Fiche du jeu / ROGUE BY ROGUERisk of Rain 2
Texte original · AnglaisEscape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Pourquoi cette note ?
Texte original · Chinois simplifié
角色操作和叠装连锁表现突出,计时压力带来路线决策;后期可读性与长局可靠性明显拖后腿。
Mécaniques de jeu essentielles
Pondération 25 %9,0 / 10Texte original · Chinois simplifié
第三人称移动射击与持续叠装形成强烈成长反馈,快照对角色操控及合作战斗评价明确。
Combinaisons et stratégie
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
角色技能、道具连锁与搜刮时间的取舍有策略性;不少单件只是被动数值增益。
Rejouabilité
Pondération 20 %8,5 / 10Texte original · Chinois simplifié
随机关卡、神器规则和 Eclipse 挑战能要求改变节奏;传送器寻找及重复地形拉长空档。
Hasard et équité
Pondération 20 %6,5 / 10Texte original · Chinois simplifié
难度随时间成长让搜刮风险可判断,但瞬间致死与粒子遮挡削弱避险和复盘。
Finition et ergonomie
Pondération 10 %6,5 / 10Texte original · Chinois simplifié
快照记录后期帧率、合作不同步及长局无法中途保存的阻力,视听风格不足以抵消这些问题。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
基于收录资料与官方页面的主观归纳,未进行试玩。资料混合本体与多个扩展包的历史反馈,未实测最新补丁;不同 DLC 的缺陷不能解释成所有版本均存在。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Risk of Rain 2 官方产品说明
2026-10-08 访问。确认力量随进程增长、道具交互、角色技能变体、神器修改规则及四人合作。 官方页面不单独证明平衡或稳定性。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA 3D third-person co-op action roguelite by Hopoo Games in which you fight through escalating waves on an alien planet, stacking hundreds of items into absurd power builds before the difficulty clock overwhelms you.
Texte original · AnglaisRisk of Rain 2 is widely regarded as one of the defining action roguelites: Steam lists it at about 94% positive across roughly 353k reviews, Metacritic critics give it 85, and outlets called it among the best roguelikes, especially in co-op. Praise centers on the item-stacking power fantasy, the character roster and the soundtrack. It left early access (March 2019) for 1.0 in August 2020 and has kept receiving paid expansions (Survivors of the Void 2022, Seekers of the Storm 2024, Alloyed Collective Nov 2025). The main friction today is less the game than its ownership: after Gearbox bought the IP in 2022 and 2K/Take-Two's EULA (mandatory arbitration) was added, many long-time players leave negative reviews while still praising gameplay.
Ce que les joueurs apprécient
- Texte original · AnglaisItem stacking snowballs builds from a plain pistol into screen-filling chain reactions; the power-fantasy and 'one more run' loop is the core praise
- Texte original · AnglaisHuge item pool and synergies reward experimentation and produce very different runs
- Texte original · AnglaisSurvivor roster plays distinctly, each with unlockable skill variants and alternate loadouts that add mastery depth
- Texte original · AnglaisCo-op with friends (up to 4) is cited as the best way to play and the main reason people buy it
- Texte original · AnglaisStylish cel-shaded look and a widely loved soundtrack
- Texte original · AnglaisDifficulty scales continuously in real time, so pacing and risk/reward (when to open chests versus finish the stage) stay tense
- Texte original · AnglaisLots of unlockables, artifacts, Eclipse difficulties and mods give hundreds of hours of replay; reviewers report 100-300+ hours
- Texte original · AnglaisPost-launch support over several years, with Alloyed Collective seen by some as repairing the goodwill lost by Seekers of the Storm
Ce que les joueurs critiquent
- Texte original · AnglaisOne-shot deaths from enemies or bosses (Brass Contraption, Elder Lemurian, Void Reavers) feel unfair when you are otherwise stacked with defence
- Texte original · AnglaisLate-game screens fill with particles and effects until they are unreadable, and huge item counts can tank FPS
- Texte original · AnglaisRepetitive environments and limited story, which critics flagged in reviews
- Texte original · AnglaisEnemy variety feels thin to some players, and runs can feel like searching for the teleporter
- Texte original · AnglaisMultiplayer desyncs, lobby failures and mid-run crashes reported since the Gearbox-era updates, with no reconnect option
- Texte original · AnglaisGearbox/2K ownership: a later EULA with mandatory arbitration and the console-port codebase drove waves of negative Steam reviews despite high playtime
- Texte original · AnglaisSeekers of the Storm launched buggy and unbalanced (DLC alone sits around 54% positive on Steam)
- Texte original · AnglaisNo mid-run save, so long runs are all-or-nothing
Caractéristiques distinctives
- Texte original · Anglais3D third-person shooter take on a roguelite, unlike 2D top-down peers like Isaac or Hades
- Texte original · AnglaisNo fixed run timer, but difficulty scales continuously with time spent: enemies get stronger the longer you stay, so pace is part of strategy
- Texte original · AnglaisItems are almost all passive and stack without a cap, creating emergent build chaos rather than fixed builds
- Texte original · AnglaisLooping the game (continuing past the final boss) and the Void, Lunar and Eclipse layers give it a long endgame
- Texte original · AnglaisLunar items are deliberate risk/reward trade-offs that can cost you mobility or your whole inventory
- Texte original · AnglaisTeleporter boss fights plus an open-ended hunt for chests, shrines and multishops in each stage
Points qui divisent
- Texte original · AnglaisDifficulty and one-shot deaths: lovers call it fair rule-mastery, others call it cheap
- Texte original · AnglaisSimple environments and visuals: praised as gameplay-first clarity by some, called tech-demo-like by others
- Texte original · AnglaisWhether the paid expansions (especially Seekers of the Storm) improved or diluted the game
- Texte original · AnglaisWhether to recommend the game at all, given the Gearbox/Take-Two EULA, with many positive-playtime reviewers voting down on principle
Répétition et contraintes
- Texte original · AnglaisHunting for the hidden teleporter on each stage can eat time; many players rely on the indicator settings
- Texte original · AnglaisShrine of Chance and other gambling objects feel punishing with low success rates
- Texte original · AnglaisUnlocking all artifacts, skins and challenges can be grindy and repeats risky deaths
- Texte original · AnglaisLong late-game loops where screens are unreadable and performance drops
- Texte original · AnglaisSome find the game never clicks; a negative reviewer said they never felt like continuing despite good music, visuals and pacing
Améliorations espérées
- Texte original · AnglaisReduce or add options to tone down visual clutter and performance drops in late-game item-heavy runs
- Texte original · AnglaisBetter onboarding: new players report struggling to find the teleporter and learn mechanics, and only discover helper settings by accident
- Texte original · AnglaisFix long-standing multiplayer desync, lobby and reconnect issues
- Texte original · AnglaisAdd mid-run saving or suspend to support 1-2 hour runs
- Texte original · AnglaisAddress one-shot mechanics and tune balance so defence builds are not negated by single attacks
- Texte original · AnglaisRevert or clarify the EULA changes and give players a way to report bugs in-game
Texte original · AnglaisEarly access launched March 2019 and drew over 650,000 players in week one and over a million sales in the first month; PC sales passed 4 million by March 2021 (Wikipedia). Full 1.0 release was Aug 11, 2020, consoles Oct 2020, PS5/Xbox Series in Aug 2024. SteamSpy estimates 5-10 million owners and the steam-revenue-calculator estimate is around $264M gross / $78M net (rough Boxleiter-method estimates, not audited). Gearbox acquired the IP in Nov 2022 and Hopoo Games went on hiatus in Sept 2024 when key developers joined Valve. Steam now shows wave of negative reviews tied to a newer EULA with mandatory arbitration and to multiplayer desync, even from players with hundreds of hours. Some sources saw web-search limits: OpenCritic page could not be fetched, so the opencritic score is null (Wikipedia mentions 93% recommend). Steam store page fetch showed 95% of 163k reviews, apparently a cached older number; local data shows 93.8% of 353k.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative Steam reviews (18 each), including EULA/Gearbox complaints and one-shot deaths ↗
- Texte original · AnglaisSteam appid, review totals, tags, SteamSpy owners and revenue estimate ↗
- Texte original · AnglaisMetascore 85 from 18 critics, user score 8.2; critic themes (praise and repetitiveness, no mid-run save) ↗
- Texte original · AnglaisRelease timeline, early access sales, outlet scores, DLC list, Gearbox acquisition, Hopoo hiatus ↗
- Texte original · AnglaisTags and Steam review summary, EULA requirement ↗
- Texte original · AnglaisSeekers of the Storm DLC review rating (54% positive) and content summary ↗
- Texte original · AnglaisTop rated reviews: late-game clutter, one-shots, Shrine of Chance complaints ↗
- Texte original · AnglaisRevenue estimate (Boxleiter method) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisRisk of Rain 2 is the 3D third-person shooter sequel to the 2D original, widely popular and heavily updated with patches and DLC. He loves it: the core shooting is so fun that it never gets old even though runs start fairly similarly. The constant stream of items keeps the character feeling steadily stronger. He places it in S tier, noting he plays it less these days than Peglin or Ravenous-style favourites, but it still earns the top spot.
Ce que le créateur apprécie
- Texte original · AnglaisCore gameplay is so enjoyable it does not get old despite few starting customizations
- Texte original · AnglaisConstant item drops (roughly five to ten per level) keep the player feeling rewarded and increasingly powerful
- Texte original · AnglaisHuge item pool means steady power growth with core abilities even if individual items are not game-changing
- Texte original · AnglaisThe jump from 2D to 3D works amazingly well as a shooter
- Texte original · AnglaisMany secrets, areas, biomes and bosses to discover
- Texte original · AnglaisVaried characters with slight ability customization at the start
- Texte original · AnglaisVisually pleasing, great multiplayer, and lots of updates and DLC
Problèmes relevés par le créateur
- Texte original · AnglaisRuns start fairly similarly from run to run with few early customizations
- Texte original · AnglaisMany items do not drastically change gameplay
Observations sur la conception
- Texte original · AnglaisRare case of a sequel moving from 2D to 3D successfully
- Texte original · AnglaisAlways-flowing reward loop from items compensates for limited starting variety
- Texte original · AnglaisEasy to pick up, hard to master
Avis actualisé
Texte original · AnglaisRated with the new content and DLC factored in; no explicit move from a prior tier stated.


