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Nuclear Throne

Jeu de tirAventure coopérative

Texte original · AnglaisNuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Can you reach the Nuclear Throne?

ROGUE BY ROGUEV1

Notre note

77,3/ 100
Ex æquo au classement #39
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

射击反馈和短局节奏突出,循环后的新首领有实际重玩价值;突然死亡与技术边界问题是主要限制。

01

Mécaniques de jeu essentielles

Pondération 25 %9,0 / 10
Texte original · Chinois simplifié

短局、高响应射击和强烈视听反馈构成紧凑循环,战斗中的移动与目标选择始终有压力;极快伤害使节奏容错小。

02

Combinaisons et stratégie

Pondération 25 %7,5 / 10
Texte original · Chinois simplifié

角色能力、武器选择和变异能改变战术,升级不总是固定答案;整体更偏街机射击,深层协同空间相对有限。

03

Rejouabilité

Pondération 20 %8,0 / 10
Texte original · Chinois simplifié

不同角色、秘密区域及循环后独有首领带来新的挑战,短重开降低重复成本;常见武器和关卡最终仍会熟悉。

04

Hasard et équité

Pondération 20 %6,5 / 10
Texte original · Chinois simplifié

熟悉敌人与弹药管理能提升表现,但密集伤害、危险出生位置和爆炸连锁存在难以准备的情况,公平性不由高难度本身扣分。

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05

Finition et ergonomie

Pondération 10 %7,0 / 10
Texte original · Chinois simplifié

战斗反馈通常鲜明,资料也有手柄与键鼠取舍、旧引擎碰撞边界和合作故障的报告;未验证周年更新后的修复情况。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023), Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Nuclear Throne · Steam 官方商店

    2026-10-08 访问。核对俯视射击、武器使用和收集辐射产生新能力的变异机制。未据商店介绍推定性能或故障已修复。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

3 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisVlambeer's fast, brutal top-down roguelike shooter where a cast of mutants fights through irradiated wastelands toward the Nuclear Throne.

Texte original · AnglaisNuclear Throne is widely treated as a genre landmark of arcade-style action roguelikes: Metacritic 89 from 15 critics, Steam Overwhelmingly Positive (about 96% of roughly 19.8k reviews), and the last-30-day snapshot on the store page still Very Positive (92%). Players and critics praise its gunplay, game feel, sound and soundtrack, and run-to-run variety, and many reviewers describe it as addictive. The recurring complaint is difficulty that feels cheap to some players: near-instant deaths, no invincibility frames after a hit, and luck-heavy spawns. It spent over two years in Early Access (launched fully Dec 2015), went quiet for years, then got a surprise 10th-anniversary Update 100 in Dec 2025 (13th character, four-player co-op, widescreen, higher frame rate), which brought a wave of warm Steam reviews. The Metacritic user score (7.7 from 294 ratings) is noticeably lower than the critic score.

Ce que les joueurs apprécient

  • Texte original · AnglaisGunplay and game feel: weapons feel punchy, with screen shake, audio feedback and fast movement (Steam reviews repeatedly mention 'juice' and crisp sound effects)
  • Texte original · AnglaisJukio Kallio's soundtrack and sound design, frequently singled out as a major reason the game resonates (an IGF audio honorable mention in 2015)
  • Texte original · AnglaisDistinct cast of mutant characters, each with a special ability that changes playstyle, giving strong replay value
  • Texte original · AnglaisShort, pick-up-and-play runs with an arcade score-chasing feel, plus daily challenges and loops past the final area for long-term play
  • Texte original · AnglaisClear readable action, bright pixel art and strong presentation; reviewers call it stylish and chaotic in a good way
  • Texte original · AnglaisWeapon variety and mutation choices that add variety rather than making success mandatory, per several positive reviewers
  • Texte original · AnglaisModding community (e.g. Nuclear Throne Ultra mods mentioned by players) extends life of the game
  • Texte original · AnglaisDeveloper goodwill: players highlight the studio reuniting years after disbanding to ship the anniversary update

Ce que les joueurs critiquent

  • Texte original · AnglaisPerceived cheap deaths: many enemies and explosions can kill very fast, and the lack of post-hit invincibility frames is the most repeated Steam complaint
  • Texte original · AnglaisHeavy reliance on RNG: spawn positions next to enemies or explosive objects, bad starting weapons, and chest-gated secrets can doom a run outside the player's control
  • Texte original · AnglaisFinal area difficulty, including a final boss that some players say can kill them before the fight properly starts
  • Texte original · AnglaisDifficulty spike between mid areas (3-1 to 4-1 cited) and a progression where upgrades feel underwhelming compared to broken-build roguelikes
  • Texte original · AnglaisInput feel issues: one reviewer says it cannot decide between controller and keyboard/mouse, each favoring shooting or dodging
  • Texte original · AnglaisTechnical roughness: complaints of clunky legacy engine quirks (melee through walls, fire passing diagonal tiles), Steam Deck/Proton startup trouble, and Remote Play Together co-op issues
  • Texte original · AnglaisLimited depth compared to knowledge-heavy roguelikes; one fan review concedes it lacks the depth of other roguelikes and leans arcade

Caractéristiques distinctives

  • Texte original · AnglaisExtremely lean, bullet-hose arcade design where aggression and reading chaos matter more than build theory or item synergy
  • Texte original · AnglaisEach character has a signature mechanic (e.g. Melting, Robot eating weapons, Fish rolling), making character choice a core part of identity
  • Texte original · AnglaisMutation pick per level-up as the primary build system, with weapons found in the run rather than meta-progression power
  • Texte original · AnglaisLoop mode after beating the game, escalating enemies into harder cycles, offers a second layer of endgame
  • Texte original · AnglaisCreated from a 2013 48-hour charity game jam and developed with live 'performative development' on Twitch, which helped build its audience
  • Texte original · AnglaisStylized post-apocalyptic mood paired with a western-tinged guitar soundtrack

Points qui divisent

  • Texte original · AnglaisWhether the difficulty is fair and skill-based or cheap and RNG-driven; the same no-i-frames design is praised by fans as arcade purity and condemned by critics of the game
  • Texte original · AnglaisWhether the lack of build depth is a feature (lean arcade) or a weakness compared to modern roguelikes
  • Texte original · AnglaisWhether the game has aged: some call it still unmatched a decade later, others say later roguelikes took its best ideas and it would need an overhaul

Répétition et contraintes

  • Texte original · AnglaisDeath feels sudden and often uninformative, so players say they must die repeatedly just to learn what kills them
  • Texte original · AnglaisRestarting to chase specific secret areas or required items when a chest roll misses
  • Texte original · AnglaisHazards placed next to objectives (e.g. explosive car beside a portal) that punish piercing weapons or allies
  • Texte original · AnglaisKeyboard versus controller trade-offs and some clunky legacy behaviors
  • Texte original · AnglaisReflex-driven gameplay with limited learnable strategy frustrates players who prefer planning (comparisons to Noita and Enter the Gungeon appear in negative reviews)
  • Texte original · AnglaisToo much damage too quickly: players say 6-10 'HP' is effectively 1-2 hits, so levels feel unfair for casual players

Améliorations espérées

  • Texte original · AnglaisAdd post-hit invincibility or a more forgiving damage model, or at least clearer telegraphing for enemy attacks and explosive hazards
  • Texte original · AnglaisReduce RNG cheapness: safer level-entry spawns, and less luck-gated secret and route access
  • Texte original · AnglaisBetter information presentation and level transitions, and more meaningful or powerful perks and passives
  • Texte original · AnglaisQuality-of-life fixes and bug cleanup (Steam community has a huge bug report subforum); Steam Deck/Linux stability
  • Texte original · AnglaisSteam Workshop support for mods (repeatedly requested in Steam discussions)
  • Texte original · AnglaisMore content updates; fans treated Update 100 as a rare positive exception and want more

Texte original · AnglaisLaunched fully Dec 5, 2015 after 2+ years in Early Access (over 100k units and $1M+ in Early Access). Critics were strongly positive (Metacritic 89); Eurogamer rated it Essential per Wikipedia. Later released on Switch (2019) and Xbox One (2021). After roughly eight years without updates and a 2020 studio disbanding, Update 100 arrived for the 10th anniversary in Dec 2025 with a 13th character, four-player online co-op (Nuclear Throne Together), widescreen support and 60+ fps; Steam reviews from that period are heavily positive and appreciative, though post-update issues like Remote Play Together problems and Steam Deck launch trouble show up in negative reviews. Revenue estimate from steam-revenue-calculator is about $8.1M gross and $2.4M net on Steam (Boxleiter-style estimate, order of magnitude only); SteamSpy lists 500k-1M owners. Note: OpenCritic was not retrievable in this run (the URL guess returned a different game and web search budget was exhausted), so opencritic is null; Reddit and Eurogamer/PC Gamer pages were also not fetchable, so community signal comes mainly from Steam reviews and discussion forum plus Wikipedia and Metacritic.

Commentaires archivés du créateur 2

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisNuclear Throne is a chaotic, fast-paced top-down bullet-hell shooter that he sees as a key game in the modern roguelike revival. He loved it at release and still finds it very enjoyable, with distinct characters and quick runs you can finish or drop easily. He says it would have been S tier years ago, but he rates it on what he recommends to people today. It lands in a 'high' tier without a stated letter, and he would play it over Neon Abyss.

Ce que le créateur apprécie

  • Texte original · AnglaisSuper chaotic, explosive, fast-paced gameplay
  • Texte original · AnglaisCharacters each have pretty unique abilities
  • Texte original · AnglaisShort runs are easy to finish or drop and return to later
  • Texte original · AnglaisGameplay is fun enough that repeated weapons don't matter
  • Texte original · AnglaisMany secrets, unique events, unlockables and secret bosses
  • Texte original · AnglaisLooping the game gives unique, very different bosses rather than just harder enemies
  • Texte original · AnglaisReal effort put into late-game content

Problèmes relevés par le créateur

  • Texte original · AnglaisWeapon pool is small; you keep finding the same weapons after a few runs
  • Texte original · AnglaisWould have roughly three times more weapons if made today
  • Texte original · AnglaisStarting to show its age by roguelike standards

Observations sur la conception

  • Texte original · AnglaisLoops contain unique bosses only reachable by looping, instead of simple difficulty scaling
  • Texte original · AnglaisOld-school hidden secrets and events reward exploration
  • Texte original · AnglaisLate-game content is given unusual design attention

Avis actualisé

Texte original · AnglaisHe says he would have put it in S tier if ranking years ago, but is rating by what he recommends today.

Voir la vidéo originale ↗

Texte original · AnglaisTier list Part 2 (2024)

Texte original · AnglaisNuclear Throne is an older, chaotic action shooter roguelite. It is one of the re-reviews from his previous tier list, where he had it in B. After replaying it following viewer comments, he reversed his earlier complaint that it needed more content. He found it a blast, full of secrets, and with a looping endgame that adds unique bosses. He bumps it up to A tier and recommends it as an entry point for people new to roguelikes.

Ce que le créateur apprécie

  • Texte original · AnglaisChaotic nature of the gameplay is super fun and enjoyable
  • Texte original · AnglaisFull of secrets that can still be discovered hours into playing
  • Texte original · AnglaisLooping after the final boss adds unique bosses only found by looping
  • Texte original · AnglaisHolds up well over time despite its age
  • Texte original · AnglaisEasy to understand even though it is hard, making it a good roguelike entry point

Problèmes relevés par le créateur

  • Texte original · AnglaisPreviously felt it was an older game that needed more content (he now backs off this)
  • Texte original · AnglaisLooping is really hard

Observations sur la conception

  • Texte original · AnglaisLoop mechanic after the final boss with bosses exclusive to loops
  • Texte original · AnglaisSecrets that keep surfacing deep into playtime
  • Texte original · AnglaisHas served as a gateway roguelike for many newcomers

Avis actualisé

Texte original · AnglaisRe-review from his last tier list: previously B tier, now moved up to A tier after replaying it and reading comments.

Voir la vidéo originale ↗