Fiche du jeu / ROGUE BY ROGUEHalls of Torment
Texte original · AnglaisSlay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Pourquoi cette note ?
Texte original · Chinois simplifié
稳定的割草、探索和装备循环具有吸引力,主要短板是中后段决策密度、信息说明与高负载表现。
Mécaniques de jeu essentielles
Pondération 25 %8,0 / 10Texte original · Chinois simplifié
根据资料评估:探索、收集并赶赴战斗的节奏有清晰奖励反馈,快照同时指出计时中后段会出现较长的低决策等待。
Combinaisons et stratégie
Pondération 25 %8,0 / 10Texte original · Chinois simplifié
根据资料评估:英雄、装备、技能与特质能相互配合,装备带回地面也影响下次选择;部分升级偏通用增益,取舍不总突出。
Rejouabilité
Pondération 20 %7,0 / 10Texte original · Chinois simplifié
根据资料评估:地图任务、角色和挑战目标带来不同开局,但见过主要遭遇后,反复生存至终点的应对方式变化有限。
Hasard et équité
Pondération 20 %7,5 / 10Texte original · Chinois simplifié
根据资料评估:可选择角色装备并借助药剂控制成长,降低纯抽取依赖;属性解释不清和部分稀有事件要求妨碍风险判断。
Finition et ergonomie
Pondération 10 %6,5 / 10Texte original · Chinois simplifié
根据资料评估:任务追踪有明确目标,但快照反复提到属性说明不直观及高密度战斗的性能问题,完成度不能仅以复古画面判断。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。性能与操作结论来自收录反馈,未实测当前补丁;不同平台报告不可直接互相替代。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025)、Top 10 of 2024 (#10))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Halls of Torment — Steam 官方商店页
2026-10-08 访问。确认了英雄特质、技能装备、可回收装备、药剂及任务进度等已列功能。该页不作为实测性能或缺陷已修复的证据。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA Diablo 1/2-styled horde-survival (Vampire Survivors-like) action roguelite with pre-rendered retro art, from Chasing Carrots (Stuttgart), where you pick a hero, auto-fire abilities into huge mobs and fight a timed ~30-minute run to a boss.
Texte original · AnglaisHalls of Torment is rated Overwhelmingly Positive on Steam (about 95% of roughly 31.9k reviews) and scores 88 on Metacritic from 8 critics (user score 7.6). Critics and players alike treat it as one of the best Vampire Survivors-likes, mostly on the strength of its Diablo-era atmosphere, build variety and deep meta-progression, though several note it does not reinvent the genre. It was in Early Access from May 2023 (70k+ sales in week one) and had its 1.0 release on Sep 24, 2024; it is still being updated (Boglands DLC Nov 2025, a free Archives preview-update series running through Sep 2026). Recent reviews are a bit cooler (about 83% positive over the last 30 days in one snapshot), driven by stability complaints on high Agony difficulties and by fatigue with fixed-length runs.
Ce que les joueurs apprécient
- Texte original · AnglaisDiablo 1/2 pre-rendered pixel aesthetic, gothic atmosphere and music nail late-90s ARPG nostalgia; PC Gamer and many Steam reviewers single this out
- Texte original · AnglaisLarge hero roster with distinct playstyles plus a huge pool of traits, abilities and items (reviewers cite 1,000+ traits, 60 items, hundreds of rare variants) gives real build variety
- Texte original · AnglaisDeep meta-progression and unlocks (maps, heroes, quests, Agony difficulty tiers) keep the 'one more run' loop going for hundreds of hours
- Texte original · AnglaisExcellent value: usually under $10, and several players report 100-300+ hours
- Texte original · AnglaisSatisfying power fantasy as builds snowball and the screen fills with effects; ARPG-style itemisation and loot feel instead of only passive upgrades
- Texte original · AnglaisPolished quest/achievement tracker (500 achievements) that gives clear goals; one reviewer calls it the best tracker they have seen
- Texte original · AnglaisActively supported developer: years of free updates, paid but well-received DLC, plus mobile (Oct 2024) and PS5/Xbox (Oct 2025) ports
Ce que les joueurs critiquent
- Texte original · AnglaisFixed ~25-30 minute runs: the first ~10 minutes are busy, then long stretches of low-decision autopilot waiting for the boss timer; many negative reviews cite boredom here
- Texte original · AnglaisCrashes and performance problems in late-game/high Agony content with massive hordes, especially certain abilities (for example Avalanche) and the Boglands map; also reported on Steam Deck and Linux despite 'Verified' status
- Texte original · AnglaisBuildcraft and map design can feel samey: some players say unlocking all maps/heroes changes little, and Ars Technica (per Wikipedia) noted levels lack distinct identity
- Texte original · AnglaisDoes not innovate beyond the Vampire Survivors formula; several critics and positive reviewers say so
- Texte original · AnglaisSome achievements depend on rare RNG spawns/events that may not appear, turning completion into waiting
- Texte original · AnglaisMissing quality-of-life options: no game-speed or run-length toggle, no save-and-resume mid run, no mute when unfocused (per one reviewer)
- Texte original · AnglaisSparse 'dopamine drip' feel: one reviewer said it made them hyper-aware of time spent and they walked away
- Texte original · AnglaisSome reviewers find the game slow and primitive early on: few skills, several heroes feel alike, and some characters are noticeably weaker than others
Caractéristiques distinctives
- Texte original · AnglaisFully Diablo-flavoured presentation: pre-rendered sprites, ARPG loot vocabulary, dark fantasy underworld framing and 'Lords' as bosses
- Texte original · AnglaisCreative director's pitch: Diablo as a three-course meal, this as the candy bar; it plays like a compressed ARPG instead of an arcade score-chaser
- Texte original · AnglaisVery deep trait/item/rare-variant system and a 500-quest progression layer on top of the usual survivors loop
- Texte original · AnglaisTimed structure with a mid-run boss spawn and a 30-minute main boss, closer to a Diablo act structure than endless survival
- Texte original · AnglaisBuilt in the open-source Godot engine after the team moved away from Unity; five-person studio and a cheap ($6.66) price point
Points qui divisent
- Texte original · AnglaisRun length: some love 30 minutes as a satisfying build-up to a boss, others find it far too long for this genre
- Texte original · AnglaisDepth vs sameness: fans say it has enormous depth if you dig down, critics of it say builds and maps blur together
- Texte original · AnglaisInnovation: 'best in genre execution' versus 'nothing new beyond Vampire Survivors'
- Texte original · AnglaisValue of the Boglands DLC and the post-launch updates: praised by many, but one reviewer reported game-breaking bugs two weeks after the DLC launch
Répétition et contraintes
- Texte original · AnglaisLong stretches of standing and auto-attacking after the map is cleared, waiting for the 30-minute boss
- Texte original · AnglaisGrinding the 500 achievements, especially those tied to rare enemies or events that refuse to spawn
- Texte original · AnglaisCrash-induced loss of progress and the need to avoid certain abilities or maps to stay stable at high difficulty
- Texte original · AnglaisUnlock treadmill where heroes/maps unlocked late do not noticeably change how runs play
- Texte original · AnglaisLevel-up and item pause screens stretch the nominal 30-minute run to roughly 40 real minutes, with no suspend option
Améliorations espérées
- Texte original · AnglaisAdd run-length options, a speed-up/turbo toggle, or save-and-return so the 30-minute loop is less of a commitment
- Texte original · AnglaisFix stability and memory issues at Agony 3+ and in the Bog before shipping more content (a recurring 'fix crashes first' request on Steam)
- Texte original · AnglaisMake achievements less RNG-dependent so quests/spawns reliably appear
- Texte original · AnglaisIncrease decision density mid-run (more mid-run choices, events, more differentiated maps) to cut the autopilot stretch
- Texte original · AnglaisAdd audio option to mute when the window is not in focus and general QoL settings
- Texte original · AnglaisMake buildcraft more exciting / make hero and map unlocks change gameplay more meaningfully
Texte original · AnglaisEarly Access launched May 24, 2023 with 70k+ units in week one; 1.0 launched Sep 24, 2024 with peak concurrents since Aug 2023, and 1M+ Steam sales by Oct 2024. Steam Revenue Calculator estimates about $7.0M gross and about $2.1M net (Boxleiter-based, order-of-magnitude only). Nominated for Mobile Game of the Year at the 28th D.I.C.E. Awards. Mobile ports Oct 2024 (Erabit Studios) and PS5/Xbox Oct 2025. Boglands DLC arrived with the Nov 2025 Bog update, and a free 'Archives' preview update series ran from Mar 2026 through Sep 28, 2026; fix patches for crashes and resource leaks shipped Nov 2025 and Apr 2026, though some recent reviews still report crashes at Agony 3+ and Steam Deck issues. The Steam forum keeps a pinned known-issues thread and the crash/technical topics dominate player discussion. Windows and Linux on Steam, no Mac.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews (18 each) ↗
- Texte original · AnglaisLocal Steam metadata: review counts, Metacritic 88, price, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisMetascore 88 from 8 critics, user score 7.6 from 93 ratings, critic themes ↗
- Texte original · AnglaisPer-outlet critic scores and takeaways (PC Gamer 90, Gameliner 100, etc.) ↗
- Texte original · AnglaisSteam store page: release status, review summary, tags, DLC list ↗
- Texte original · AnglaisSteam news feed: update cadence, Boglands update, crash fixes, Archives preview series ↗
- Texte original · AnglaisSteam discussion topics: crashes, difficulty, achievements, DLC unlocking ↗
- Texte original · AnglaisDevelopment history, timeline, ports, OpenCritic 93% recommend, 1M+ sales, D.I.C.E. nomination, Ars Technica comment ↗
- Texte original · AnglaisEstimated gross/net revenue (Boxleiter method) ↗
Commentaires archivés du créateur 2
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 3 (2025)
Texte original · AnglaisHalls of Torment is a horde-survivor roguelike with a dark, old-school Diablo look. It keeps core gameplay simple and instead leans on exploration, a huge amount of unlockables, and a strong sense of progression. He compares the early hours to first playing Vampire Survivors. Drawbacks are poor UI and stat explanations, limited replayability once everything is seen, and too little content per level. His main complaint is simply wanting more, and he places it in A tier.
Ce que le créateur apprécie
- Texte original · AnglaisVisuals evoke classic Diablo and have a unique charm
- Texte original · AnglaisMassive amount of unlockables, with achievement boards per character and general boards
- Texte original · AnglaisFirst few hours of progression feel amazing, like early Vampire Survivors
- Texte original · AnglaisEach new level looks different with new enemies, bosses, characters and abilities
- Texte original · AnglaisHidden quests in levels (find a tome, follow a blood trail) reward exploration, e.g. boss damage and unlocks
- Texte original · AnglaisAbilities are cool and some unique; upgrading then evolving them feels great
- Texte original · AnglaisInfinite borderless level layouts encourage exploring
Problèmes relevés par le créateur
- Texte original · AnglaisGame explains itself terribly; UI is bad, e.g. keyword 'force' needs multiple clicks and stays confusing
- Texte original · AnglaisStat explanations barely matter since most picks are generally good
- Texte original · AnglaisLess replayable than other horde-likes once all levels, bosses and abilities are seen
- Texte original · AnglaisOnly one unique quest per level, which disappointed him once he knew
- Texte original · AnglaisWants more unique things to find, more bosses and more levels
Observations sur la conception
- Texte original · AnglaisDoesn't innovate on mechanics; focuses on overall experience, exploration and progression instead
- Texte original · AnglaisIn-run quests narrated by a voice tie exploration to boss damage and unlocks
- Texte original · AnglaisUnlock-driven structure where progress is constant, with thousands of things to unlock
Texte original · AnglaisTop 10 of 2024 (#10)
Texte original · AnglaisHalls of Torment is a top-down bullet heaven (which he calls a 'horde-like') with simple controls: move and occasionally aim abilities. He calls it one of the best horde-likes of the year even though it is less unique than other games on his list. Its Diablo 1 style look and hack-and-slash feel are a highlight. His verdict is a solid pick for anyone wanting a simple take that recaptures some of the Vampire Survivors thrill.
Ce que le créateur apprécie
- Texte original · AnglaisAesthetics and hack-and-slash gameplay reminiscent of Diablo 1
- Texte original · AnglaisPlenty of unlockable characters
- Texte original · AnglaisUnique equipment that opens up many possible builds
- Texte original · AnglaisPacing is the best part: constant reward from new maps, secrets, characters and achievements in early hours
- Texte original · AnglaisEvery run feels rewarding and keeps him engaged
Problèmes relevés par le créateur
- Texte original · AnglaisGameplay is a bit more repetitive than Vampire Survivors
- Texte original · AnglaisWants more secrets and late-game content such as extra encounters or events during runs
- Texte original · AnglaisWants more abilities to unlock
- Texte original · AnglaisUser interface and information given to players are weak; stats are hard to understand
Observations sur la conception
- Texte original · AnglaisNot especially unique in a crowded genre, but stands out through polish and reward pacing
- Texte original · AnglaisEarly-game discovery loop of maps, secrets and characters keeps runs feeling rewarding


