Illustration de couverture de Slay the Spire 2Fiche du jeu / ROGUE BY ROGUE
Encore une partie.

Slay the Spire 2

Construction de deckStratégie au tour par tourAventure coopérative

Texte original · AnglaisThe iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!

ROGUE BY ROGUEV1

Notre note

81,8/ 100
Ex æquo au classement #18
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

卡牌和角色机制的扩展有明确价值,合作进一步增加策略;当前资料中的平衡波动与无障碍缺口限制评分。

01

Mécaniques de jeu essentielles

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

回合攻防与卡组发展仍紧密衔接,新机制增加决策;快照指出部分精英和首领偏生硬数值检查。

02

Combinaisons et stratégie

Pondération 25 %9,0 / 10
Texte original · Chinois simplifié

五名角色独立卡池及 Ancient 选择扩展构筑方向,合作卡还支持队伍配合;角色间平衡仍摇摆。

03

Rejouabilité

Pondération 20 %8,5 / 10
Texte original · Chinois simplifié

新敌人、事件与合作规则使熟悉路线出现不同解题方式;未完成内容与反复首领调整限制稳定评价。

Sources01 ↗
04

Hasard et équité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

可根据卡组规划应对,快照却记录高难度前期容错窄、流派硬克和失败缺乏明显可改进点。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %7,0 / 10
Texte original · Chinois simplifié

动画与出牌反馈较清晰;键盘导航不完整、部分素材和成长界面未打磨,EA 状态带来使用阻力。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录资料与官方页面的主观归纳,未进行试玩。Steam 本次访问明确仍为 Early Access,快照涉及多轮首领和平衡改动,未确定具体补丁;不评价承诺中的真结局、后续模式或美术完善。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 5 (2026) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Slay the Spire 2 官方产品说明

    2026-10-08 访问。确认五名角色、卡牌与遗物选择、最多四人合作及合作专属卡,并确认 Early Access 状态。 官方页面不单独证明平衡或稳定性。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

3 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisMega Crit's sequel to the genre-defining roguelike deckbuilder, adding two new characters, a redesigned Ancients/Epochs structure, and up to 4-player co-op; currently in Steam Early Access.

Texte original · AnglaisSlay the Spire 2 launched in Early Access on March 5, 2026 to huge hype, record concurrency and near-universal critic praise (full-marks reviews from outlets such as PCGamesN), and early Steam reviews were glowing about visuals, content volume and co-op. Since then Steam sentiment has slid to Mixed (about 61% positive across roughly 203k reviews), driven by a long run of balance patches that many players feel made enemies, elites and the Act 3 bosses more punishing and less varied, plus review-bombing waves (including heavily negative Simplified Chinese reviews). Even many negative reviewers say the core card game, art and animation are top-notch and that they are leaving thumbs-down only on the current state of balance and direction. The game is still Early Access with no Act 4 announced as of the latest update notes I could read; Mega Crit is teasing big secret features after its September break.

Ce que les joueurs apprécient

  • Texte original · AnglaisThe core deckbuilding loop stays as compelling as the original, with many reviewers saying it feels even deeper and more polished
  • Texte original · AnglaisNew art style, animations and game feel are widely called a clear upgrade over Slay the Spire 1
  • Texte original · AnglaisUp to 4-player co-op that translates the single-player experience well, including multiplayer-specific cards; players use it to play with friends and family
  • Texte original · AnglaisLarge amount of content already in Early Access: two new characters (Regent, Necrobinder), new enemies, bosses, events, lore and music
  • Texte original · AnglaisAncients replacing boss relics give three-way choices each act and add build variety
  • Texte original · AnglaisEpochs/unlock progression and richer events with real risk make runs feel more rewarding and story-connected
  • Texte original · AnglaisFair pricing ($24.99, same as the first game) with content updates promised as free rather than DLC
  • Texte original · AnglaisSteam Workshop mod support, Bestiary and ongoing developer communication

Ce que les joueurs critiquent

  • Texte original · AnglaisRepeated patches that nerf strong cards and buff enemies; many long-time fans say each update made runs harder and less fun
  • Texte original · AnglaisAct 3 third-boss slot has been a flashpoint: the boss was redesigned several times then replaced (Doormaker removed, Aeonglass added), with reviewers saying the fights counter whole archetypes or feel unfinished
  • Texte original · AnglaisElites and bosses often feel like raw number checks (block X now, huge HP pools, regen, strength scaling) with less identity than in the first game
  • Texte original · AnglaisDifficulty is front-loaded and punishing at high Ascension, with little margin for error so runs can end without an obvious lesson learned
  • Texte original · AnglaisBalance is uneven across characters; some builds feel almost irrelevant against the third boss
  • Texte original · AnglaisAccessibility gaps: incomplete keyboard navigation, which a disabled player cited as a reason for a negative review
  • Texte original · AnglaisSome negative reviewers question Mega Crit's Early Access management and direction after rapid boss changes

Caractéristiques distinctives

  • Texte original · AnglaisCo-op deckbuilding for up to 4 players inside a Slay the Spire framework
  • Texte original · AnglaisAncients: a choice of three rewards at each act's end instead of a single boss relic
  • Texte original · AnglaisEpochs meta-progression and a stronger lore/story layer than the original
  • Texte original · AnglaisTwo new characters, The Regent and The Necrobinder, alongside returning Ironclad, Silent and Defect
  • Texte original · AnglaisRebuilt RNG system meant to decorrelate random elements, and a Bestiary showing enemy moves and animations
  • Texte original · AnglaisShift from Unity to Godot after Unity's fee controversy, costing the team around two years of rework

Points qui divisent

  • Texte original · AnglaisDifficulty: some critics and players find it easier than the original (PCGamesN noted easier infinites and dangers), while a large share of patched-era Steam reviewers find it harshly difficult
  • Texte original · AnglaisWhether the balance patches are necessary corrections to infinites and homogenised play or an over-correction that removed fun builds
  • Texte original · AnglaisGeographic split: English Reddit and reviews skew positive while Simplified Chinese Steam reviews skew much more negative
  • Texte original · AnglaisWhether the sequel is a big leap or feels like an expansion of the original (noted by some critic reviews)

Répétition et contraintes

  • Texte original · AnglaisLong, high-hour grinds through Ascension where build options get narrowed by enemy checks and infinite/engine decks feel forced
  • Texte original · AnglaisEnemies that chip through block or slam 30+ damage, making many fights feel like the same damage race
  • Texte original · AnglaisFrequent balance churn means good strategies can be invalidated between patches
  • Texte original · AnglaisSolo play feeling less fun to some players than co-op after recent changes
  • Texte original · AnglaisPerceived developer responsiveness to a few high-level streamers rather than casual players

Améliorations espérées

  • Texte original · AnglaisFinish Act 4 and the remaining act variants (only Act 1 had multiple variants early on)
  • Texte original · AnglaisMake elite and boss fights more varied and puzzle-like instead of damage races, and stabilise the Act 3 boss pool
  • Texte original · AnglaisRebalance difficulty curve and Ascension scaling so it does not hinge on a strong Act 1 or a 'god run'
  • Texte original · AnglaisFull keyboard and controller-style navigation/accessibility support

Texte original · AnglaisLaunched March 5, 2026 in Early Access at $24.99 on Windows, macOS and Linux after a delay from 2025. Per Wikipedia it hit over 177,000 concurrent players on day one and passed 3 million sales within a week, with over 25 million runs played. The Metacritic page shows a pending Metascore with 9 critic reviews compiled and no user reviews yet; no OpenCritic page could be reached. Steam reception started extremely positive and declined to Mixed overall after balance patches (v0.100 through 1.0 and later betas) and several review-bombing incidents: two over balance changes, largely from China, and one in May 2026 tied to a consultant credit. Latest notes show the last major update on June 18, 2026 (v0.107.1), Steam Workshop support, a new Act 3 boss (Aeonglass), bi-weekly beta patches, and big unannounced features teased for after the September 2026 break; Act 4 is not yet announced. Steam revenue estimator sites show zero for this title, so use the Wikipedia 3M-in-a-week figure instead.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 5 (2026)

Texte original · AnglaisSlay the Spire 2 is the sequel to the game that popularized roguelike deckbuilders, reviewed here while still in early access. He has cleared Ascension 10 with every character and sees it as a proper sequel that refines the original rather than reinventing it. He calls the card design a master class and praises the variety, visuals and multiplayer. His complaints are thin content in places, unfinished art and a disliked meta-progression system. He places it in S, slightly above the first game.

Ce que le créateur apprécie

  • Texte original · AnglaisCard design is a master class: cards work across many decks and no single card is mandatory
  • Texte original · AnglaisHuge variety across relics, characters and cards makes every run feel very different
  • Texte original · AnglaisKept what players loved from the first game and cut disliked characters and cards (the Watcher)
  • Texte original · AnglaisBig visual upgrade, with unique animations for many cards and every enemy, making it very satisfying to watch
  • Texte original · AnglaisAncients replace boss relics, and the new relics are more niche and polarizing, with less guaranteed energy
  • Texte original · AnglaisMultiplayer is well integrated and fun, with real-time visibility and map drawing
  • Texte original · AnglaisDevelopers balance actively and listen to community feedback, such as cutting early infinites

Problèmes relevés par le créateur

  • Texte original · AnglaisEarly access content is a bit light: the final boss lacks animation and much art is unfinished
  • Texte original · AnglaisMeta-progression (the epoch system) is visually messy, confusing and uninvolving; he wants a full revamp
  • Texte original · AnglaisActs 2, 3 and 4 still need work, and he worries about a very long early access
  • Texte original · AnglaisMultiplayer lacks teammate deck visibility, relic exchange and unique multiplayer events
  • Texte original · AnglaisHarder and more complex for casual players because energy is scarcer

Observations sur la conception

  • Texte original · AnglaisDeliberately a straightforward sequel with no new gimmick mechanic, which he sees as the right call for the genre's originator
  • Texte original · AnglaisTwo complete biomes on the first act, each with distinct events, enemies and bosses
  • Texte original · AnglaisMultiplayer chest-picking mechanic and drawing on the map
  • Texte original · AnglaisBuilds are not locked to one archetype, unlike the poison-focused approach in the first game

Avis actualisé

Texte original · AnglaisPlaces Slay the Spire 2 above Slay the Spire 1 in S tier, saying both are game of the year worthy.

Voir la vidéo originale ↗