Fiche du jeu / ROGUE BY ROGUENordic Ashes
Texte original · AnglaisNordic Ashes: Survivors of Ragnarok, is a challenging Norse inspired roguelite-survivor game, where you’ll have to survive hordes of creatures that come your way.
Pourquoi cette note ?
Texte original · Chinois simplifié
角色星座树给生存玩法加入规划,但固定路线、跨局成长成本和高难度平衡限制了选择空间。
Mécaniques de jeu essentielles
Pondération 25 %7,5 / 10Texte original · Chinois simplifié
自动攻击之外还有终极技能、商店与星座升级选择,短局反馈明确;部分角色移动和前期击杀偏慢。
Combinaisons et stratégie
Pondération 25 %7,5 / 10Texte original · Chinois simplifié
角色独立星座树要求选择主要攻击的投入,但既定路径和部分低影响被动让熟悉后的构筑趋向固定。
Rejouabilité
Pondération 20 %7,0 / 10Texte original · Chinois simplifié
不同领域敌人、角色与挑战模式改变目标;重复用所有角色通关和叶片累积不算重玩加分,固定成长路线降低变化。
Hasard et équité
Pondération 20 %6,0 / 10Texte original · Chinois simplifié
可预见的技能树有利于规划;高难度角色差距、前期小怪与末尾首领难度倒挂及控制混乱效果降低可控性。
Finition et ergonomie
Pondération 10 %6,5 / 10Texte original · Chinois simplifié
常规操作与手柄支持有正面反馈,但也有输入模式互斥、过长死亡镜头及掌机冻结报告,不能概括为始终流畅。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Nordic Ashes · Steam 官方商店
2026-10-08 访问。核对星座能力树、世界树永久成长、不同领域地图、角色专属能力和多种挑战模式。未据商店介绍推定性能或故障已修复。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA cartoony Norse-mythology survivors-like (bullet heaven) where you fight through nine realms in short runs, buying gear at checkpoints and chasing a large meta-progression of characters, constellation skill trees and relics.
Texte original · AnglaisSteam players rate it Very Positive (about 88% positive; roughly 6,300 reviews in the local dataset, about 1,950 shown on the store page's main view), with a softer recent score (75% of 20 recent reviews at the time of the store fetch). Fans call it one of the better survivors-likes: charming art, a strong soundtrack, a large varied roster, cheap price and frequent developer updates. Critics are few and lukewarm-to-positive, scoring it around 78-80. The recurring complaints are a very grindy meta-progression, builds that converge on the same optimal setup, balance problems across characters and difficulties, and two grievances with the developer: a repeated bug that pushes the Yggdrasil leaf balance negative after updates, and a first DLC many players dislike. It entered Early Access on Dec 15, 2022, launched 1.0 on Apr 26, 2024 and is still actively updated, with a DLC (Twilight of Yggdrasil) released in 2026.
Ce que les joueurs apprécient
- Texte original · AnglaisCharming hand-drawn cartoon art and a strong Norse theme; several reviewers single out the soundtrack as a highlight
- Texte original · AnglaisLarge roster (about a dozen base characters, more with DLC) that plays differently thanks to per-character constellation skill trees shaped like their theme
- Texte original · AnglaisHuge amount to unlock: realms, weapons, relics (150+), skins and 150+ achievements give a constant carrot to chase
- Texte original · AnglaisShort runs that are easy to jump in and out of; good for quick sessions
- Texte original · AnglaisRuns great on Steam Deck (Deck verified, 60 fps at low wattage per one reviewer); full controller support
- Texte original · AnglaisCheap price (about $9.99) and steady content updates; daily challenges with global leaderboards and a Tower mode add replay value
- Texte original · AnglaisItem synergies and upgrades, plus a checkpoint shop and ultimate abilities, add decisions beyond plain auto-fire
Ce que les joueurs critiquent
- Texte original · AnglaisMeta-progression (Yggdrasil leaves, skill points with steeply rising costs) is slow and described as a chore or 'grindy hell', especially for completionists who must play every character on every realm
- Texte original · AnglaisBalance: some characters are weak or unviable on harder realms and difficulties (e.g. Niflheim on Expert), and several reviewers find end bosses trivial while earlier trash enemies or specific mechanics feel unfair
- Texte original · AnglaisBuilds feel samey: players quickly settle on a meta build and randomly offered stats or altar picks replace real build-crafting; one critic (The Games Machine) flagged limited build variety
- Texte original · AnglaisSlow feel for some: movement, time-to-kill and early progression are called sluggish compared with Vampire Survivors-style rivals
- Texte original · AnglaisClunky controls and annoyances: mouse-movement mode locks out keyboard, long death cam, confusion effect that scrambles controls, enemies stuck outside the golden circle trapping the player
- Texte original · AnglaisRepeated updates push Yggdrasil leaf totals negative (devs say a bug gave free leaves), forcing hours of re-grinding and angering some players
- Texte original · AnglaisNightmare mode freezes and weak optimisation reported on Steam Deck and other handhelds by some players
- Texte original · AnglaisSome felt it gets less fun over time rather than more, with little identity compared to other survivors-likes
- Texte original · AnglaisSkill trees are described as linear and dull, with few meaningful decisions compared with Vampire Survivors
Caractéristiques distinctives
- Texte original · AnglaisCheckpoint shop between waves: each realm has three waves with bosses, and gold is spent on items, unlike pure pick-one-upgrade survivors-likes
- Texte original · AnglaisPer-character constellation skill trees that are laid out in shapes matching each character (for example a bow for the hunter)
- Texte original · AnglaisNine Norse realms from Midgard to Asgard, each unlocking the next realm and a higher difficulty tier
- Texte original · AnglaisHidden meta characters such as KAOS that play very differently from the regular roster
- Texte original · AnglaisDistinct DLC modes: Remnants of Corruption is effectively a separate game mode with its own rules and progression
- Texte original · AnglaisTwitch chat integration for streamers, daily challenges with global leaderboards, and a Tower mode
Points qui divisent
- Texte original · AnglaisGrind: many players call it a satisfying long-term loop (hundreds of hours, 96% achievements), others call it the worst grind in the genre
- Texte original · AnglaisDLC: the first DLC (Remnants of Corruption) is seen as a rough failure by some and, after patches, as a solid extra mode by others; Twilight of Yggdrasil is better received by fans
- Texte original · AnglaisDifficulty and balance: some find it fair and satisfyingly powerful once maxed, others find it too easy after shopping or unfair on harder realms
- Texte original · AnglaisArt and music: praised by most, but one reviewer finds the art childish and the audio effects cartoonish
Répétition et contraintes
- Texte original · AnglaisGrinding leaves and achievements for unlocks, with costs rising steeply (one reviewer says a single upgrade cost about three full runs around 200 leaves)
- Texte original · AnglaisReplaying the same realms and enemies with every character to chase completion
- Texte original · AnglaisRandomly generated daily quests described as unfun when they force a fragile hero with a weak weapon
- Texte original · AnglaisDLC content that keeps a separate grind, and some achievements locked behind paid DLC
- Texte original · AnglaisHunting the last enemy or the last leaves to finish a wave or collection
- Texte original · AnglaisEarly hours are very slow before the roster and meta tree open up
Améliorations espérées
- Texte original · AnglaisSpeed up or flatten the meta-progression cost curve and leaf drops so unlocks do not require repeating the same early levels
- Texte original · AnglaisGive players real build choice (evolutions, fewer random stat picks) so runs differ more
- Texte original · AnglaisRebalance characters, bosses and the Expert tier so every hero is viable on all realms and end bosses are not trivial
- Texte original · AnglaisFix the recurring negative-leaf bug and communicate update side effects more respectfully, or compensate affected players
- Texte original · AnglaisImprove quality-of-life: skippable death screen, keyboard/mouse switching, handheld optimisation, better leaderboard criteria (kills rather than shop time)
- Texte original · AnglaisAdd co-op, which several players say they miss compared to Vampire Survivors
Texte original · AnglaisEarly Access began Dec 15, 2022; 1.0 released Apr 26, 2024 on PC, later on consoles (PlayStation, Switch as 'The Complete Saga', Xbox) and GOG per the studio site. Five DLC packs exist (Twilight of Yggdrasil, Remnants of Corruption, Dark Knights, soundtrack, artbook). Metacritic has only two critic reviews (no Metascore yet) and five user ratings averaging 6.0, so it is not a meaningful signal. OpenCritic could not be confirmed (no entry found). The main controversy is that patches repeatedly pushed players' Yggdrasil leaf balances negative; the developer said a bug let some upgrades skip their leaf cost, and players with negative balances are excluded from leaderboards until fixed. Steam Spy style estimates put owners at 200k-500k and estimated gross revenue near $1.4M (Boxleiter method, not audited). Note that this session's WebSearch budget was exhausted, so community detail comes from Steam reviews (local file and store pages), a Steam Community thread and Metacritic, not Reddit (Reddit fetch was blocked).
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam store page: EA/release dates, DLC list, review scores, tags ↗
- Texte original · AnglaisSteam DLC page: DLC list and confirmation base-game score only ↗
- Texte original · AnglaisSteam community top-rated reviews: praise and criticism themes ↗
- Texte original · AnglaisSteam discussion on negative Yggdrasil leaves bug and developer reply ↗
- Texte original · AnglaisMetacritic page: 2 critic reviews (80 and 78), no Metascore, user score 6.0 on 5 ratings ↗
- Texte original · AnglaisMetacritic user reviews page (5 ratings, no written reviews) ↗
- Texte original · AnglaisDeveloper site: platforms and game description ↗
- Texte original · AnglaisEstimated gross revenue of about $1.42M (Boxleiter-method estimate) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 2 (2024)
Texte original · AnglaisNordic Ashes is a horde-survivor style roguelike with a single-level-per-world structure, where you play many different characters and level them through a skill tree instead of finding unique abilities. He was impressed by how much content it has: roughly nine or ten worlds with their own enemies, mini bosses and bosses, plus lots of unlockable characters. He calls it one of the better games of the genre and a very solid take, placing it in low A tier. He enjoys it regularly because unlocks come fast and every run feels rewarding.
Ce que le créateur apprécie
- Texte original · AnglaisSkill tree is surprisingly deep, with many build options despite being the same tree each run
- Texte original · AnglaisOnly a few skills can be fully upgraded, forcing choices about which attack becomes the main one
- Texte original · AnglaisEach character plays very differently and has a unique skill tree
- Texte original · AnglaisNine or ten worlds, each with unique enemies, mini bosses and bosses, giving a real sense of exploration and adventure
- Texte original · AnglaisLarge amount of content and many characters to unlock
- Texte original · AnglaisFast, rewarding unlock cadence that keeps him excited for the next thing
Problèmes relevés par le créateur
- Texte original · AnglaisPassive abilities found during runs are the least impactful part of the game
- Texte original · AnglaisCould have used a bit more variety in the abilities found in runs
- Texte original · AnglaisSkill-tree-based progression might seem less surprising since you always know what to expect
Observations sur la conception
- Texte original · AnglaisLeveling via a shared skill tree instead of unique per-run abilities, yet still produces varied runs
- Texte original · AnglaisMulti-world structure gives the horde genre an adventure feel rather than a single repeated arena
- Texte original · AnglaisForced specialization, since only a handful of skills can be maxed, drives run variety


