AnglaisReading unclear tooltips and untranslated text to understand mechanics
  • Texte original · AnglaisMeta-progression is quickly maxed, leaving little to chase between updates
  • Texte original · AnglaisDodge feels awkward and the game can feel laggy even solo for some players

Améliorations espérées

  • Texte original · AnglaisAdd more bosses per stage and new stage areas, since current boss variety is limited
  • Texte original · AnglaisMake updates meatier, because long-term players say a year of patches can be seen in a few hours and maxing meta progression is quick
  • Texte original · AnglaisImprove English localization and tooltips so item and scroll interactions are clear
  • Texte original · AnglaisRebalance DLC versus base characters and give hard difficulties a real challenge ceiling
  • Texte original · AnglaisFix matchmaking or add a lobby or social hub for co-op players
  • Texte original · AnglaisOffer a clearer dodge (short distance and unclear i-frames) and possible third-person or mod support, both requested by players

Texte original · AnglaisEarly access started May 22, 2020, with 1.0 on Nov 2021 (Steam lists Nov 17, 2021). It had passed 2 million copies by Nov 2021 per Wikipedia, and third-party estimates (Steam Spy 2-5M owners, steam-revenue-calculator about $65.7M gross and about $19.4M net, Boxleiter-method estimates) suggest a large hit. It reached mobile in May 2022, Xbox and PC Game Pass in Oct 2022 and PlayStation in June 2023. Metacritic's 75 and 7.1 come from the console-era page with few ratings. Wikipedia lists the PS and Switch releases, while Metacritic also lists Switch. The Metacritic critic score is based on only 10 reviews. OpenCritic could not be retrieved (web search budget was exhausted and guessed URLs were wrong), so it is left null. Recent Steam reviews (2025-2026) show a mix of long-time fans praising seasons and continued support, and negative reviews over alleged undisclosed AI art, a new EULA with forced arbitration and inactive-data deletion, DLC power creep and nerfs, plus a report that the game pinged a domain the developers no longer control. Steam community threads also mention crashes and data loss. Steam lists Windows only, despite other platforms.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisGunfire Reborn is a first-person shooter roguelike with multiple characters, weapons, passives and abilities, and it keeps receiving updates. He loves it and calls it packed with content, enjoying it in both single player and multiplayer, though he rates it as a single-player game. He nearly gave it S tier but, after comparing it with other games on the board, settled on high A. He recommends it to shooter fans and advises playing the Steam version over the stale console ones.

Ce que le créateur apprécie

  • Texte original · AnglaisHuge amount of content: characters, weapons, passives, abilities, bosses, enemies and game modes
  • Texte original · AnglaisPassive system is enormous, with passives found two to three times per floor so the player constantly feels powerful
  • Texte original · AnglaisMany unique builds and ways to play
  • Texte original · AnglaisConstantly updated with new characters and strong developer support
  • Texte original · AnglaisAlso an excellent multiplayer experience with friends
  • Texte original · AnglaisShort floors (often under five minutes) keep the pace brisk

Problèmes relevés par le créateur

  • Texte original · AnglaisRuns are very long, up to about an hour and a half for a full run to the final boss
  • Texte original · AnglaisDeath means a full restart, so it demands real commitment
  • Texte original · AnglaisNon-Steam versions (Xbox/Microsoft) are not updated and are badly outdated

Observations sur la conception

  • Texte original · AnglaisOne of the first first-person roguelikes on his board
  • Texte original · AnglaisFrequent passive drops per floor keep the power fantasy going despite long runs
Voir la vidéo originale ↗