Illustration de couverture de HasteFiche du jeu / ROGUE BY ROGUE
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Haste

Combat d’actionJeu de plateformesAventure coopérative

Texte original · AnglaisRun fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!

ROGUE BY ROGUEV1

Notre note

74,3/ 100
Classement général #65
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

核心移动足以支撑反复练习,然而构筑对跑法的改变有限,地形和首领重复也是长期体验的边界。

01

Mécaniques de jeu essentielles

Pondération 25 %9,0 / 10
Texte original · Chinois simplifié

根据资料评估:读地形、俯冲和精准落地形成可练习的高速循环,保持速度有连续反馈;首领与失败重跑有时打断流畅感。

02

Combinaisons et stratégie

Pondération 25 %6,5 / 10
Texte original · Chinois simplifié

根据资料评估:商店道具和能力消耗允许速度、生存等取舍,但多数增益是数值或条件奖励,主动技能成本也限制试验。

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03

Rejouabilité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

根据资料评估:生成地形要求重新选择落点,无尽模式可继续挑战极限;相似区域与重复首领使战术变化有限。

Sources01 ↗
04

Hasard et équité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

根据资料评估:落地技巧通常能稳定提高表现,但障碍聚集与部分首领地形组合偶尔压缩无伤应对空间。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %7,5 / 10
Texte original · Chinois simplifié

根据资料评估:基础操控、速度反馈和常规设备表现获肯定,极端无尽掉帧、继续游戏异常等零星反馈保留扣分。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。性能评价依赖快照,未作当前硬件测试;官方确认首领数量,但数量本身未直接转化为分数。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 5 (2026))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Haste — Steam 官方商店页

    2026-10-08 访问。确认了程序关卡、落地保持速度、道具商店、四种能力和无尽模式。该页不作为实测性能或缺陷已修复的证据。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA third-person, momentum-based 3D parkour/runner roguelite from Landfall in which you play Zoe, sprinting and gliding across procedurally generated levels and chaining perfect landings to outrun a collapsing universe, solo or in online co-op.

Texte original · AnglaisHaste is received very positively overall: Steam sits around 92% positive across roughly 14,000 reviews (Very Positive) and Metacritic shows an 81 Metascore from 6 critics with a 7.5 user score from 49 ratings. Nearly everyone, including the people who downvote it, agrees the movement and sense of speed are outstanding, and the soundtrack and art get frequent praise. The recurring complaint is that everything wrapped around the movement (procedural levels, pick-3 item roguelite layer, only three bosses, wordy story) is thin and repetitive, with novelty fading around shard 3-4. It launched on PC on April 1 2025 (a full release, not early access); console versions with crossplay followed later, and a late patch note says the last planned content update has shipped, so future work is ports and bug fixes rather than new content.

Ce que les joueurs apprécient

  • Texte original · AnglaisMovement and sense of speed: chaining perfect landings, reading terrain and weaving obstacles feels fluid, tactile and arcade-like; repeatedly compared to what a good 3D Sonic or Tiny Wings in 3D would feel like
  • Texte original · AnglaisSoundtrack: drum-and-bass style tracks with smooth blending between levels are called out by players and by critics (e.g. But Why Tho) as a highlight
  • Texte original · AnglaisArt style and character design are widely described as charming and gorgeous
  • Texte original · AnglaisSkill expression: no jump button, high skill ceiling, and S-rank chasing gives mastery payoff; flow state when it clicks
  • Texte original · AnglaisLate-game and endless-mode item snowballing (RoR2-style) lets runs go absurdly fast, which fans find hilarious and satisfying
  • Texte original · AnglaisRuns great, including 60fps on Steam Deck, and DualSense haptics are praised
  • Texte original · AnglaisGood value and broad appeal: cheap-ish at $19.99, Sonic-fan catharsis, works as a chill or background game
  • Texte original · AnglaisCritics (But Why Tho 9/10, Vandal 82, The Games Machine 80) call it a refined arcade experience

Ce que les joueurs critiquent

  • Texte original · AnglaisLevels are procedurally generated and, per many negative reviews, blur together with mostly palette and obstacle changes across the 10 shards
  • Texte original · AnglaisOnly three (some say four) bosses, recycled and made tougher in later shards; the final boss is called underwhelming by some
  • Texte original · AnglaisRoguelite layer is shallow: many items are small stat or condition bonuses, few change how you play, and runs feel similar
  • Texte original · AnglaisStory and dialogue are frequently criticised as wordy, flat or badly paced for a game about going fast; many players skip it
  • Texte original · AnglaisProcedural generation can produce bad terrain or no-win stretches, with obstacle clusters forcing hits and some boss setups depending on luck
  • Texte original · AnglaisBugs and performance issues reported by some: crashes, freezes, black screen after Continue, stuttering, lag in extreme endless runs
  • Texte original · AnglaisMultiplayer is thin: players share a world but barely interact beyond gifting lives and items, so buying extra copies disappoints some
  • Texte original · AnglaisRepetition after the early shards (novelty wears off around shard 3-4) leads several reviewers to a thumbs-down despite loving the core

Caractéristiques distinctives

  • Texte original · AnglaisSonic-like speed and momentum fantasy in a roguelite with no jump button; speed is built by timing landings on downslopes
  • Texte original · AnglaisLanding-quality mechanic (perfect, good, bad landings) that drives both speed and score
  • Texte original · AnglaisSparks economy and item snowballing that can let endless mode reach absurd speeds
  • Texte original · AnglaisTen-shard campaign with a node map, characters and story wrapped around a runner, plus an endless mode and later time trials
  • Texte original · AnglaisDrop-in online co-op with crossplay on consoles, and a Workshop mod scene (e.g. character swaps)
  • Texte original · AnglaisBuilt by Landfall (Totally Accurate Battle Simulator, Clustertruck) with a playful tone and Steam Deck-friendly performance

Points qui divisent

  • Texte original · AnglaisWhether the roguelite structure belongs: many negative reviewers say a hand-crafted level game would be better, while positive ones say procedural runs and item snowballing drive replayability
  • Texte original · AnglaisStory and characters: some find Zoe and the cast cute and delightful, others find the writing boring and overlong
  • Texte original · AnglaisDifficulty: some call it too easy (items and speed trivialise it) while others hit boss and level-generation spikes they find unfair
  • Texte original · AnglaisMultiplayer: fine as a casual drop-in for some, disappointing as true co-op for others

Répétition et contraintes

  • Texte original · AnglaisShards can run around 20 minutes and feel long and samey once novelty fades
  • Texte original · AnglaisForced dialogue and story beats between levels; many skip them
  • Texte original · AnglaisGrindy achievements: one reviewer cites the 5000 km achievement as requiring a long endless slog, and shard 10 achievements as annoying
  • Texte original · AnglaisPermanent upgrades (anti-spark and similar) feel like plain stat bumps, and some players need repeated runs for them
  • Texte original · AnglaisCollision or terrain trapping in ditches, unavoidable obstacle clusters, and luck-driven level layouts that can ruin a no-hit attempt
  • Texte original · AnglaisChallenge nodes and the map feel tacked on, and several reviewers say items and map choices can be ignored while still getting S ranks

Améliorations espérées

  • Texte original · AnglaisHand-crafted or curated levels (Clustertruck, Neon White and Cyber Hook are cited as better comparisons), possibly with time-trial and leaderboard support
  • Texte original · AnglaisItems that change playstyle or act as permanent mechanics rather than small stat boosts; more build variety
  • Texte original · AnglaisMore bosses and more distinct biomes and level variety per shard
  • Texte original · AnglaisStronger, better-paced story or an option to skip or trim dialogue; UI readability (speed indicator is easy to miss)
  • Texte original · AnglaisFixes for procedural-generation edge cases (no-win landings, luck-dependent bosses) plus accessibility options such as a screen shake toggle and the ability to decline challenge rewards
  • Texte original · AnglaisMore content or DLC and mod support; players were disappointed the devs said no more content updates are planned

Texte original · AnglaisLaunched April 1 2025 on PC (Windows, Mac, Linux) and became a strong word-of-mouth hit, boosted by short-form video clips; Steam-based revenue trackers estimate roughly $5.0M gross and 100-200k owners (estimates, not audited). Landfall kept patching for about a year: 1.8 added inventory reordering and Wraith story content (Nov 2025), 1.9 a UI overhaul and cooldown item rebalance (Dec 2025), 1.10 Time Trials (Feb 2026), 1.11 crossplay and console launches on PS5, Xbox and Switch 2 (Apr 2026), then 1.11.b and 1.11.C stability and endless-mode save fixes. The devs said the last planned content update has shipped, and some reviewers are sad about that. Current Steam community threads show scattered bug reports (stuttering, black screen after Continue) and accessibility requests. Steam also lists a demo. Note the Steam listing title is just Haste, and the store page's own copy says ten Shards and 90+ items. OpenCritic score could not be retrieved; web search budget was exhausted so Reddit and OpenCritic were not reached.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 5 (2026)

Texte original · AnglaisHaste is a fast-paced 3D running roguelite where you race from the start to a portal while a void chases you, chaining dives and perfect landings to keep energy up for your active ability. He finds it skill-intensive but deeply satisfying once it clicks, with excellent visuals and standout music. The roguelite layer is light but impactful, deliberately so as not to disturb the core movement. Updates since his earlier review fixed many of his complaints. He enjoyed it enough to keep playing well past what the tier list required and places it high on the board, though the exact tier letter is not spoken.

Ce que le créateur apprécie

  • Texte original · AnglaisCore movement and dive/perfect-landing system feels great and rewards mastery
  • Texte original · AnglaisExcellent visuals and a large, high-quality soundtrack he listens to outside the game
  • Texte original · AnglaisRoguelite elements (passives, actives, gems) blend well without straying from the core running
  • Texte original · AnglaisActive abilities (board, wings, jump) enable distinct playstyles
  • Texte original · AnglaisPost-launch additions: per-level modifiers, harder modes, better keyword and item explanations
  • Texte original · AnglaisExtremely satisfying and fun; he kept playing beyond what he needed for the ranking

Problèmes relevés par le créateur

  • Texte original · AnglaisLosing all health costs a life and restarts the same level layout or boss, which feels tiring
  • Texte original · AnglaisActive abilities are too expensive, discouraging experimentation with builds
  • Texte original · AnglaisLoop mode gives few items, making an endless mode less appealing
  • Texte original · AnglaisBosses can be frustrating and are hard to make work in a running game
  • Texte original · AnglaisHub area could use more secrets and things to do; runs do not differ drastically from each other

Observations sur la conception

  • Texte original · AnglaisMomentum-and-angle based movement with perfect landings feeding an energy system
  • Texte original · AnglaisRoguelite layer kept intentionally minor to protect the core mechanic
  • Texte original · AnglaisFour biomes repeated at higher intensity with randomized levels

Avis actualisé

Texte original · AnglaisHe reviewed the game previously in a standalone video; since then it has been updated and many earlier issues were fixed, so this is a re-evaluation.

Voir la vidéo originale ↗