Fiche du jeu / ROGUE BY ROGUEHand of Fate
Texte original · AnglaisDeckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
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Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA 2015 hybrid from Defiant Development in which you play through randomly dealt card-based dungeon quests against a talking Dealer, with real-time third-person action combat whenever a fight card turns up.
Texte original · AnglaisHand of Fate is widely regarded as a distinctive, charming genre mash-up that predates Slay the Spire and helped seed the roguelike deckbuilder space. Steam players rate it Very Positive (about 89% of roughly 10,700 reviews), and critics landed at a Metacritic 78 on PC (79 PS4, 80 Xbox One), with user score 7.9. The Dealer, the card-driven storytelling and the unlock loop are loved; the simple Arkham-style combat, heavy RNG, repetition and a harsh final boss are the standing complaints. Many current players recommend it mainly on sale and say the sequel is the better entry, though some prefer the original's looser deckbuilding and flavor. It is a finished game (studio closed in 2019) and is not early access.
Ce que les joueurs apprécient
- Texte original · AnglaisThe Dealer: a menacing, talkative, witty narrator whose voice acting and banter are the glue of the game and the most-praised element
- Texte original · AnglaisOriginal concept: a physical-feeling card table that generates the dungeon, events and shops, with the cards acting as the storytelling layer
- Texte original · AnglaisUnlock loop: completing encounters awards tokens that unlock new equipment and encounter cards, so each run feels like it grows your deck and gives a sense of progress
- Texte original · AnglaisRisk/reward encounters, where choices, dice, and gambles on the board can pay off or punish, and failure still yields unlocks
- Texte original · AnglaisAtmosphere and presentation: beautiful card art, dark-fantasy tone, and a thematic soundtrack that reviewers called strong for an indie budget
- Texte original · AnglaisOver-the-top, satisfying combat effects and slow-motion finishers for players who like a simple action layer
- Texte original · AnglaisAccessible deckbuilding that lets you stuff in newly found cards and experiment without heavy optimization
- Texte original · AnglaisGood value and a long tail for completionists (users report 20-190 hours chasing unlocks, endless mode and achievements)
Ce que les joueurs critiquent
- Texte original · AnglaisCombat is simplistic, Arkham-style button mashing with little depth, and many reviewers called it clunky, floaty or repetitive
- Texte original · AnglaisCamera control is restrictive; players can be stuck with an angle that hides off-screen attacks and traps, both in combat and on the board
- Texte original · AnglaisHeavy RNG: whether you assemble a workable kit before the boss can feel out of your control, and one reviewer alleges failed quests resurface more often
- Texte original · AnglaisThe final boss and final level are a sharp difficulty spike, described as a boss rush and unfair by several reviewers, and some never finished
- Texte original · AnglaisLimited variety of encounters and enemies means the same fights and events repeat quickly
- Texte original · AnglaisJank and unpolished balance: unfixed bugs, inconsistent mouse/controller handling, endless-mode glitches, and uninterruptible attacks not clearly telegraphed
- Texte original · AnglaisThe Dealer's long lines and the slow card dealing animation grate on repeat runs
- Texte original · AnglaisMarketing mismatch: several reviewers say it is an action game with cards as a storytelling layer, not a real card game or deckbuilder, so the roguelike-deckbuilder label disappoints
Caractéristiques distinctives
- Texte original · AnglaisTwo decks: one for equipment and one for the encounters that define the dungeon, so you literally choose the events you might face
- Texte original · AnglaisA fusion of tabletop-style board progression with real-time action RPG combat, rare in its period
- Texte original · AnglaisA personified adversary Dealer who narrates, taunts and reacts to your luck as the game master
- Texte original · AnglaisCards that both unlock and chain into follow-up encounters, weaving side quests into the main campaign through the deck
- Texte original · AnglaisPredates Slay the Spire by about two years yet plays very differently from later roguelike deckbuilders, since cards are narrative and loadout rather than a combat hand
- Texte original · AnglaisSpawned a physical companion board game (Hand of Fate: Ordeals) and a stronger sequel, and a new spin-off in the same universe is reported in development
Points qui divisent
- Texte original · AnglaisCombat: some enjoy the flashy, simple brawling as a fun counterpoint to the cards, while others call it the weakest part and overshadowing everything else
- Texte original · AnglaisDealer: loved by most as a charismatic villain, but a vocal minority find him an annoying over-talker
- Texte original · AnglaisDeckbuilding: fans like its freedom and low barrier versus sequel's stricter approach, while critics call it too limited; some also object that it is not really a card game despite the marketing
- Texte original · AnglaisOriginal vs sequel: many say Hand of Fate 2 is strictly better, others argue the first has more flavor and an easier, more brainless style they prefer
Répétition et contraintes
- Texte original · AnglaisRepeating the same encounters several times, sometimes with specific choices, to unlock certain upgrades
- Texte original · AnglaisEarly-game slog: several reviewers found the first half slow before it becomes engaging
- Texte original · AnglaisMashing through waves of swarming enemies, which feels repetitive and mindless to some
- Texte original · AnglaisEndless mode after unlocking everything reduces to replaying similar runs for a better score
- Texte original · AnglaisLong Dealer monologues and slow dealing animations that cannot be skipped easily
- Texte original · AnglaisGrinding through RNG-dependent runs to land a viable build and non-crippling curses before the final boss
Améliorations espérées
- Texte original · AnglaisMake combat deeper with better telegraphs and readable distinction between interruptible and non-interruptible attacks
- Texte original · AnglaisAdd camera control, or at least a better fixed angle in combat and on the board
- Texte original · AnglaisGive the player more agency over builds and RNG, with a smoother difficulty curve into the final boss
- Texte original · AnglaisAllow skipping or speeding up the initial deal and repeated Dealer dialogue
- Texte original · AnglaisMore encounter and enemy variety, and a more meaningful post-campaign/endless mode beyond repeating runs for score
- Texte original · AnglaisClean up the achievement list, which players say is bloated with build-specific or pure-luck entries
Texte original · AnglaisLaunched February 2015 to generally favorable reviews (Metacritic PC 78 from 28 critics; user score 7.9 from 213 ratings) praising the concept and Dealer while noting slow pacing, repetitive combat and a hard final level. Wikipedia cites about 400,000 copies sold across platforms plus over 1.5 million downloads from an Xbox Live giveaway; SteamSpy lists 500k-1M Steam owners and the steam-revenue-calculator Boxleiter-style estimate is about $5.7M gross and $1.7M net on Steam (order-of-magnitude only; no copies figure given). Released on Windows, macOS, Linux, PS4 and Xbox One; a Vita version was cancelled. Hand of Fate 2 (Nov 2017) improved on it and outsold it over comparable periods. Defiant Development ceased operations in July 2019. Today the game has a low player count on Steam (single-digit concurrent players in our data) but remains well regarded; recent reviews commonly say to buy it on sale. OpenCritic score could not be retrieved (search budget and site fetch failures), so it is left null.
Sources communautaires
- Texte original · AnglaisSteam app details: developer, release date, Very Positive 89.2%, Metacritic 78, SteamSpy owners 500k-1M, revenue estimate ↗
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (praise for Dealer/unlocks; complaints about combat, camera, RNG, final boss) ↗
- Texte original · AnglaisMetacritic PC critic score 78 (28 reviews), user score 7.9 and critic consensus ↗
- Texte original · AnglaisMetacritic user review counts and themes (combat, RNG, repetition, Dealer) ↗
- Texte original · AnglaisReception, platform scores, sales (~400k plus 1.5M Xbox giveaway downloads), studio closure 2019, sequel ↗
- Texte original · AnglaisEstimated Steam gross (~$5.7M) and net (~$1.7M) revenue; Boxleiter-method caveat ↗
- Texte original · AnglaisSteam store page / user review totals (via local data) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisHand of Fate (2015) is a deck-building roguelite that mixes a tabletop card-and-dealer layer with real-time 3D action combat. He likes the concept and especially the narrator, but feels the two halves clash. The card sections are slow and low on visual information, while the action part feels like a generic 3D brawler. He finds the fighting underwhelming and places it in the middle of C tier.
Ce que le créateur apprécie
- Texte original · AnglaisThe narrator/dealer voice and how he verbally explains everything is really cool
- Texte original · AnglaisThe concept of combining deck building with 3D action is appealing
- Texte original · AnglaisHe respects what the developers were going for
- Texte original · AnglaisSome players could reasonably enjoy the contrast between the two styles
Problèmes relevés par le créateur
- Texte original · AnglaisThe card section is very slow paced
- Texte original · AnglaisYou see little on screen during the card part since the dealer just explains verbally
- Texte original · AnglaisThe action portion is a traditional 3D action game that feels like stock Unity-store assets
- Texte original · AnglaisThe two halves are drastically different from each other and do not blend well
- Texte original · AnglaisThe combat is underwhelming
Observations sur la conception
- Texte original · AnglaisCard layer is presented as you sitting at a table with a narrating dealer rather than a UI of cards
- Texte original · AnglaisDesign lesson: games that fuse deck building with action often fall short because the two modes feel disconnected


