Fiche du jeu / ROGUE BY ROGUEAlina of the Arena
Texte original · AnglaisA roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!
Pourquoi cette note ?
Texte original · Chinois simplifié
位置战术让攻防选择有实际空间意义,资料显示失败通常可从站位学习;卡池和说明质量限制了进一步深度。
Mécaniques de jeu essentielles
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
六角格位移、击退和诱导敌人互伤把每回合变成位置谜题;防御型路线的长战斗会影响节奏。
Combinaisons et stratégie
Pondération 25 %8,0 / 10Texte original · Chinois simplifié
左右手武器与卡牌颜色关联,拾取场上物品也提供资源选择;位移牌偏强,职业共享卡池使路线差异有限。
Rejouabilité
Pondération 20 %7,0 / 10Texte original · Chinois simplifié
不同首领和武器组合要求调整站位与出牌,但卡池、职业差异和遭遇规模较小,熟悉后容易回到类似套路。
Hasard et équité
Pondération 20 %8,0 / 10Texte original · Chinois simplifié
位置操作能化解攻击,资料中有挑战公平、难度可按局选择的反馈;部分效果描述含糊会导致非预期的选牌后果。
Finition et ergonomie
Pondération 10 %7,0 / 10Texte original · Chinois simplifié
快照肯定 PC 动画、音效及运行表现;关键词说明不充分,且主机操作和小尺寸界面存在反馈,跨平台体验未复测。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Alina of the Arena · Steam 官方商店
2026-10-08 访问。核对六角格战术、借敌人互伤、随机关卡与双手装备系统。未据商店介绍推定性能或故障已修复。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA hex-grid roguelike deckbuilder by PINIX where you play a gladiator and use cards, dual-wielded weapons, dodges and knockbacks in a Slay the Spire meets Into the Breach tactics system.
Texte original · AnglaisPlayers like it a lot: Steam shows Very Positive (about 91.5 percent of roughly 3,970 reviews) and many call it their favourite Slay the Spire-style game because hex positioning adds real depth. Critics are warmer than lukewarm but thin on the ground: Metacritic lists 76 (about 11 critic reviews across platforms, 6 on Switch) and OpenCritic has a 75 top-critic average from 8 reviews, with only 50-57 percent recommending. It began in Early Access in January 2022 and went 1.0 on Steam in October 2022, then reached consoles in November 2023. Recurring complaints are limited content, samey classes, and a thin presentation. Some reviewers say the developer has stopped updating it, though it remains a well-priced, well-balanced tactics deckbuilder.
Ce que les joueurs apprécient
- Texte original · AnglaisHex movement is central: pushing enemies, dodging and positioning make fights feel like tactical puzzles, which reviewers say gives it more depth than Slay the Spire's simple block
- Texte original · AnglaisDual-wield equipment system (daggers, sword and shield, two-handed weapons) with card colours tied to each hand adds build identity
- Texte original · AnglaisSoundtrack widely praised, with the Act 2 boss track singled out by a 100 percent completion reviewer
- Texte original · AnglaisPixel art, crunchy sound effects and animations feel polished and run smoothly, including on controller
- Texte original · AnglaisBalanced and challenging but fair; difficulty can be set per run without losing unlock progress, and high difficulty and max-stage challenges extend play
- Texte original · AnglaisCard synergies and cursed weapons enable satisfying combo turns and occasionally broken runs
- Texte original · AnglaisFree demo, and a low price (often about 7 USD on sale) that reviewers call good value
- Texte original · AnglaisFree-action tossing of rocks and dropped weapons from the ground is an appreciated small tactical layer
Ce que les joueurs critiquent
- Texte original · AnglaisCard and effect descriptions are vague (burn, focus, stacking wounds), so you cannot make informed decisions and regret picks
- Texte original · AnglaisLimited content: small card pool, few bosses (about 7 major), and build-defining cards become obvious within a few runs
- Texte original · AnglaisClasses are similar, sharing card pools with thin differences; starting class Strike/Defend cards are just renamed with the class name
- Texte original · AnglaisEvent encounters are text only, often just trade money for an item, with no illustrations or aftermath images
- Texte original · AnglaisAlmost no story or worldbuilding until the ending
- Texte original · AnglaisConsole reviewers cite awkward controls, weak UI and a small dim sprites problem on Switch; no touch support
- Texte original · AnglaisSome players call the developer inactive and the game effectively abandoned; Steam Workshop is listed but content is thin
Caractéristiques distinctives
- Texte original · AnglaisExplicit fusion of deckbuilding with Into the Breach-style tactical grid movement, including knockbacks and dodges instead of simple attack/defend
- Texte original · AnglaisHand-coloured cards: equipment in left and right hands and colour switching shape what cards do
- Texte original · AnglaisClasses styled like Dark Souls starting builds (Pyromancer, Deprived, Slave and others), encouraging themed builds
- Texte original · AnglaisDropping and throwing ground objects as a free action
- Texte original · AnglaisStatic arena with no map RNG, so all variation comes from cards, enemies and events
- Texte original · AnglaisPer-run difficulty selection that keeps unlock progress
Points qui divisent
- Texte original · AnglaisBuild variety: some love the focused class identities; others find classes too limiting versus Slay the Spire
- Texte original · AnglaisDifficulty: some call it brutal but rewarding, others call combat easy; also whether Veteran-level scaling is interesting
- Texte original · AnglaisValue: praised as a bargain on sale but one reviewer rejected the roughly 12.49 EUR price as too short and repetitive
- Texte original · AnglaisWhether the thin story and event presentation matters, given the fast gameplay loop
Répétition et contraintes
- Texte original · AnglaisLong runs: normal runs reportedly take 1 to 1.5 hours and some up to 2 hours
- Texte original · AnglaisEarly game can be punishing because you start with few movement cards and depend on drawing them
- Texte original · AnglaisColour-switching and control schemes are confusing for newcomers, especially on a gamepad
- Texte original · AnglaisRepeated fights and bosses feel repetitive after the first several runs
Améliorations espérées
- Texte original · AnglaisWrite precise, numeric card and status text (for example deals 1 per stack per turn)
- Texte original · AnglaisAdd illustrated events with outcomes and a bit more narrative framing, such as intros or boss VS screens
- Texte original · AnglaisGive each class distinct starting cards and names, and widen the card pool and viable builds
- Texte original · AnglaisAdd more content: bosses, enemy variety, arenas (there is only one board type) and more Workshop/mod content
- Texte original · AnglaisImprove tutorial coverage and onboarding for the colour-switching and movement rules
- Texte original · AnglaisRebalance weapons (katana reported strong, ranged and heavy weapons weak) and make higher difficulties add mechanics, not just stat bumps
Texte original · AnglaisEarly Access on PC/Mac began January 2022 with 1.0 on Steam October 13, 2022 at 14.99 USD. Consoles (PS4/PS5, Xbox, Switch) launched November 23, 2023; the Metacritic 76 shows on the page with Switch as the most-reviewed platform (6 of about 11 critic reviews); Metacritic user score is tbd. Steam reception has stayed Very Positive, with recent reviews in 2025-2026 still recommending it and mentioning it in the context of Slay the Spire 2's early access. Aggregator summaries and some reviews say the developer stopped updating it long ago. Third-party estimates (Steam revenue calculator, Boxleiter method, unaudited) put gross revenue around 1.85M USD and SteamSpy owners at 200k-500k. Steam lists no Metacritic score.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam store data, review counts, SteamSpy and revenue estimates ↗
- Texte original · AnglaisSteam store page ↗
- Texte original · AnglaisReception table and release platforms/dates ↗
- Texte original · AnglaisOpenCritic score and critic list ↗
- Texte original · AnglaisMetacritic Switch score ↗
- Texte original · AnglaisSwitch review with 7/10 and presentation and control critique ↗
- Texte original · AnglaisAggregated Steam review summary of praise and complaints ↗
- Texte original · AnglaisEstimated gross and net revenue ↗
- Texte original · AnglaisAnnouncement coverage describing Slay the Spire and Into the Breach inspirations ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 2 (2024)
Texte original · AnglaisAlina of the Arena is a deck-building roguelike where cards are used to move and attack on a tactical board, blending Slay the Spire style deckbuilding with Into the Breach style positioning. He discovered it through a stream viewer's recommendation and fell in love with it after 10-15 hours. He feels the board gimmick is strong enough to stop it from being a Slay the Spire clone while staying close to its familiar structure. He places it in A tier and thinks it could grow with more content.
Ce que le créateur apprécie
- Texte original · AnglaisA unique board-movement mechanic gives the game its own identity while keeping Slay the Spire familiarity
- Texte original · AnglaisCards are well designed and support many different builds
- Texte original · AnglaisEach character starts with a unique deck and abilities, so runs feel different
- Texte original · AnglaisThree floors that each look visually different give a sense of progression
- Texte original · AnglaisBosses have unique mechanics and encounter variety avoids repetition
- Texte original · AnglaisA surprising story twist at the end and fun lore
- Texte original · AnglaisContent looks easy to extend with new cards, characters and bosses
Problèmes relevés par le créateur
- Texte original · AnglaisBalance is off: movement-related cards are extremely powerful and can carry a run
- Texte original · AnglaisFights can run long, especially with defensive builds
- Texte original · AnglaisFewer cards and builds than Slay the Spire; builds may converge over many hours
- Texte original · AnglaisNo unique card pools per character, only unique starting decks
Observations sur la conception
- Texte original · AnglaisThe board and movement mechanic is the gimmick that differentiates it from Slay the Spire clones
- Texte original · AnglaisHe argues modern deckbuilders need a unique mechanic or they feel like clones
- Texte original · AnglaisKeeps near-identical cards and keywords to Slay the Spire while designing around the board


