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Vampire Hunters

Jeu de tirType Survivors

Texte original · AnglaisTo hunt vampires, you'll need guns. Lots of guns. Mow down hordes of undead creatures by stacking your guns into absurd, over-the-top builds. Unleash your firepower and survive the mayhem in this Roguelite Survivors FPS.

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA first-person roguelite 'survivors' shooter from Gamecraft Studios where you stack up to ~14 guns and abilities while mowing down endless undead hordes across 30-minute stages.

Texte original · AnglaisVampire Hunters is well liked by Steam players (about 90% positive across ~2,200 reviews, Very Positive, though recent reviews dip to roughly 75%). It is a cheap (about $4.49-8.99) Unity game that left Early Access on Oct 30, 2024 after an EA start in July 2023. Fans love the novelty of a survivors-like in first person with real aiming and a huge arsenal; detractors say it becomes a flat camp-in-a-corner loop with weak weapon synergy and repetitive music. Critic coverage is almost nonexistent: Metacritic has a single critic review (PlayStation Country, 80) so no aggregate score, and a 7.0 user score from only 5 ratings. Several players note updates have slowed, and one complains of no more updates, but others praise the devs for frequent content additions, and the studio lists PlayStation, Xbox and Switch versions.

Ce que les joueurs apprécient

  • Texte original · AnglaisFirst-person survivors-like concept: you actually aim, so it feels more engaging than top-down auto-fire bullet heavens (often compared to Vampire Survivors crossed with Doom, Serious Sam, Painkiller or Unreal Tournament)
  • Texte original · AnglaisHuge weapon and ability pool with absurd stacking builds (many guns at once, guns attached to guns), letting players feel very powerful
  • Texte original · AnglaisBig unlock and achievement list, multiple characters and lots of maps with different enemies and bosses
  • Texte original · AnglaisLevel design inspired by Quake/Unreal, with shortcuts and platforming routes; bosses with map-specific gimmicks
  • Texte original · AnglaisCheap price and strong value on sale; some players report 60-130+ hours
  • Texte original · AnglaisRetro PS1-style look and chaotic, silly tone, plus a story/ending some players found charming
  • Texte original · AnglaisDeveloper kept adding content in and after Early Access (one reviewer even complains about 'too much content')

Ce que les joueurs critiquent

  • Texte original · AnglaisGameplay collapses into camping in a dead end or single-direction chokepoint and holding fire for 30 minutes per stage
  • Texte original · AnglaisWeapons feel unbalanced: many are weak, small magazines, and debuffs like bleed/freeze/poison are underwhelming; a couple of guns dominate
  • Texte original · AnglaisLittle synergy between weapons; ten machine guns mostly just add raw damage rather than creating interesting builds
  • Texte original · AnglaisEnemy AI is simple (mostly melee walking straight at you) and enemy variety is limited, so aiming rarely matters
  • Texte original · AnglaisMusic is repeatedly called repetitive and grating
  • Texte original · AnglaisUnity performance issues: stutters on good hardware, described by one player as poor optimization
  • Texte original · AnglaisSome glitches such as enemies stuck in walls in Classic mode making them unkillable
  • Texte original · AnglaisDespite the huge gun count, the power fantasy feels flat to some: upgrades do not feel impactful and the game gets easy, then boring (one of the most-upvoted negative reviews)
  • Texte original · AnglaisBare-bones feel: nothing is explained, systems feel arbitrary, and only a handful of maps exist

Caractéristiques distinctives

  • Texte original · AnglaisFirst-person shooter take on the survivors-like formula (aim yourself, not auto-fire)
  • Texte original · AnglaisTwo modes: Survivor mode (endless waves, 30-minute stages) and Classic mode (more traditional FPS pacing with rebirth levels)
  • Texte original · AnglaisStackable loadout of up to ~14 guns plus artifacts with absurd, genre-mixing arsenal (miniguns, shoulder lightsaber launcher, magic frog)
  • Texte original · AnglaisConstellation-style run modifiers where harder settings give more score/XP, with online score leaderboards
  • Texte original · AnglaisRetro Unreal/Quake-flavoured arenas and a goofy steampunk and mythology bestiary (lizards, cat people, evil trains, insect bosses)

Points qui divisent

  • Texte original · AnglaisSurvivor mode versus Classic mode: some find Classic more satisfying, others prefer the trailer-style Survivor mode
  • Texte original · AnglaisDepth: fans say build variety and player power are a strength; critics say builds do not matter and only a few weapons work
  • Texte original · AnglaisUpdate cadence: some praise frequent content, others say content stopped and only a handful of maps exist
  • Texte original · AnglaisValue: 'hidden gem worth it even at full price' versus 'get it on sale, gets repetitive'

Répétition et contraintes

  • Texte original · Anglais30-minute stages with long stretches of just standing and shooting before a boss appears
  • Texte original · AnglaisRepetitive loop and repetitive music after a few hours; players say they have 'seen it all' in the first 30 minutes to 10 hours
  • Texte original · AnglaisGrinding unlocks and rebirth progression, including restarting character progression, and repeating the same locations
  • Texte original · AnglaisConfusing win condition: after defeating bosses, a late objective to close enemy portals while enemies become very tanky was unforeshadowed
  • Texte original · AnglaisScore/XP tied to difficulty modifiers in Survivor mode, making safe play feel punished and leaderboards farmable through camping

Améliorations espérées

  • Texte original · AnglaisMore map and mode variety, with unique mechanics or events per stage so each 30-minute run plays differently
  • Texte original · AnglaisReal weapon synergies (per-debuff scaling, cross-effects) and rebalancing so more weapons are viable
  • Texte original · AnglaisCharacters and playstyles that interact with weapons differently (movement-based or stationary-based bonuses)
  • Texte original · AnglaisBetter tutorial or in-game explanations of keywords, systems and the endgame win condition
  • Texte original · AnglaisSmarter and more varied enemy behavior (flankers, chargers, ranged) to discourage camping, plus cleaner spawn/pathing in Classic mode
  • Texte original · AnglaisMore content/updates and DLC; some players also ask for multiplayer/co-op

Texte original · AnglaisEarly Access began July 26, 2023 and 1.0 launched Oct 30, 2024 on Steam (Windows only on Steam; studio site also lists PS4/PS5, Xbox One/Series and Switch). Steam reception has stayed Very Positive, with positive reviews continuing to come in during 2025-2026, but recent reviews are more lukewarm and a couple of reviewers say updates have stopped. Metacritic: no critic aggregate (only 1 review, 80) and 7.0 user score from 5 ratings. OpenCritic page could not be found or confirmed, treated as null. Priced around $4.49-8.99 with frequent deep discounts. The web search budget was exhausted during this task, so Reddit discussion and patch-note detail could not be retrieved; community views rely mainly on Steam reviews and forum topics.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisVampire Hunters is a first-person horde-survivor game where you collect and upgrade many weapons while dodging and shooting through swarms in 3D levels. He finds it chaotic and unique for its first-person view, and the first few hours were fun. He felt it was unfinished, with poor balance, repetitive gameplay and a broken final boss. He places it in low B.

Ce que le créateur apprécie

  • Texte original · AnglaisFirst-person perspective is rare for a horde-like and feels unique
  • Texte original · AnglaisMore mechanical variety than typical horde-likes: jumping, dashing, character-specific abilities, an ultimate
  • Texte original · AnglaisCharacters feel different from one another
  • Texte original · AnglaisMeta progression is enjoyable
  • Texte original · AnglaisDifferent environments and visually cool bosses
  • Texte original · AnglaisThe chaotic, messy weapon-collecting is fun in the first few hours

Problèmes relevés par le créateur

  • Texte original · AnglaisSerious balance problems: some weapons are roughly ten times stronger than others and some feel terrible
  • Texte original · AnglaisSome items feel unimpactful and there are few character upgrade options
  • Texte original · AnglaisRuns are repetitive: the same move-to-edge, kite a train of enemies loop regardless of character, weapon or map
  • Texte original · AnglaisUnlocks require playing one particular character a lot, and he saw all weapons and items quickly
  • Texte original · AnglaisBosses stop mattering once meta progression makes you strong, and the final boss Dracula seems broken
  • Texte original · AnglaisFeels dropped before finished; the party-like music does not fit the game

Observations sur la conception

  • Texte original · AnglaisA first-person horde-like is rare and a fresh take on the subgenre
  • Texte original · AnglaisUses 3D space with jumping and dashing instead of top-down 2D movement
  • Texte original · AnglaisWeapon upgrades are fixed but you choose which weapons to prioritise
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