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Rogue Legacy 2

Combat d’actionJeu de plateformes

Texte original · AnglaisRogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA 2D action-platformer roguelite from Cellar Door Games where each death passes the torch to a new heir with random traits and class, and gold spent at a persistent castle provides permanent upgrades.

Texte original · AnglaisRogue Legacy 2 is very well received: Metacritic critic score is 88 (PC, 34 reviews) with 97% positive critic reviews, and Steam sits at Very Positive (about 90.8% of roughly 15,150 reviews). Critics and fans praise its fluid combat, the big pool of classes and weapons, the trait system and the addictive always-earning progression loop. The main complaints are the grindy stat upgrades, bullet-heavy late bosses and off-screen attackers, the large character hitbox that makes platforming feel clumsy, and some controller aiming quirks. It began in Early Access in 2020, hit 1.0 on April 28, 2022, reached Switch in November 2022 and PlayStation in June 2023, and was still getting content updates afterward (a pinned Steam post references the v1.2.0 Swan Song update). Metacritic user score (7.3) is noticeably lower than the critic score.

Ce que les joueurs apprécient

  • Texte original · AnglaisFluid, tight movement and combat; reviewers describe it as much smoother than the original
  • Texte original · AnglaisLarge variety of classes (around 15) and weapons (around 30), each with a different attack style, encouraging experimentation instead of locking into one build
  • Texte original · AnglaisHeir trait system (up to two traits per character, from cosmetic quirks to drastic gameplay changes) keeps every run feeling different; negative traits grant extra gold
  • Texte original · AnglaisAddictive 'you are always earning' progression: even failed runs add to the castle, so critics and players say it avoids wasted runs
  • Texte original · AnglaisHeirloom system praised as a better design than the first game's rune system
  • Texte original · AnglaisHouse Rules and accessibility options let players tailor difficulty, which critics consider a big plus
  • Texte original · AnglaisCharming art and small NPC side stories/lore that do not overstay their welcome (one reviewer still prefers the first game's art style)
  • Texte original · AnglaisStrong replayability: a true ending, New Game Plus tiers (some players report NG+100) and secrets; native Linux build
  • Texte original · AnglaisDeveloper support during Early Access was praised for timely updates, detailed patch notes and listening to feedback

Ce que les joueurs critiquent

  • Texte original · AnglaisMeta progression is grindy: large gold costs for small percentage upgrades to health/damage, compared by some reviewers to an idle game
  • Texte original · AnglaisDifficulty scaling is seen as outpacing the power the player gains, with hard spikes at specific bosses or challenge rooms
  • Texte original · AnglaisBosses and enemies spam projectiles and overlapping AOE attacks; off-screen and through-wall projectiles draw frequent complaints
  • Texte original · AnglaisLarge character hitbox and floaty feel make platforming and hazard-dodging clumsy for some players (no i-frame dodge was also cited)
  • Texte original · AnglaisThe two newer biomes are called very linear and wear out their welcome quickly by one negative reviewer
  • Texte original · AnglaisController aiming bug: turning the stick quickly can make the character backslide or face the wrong way, which was reportedly also present in the first game
  • Texte original · AnglaisCertain mechanics such as the boogie board scar/ability are disliked for awkward controls
  • Texte original · AnglaisSlow or rough opening hours: several reviewers say the early game is the weakest part and some bounce off before the loop clicks
  • Texte original · AnglaisThe generational premise is undercut by an unchanging castle hub: NPCs and blacksmith treat every heir as the same person, which one reviewer says breaks immersion

Caractéristiques distinctives

  • Texte original · AnglaisGenerational heir premise: each run is a new descendant with a random class and traits (colour blindness, pacifist, vertigo, tiny view radius and so on)
  • Texte original · AnglaisPersistent, upgradeable castle hub where gold is reinvested between every run, even fruitless ones
  • Texte original · AnglaisTraits that can drastically change how the game plays, with more rewarding negative traits
  • Texte original · AnglaisSemi-open, hand-crafted-then-shuffled Metroidvania-style world with biomes and bosses instead of pure procedural levels
  • Texte original · AnglaisHouse Rules that let you scale difficulty and assist options without a separate easy mode
  • Texte original · AnglaisClass mastery/leveling bonuses and heirlooms that reward playing many styles

Points qui divisent

  • Texte original · AnglaisGrind and incremental upgrades: some love the 'numbers go up' loop and playing in short bursts, others call it cookie-clicker padding
  • Texte original · AnglaisDifficulty: fans praise the challenge and mastery; detractors call late bosses and hazards unfair or punishing
  • Texte original · AnglaisCharacter size and movement: praised as fluid and tight by many, called floaty or brick-like by others
  • Texte original · AnglaisWhether it beats the original and other genre leaders such as Dead Cells: several reviewers call it far better than the first, others find it the same or worse

Répétition et contraintes

  • Texte original · AnglaisFarming gold for tiny stat increases, especially when progress stalls before a boss wall
  • Texte original · AnglaisHaving to grind to make the mid/late biomes survivable; some players turned on House Rules just to finish
  • Texte original · AnglaisRepeating bosses and biomes for the first clear before the game opens up
  • Texte original · AnglaisEnemy projectile density and off-screen attacks described as constant barrage
  • Texte original · AnglaisMeta upgrades after the first hour are mostly small stat bumps (+armor, +health), leaving little interesting to save for

Améliorations espérées

  • Texte original · AnglaisFix controller aiming/turn-around behavior
  • Texte original · AnglaisRebalance late-game bosses and the new harder modes so they rely less on projectile spam and unavoidable overlap
  • Texte original · AnglaisMake meta upgrades more interesting and less frontloaded; one reviewer says all class and facility unlocks come within about an hour, leaving only small stat bumps to save for
  • Texte original · AnglaisReduce grind or make upgrade scaling less incremental
  • Texte original · AnglaisReturn players to the last cleared room instead of the last teleporter after leaving a run (one reviewer's wish)
  • Texte original · AnglaisImprove the early-game learning experience, since some players bounce off before their first clear

Texte original · AnglaisEarly Access began in 2020 and the game reached 1.0 on April 28, 2022 on Windows and Xbox, then Switch on November 9, 2022 and PlayStation on June 20, 2023 (per Wikipedia). Critics scored it in the high 80s to 90s; IGN called it a transformative sequel that rebuilds the influential original as a modern roguelite, and Destructoid stressed that you are always earning. Steam reviews remain Very Positive years later, with recent long-playtime reviewers (hundreds of hours, NG+100) calling it a favourite game, and a minority of negative reviews focusing on grind, projectile-heavy bosses and hitbox size. One negative review complains that the developers responded to feedback on a harder new mode by suggesting players enable House Rules. The Steam community pinned thread references the v1.2.0 Swan Song update, so the game has been supported well beyond launch. Sales figures are third-party estimates only (1M-2M owners on Steam per SteamSpy; revenue figures are Boxleiter-method estimates, not audited). OpenCritic score could not be retrieved (WebSearch budget was exhausted and direct page fetch found no result).

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisRogue Legacy 2 is the modern sequel to the generational roguelite, still getting frequent updates after leaving Early Access. He recognises it as a well-made, content-rich game that many people love and that he would recommend to others. Personally he dislikes the core combat, finding it clunky and lacking weight, so he does not enjoy playing it. He says it is a 'me problem' and plans to retry it every year. No tier letter is stated in this segment.

Ce que le créateur apprécie

  • Texte original · AnglaisCleaner, nicer animation and visuals and art style than the original
  • Texte original · AnglaisBoss designs and level design are great
  • Texte original · AnglaisLarge variety of builds, characters, bosses and biomes
  • Texte original · AnglaisStrong build-crafting element, even without a huge number of passives per run
  • Texte original · AnglaisMetroidvania-style ability discovery that later becomes permanently upgraded
  • Texte original · AnglaisConstant updates from the developers

Problèmes relevés par le créateur

  • Texte original · AnglaisCombat feels clunky to him
  • Texte original · AnglaisWeapons lack weight and impact when swinging
  • Texte original · AnglaisKnockback feels weird
  • Texte original · AnglaisNot many passives found within each run
  • Texte original · AnglaisHe personally does not have fun playing it despite trying hard

Observations sur la conception

  • Texte original · AnglaisMetroidvania layer where abilities found during runs are later permanently unlocked
  • Texte original · AnglaisHeavy emphasis on build variety via many characters and classes
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