Fiche du jeu / ROGUE BY ROGUEPogo Rogue
Texte original · AnglaisBounce to the top in this skill based, roguelite action-platformer! Collect powerful items, pick unique weapons, and fight off a variety of enemies while navigating around with a fun, difficult, and unique movement system. Are you up for the challenge?
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA free, student-made 2D roguelite action-platformer where you ascend a factory by constantly bouncing on a pogo stick, using procedurally generated weapons, passives and active items.
Texte original · AnglaisPogo Rogue is a small, free Windows-only game from Bounce Back Games, made by University of Utah Division of Games students. It has a Very Positive Steam rating (196 positive of 213 reviews, about 92%). Players praise the tight, skill-based pogo movement, the addictive one-more-run loop and the fact that it costs nothing. The main friction is a steep learning curve for the movement and early difficulty, plus modest content length. It left Early Access in November 2024 with a final content drop, and the team said most members had moved on, so only occasional bug fixes were expected. Community discussion is sparse and there are no critic reviews, so the picture rests mostly on a few hundred Steam reviews and forum posts.
Ce que les joueurs apprécient
- Texte original · AnglaisThe pogo-stick movement system is distinctive and, once learned, feels natural and very satisfying (wall jumping and speedrunning get specific mention)
- Texte original · AnglaisAddictive one-more-run loop; several reviewers say they lost hours unexpectedly
- Texte original · AnglaisVariety of weapons, passive items, active items and synergy items keeps runs different thanks to procedural generation
- Texte original · AnglaisBosses are singled out as a highlight by long-time players (one reviewer with several hundred hours)
- Texte original · AnglaisFree to play, and reviewers say the quality is well above what a free student game should be
- Texte original · AnglaisRuns well on low-end hardware, Linux via Proton and Steam Deck; tiny install (around 100MB, i3 and 4GB RAM minimum)
Ce que les joueurs critiquent
- Texte original · AnglaisSteep, unforgiving early difficulty; one reviewer dropped after many deaths following only two boss kills
- Texte original · AnglaisMovement takes a long time to learn before it clicks, and the tutorial does not fully explain it
- Texte original · AnglaisSome players get stuck on level-navigation obstacles (for example a reviewer who could not work out how to get past a metal ceiling in the first area) and leave a negative review
- Texte original · AnglaisReports of bugs on the Steam forum: a solid-box hive item breaking, and the Constructus enemy leaving its arena
- Texte original · AnglaisOccasional lag spikes reported on Steam Deck despite generally good performance
- Texte original · AnglaisWindows only on Steam (no native Mac or Linux build)
Caractéristiques distinctives
- Texte original · AnglaisEntire movement is built around a constantly bouncing pogo stick, which makes it closer to a precision platformer than a typical combat-first roguelite
- Texte original · AnglaisSkill-based difficulty: player execution matters more than build luck
- Texte original · AnglaisSynergy items that combine active items, with free switching between a synergy item and its components
- Texte original · AnglaisHub area with NPCs such as Pogosmith and a Traveling Salesman, plus unlockable characters
- Texte original · AnglaisFactory setting and a student-team pedigree from the University of Utah Division of Games
- Texte original · AnglaisFree release with no monetization
Points qui divisent
- Texte original · AnglaisDifficulty: some find it a rewarding skill curve, others bounce off early
- Texte original · AnglaisContent amount: praised for depth by high-hour players but called a little short by others
- Texte original · AnglaisSteam Deck performance: several praise it, one recent review reports lag spikes
Répétition et contraintes
- Texte original · AnglaisDying repeatedly while learning the movement before the game starts to feel fun
- Texte original · AnglaisHitting a difficulty wall at the boss stage after the early areas
- Texte original · AnglaisConfusing early-level navigation without clear guidance
- Texte original · AnglaisEarly Access-era difficulty was high enough that the developers removed bats from area 1 and raised starting health in October 2024 patches
- Texte original · AnglaisBugs with certain item interactions
Améliorations espérées
- Texte original · AnglaisBetter onboarding and tutorials for the pogo movement and first-area obstacles
- Texte original · AnglaisControl scheme options and more rebinding and controller-related settings were requested on the forum
- Texte original · AnglaisAbility to swap active items, requested by players
- Texte original · AnglaisMore content: at least one reviewer calls it a little short
- Texte original · AnglaisBalance fixes for exploits; a forum thread discusses a game-breaking strategy
- Texte original · AnglaisContinued bug-fix support, since active development ended with the full release
Texte original · AnglaisEarly Access launched in April 2024, with major content updates on Oct 9, 12, 18 and 23, 2024 (new items, weapons, NPCs, characters, hub, balance changes and achievements). Full 1.0 release was on Nov 20, 2024, adding 8 passives, 4 weapons and 2 bosses. The developers stated the game is a free student project, most of the team had moved on, and future updates would be limited. The last visible forum post was June 2025, and Steam reviews continue to trickle in into 2026, so the game has a small, still-active audience. No critic coverage was found, Metacritic has a page with no critic score and too few user ratings, and there is no OpenCritic entry found. Sales data is not applicable because the game is free (SteamSpy estimates 0 to 20,000 owners). Research limitation: the web search budget was exhausted, so no Reddit or outlet reviews were found and Reddit could not be fetched; the picture relies on Steam store, reviews, forum and announcements.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews for Pogo Rogue (local file) ↗
- Texte original · AnglaisSteam appid 2870280 metadata: developer, release date, 92% Very Positive, SteamSpy owners 0-20k, no Metacritic score ↗
- Texte original · AnglaisSteam store page: description, student developer, tags, system requirements, review summary ↗
- Texte original · AnglaisSteam community top-rated reviews: free price, movement, Steam Deck performance, a little short ↗
- Texte original · AnglaisSteam forum topics: bugs, control requests, active-ability swapping, game-breaking strategy, title music ↗
- Texte original · AnglaisDeveloper announcements and patch history from May to Nov 2024 incl. 1.0 release and team-moved-on note ↗
- Texte original · AnglaisMetacritic page: exists, no critic score, user score pending (under 4 ratings) ↗
- Texte original · AnglaisOpenCritic search: no entry found for Pogo Rogue ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 3 (2025)
Texte original · AnglaisPogo Rogue is a free action roguelike where you ride a pogo stick up through levels, using your weapon's recoil to propel yourself. He first played it in early access, found the precise controls too hard and the game too thin, and expected to give it a C. After replaying the full release he found it much more forgiving, with more roguelike content and a big hub. He places it in B tier as a small, charming game with a unique twist, and praises the developers for making it approachable.
Ce que le créateur apprécie
- Texte original · AnglaisUnique pogo-stick climbing gimmick that defines the whole game
- Texte original · AnglaisFull release is much more forgiving, with more room for mistakes (likely bigger levels and less annoying enemies)
- Texte original · AnglaisMany weapons that feel very different because each gives different propulsion
- Texte original · AnglaisAbilities (hat that shoots, jetpack, propeller) drastically change gameplay
- Texte original · AnglaisAdded hub world with lots to do
- Texte original · AnglaisFree to play, which he finds remarkable for the quality
Problèmes relevés par le créateur
- Texte original · AnglaisControls are very precise and hard to get used to, even after the difficulty reduction
- Texte original · AnglaisEarly access version was too hard and not enthralling enough
- Texte original · AnglaisMany players will try it for a few minutes and drop it due to inherent pogo difficulty
- Texte original · AnglaisHub world is slow to navigate on a pogo stick
- Texte original · AnglaisVery small and simple overall
Observations sur la conception
- Texte original · AnglaisDownwell-inverted concept: shoot to propel yourself upward while damaging enemies below
- Texte original · AnglaisGame relies heavily on its one main gimmick
- Texte original · AnglaisDifficulty comes from the nature of the control mechanic rather than cheap design
Avis actualisé
Texte original · AnglaisOriginally expected to give it C after early access; replaying the full release moved it up to B.


