Fiche du jeu / ROGUE BY ROGUEVoid Crew
Texte original · AnglaisVoid Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA first-person co-op roguelite for 1-6 players where a crew of pilots, gunners, engineers and scavengers runs a spaceship through procedurally chosen missions and space battles, with permanent character and ship-gear progression between voyages.
Texte original · AnglaisVoid Crew is well regarded, especially as a chaotic-with-friends co-op game: Steam shows Very Positive (about 86% of roughly 8,500 reviews) and Metacritic has an 80 from four critics. Reviewers and players love the role-based teamwork and the tension of keeping a ship alive, but the recurring caveats are thin content and repetition after a few runs, a rough solo experience, and run-ending bugs. It left Early Access (launched Sept 2023) with its 1.0 on Nov 25, 2024, and came to PS5 and Xbox with crossplay in Sept 2025. Recent Steam sentiment reads noticeably weaker than lifetime sentiment, driven by complaints that updates added bugs and that the loop hasn't deepened enough; the developer is still actively supporting it, though some players ask whether the game is fading.
Ce que les joueurs apprécient
- Texte original · AnglaisThe four-role crew structure (Pilot, Gunner, Engineer, Scavenger) forces real simultaneous cooperation, with the pilot positioning the ship for gunner firing angles while engineers patch damage
- Texte original · AnglaisEmergent chaos and comedy when a crew of friends panics, argues over ship setup or sabotages each other, which Steam reviewers say is the game's main draw
- Texte original · AnglaisTension and difficulty at higher levels that make coordinated crews feel rewarded when they pull off a boss kill or narrow escape
- Texte original · AnglaisShip and module customization, including picking hardware and tactics before a voyage, which players like if they enjoy loadout planning more than pure shooting
- Texte original · AnglaisOngoing developer support and expansion, which players contrast favourably with publishers that abandon multiplayer titles
- Texte original · AnglaisFeels like the first polished, popular take on the multi-crew-ship niche, though some reviewers fault the submarine-like flight and inconsistent ship-interior visuals
- Texte original · AnglaisWorks with 1-6 players and with random matchmaking, so it is playable beyond a fixed friend group
Ce que les joueurs critiquent
- Texte original · AnglaisContent depth is thin: several Steam reviewers say they saw nearly everything (enemy types, bosses, mission/base layouts) within 5-8 hours and call it demo-like for the price
- Texte original · AnglaisRun-ending bugs in longer runs, such as objectives spawning inside asteroids, astral map interaction breaking after events like Interdiction, and seat/interaction failures that force rejoining
- Texte original · AnglaisMultiplayer desync and crash issues in long sessions (over an hour or past about 10 jumps), including players who crash but linger in the lobby and freeze it
- Texte original · AnglaisSome players say it runs worse now than it did a year ago, i.e. updates introduced regressions
- Texte original · AnglaisSolo play is punishing and widely described as not designed for it, which one critic said undercuts the game's identity
- Texte original · AnglaisFlight feels slow, submarine-like and fails to convey zero-gravity (called out by Try Hard Guides and in other coverage)
- Texte original · AnglaisAlways-online requirement even in solo, multiple EULA prompts and opt-out analytics drew complaints from some Steam reviewers
- Texte original · AnglaisEnemy variety and gunplay feel samey; level-up perks such as small fire-rate boosts do not feel like new content
- Texte original · AnglaisGenerative-AI voice acting and content (added or disclosed after launch) drew complaints from some reviewers, including one who felt misled after the refund window
- Texte original · AnglaisSmall active player base: recent reviewers say public lobbies are scarce and mostly private even with crossplay
Caractéristiques distinctives
- Texte original · AnglaisMulti-crew spaceship management in first person with real seats and stations, often compared to FTL in 3D or a Firefly-style misfits-in-space fantasy
- Texte original · AnglaisPlayers physically move around the ship to repair, man turrets and route power, rather than controlling a single pilot avatar
- Texte original · AnglaisSpacewalk/EVA scavenging missions and boarding tasks happen alongside the ship combat
- Texte original · AnglaisRoguelite structure built around 'voyages' where ship gear is found and lost per run while character careers level permanently
- Texte original · AnglaisOften contrasted with Jump Space (more focused on flying the ship) and Wildgate; Void Crew leans harder on crew management and ship upkeep
Points qui divisent
- Texte original · AnglaisDifficulty and solo play: some call the solo experience brutal and unfair, while others respond that it is a co-op game and solo complaints are misplaced
- Texte original · AnglaisDepth vs. fun: critics and some players say it lacks long-term depth, yet many still rate it highly as a friends game and recommend it on a sale
- Texte original · AnglaisPrice: some reviewers feel full price is too much for the current content, others consider about 25 USD fair for the co-op fun
Répétition et contraintes
- Texte original · AnglaisRepetition: the same early-level content and enemy types loop over many runs, described as just the first few levels repeated
- Texte original · AnglaisLong runs that can end abruptly to a bug, making the time investment feel wasted
- Texte original · AnglaisSlow XP progression that leaves players on starter gear for a large share of their playtime
- Texte original · AnglaisPiloting and basic point-and-click shooting feel shallow to some, especially in two-player crews
- Texte original · AnglaisLow-value rare drops and boss loot that can only be used for one or two missions
- Texte original · AnglaisRoguelite depth is shallow: few build-defining items or synergies and single-tree character progression, so runs feel alike
Améliorations espérées
- Texte original · AnglaisCarry blueprints or unlocks across voyages; one 20-hour player found progression too slow for hardware variety and boss loot meaningless because runs end at the boss
- Texte original · AnglaisAdd more enemy, boss, weapon and mission/base variety so runs differ beyond the first few levels
- Texte original · AnglaisFix long-run stability: desync, seating/interaction loss, lobby freezes and stuck objectives
- Texte original · AnglaisGive the Scavenger role a clearer, more engaging identity (criticized in reviews for being ill-defined)
- Texte original · AnglaisImprove solo and small-crew balance or scaling, plus difficulty spikes seen on continued saves
- Texte original · AnglaisMore cosmetics, endless or post-boss endgame options and more ways to mess with friends
Texte original · AnglaisEarly Access began Sept 7, 2023 from Danish studio Hutlihut Games (Focus Entertainment publishing); 1.0 launched Nov 25, 2024 at $24.99. Launch critics were uniformly positive (4 Metacritic reviews, all in the 76-90 range) while flagging weak flight feel, difficulty and solo play. A surprise PS5/Xbox Series X/S release with crossplay followed on Sept 4, 2025, ported with Piktiv; a pinned Steam hotfix post mentions lost console progress with compensation offered. It won Best Multiplayer Game at the 2025 Unity Awards and NYX Game Awards honors, and was nominated for Best Debut and Best Game Design at Denmark's Spilprisen 2024. Steam all-time reviews are Very Positive, but a Steam page snapshot showed the most recent 30 days as Mixed (about 65% positive on few reviews), and recent reviewers complain of increasing bugs. Steam revenue estimate (Boxleiter-style, unaudited) is about 4.5M USD gross, roughly 1.3M net, with SteamSpy owners at 200k-500k. Windows only on PC. OpenCritic could not be confirmed, so it is left null.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews (source of most player-level praise and complaints) ↗
- Texte original · AnglaisLocal Steam metadata: review counts, tags, owners estimate, revenue estimate ↗
- Texte original · AnglaisMetascore 80 (4 critics) and user score 7.8 ↗
- Texte original · AnglaisPer-outlet critic scores and review summaries (PC Gamer, Try Hard Guides, SI GLHF, Gaming Nexus) ↗
- Texte original · AnglaisSmall sample of Metacritic user reviews (8 ratings) and themes ↗
- Texte original · AnglaisDevelopment history, Early Access and console release dates, awards, reception summary ↗
- Texte original · AnglaisSteam store page: tags, all-time vs recent review snapshot ↗
- Texte original · AnglaisSteam community forum: bug volume, solo-viability pinned post, console progress hotfix, 'is the game dead' thread ↗
- Texte original · AnglaisUnaudited revenue estimate for the game ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 4 (2025)
Texte original · AnglaisVoid Crew is a first-person spaceship management roguelike built around multiplayer, where each player fills a role such as pilot, gunner, engineer or spacewalker. Runs move sector to sector with varied missions, and progression comes entirely from upgrading the ship rather than the character. He had a great time with friends but found the single-player experience much weaker and more frustrating. Unclear information, janky clipping and underwhelming relics hold it back. He rates it a solid B with lots of potential, noting he would need more hours for an accurate rating.
Ce que le créateur apprécie
- Texte original · AnglaisMultiplayer is chaotic, funny and well designed, with friends causing comedic disasters like jumping to hyperspeed while crewmates stand
- Texte original · AnglaisDistinct crew roles (pilot, gunner, engineer, spacewalker)
- Texte original · AnglaisMissions feel different from each other (combat, exploration, defending ships) across varied biomes
- Texte original · AnglaisVisually beautiful, with a cool look and feel
- Texte original · AnglaisNerve-wracking fix-everything-on-the-ship moments when under fire are fun
- Texte original · AnglaisPurely cosmetic loot box customization with no microtransactions
Problèmes relevés par le créateur
- Texte original · AnglaisInformation is unclear: port/starboard relic effects, hidden rules like energy cost not going below one, and stat displays that do not match module text
- Texte original · AnglaisHelp menu has many tabs and no search function
- Texte original · AnglaisSome crew roles feel far less important than the game implies
- Texte original · AnglaisJanky character clipping through walls
- Texte original · AnglaisRelics are underwhelming and rare, giving only small stat tradeoffs
- Texte original · AnglaisSingle player is a drag with long, slow tasks, and runs cannot be quit midway because the game is built for multiplayer
- Texte original · AnglaisLittle ship customization early on
Observations sur la conception
- Texte original · AnglaisCharacter never gets stronger in a run; all progression is ship upgrades (modules, relics, guns, installations)
- Texte original · AnglaisDeliberately slow installation and repair mechanics so nothing is automated and players must fix things
- Texte original · AnglaisMeta progression is small numeric stat and ability tweaks


