Fiche du jeu / ROGUE BY ROGUEMagicite
Texte original · AnglaisExplore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA 2D pixel-art side-scrolling RPG platformer by solo dev Sean Young (SmashGames) with permadeath, randomly generated underground dungeons, combine-any-two-items crafting and local/online co-op.
Texte original · AnglaisSteam players rate it Very Positive (about 85% of roughly 7.6k reviews) and many describe it as a charming, replayable, challenging roguelite with great music and crafting. The big caveat is that development stopped years ago, and the late updates left game-breaking bugs (final-boss/victory-screen crashes, chicken cooking freezing the game, multiplayer false-loss bugs). A vocal share of the negative reviews are about abandonment and the developer's shift to Roguelands rather than the core design. No professional critic coverage exists (no Metacritic critic score, no OpenCritic entry found); Metacritic has only a small user score (7.3 from 32 ratings). A community fan patch and a 'Rewritten' project keep interest alive, but the player count is tiny (around 12-13 concurrent).
Ce que les joueurs apprécient
- Texte original · AnglaisAddictive 'one more run' loop: each death leaves you slightly stronger through unlocks, giving clear short-term goals
- Texte original · AnglaisCrafting by combining any two items is fun to experiment with and rewards discovery
- Texte original · AnglaisHigh replayability through unlockable races, hats, companions and randomised stats/builds
- Texte original · AnglaisSatisfying, challenging difficulty with a real sense of accomplishment on beating the final scourge levels
- Texte original · AnglaisExcellent music and sound design, plus charming pixel sprites
- Texte original · AnglaisCo-op where the run continues as long as one party member survives encourages teamwork
- Texte original · AnglaisGood pacing, enemy and map variety; fast, ninja-like movement and combat
- Texte original · AnglaisStrong nostalgia and loyalty among long-time players, some calling it a childhood favourite
Ce que les joueurs critiquent
- Texte original · AnglaisAbandoned: no official updates for years, with the developer having moved on to Roguelands
- Texte original · AnglaisLate-game bugs that can make the game unwinnable, such as crashes at the final boss or victory screen
- Texte original · AnglaisSpecific known bugs: cooking raw chicken freezes the game, forced wolf riding with no jump-off, shopkeeper interaction icon disappearing
- Texte original · AnglaisMultiplayer is buggy: false 'all players downed' game overs, players falling through the floor on restart, desyncs
- Texte original · AnglaisMultiplayer lacks Steam integration and in-game communication tools, so people rely on third-party workarounds
- Texte original · AnglaisMouse cursor flicker bug reported since 2021 and never fixed
- Texte original · AnglaisSome players consider it overpriced or mediocre compared to many modern roguelites
- Texte original · AnglaisSome unlocks are obscure and hard to figure out
Caractéristiques distinctives
- Texte original · AnglaisCombine-any-two-items crafting as the core progression system rather than fixed recipe trees
- Texte original · AnglaisSide-scrolling Terraria/Spelunky-style platforming blended with RPG stats, races, hats and companions
- Texte original · AnglaisCo-op permadeath where the run only ends when the whole party is down
- Texte original · AnglaisInspired by Monster Hunter and Spelunky per the store description, unusual for a 2D pixel roguelite
- Texte original · AnglaisPersistent unlocks (races, hats, companions) that change how each run plays
- Texte original · AnglaisActive community-made fixes (MagiciteFanPatches, Magicite: Rewritten) extending the life of an abandoned game
Points qui divisent
- Texte original · AnglaisValue: fans say it is a hidden gem worth it despite bugs, while others call it abandonware to avoid at full price
- Texte original · AnglaisDifficulty: described both as infuriating and as deeply satisfying
- Texte original · AnglaisMultiplayer: some love the co-op, others find it the most frustrating and buggiest part (and it is local/3rd-party rather than Steam-integrated)
- Texte original · AnglaisReviewers disagree on whether abandonment should drag down a game they otherwise enjoy (several negative reviews are explicitly about the developer rather than the gameplay)
Répétition et contraintes
- Texte original · AnglaisRepeatedly rerolling stats until a desirable combination appears
- Texte original · AnglaisEarly game feels punishing and opaque until the mechanics click
- Texte original · AnglaisWriting down crafting recipes because the game doesn't record them
- Texte original · AnglaisHunting for unlock conditions that are not explained
- Texte original · AnglaisWorking around broken bugs (shopkeepers, wolf mount) mid-run
- Texte original · AnglaisCo-op sessions ending in frustrating false-loss resets
Améliorations espérées
- Texte original · AnglaisAdd a tutorial or early guidance; new players get little direction on doors, recipes or systems
- Texte original · AnglaisLet players choose their starting attributes instead of repeatedly clicking 'roll stats'
- Texte original · AnglaisSave discovered crafting recipes so players don't have to write them down
- Texte original · AnglaisFix the long-standing game-breaking bugs (final boss crash, chicken cooking, multiplayer false losses)
- Texte original · AnglaisAdd Steam-integrated online multiplayer and communication tools
- Texte original · AnglaisExplain or fix obscure unlocks
Texte original · AnglaisLaunched June 9, 2014 (Steam, $9.99, Win/Mac/Linux) and built an enduring audience, with a Very Positive Steam rating that has held even as the review count grew past 7.5k. The developer stopped supporting it years ago to work on Roguelands, and players say the final update introduced game-breaking bugs, which fuels many recent negative reviews and some resentment toward the developer. The community is small but still active on Steam forums (matchmaking threads, 'Anyone still plays?' posts), with unofficial fixes like MagiciteFanPatches and a 'Magicite: Rewritten' effort. Metacritic shows only a small user score (7.3/10 from 32 ratings, no critic reviews). Note: my WebSearch budget was exhausted so no Reddit or outlet reviews could be read; Reddit and Fandom wiki fetches were blocked. Estimated sales figures come from third-party models and are not audited; the revenue calculator gave no explicit copy count (price math suggests roughly 200k+ units, but that conflicts with SteamSpy's 500k-1M owner estimate, which likely includes keys, bundles and free copies).
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam app data, review counts, SteamSpy owners, revenue estimate (local file) ↗
- Texte original · AnglaisSteam store page: description, features, co-op rules, Monster Hunter/Spelunky inspiration ↗
- Texte original · AnglaisSteam community reviews: abandonment, final-update bugs, multiplayer problems, tedious aspects ↗
- Texte original · AnglaisSteam discussions: small active community, unofficial mods and 'Magicite: Rewritten' ↗
- Texte original · AnglaisMetacritic: no critic score, user score 7.3 from 32 ratings ↗
- Texte original · AnglaisSteamSpy: 500k-1M owners estimate, tags, ~13 peak players ↗
- Texte original · AnglaisRevenue estimate (Boxleiter method): $2.08M gross, $614k net ↗
- Texte original · AnglaisOpenCritic search attempted: no score could be retrieved (treated as null) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisMagicite (2014) is an older survival-exploration roguelike where you create a character, get dropped into a world, and explore to gain stronger gear in order to save the world. He was excited to try it because he had played the developer's later game. He respects it as a hardcore, historically influential title but found it slow and grindy, and got tired of it after a short play. He says he would be more likely to play it than Exit the Gungeon, but does not state a tier letter.
Ce que le créateur apprécie
- Texte original · AnglaisDropping into the world and discovering things yourself feels great
- Texte original · AnglaisLots of secrets and a wide variety of builds
- Texte original · AnglaisHardcore experience he respects
- Texte original · AnglaisHelped influence many roguelikes made today
Problèmes relevés par le créateur
- Texte original · AnglaisWithout looking things up you get stranded for a while
- Texte original · AnglaisRandom deaths lose your character and force a restart from scratch
- Texte original · AnglaisSlow and grindy
- Texte original · AnglaisHe got tired of it after playing only a little
Observations sur la conception
- Texte original · AnglaisHeavy reliance on hidden secrets and builds that are hard to discover without outside help
- Texte original · AnglaisSurvival-exploration structure with character loss on death, typical of older hardcore roguelikes


