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Patch Quest

Jeu de tirCombat d’actionAventure coopérative

Texte original · AnglaisIn a labyrinth surrounded by vicious monsters, Explorers must rely on their Lasso to survive! Capture and tame ANY monster to leap, glide, surf, tunnel and websling through a treacherous, patchwork maze. This roguelike/metroidvania seems cute, but it’s a deceptively difficult bullet-hell challenge!

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA cute hand-drawn twin-stick bullet-hell roguelite/metroidvania where you lasso and ride 50+ monsters through a huge jungle labyrinth called Patchlantis, collecting pins, plants and pets.

Texte original · AnglaisPatch Quest is well liked by players (Steam 'Very Positive', about 93.5% of roughly 2,800 reviews per the local data; the Steam store page itself showed a higher, Overwhelmingly Positive figure on a smaller review count) and by the handful of critics who reviewed it (Metacritic 80 from 5 scored reviews, ranging 60 to 90). Praise centres on the charm, the variety of rideable monsters, tight controls and a real sense of exploration and progression. The recurring complaint is that the loop becomes repetitive and the very large, non-random map turns into a long trek, with enemy damage ramping up so runs must be restarted. Released in early access in May 2021 and in 1.0 on March 2, 2023; it is a finished game with a soundtrack DLC, is Windows-only on Steam (Metacritic also lists iOS), and is frequently discounted to a few dollars. Recent patch history could not be confirmed.

Ce que les joueurs apprécient

  • Texte original · AnglaisLasso-and-ride mechanic: taming any monster and using it as a mount with its own attacks and traversal ability (leap, glide, surf, tunnel, websling) is the signature hook and widely loved
  • Texte original · AnglaisCharming hand-drawn art, goofy monsters and pun-heavy writing; several players said the art put them off at first, then became part of the charm
  • Texte original · AnglaisVery smooth, responsive twin-stick controls; one reviewer called them among the smoothest they have played
  • Texte original · AnglaisDeep customisation: ammo fruits and charge shots, badges/perks, pets, mounts, biomes and a customisable home base give lots of build variety
  • Texte original · AnglaisMetroidvania-style exploration with pins, shortcuts and gadgets gives persistent progression on top of the roguelite runs; players report a shift from 'fooling around' to strategising runs
  • Texte original · AnglaisLocal co-op is praised by one reviewer who 100%'d it with a partner as one of the best co-op games out there (local only; others wanted online co-op)
  • Texte original · AnglaisLow-commitment 'one more run' loop with lots of content: reviewers describe getting sucked in for hours and a real sense of progression

Ce que les joueurs critiquent

  • Texte original · AnglaisRepetition: several negative reviewers say they had seen nearly everything after roughly 5-7 hours; enemies and bosses behave similarly across the map
  • Texte original · AnglaisThe map is huge and fixed (not randomly generated), so crossing it repeatedly is slow; one reviewer estimated about 20 minutes just to reach a far goal
  • Texte original · AnglaisEnemy damage ramps up over time, forcing restarts roughly an hour into a run and making players re-tread the same ground
  • Texte original · AnglaisEnemies are very tanky so encounters drag, and some players feel rewards (treasure perks, unlocks) are underwhelming relative to the effort
  • Texte original · AnglaisFast travel only works on tiles visited in the current run
  • Texte original · AnglaisMounts and bullet types feel too similar to some players, and the gun itself never changes, only its effects
  • Texte original · AnglaisCo-op is local only; a few players wanted online co-op and did not find a way to play remotely (Remote Play Together is the only listed workaround)
  • Texte original · AnglaisA minority report technical problems: startup crashes, frame drops, sticky movement (Steam community thread titles and one negative review)

Caractéristiques distinctives

  • Texte original · AnglaisMonster-taming in a bullet hell: every enemy you can capture becomes a playable mount with its own moveset, rather than picking from a fixed character roster
  • Texte original · AnglaisFusion of genres: twin-stick shooter, Pokemon-style creature collecting, roguelite runs and metroidvania map progression in one package
  • Texte original · AnglaisAmmo crafting by blending fruits/plants into different bullet effects, with charge shots per ammo type
  • Texte original · AnglaisA large hand-made (not procedurally generated) labyrinth map with shortcuts that persist between runs
  • Texte original · AnglaisA home-base island with pets, decorations and customisation, plus a post-game challenge mode on hardest difficulty

Points qui divisent

  • Texte original · AnglaisDifficulty: some call it surprisingly hard and brutal, others say the casual mode, bullet cancelling and assist options make it friendly to casuals as well as hardcore players
  • Texte original · AnglaisLength and map size: seen as content-rich and engrossing by many, but as bloated and padded by the negative reviewers
  • Texte original · AnglaisRepetitiveness: critics and players split on whether the creature variety carries the loop or whether 'once you learn one monster you know them all'
  • Texte original · AnglaisValue: several positive reviewers bought it on deep sale ($3) and say it would be worth full price, while one negative reviewer felt it was not worth $15

Répétition et contraintes

  • Texte original · AnglaisLong, interrupted walks across a very large map, especially after dying or after the damage scaling forces a restart
  • Texte original · AnglaisCompletionist chasing: missed pins and decorations are hard to track down, decorations require clearing 4 tiles each, and some do not spawn in a given run
  • Texte original · AnglaisOnly 3 pets can be brought back per run, which a reviewer computed as about 20 runs to collect them all
  • Texte original · AnglaisNeeding both sticks constantly; players on keyboard and mouse find it awkward and it has a learning curve
  • Texte original · AnglaisBosses and some enemies create very dense bullet patterns; a few reviewers describe being killed in 5-6 hits even with maxed stats

Améliorations espérées

  • Texte original · AnglaisShrink or restructure the map, or make shortcuts and fast travel much stronger so backtracking is less of a slog
  • Texte original · AnglaisAdd variety to enemy behaviour and boss patterns so monsters across regions feel different
  • Texte original · AnglaisRebalance enemy health and damage scaling so runs are not forced to reset and fights are quicker
  • Texte original · AnglaisLet players bring more than 3 pets per run and carry spare pins/decorations between runs, to reduce completionist grind
  • Texte original · AnglaisAdd real online co-op (players asked for it, and local-only is repeatedly called out)
  • Texte original · AnglaisImprove the late-game reward quality and story payoff; one player found the story fine but unsatisfying

Texte original · AnglaisEarly access launch May 7, 2021 (devlog series helped build a following; several reviewers say they followed it from those devlogs), 1.0 on March 2, 2023 from Lychee Game Labs and publisher Curve Games at $14.99. Metacritic critic coverage is thin (5 scored reviews; Polygon's review is listed as praising how it juggles genres, score tbd; TheGamer is the outlier at 60, calling it repetitive with limited progression impact). Metacritic user score is 7.2 on only 10 ratings, so not meaningful. OpenCritic could not be retrieved (no data found, reported as null). Steam: Windows only, no Mac/Linux; a soundtrack and a guide add-on exist. Steam review counts differed between sources (local data 2,792 reviews at 93.5%; the store page fetch showed 95% of 1,057), likely reflecting language/time filters. Note: the WebSearch budget for the session was exhausted, so no Reddit or broad web discussion could be retrieved, Reddit and Polygon fetches were blocked, and I could not confirm any recent patch notes or console ports; community themes come from Steam reviews, Steam forum topic titles and the fetched critic pages. Verification: Metacritic page re-fetched confirms Metascore 80 from 5 critics and user 7.2 from 10 ratings; only GameGrin (90) and TheGamer (60) individual scores were visible on the page, so the INVEN/God is a Geek/Games Machine figures were removed as unconfirmed. OpenCritic left null.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisPatch Quest is a recent (2023) monster-taming roguelike where you explore a large, expanding world, tame monsters, and fight your way through dungeons and bosses. He finds the taming hook and cute art style unique, and likes the campaign-like sense of discovery. However, it becomes repetitive quickly, with too many similar monster abilities and samey dungeons and travel. He places it low in B tier and doubts it would climb much higher even if it improves.

Ce que le créateur apprécie

  • Texte original · AnglaisMonster-taming gimmick is unique within roguelikes
  • Texte original · AnglaisLarge world that expands as you explore, with a campaign-like feel
  • Texte original · AnglaisThrill of discovering far-off locations and bosses
  • Texte original · AnglaisCute art style with its own identity
  • Texte original · AnglaisUnique passives found during runs are cool

Problèmes relevés par le créateur

  • Texte original · AnglaisGets repetitive very quickly
  • Texte original · AnglaisEvery monster has four abilities, many very similar, so it is overwhelming and hard to keep track of as you swap monsters
  • Texte original · AnglaisSame passives show up fairly regularly
  • Texte original · AnglaisNew dungeons feel much the same after about 10 hours; travel between locations is repetitive with tile types
  • Texte original · AnglaisSidekick character has an annoying voice (but it does not affect rating)

Observations sur la conception

  • Texte original · AnglaisTaming monsters as a core roguelike mechanic, each with its own abilities
  • Texte original · AnglaisCampaign-style world expansion layered on runs
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