Absolum 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Absolum

액션 전투협동 모험Hades류

원문 · 영어Fight as the outcast heroes of Talamh in a fierce battle to retake magic from Sun King Azra’s grasp in Absolum, an original roguelite beat ‘em up by Dotemu.

ROGUE BY ROGUEV1

자체 평점

80.3/ 100
전체 공동 순위 #22
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

动作深度与局内构筑同时成立,路线探索也能改变体验;复杂场面的判定可读性及联网可靠性拖累总评。

01

핵심 게임플레이

가중치 25%9.0 / 10
원문 · 중국어 간체

根据资料评估:轻重连段、法术与闪避格挡反击形成扎实的清版动作,敌人交互密集;连击压制与过量同屏威胁偶尔打断控制。

02

빌드와 전략

가중치 25%8.5 / 10
원문 · 중국어 간체

根据资料评估:角色招式和仪式效果存在真正的联动路线,能改变攻击、防御与召唤策略,而非只叠面板。

출처01 ↗
03

다회차 플레이 가치

가중치 20%8.5 / 10
원문 · 중국어 간체

根据资料评估:分支路线、秘密区域和任务改变遭遇与目标,多角色战法支持重新适应;重复后段大量敌人仍会疲劳。

출처01 ↗
04

무작위성과 공정성

가중치 20%6.5 / 10
원문 · 중국어 간체

根据资料评估:防御技巧可学习,但纵深判定、被大型单位遮住的攻击和连续硬直降低了风险预判与受击后的补救空间。

출처01 ↗
05

완성도와 편의성

가중치 10%6.5 / 10
원문 · 중국어 간체

根据资料评估:基础动画和局部操作反馈扎实,在线合作断连、无法重入及界面误触的收录反馈影响主要使用场景。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。旧评论误称仍待正式发行,本次不采用该状态;合作故障及判定反馈来自快照,尚未实测。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 5 (2026)、Top 10 of 2025 (#6))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Absolum — Steam 官方商店页

    2026-10-08 访问。确认了清版动作与 roguelite 结构、不同英雄战法;商店列发行日期 2025-10-09。该页不作为实测性能或缺陷已修复的证据。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 3개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

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자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A hand-drawn, Hades-style roguelite side-scrolling beat 'em up with four playable heroes and two-player co-op, made by Guard Crush Games (Streets of Rage 4) and Supamonks and published by Dotemu.

원문 · 영어Absolum is very well received by both critics and players: Metacritic sits at 87 on PC (52 critic reviews) and PS5 (22 reviews), 89 on Switch (11 reviews) with only one mixed and none negative, and Steam shows about 92% positive across roughly 10,800 reviews (Very Positive). Praise centres on tight, satisfying combat, gorgeous animation and art, a strong soundtrack, and build variety. The main critic dissent is IGN's 70, which argued the roguelite structure does not serve the beat 'em up well. Players who dislike it mostly cite enemy-stacking and elite-enemy design in late game, hitbox and verticality problems, and online co-op instability. It is not early access: it launched in 1.0 on 9 Oct 2025, got the 1.1 'Threads of Fate' update in Feb 2026, full cross-platform multiplayer in May 2026 and another fix/tweak patch in Aug 2026. It has been nominated for The Game Awards 2025 Best Independent Game and won two Pegases awards.

플레이어가 칭찬한 점

  • 원문 · 영어Fluid, punchy combat with light/heavy chains, arcana specials and three defensive tools (dodge, deflect, clash) that reward timing; often compared favourably to Streets of Rage 4
  • 원문 · 영어Hand-drawn art and animation (Supamonks) widely called among the best 2D visuals of the year, with a soundtrack praised as memorable
  • 원문 · 영어Four heroes (Karl, Galandra, Cider, Brome) with distinct movesets and six arcanas each, so runs feel different and builds can get absurd and overpowered
  • 원문 · 영어Boon-like Ritual system with real synergies (water/tornado combos, thrown coins, thorn daggers, summons) that encourages experimentation
  • 원문 · 영어Excellent two-player couch co-op, repeatedly described as the best way to play, including parents playing with kids
  • 원문 · 영어Branching routes, secret areas, side quests and NPC stories give exploration and narrative texture beyond a plain arcade brawler
  • 원문 · 영어Boss fights described as deliberate and not just damage sponges; assist and difficulty options make it accessible to older or casual players
  • 원문 · 영어Good value at $24.99 for most reviewers, and runs well on Steam Deck

플레이어가 비판한 점

  • 원문 · 영어Online co-op reliability: many negative Steam reviews cite disconnects, crashes mid-run and broken matchmaking, some saying it got worse after the crossplay update; no rejoin once dropped
  • 원문 · 영어Late-game and Corrupted Biome encounters flood the screen with enemies, teleporting-in attackers and projectiles hidden behind big enemies, plus bloated enemy HP pools in co-op, which many find unfair rather than hard
  • 원문 · 영어Hitbox and verticality complaints: enemy and boss attacks seem to reach past their animations or hit across the whole depth plane while the player must align precisely
  • 원문 · 영어Elite and super-armored enemies and shield enemies are seen as unengaging and punish defensive play; dodge is widely called weak compared with deflect and clash
  • 원문 · 영어Visual clutter and unclear telegraphs, plus a few reports of poor PC performance and softlock/stuck bugs
  • 원문 · 영어Some quests make the game harder with little or no reward (for example extra enemies or boss changes added permanently)
  • 원문 · 영어Co-op UI quirks: both players' inputs can hit the same NPC dialogue and trigger unwanted map changes; co-op lacks the solo difficulty sliders

차별화된 특징

  • 원문 · 영어One of the few roguelites built on a true arcade beat 'em up foundation, from the Streets of Rage 4 co-developer, with fixed level layouts but randomised rituals and branching paths
  • 원문 · 영어Mounted combat: riding and taming creatures adds a different combat mode and is upgraded with elite mounts in 1.1
  • 원문 · 영어Clash mechanic (strong attack just before being hit) alongside dodge and deflect gives a parry-flavoured defence layer uncommon in brawlers
  • 원문 · 영어Persistent world with quests, NPC side stories and secret routes across runs, tied to a soul-tree meta progression and a harder true ending
  • 원문 · 영어Mystic Ordeals (custom run modifiers with shareable codes), Boss Rush and Horde modes added post-launch
  • 원문 · 영어Character-locked quirks: each hero's arcana and pickups (for example thrown objects as grenades, air-dash builds) can reshape how they play

의견이 갈리는 점

  • 원문 · 영어Roguelite structure itself: praised as what keeps it fresh and deep, but IGN and some players say it dilutes the beat 'em up and leans on numbers over skill
  • 원문 · 영어Combat depth: some call it simple but fun, others find the defensive system clunky or the combo limiter and spacing shallow
  • 원문 · 영어Art style and character design: near-universal praise, though a minority of Metacritic user reviews dislike the character designs
  • 원문 · 영어Difficulty: older or casual players love the assist options, while veterans complain about balance in corrupted late-game content

반복과 부담

  • 원문 · 영어Meta-progression grind and repeated runs through the same stages and bosses, especially for people who would prefer a one-shot arcade mode
  • 원문 · 영어Getting the true ending takes many runs and was called stretched out by some reviewers
  • 원문 · 영어Linear, mandatory stat upgrades in the meta tree rather than new options
  • 원문 · 영어Corrupted Biomes and elite enemies turning late runs into cheese-build checks
  • 원문 · 영어Having to wait for startup frames to clash or dodge instead of freely cancelling out of combos
  • 원문 · 영어Some players say the roguelite layer is weak: in-run upgrades mostly gate moves and meta upgrades are flat stat bumps (the most-upvoted negative reviews call it a great beat 'em up but a poor roguelike)

기대하는 개선 사항

  • 원문 · 영어Fix online co-op stability, allow reconnecting to a run, and only spend revive perks once both players are down
  • 원문 · 영어Balance rituals so weak or junky options and dominant elements (water, chaos) are more even and fewer boons feel like filler
  • 원문 · 영어Make dodge and defensive options more reliable against wide AoE, super-armor and shield enemies, and tidy hitboxes and telegraphs
  • 원문 · 영어Offer difficulty adjustment in multiplayer and reduce stacked late-game enemy spawns
  • 원문 · 영어More content and variety: levels feel repetitive across runs to some, the game is short for completionists (under 10 hours to clear everything for one reviewer), and fans ask for DLC, sequels and maybe four-player co-op
  • 원문 · 영어Stronger narrative integration; some critics found the story thin compared to the worldbuilding

원문 · 영어Launched 9 Oct 2025 on PC, PS4/PS5 and Switch; sold over 200,000 copies in week one and passed 500,000 by end of January 2026 (per Wikipedia). Xbox Series X/S (Game Pass) followed 25 Mar 2026; Switch 2 and mobile versions are listed for later in 2026. Patch history: a 23 Oct 2025 hotfix fixed softlocks; 1.1 'Threads of Fate' (Feb 2026) added Mystic Ordeals, Corrupted Biomes (replacing Rifts), new skins/emotes and upgraded elite mounts; full cross-platform multiplayer launched 12 May 2026; an Aug 2026 patch made Corrupted Biomes and Boss Rush available earlier, added quick restart, companion respawn, more dash cancels and many crash fixes. Steam negative reviews still heavily feature online co-op disconnects, with several saying it worsened after crossplay; some say late-game balance worsened after 1.1. Awards: The Game Awards 2025 nomination (Best Independent Game), D.I.C.E. Awards 2026 nomination (Action Game of the Year), two Pegases wins. OpenCritic score could not be retrieved (web search budget exhausted and the OpenCritic page was not fetchable), so it is null. Steam revenue estimate site returned $0 (no data), so no revenue figure is given. IGN, Reddit and Rock Paper Shotgun pages could not be fetched; their views come via Metacritic/Wikipedia summaries.

보관된 제작자의 의견 2

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 5 (2026)

원문 · 영어Absolum is a 2D beat-em-up roguelike where you fight through a large adventure to beat the Sun King. He is pleasantly surprised that it pairs a very strong combat core with rich roguelike elements, which he normally sees as a trade-off. He finds it skill-heavy, rewarding, full of content and great to look and listen to. Flaws are minor: stun-lock, drop RNG, unclear hitboxes and thin tutorials. He places it as the first A tier of the video and highly recommends it.

제작자가 칭찬한 점

  • 원문 · 영어Combat is extremely satisfying, with flashy combos and clash slow-motion moments
  • 원문 · 영어Multiple characters with unique move sets and combos
  • 원문 · 영어Boons enhance attacks, specials and throws and can add new moves, so the same character plays differently each run
  • 원문 · 영어Varied boon effects (roses, fire, wind, bubbles) without feeling overwhelming
  • 원문 · 영어Skill-heavy and rewarding as mastery lets you trivialize bosses that once crushed you
  • 원문 · 영어Strong sense of adventure: story, quests, exploration and a world that feels new each run, plus good meta progression
  • 원문 · 영어Great replayability, enjoyable-looking co-op, fantastic music, sound and visuals

제작자가 지적한 문제

  • 원문 · 영어Easy to get stun-locked, especially early on
  • 원문 · 영어Some enemies can take half your health in one combo with little recourse
  • 원문 · 영어Drop RNG from barrels (money, health or nothing) can be punishing early
  • 원문 · 영어Some hitboxes are unclear
  • 원문 · 영어Wants more tutorials on combos and tips, especially in the mid game

설계에 대한 관찰

  • 원문 · 영어Fuses beat-em-up gameplay with roguelike elements, a rare genre combination
  • 원문 · 영어Has both a strong core gameplay and deep roguelike systems, which he usually sees as mutually limiting
  • 원문 · 영어Exploration and questing make each return from a run feel like visiting a new world
원본 영상 보기 ↗

원문 · 영어Top 10 of 2025 (#6)

원문 · 영어Absolum is an adventure beat-em-up roguelike where outcast heroes try to take magic back from the sun king. He notes that good beat-em-ups are rare these days, and rarer still as roguelikes. He says it balances strong core combat with real roguelike components better than most. The world is large, with many levels, biomes, unlocks and side quests, and the pacing is strong. He calls it one of his favorite action-adventure roguelikes in recent years, and he keeps checking for updates while waiting for the full release.

제작자가 칭찬한 점

  • 원문 · 영어Very enjoyable core beat-em-up gameplay with satisfying combos and varied ways to approach fights
  • 원문 · 영어Unusually good balance of strong combat and strong roguelike components
  • 원문 · 영어Roguelike elements make each run feel unique
  • 원문 · 영어Massive world with many levels and biomes that immerses the player
  • 원문 · 영어Constant unlocks of new zones and side quests, with lots of content to discover
  • 원문 · 영어Great pacing with plenty of meta progression and things to do after every run

제작자가 지적한 문제

  • 원문 · 영어No real criticism given; he notes only that it is still in early access awaiting full release
  • 원문 · 영어Implicit genre caveat: games with strong core gameplay usually have much weaker roguelike elements, which Absolum avoids

설계에 대한 관찰

  • 원문 · 영어Beat-em-up roguelike is a rare combination
  • 원문 · 영어Manages both a great combat system and a strong roguelike layer, which is uncommon
  • 원문 · 영어Over 20 hours in, he still had runs with no fixed goal, showing how much persistent content there is