Illustration de couverture de RoguelandsFiche du jeu / ROGUE BY ROGUE
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Roguelands

Combat d’actionJeu de plateformesAventure coopérativeJeu de tir

Texte original · AnglaisEmbark on an epic journey in this hardcore Multiplayer RPG! As a Galactic Cadet, you and your Combat Squad of friends must brave hostile worlds in search of valuable loot and resources. Craft powerful gear, slay otherworldly creatures, and save the galaxy.

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA 2D pixel-art action RPG roguelite by Sean Young (SmashGames) where a squad of Galactic Cadets, solo or in co-op, hops between procedurally generated planets to fight bosses, loot, and craft gear with permadeath softened by carry-over progression.

Texte original · AnglaisRoguelands is rated Very Positive on Steam (about 80% of roughly 3,700 reviews positive, 2,984 up vs 739 down) and is remembered fondly as a distinctive, deep, addictive crafting-and-loot roguelite, especially in co-op. The dominant caveat is that the developer stopped updating it after 2017 (last substantial patches were 1.5 and 1.5.1 in Feb 2017) while the game still feels unfinished, so even positive reviews are hedged with warnings about abandonment, missing content and bugs. Critics barely covered it: Metacritic has no critic score and only a handful of user ratings, and no OpenCritic entry was found. Its price ($9.99) and abandonment make many recent reviewers suggest it is best bought on sale, and a modding community plus fan wiki carry a lot of its longevity.

Ce que les joueurs apprécient

  • Texte original · AnglaisDistinctive blend of Terraria-style 2D action, loot grinding and roguelike permadeath that reviewers say they have not found elsewhere
  • Texte original · AnglaisDeep crafting and build-making: Droids harvest resources, Emblems craft gear, and there are 80+ weapons, augments and Combat Chips for varied builds
  • Texte original · AnglaisSlow, rewarding progression where items and some progress carry over between characters, softening permadeath
  • Texte original · AnglaisCo-op is described as insanely fun when it works; solo play is also considered enjoyable
  • Texte original · AnglaisMusic gets praise in reviews, and the pixel art and planet variety are part of the game's pitch (store page and tags), though review praise for them is sparse
  • Texte original · AnglaisPlenty of content for the price: reviewers report 60-190+ hour playtimes and say you get a finished game's worth despite being 'unfinished'
  • Texte original · AnglaisStory and lore via rescued NPCs and the Destroyer plot, including the Gray Enigma storyline added in v1.4
  • Texte original · AnglaisActive modding community and an in-depth fan wiki add content and fixes (mods are said to make the game feel far more complete)
  • Texte original · AnglaisFans appreciate that an abandoned game can no longer be nerfed or changed under them (a recurring tongue-in-cheek positive in reviews)

Ce que les joueurs critiquent

  • Texte original · AnglaisDeveloper abandonment: no meaningful updates since early 2017, promised content never arrived, and many negative reviews are about this rather than gameplay
  • Texte original · AnglaisFeels unfinished: no proper final boss or ending for some storylines, tier 4+ items reportedly not craftable, half-implemented features such as drones
  • Texte original · AnglaisMultiplayer needs port-forwarding or tools like Hamachi rather than Steam integration, which is a serious barrier to the co-op that fans love most
  • Texte original · AnglaisNo Steam achievements or stat tracking and no controller support (a 276-comment Steam thread asks for it), which stands out against modern roguelites
  • Texte original · AnglaisBugs and rough UI polish: fans list issues such as quest UI, overlapping UI layers, dialogue glitches and potions unusable at full HP
  • Texte original · AnglaisLevel layouts described as repetitive copy-pasted square loops joined by tunnels, with limited layout variety

Caractéristiques distinctives

  • Texte original · AnglaisMixes roguelike permadeath with RPG character levels, loot and a Terraria-like crafting loop in a 2D side-on planet-hopping format
  • Texte original · AnglaisDroid-based resource gathering and Emblem crafting system is unusual among roguelites
  • Texte original · AnglaisLegacy-style carry-over: you can bring some items/progress from dead characters into new runs
  • Texte original · AnglaisSci-fi setting of Galactic Cadets chasing the Destroyer, which eats planetary Aether cores, rather than generic fantasy dungeons
  • Texte original · AnglaisPlayable races and classes unlocked over time, plus Ultra Bosses and a Forbidden Arena added post-launch
  • Texte original · AnglaisShares a creator and spirit with Magicite, and some reviewers frame it as a spiritual sequel or evolution

Points qui divisent

  • Texte original · AnglaisIs it complete? Some reviewers say it is story complete and worth it, others say it is clearly unfinished and abandonware
  • Texte original · AnglaisPrice value: some say $9.99 is fine for 100+ hours, others say it is only worth it at about $5
  • Texte original · AnglaisPermadeath and grind: some enjoy the slow progression and difficulty, others find it tedious
  • Texte original · AnglaisWhether it lives up to Magicite or its original premise, with mixed opinions from Magicite fans

Répétition et contraintes

  • Texte original · AnglaisLate-game and item hunting become very grindy, with repetitive farming of the same levels
  • Texte original · AnglaisHarsh permadeath frustrates some players, especially 'die to unlock' unlocks that force sacrificing a long-term character
  • Texte original · AnglaisEarly game is confusing with little guidance
  • Texte original · AnglaisSetting up multiplayer (port-forwarding, Hamachi) is seen as a chore
  • Texte original · AnglaisRepetitive, samey level layouts make long sessions feel monotonous
  • Texte original · AnglaisBugs and UI quirks that will now never be patched

Améliorations espérées

  • Texte original · AnglaisSteam-integrated multiplayer (lobbies/invites) instead of port-forwarding or Hamachi
  • Texte original · AnglaisAchievements, stat tracking and controller support, the most repeated feature asks on the Steam forums
  • Texte original · AnglaisLonger, more varied level layouts and better map generation
  • Texte original · AnglaisQuality-of-life fixes: quick-stack to chests, deposit chest for shops, health bars on enemies and bosses, item rarity colors, a proper quest UI
  • Texte original · AnglaisA tutorial or better onboarding, since the early game is described as confusing
  • Texte original · AnglaisFinish the missing content: ending/final boss, uncraftable tier 4+ gear, recipes marked with question marks, and unfinished drone features; also replace 'die to unlock' unlock conditions

Texte original · AnglaisRoguelands launched on Steam in 2015-2016 (a fetched store page gave Nov 6, 2015 while the local Steam data lists Jun 13, 2016, likely Early Access versus 1.0, not confirmed) and got major content updates through v1.4 (Oct 2016, Gray Enigma storyline, new races, Forbidden Arena boss) and v1.5/1.5.1 (Feb 2017, eight Ultra Bosses, new gear sets, droid stat mechanics, balance fixes). The last developer news post is from Feb 2019, when Sean Young announced Wraithslayer (another SmashGames title programmed by Devin Cole) and said he hoped to hire programmers by end of 2019 to revamp Roguelands; that revamp never appeared and recent reviews (2025-2026) treat the game as abandoned. Recent review volume is still active, with several reviews asking for it to return. Available on Windows, Mac and Linux. The Steam forum has long pinned Bug Reports (2,500+ comments) and Suggestions (1,400+ comments) threads and a small demand for a Roguelands 2. Web search budget was exhausted during this task, so Reddit, OpenCritic and editorial reviews could not be checked; the lack of critic coverage is based on Metacritic showing none and OpenCritic search returning nothing.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisRoguelands is a survival roguelike and the sequel to Magicite, which he thinks executes the idea better. You build one character and play it for tens of hours until permadeath, though a ship lets you stash gear for the next character. He loves the exploration and secrets but notes the game explains nothing, so you eventually have to look things up. He calls it an oldie but a goodie and places it in a high B tier.

Ce que le créateur apprécie

  • Texte original · AnglaisAmazing sense of exploration; each new world makes you curious about its creatures and bosses
  • Texte original · AnglaisMany secrets and a strong feeling of discovery, best played blind at first
  • Texte original · AnglaisLong-lived characters that you play for tens of hours
  • Texte original · AnglaisShip stash lets you pass powerful gear to your next character after death
  • Texte original · AnglaisCombat is minimalistic but fun and rewarding
  • Texte original · AnglaisLucky weapon drops from ordinary enemies feel exciting and rewarding

Problèmes relevés par le créateur

  • Texte original · AnglaisGame gives almost no information, so progressing further requires looking things up
  • Texte original · AnglaisPermadeath of a character with tens of hours invested can make you quit after dying
  • Texte original · AnglaisFighting is fairly minimalistic
  • Texte original · AnglaisPretty old, with dated design

Observations sur la conception

  • Texte original · AnglaisLong-running single character with permadeath, softened by a ship stash for inheritance of gear
  • Texte original · AnglaisDiscovery-driven worlds with hidden secrets and unexplained systems
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