Fiche du jeu / ROGUE BY ROGUEVagante
Texte original · AnglaisVagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA dark-fantasy 2D pixel-art platformer roguelike from Nuke Nine with permadeath, procedurally generated caves, RPG classes and up-to-4-player local/online co-op.
Texte original · AnglaisSteam players rate it Very Positive (about 89% of roughly 5,000 reviews), and the reviews that praise it describe a punishing but rewarding Spelunky-meets-RPG loop with strong class variety and excellent co-op. Critics are lukewarm: Metacritic shows a 69 Metascore (Switch, 7 reviews; PC has too few) with PS4 at 79 and Xbox One at 75, and a 7.0 user score from very few votes (9 ratings). Reviews split into strong 80s from outlets like TouchArcade and Hobby Consolas and a 40 from Nintendo Life, which called it incomplete. Steam lists the full release as Feb 21, 2018, the price is $14.99, and a Steam Community thread asks whether the game still gets updates, so it reads as a finished, largely dormant title kept alive by co-op fans, the Workshop and a Vagante Remastered mod. Note: live web search was unavailable (session search budget exhausted), so this draws on Steam data, Metacritic pages and Steam Community.
Ce que les joueurs apprécient
- Texte original · AnglaisSteep but rewarding learning curve: players say runs feel fairer and more controllable as they learn items, spells and boss patterns
- Texte original · AnglaisClass and build variety: each class plays differently, any class can use any item (a mage can wield a knife), and most weapons and stats are described as viable
- Texte original · AnglaisCo-op with up to 4 players locally or online is repeatedly called the best way to play, producing chaotic, funny moments (reviews mention reviving friends, shared trap deaths)
- Texte original · AnglaisTight, responsive movement and combat; one reviewer notes they rarely felt a death was out of their control, and jeuxvideo.com praised 'millimeter-tuned' gameplay
- Texte original · AnglaisAtmospheric pixel art, oppressive dungeon mood (catacombs named) and a well-liked soundtrack
- Texte original · AnglaisDepth from item identification, shrines/offerings, magic versus burning books for healing, and gambling on unidentified potions
- Texte original · AnglaisReplayability and completionist content: Book of Secrets unlocks, hard achievements, Steam Workshop and custom levels, plus a community Discord
- Texte original · AnglaisReminds players of Spelunky and UnEpic (Steam reviewers), with RPG-style classes layered on a platformer
Ce que les joueurs critiquent
- Texte original · AnglaisControls draw repeated complaints on keyboard/mouse and especially controller; some players report needing Steam Input settings or a restart to get a pad recognized
- Texte original · AnglaisTrap deaths (spikes, arrow traps, boulders) and instant kills feel cheap to some players, who say traps rather than enemies dominate the difficulty
- Texte original · AnglaisCombat is called simple or repetitive by some (Hobby Consolas, and a Steam reviewer who says the RPG layer is a facade over platforming)
- Texte original · AnglaisWeak onboarding: Nintendo Life and Metacritic users cite minimal tutorials and unexplained mechanics
- Texte original · AnglaisHard-to-see hazards, including traps that blend into the environment, make some deaths feel unfair
- Texte original · AnglaisOnline multiplayer is reported as a bit buggy, with sparse public servers per Metacritic users
- Texte original · AnglaisLimited content scope for some critics: jeuxvideo.com wanted more biomes and Nintendo Life found the adventure short with no story
- Texte original · AnglaisDev support appears to have ended, with Steam forum users asking if the game still receives updates
Caractéristiques distinctives
- Texte original · AnglaisRPG-style classes, skins and backgrounds with free item mixing inside a Spelunky-like platformer
- Texte original · AnglaisItem identification, curses, shrines and offerings that make item use a risk-reward gamble, close to classic ASCII roguelike design
- Texte original · AnglaisUp to 4-player local and online co-op built into a hardcore permadeath platformer
- Texte original · AnglaisSteam Workshop custom levels plus the Vagante Remastered community mod
- Texte original · AnglaisHard mode and Rift bosses give high-end endgame challenges for veterans
Points qui divisent
- Texte original · AnglaisDifficulty: Steam reviewers call it brutal yet fair and rewarding, while Metacritic users and some Steam negatives call it punishing for its own sake
- Texte original · AnglaisCombat: praised as good on every class by some players, but called simple and repetitive by some critics and a co-op reviewer
- Texte original · AnglaisTrap-heavy design: a feature that demands awareness to fans, a cheap source of deaths to detractors
- Texte original · AnglaisCritic scores vary widely by outlet, from 80 (TouchArcade, Hobby Consolas, jeuxvideo.com) to 40 (Nintendo Life), with Pure Nintendo and Gamezebo at 70 and Nintenderos at 60
Répétition et contraintes
- Texte original · AnglaisRepeated early deaths, sometimes within seconds of starting a run, from traps or bad RNG
- Texte original · AnglaisItem roulette: unidentified items and randomized loot can make or break a run
- Texte original · AnglaisLosing long runs (an hour or more) to a single spike or boulder
- Texte original · AnglaisLearning mechanics by dying because the game explains little
- Texte original · AnglaisAchievement hunting is described as extremely difficult though fair, with 100% completion taking 180+ hours for one reviewer
Améliorations espérées
- Texte original · AnglaisBetter, rebindable and more reliable controller support and general control feel
- Texte original · AnglaisReal tutorials or in-game explanation of hazards, items and systems
- Texte original · AnglaisDifficulty or accessibility options, for example ways to tone down traps, since one reviewer found the devs offered none and modding them out is hard
- Texte original · AnglaisMore biomes and content variety, plus some narrative or goals beyond the dungeon crawl (critic feedback)
- Texte original · AnglaisMore varied and complex enemy mechanics so combat carries more of the challenge than traps
- Texte original · AnglaisMore stable online co-op and matchmaking, and continued post-launch updates or a sequel (Steam forum users want one)
Texte original · AnglaisSteam lists the full release as Feb 21, 2018 (developer Nuke Nine, price $14.99 after a reported permanent drop from $25 per a user review), though the game predates that in a 2014 alpha/early-access era. Console ports on Switch, PS4 and Xbox One drew mixed-to-good reviews (Metacritic Switch 69, PS4 79, Xbox One 75) with Eurogamer's Switch score shown as TBD on Metacritic. PC players rate it far higher than Metacritic's small user sample (7.0 from 9 ratings) and recent Steam reviews remain about 91% positive. Steam data estimates 200K to 500K owners, and revenue tools put gross at roughly $2.2M (net about $640K), which is a rough estimate only. Steam forum chatter suggests updates have stopped, and the community now carries it via Workshop levels, the Vagante Remastered mod and a Discord. No OpenCritic entry could be confirmed, and the session's search budget was exhausted so no Reddit threads were read.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisLocal Steam app data: review counts, tags, owner and revenue estimates ↗
- Texte original · AnglaisSteam store page: description, co-op, classes, Workshop, review summary ↗
- Texte original · AnglaisMetacritic overview: Metascore 69, user score 7.0, per-platform critic counts ↗
- Texte original · AnglaisMetacritic critic review list (Hobby Consolas, TouchArcade, Nintendo Life, Eurogamer etc.) ↗
- Texte original · AnglaisMetacritic user reviews: complaints about difficulty and tutorials (9 ratings) ↗
- Texte original · AnglaisSteam Community discussions: update status, Remastered mod, custom levels ↗
- Texte original · AnglaisRevenue estimate via Boxleiter method ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisVagante is a classic fantasy 2D dungeon crawler that he describes as a Spelunky wannabe, but with swords, bosses and far more character upgrading. He says it has little roguelite meta-progression but plenty of in-run growth, class choice and inventory management. It is brutal, with traps that can one-shot you, yet he had more fun with it than with Spelunky because of its stronger roguelike feel. He admits most people would rank Spelunky far higher and that this is just his opinion. No tier letter is stated in this segment.
Ce que le créateur apprécie
- Texte original · AnglaisStrong roguelike vibe: start with a character and find equipment that changes how you play
- Texte original · AnglaisEach run feels fairly different from the last
- Texte original · AnglaisLots to do within each individual run, including inventory management
- Texte original · AnglaisMultiple completely different classes with different spells
- Texte original · AnglaisGreat customization and in-run character building (e.g. axe skill, defensive focus)
- Texte original · AnglaisCo-op multiplayer looks fun
Problèmes relevés par le créateur
- Texte original · AnglaisVery brutal; traps can one-shot you
- Texte original · AnglaisLittle roguelite meta-progression, mostly upgrading within runs
- Texte original · AnglaisIs not a huge fan of this style of brutal Spelunky-like game generally
Observations sur la conception
- Texte original · AnglaisTakes the Spelunky-style platformer structure and adds RPG-style character building and classic fantasy elements
- Texte original · AnglaisClass variety with distinct spells and playstyles changes how each run is played


