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Spelunky

Jeu de plateformesCombat d’actionAventure coopérative

Texte original · AnglaisSpelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure.

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA procedurally generated 2D platformer by Derek Yu (freeware 2008, HD remake 2012 on Xbox 360 and 2013 on PC) in which you descend cave levels collecting treasure and rescuing damsels, with permadeath and no persistent upgrades, widely credited as a foundational roguelike-platformer.

Texte original · AnglaisCritics and players treat Spelunky as a landmark of design. The HD version carries a Metacritic PC score of 90 (as listed by Steam), and the Metacritic Xbox 360 page shows 87 from 54 critics; Wikipedia also lists Vita 88 and PS3 83. Steam users are Very Positive at about 92 percent of roughly 16.7k reviews. Praise centres on tight controls, systemic interactions, fairness of the core rules, and extremely high replay value (Daily Challenge, co-op, deathmatch). The recurring complaint is brutal, instant-death difficulty with no difficulty options, plus RNG-dependent bad runs. It is not early access and is not abandoned, but the PC port is old: recent Steam reviews report launch trouble on Windows 11, no Steam Cloud, and a few reports of lost saves. Many players now suggest Spelunky 2 as the next step, though some Steam reviewers prefer the original.

Ce que les joueurs apprécient

  • Texte original · AnglaisTight, responsive movement and a huge skill ceiling; players describe moves becoming muscle memory and runs feeling earned
  • Texte original · AnglaisSystemic, emergent chaos: enemies, shopkeepers, damsels, bombs and traps all interact, producing memorable stories (for example an angry shopkeeper or an exploding frog wrecking a run)
  • Texte original · AnglaisShort runs (typically 30 to 45 minutes) with no meta-progression, so skill and knowledge are the only progression
  • Texte original · AnglaisDaily Challenge gives a shared seed and leaderboard that some players have used as a nightly ritual for over a thousand hours
  • Texte original · AnglaisLots of hidden secrets, items and areas (Black Market, hell/Yama run, journal, skins) that reward curiosity and experimentation
  • Texte original · AnglaisFun local co-op and deathmatch; co-op revives via coffins add social chaos
  • Texte original · AnglaisStrong audio-visual charm: cute art and music contrasting with a ruthless game
  • Texte original · AnglaisCritics compared it to a manual of game design; GamesRadar gave it 5/5 and IGN gave 9.0 with an Editor's Choice

Ce que les joueurs critiquent

  • Texte original · AnglaisMany threats kill or stunlock instantly (spikes, ghost, mantrap, black knight, UFO, shopkeepers, yetis, explosions), so one small mistake can send you back to the Mines
  • Texte original · AnglaisSome runs are decided by RNG rather than skill, for example a Black Market entrance next to a shopkeeper or no bomb merchant when a golden chest is walled in
  • Texte original · AnglaisNo difficulty setting or assist options; newcomers find it punishing with little on-ramp
  • Texte original · AnglaisPC port technical problems: crashes when changing resolution, needing multiple launches on Windows 11, and Windows-only (no Mac or Linux)
  • Texte original · AnglaisNo Steam Cloud support; a few reviewers report losing progress after a failed launch and reinstall
  • Texte original · AnglaisControls can feel cramped or quirky to some (complaints about no auto-run toggle, cramped hands); critics also flagged control quirks and a throwaway multiplayer
  • Texte original · AnglaisSome reviewers with mixed feelings called the game a poor grind because one death costs 15 or more minutes of progress

Caractéristiques distinctives

  • Texte original · AnglaisPermadeath with literally no persistent power-ups: the only thing that carries over is player knowledge and unlocked shortcuts
  • Texte original · AnglaisA platformer built on roguelike principles, inspired by Rogue and Super Mario-style movement, which helped define the roguelike-platformer subgenre
  • Texte original · AnglaisLevels assembled from hand-designed room templates in a 4x4 grid that guarantee a path, so generation feels authored rather than random
  • Texte original · AnglaisFully simulated world where shopkeepers, damsels, and even you can be killed or turned against you; killing or robbing a shopkeeper has lasting consequences in that run
  • Texte original · AnglaisA time-limit ghost that punishes slow play, pushing players between careful and fast styles
  • Texte original · AnglaisDaily Challenge with a global seed, and deep speedrun/score-chasing culture (hell runs, 'no gold' and speedrun achievements)

Points qui divisent

  • Texte original · AnglaisFairness: fans call it tough but fair and say every death is your fault; critics of the game say the stacked instakills and RNG make it unfair
  • Texte original · AnglaisOriginal vs Spelunky 2: some Steam reviewers say the sequel is better in every way, while others say the sequel did not improve on the first
  • Texte original · AnglaisMetacritic user score is only mixed (7.4 on the Xbox 360 page from 216 ratings) even though critics rate it 87 to 90, reflecting players who bounced off the difficulty
  • Texte original · AnglaisWhether the game is a replayable perfect roguelite or a frustrating grind depends on tolerance for permadeath without progression

Répétition et contraintes

  • Texte original · AnglaisDying to a trivial mistake late in a long run, then restarting from the Mines
  • Texte original · AnglaisStunlock chains from arrow traps, tiki men, boomerang throwers and shopkeepers that feel unfair even to experienced players
  • Texte original · AnglaisUnlocking the secret path (shortcuts, Black Market, City of Gold, Yama) is obscure and convoluted when playing blind, which some compare to The Binding of Isaac
  • Texte original · AnglaisCompleting all achievements and journal entries can take hundreds of runs (one reviewer was at 920 runs), which some see as a grind
  • Texte original · AnglaisJank on modern PCs: needing relaunches, resolution crashes, missing cloud sync
  • Texte original · AnglaisCo-op and multiplayer can be frustrating if friends are not on the same skill level (one reviewer called it not fun with friends)

Améliorations espérées

  • Texte original · AnglaisSteam Cloud saves and more robust save handling, given reports of deleted progress
  • Texte original · AnglaisBetter compatibility and stability on modern Windows (Windows 11 launch failures, resolution-change crashes)
  • Texte original · AnglaisOptional difficulty or assist features, or a gentler on-ramp for first-time players
  • Texte original · AnglaisSafeguards against the most unfair RNG placements (Black Market entrance near a shopkeeper, bomb scarcity) without removing the challenge
  • Texte original · AnglaisMac and Linux builds, or official ports to more current platforms (a Switch version exists per Wikipedia, but not on PC storefronts)

Texte original · AnglaisThe 2008 freeware original already had a cult following; the 2012 Xbox Live Arcade HD remake was a critical hit and the PC/PS3/Vita/PS4 versions followed in 2013-2014, with a Switch release in 2021 per Wikipedia. Wikipedia notes it passed 1 million sales by 2016, sold 61,408 copies on Steam in week one, and about 577k Steam copies lifetime; PC Gamer UK named the 2013 remake its Game of the Year, and it ranks highly on Eurogamer's Games of the Generation and The Guardian's 50 Best Video Games of the 21st Century lists. Steam-revenue-calculator estimates about $10.6M gross and $3.1M net on Steam (Boxleiter method, treat as order of magnitude); SteamSpy lists 1-2M owners. The game is not in active development, but remains popular (the Steam listing showed around 60 concurrent players at the time of the data pull, with reviews still arriving in 2026). Known PC issues: Windows 11 launch trouble, no Steam Cloud, Windows only. Spelunky 2 (2020) is the follow-up. Note: my web-search quota ran out mid-task, so OpenCritic could not be confirmed (null) and Reddit, IGN and Eurogamer pages could not be fetched; scores for Metacritic come from Steam's listing plus fetched Metacritic pages.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisSpelunky (2008) is the classic exploration-focused roguelike credited with helping revive the genre in the modern era. PepperHead openly admits this is a controversial take: he is not a fan. He wants meaningful variation between runs, and feels every Spelunky run plays similarly. He respects the game and its legacy but finds the brutal one-shot deaths and style of play not to his taste, and places it in C tier.

Ce que le créateur apprécie

  • Texte original · AnglaisHuge influence on bringing roguelikes back to the modern gaming world
  • Texte original · AnglaisFeels like a big adventure with many worlds, secrets and things to find
  • Texte original · AnglaisRewards learning every trap and hazard if you stick with it
  • Texte original · AnglaisDeliberate brutality is part of the design and people love that concept
  • Texte original · AnglaisHe respects the game and says it is fine that others enjoy it

Problèmes relevés par le créateur

  • Texte original · AnglaisFew unique builds; runs feel fairly similar, with the same character each time
  • Texte original · AnglaisRandom elements lack a strong reason to exist without build variation
  • Texte original · AnglaisBrutality and one-shot deaths frustrate him, e.g. getting killed suddenly in world three
  • Texte original · AnglaisHe lacked the patience to learn it, and did not play it when first released
  • Texte original · AnglaisExploration-only style is not what he wants from a roguelike

Observations sur la conception

  • Texte original · AnglaisFocus is on exploration, worlds and secrets rather than build variety, which was its original goal
  • Texte original · AnglaisMastery comes from learning each trap and avoiding one-shot kills
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