게임 정보 / ROGUE BY ROGUEAstral Ascent
원문 · 영어Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
이 점수의 이유는?
원문 · 중국어 간체
连续施法与黄道首领是突出优势,完整法术循环有构筑价值;普通遭遇变化及信息清晰度仍有差距。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录资料与官方页面的主观归纳,未进行试玩。2023 年原评论属于 EA,评分主要参考后来社区反馈与现行产品机制;未覆盖全部 DLC,也未实测高刷新率故障。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Astral Ascent 官方产品说明
2026-10-08 访问。确认基础四角色、独立武器与法术、十二黄道首领及四个世界,不按首领数量直接加分。 官方页面不单独证明平衡或稳定性。
영상 리뷰
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플레이어 의견 요약
원문 · 영어A fast 2D action-platformer roguelite by Hibernian Workshop where you pick one of four heroes (solo or local co-op) and fight through the Garden, an astral prison, to defeat twelve Zodiac bosses using a cycling set of four spells.
원문 · 영어Astral Ascent is very well regarded: Steam shows roughly 94.6% positive across about 8,600 reviews (Very Positive), Metacritic critic score is 86 and OpenCritic is 84 with 100% of critics recommending. Critics and players call the combat fast, responsive and satisfying, the pixel art and boss fights outstanding, and the build variety deep, often comparing it to Dead Cells (and Hades for meta-progression and cast). Complaints cluster around an overwhelming, poorly explained upgrade/meta system, a confusing hub, a derivative or cliched story with cringey dialogue, and samey non-boss rooms. Metacritic user score is lower (7.4 on few ratings), reflecting a minority who find the combat shallow. It spent about 18 months in Steam Early Access and launched 1.0 on 14 Nov 2023 (also PS4/PS5/Switch); it has kept receiving updates (2.0 Outer Reaches, Celestial Haven DLC, Dead Cells crossover).
플레이어가 칭찬한 점
- 원문 · 영어Fast, fluid, responsive combat with no spell cooldowns; mana from basic attacks powers very strong spells that can melt enemies, which players find refreshing
- 원문 · 영어Zodiac boss fights are consistently called memorable, well designed and visually striking, often the highlight of a run
- 원문 · 영어Gorgeous hand-crafted pixel art, animations, anime-style cutscenes and strong music/voice work
- 원문 · 영어Huge build variety: four equipped spells each with augments (gambits), imprints and affinities, plus a signature spell and different characters that play distinctly
- 원문 · 영어Destiny Levels give a scalable difficulty ladder and strong endgame replay value
- 원문 · 영어Local co-op is praised as the best way to play; several reviewers said it only clicked in co-op
- 원문 · 영어Good polish and Steam Deck performance, and a developer that keeps supporting the game with free and paid content
- 원문 · 영어The 'spells must be cast in order' system makes you think about your whole loadout rather than one favorite skill
플레이어가 비판한 점
- 원문 · 영어Upgrade and meta-progression systems are overwhelming and poorly explained; some players say it took many runs (one said ~30) before things clicked
- 원문 · 영어Story and dialogue are widely described as derivative of Hades, stereotypical or cringey, with wasted potential; several positive reviewers still say the writing is the weak spot
- 원문 · 영어Non-boss rooms feel easy, samey and like filler compared to the bosses; some find the ambient music sleepy there
- 원문 · 영어Some players find combat lacks impact/feedback: weak-feeling basic attacks, enemies that barely react, and spamming spells in order regardless of which spells are equipped
- 원문 · 영어The hub area and finding upgrade merchants is confusing
- 원문 · 영어Build depth is questioned by a minority: cheap high-hit spells outperform expensive ones and modifiers matter more than the spell itself, so characters feel less different than advertised
- 원문 · 영어Visual busyness bothers some: screen noise, colorful enemies blending into the background, and a cluttered interface
- 원문 · 영어A few technical issues mentioned: long first-boot load on Steam Deck, high-refresh-rate (240Hz) problems, controller prompt mismatches, tooltips needing work
- 원문 · 영어Cheap-feeling hits: some enemies and projectiles track or teleport onto you regardless of dodge timing, costing perfect-room rewards
차별화된 특징
- 원문 · 영어Four-spell rotation: spells are used one at a time in a fixed cycle, so you are only as strong as your weakest spell
- 원문 · 영어Mana-driven combat with no spell cooldowns, plus separate cooldown-based 'echo' abilities
- 원문 · 영어Zodiac-themed cast and bosses, each hero having personal storylines and a signature spell and weapon
- 원문 · 영어Perfect-room clear rewards that push players to avoid damage, tied to rewards and progression
- 원문 · 영어Two-player local co-op with distinct heroes, and a scalable Destiny Level difficulty system
- 원문 · 영어Imprints and affinities layered on augmented spells (added/expanded in 2.0), and a crossover with Dead Cells
의견이 갈리는 점
- 원문 · 영어Combat feel: most praise it as fast and satisfying, a vocal minority finds it shallow, low-impact and spam-heavy
- 원문 · 영어Story and characters: some call it a surprise highlight that hooked them, others call it cringey, derivative of Hades and forgettable
- 원문 · 영어Art direction: widely called stunning, but a few find it busy or bland/ADHD-overload
- 원문 · 영어Difficulty: base game described as easy by some, while higher Destiny Levels and modifiers are very hard; some see that as great scaling, others as slow to ramp
반복과 부담
- 원문 · 영어Learning the many overlapping upgrade systems and reading lots of skill text before builds make sense
- 원문 · 영어Meta-progression with many unlocks and lots of tutorial hand-holding, which some find grindy or intrusive
- 원문 · 영어Repeating easy, similar non-boss rooms after the first ~10 runs
- 원문 · 영어Needing to clear rooms without taking damage to maximize rewards, which punishes tanky or chip-damage playstyles
- 원문 · 영어Hub navigation and hunting for the right merchant or NPC
- 원문 · 영어Some players report run length feels random because enemies scale alongside you, making progression feel weak in places
- 원문 · 영어Grindy, repetitive loop for some: players report boredom after extended playtime (one at ~20 hours) with empty or sparse stages
기대하는 개선 사항
- 원문 · 영어A better onboarding/intro that shows combat potential early (e.g. a stronger starting experience or a companion) since the opening almost made some players quit
- 원문 · 영어Clearer tooltips and explanations for spells, gambits, imprints and how to actually finish/clear the game (Destiny system is not obvious)
- 원문 · 영어More meaningful differences between spells and more viable expensive spells so builds feel less homogeneous
- 원문 · 영어More varied room/level generation; reviewers of the Outer Reaches DLC said new lands use very similar level generation and offer little incentive beyond reward choices
- 원문 · 영어Stronger writing and deeper character interactions so the cast and Zodiac lore pay off the setup
- 원문 · 영어More hit feedback (knockback, enemy reactions) to make basic attacks feel punchier
원문 · 영어Launched in Steam Early Access in 2022 and praised early as a potential next great roguelike; 1.0 released 14 Nov 2023 on PC, Mac, Linux, PS4, PS5 and Switch to strong reviews (OpenCritic top 7% per its percentile ranking, 100% of critics recommend). Steam reviews stay very high years later. Post-launch support includes the 2.0 update with The Outer Reaches DLC (new worlds, enemies, imprint mechanic, optional Andromeda boss), a Dead Cells crossover, the Celestial Haven DLC (a critter shelter), and further character DLC. Estimated Steam revenue from third-party calculator is about 4.2M gross / 1.2M net (Boxleiter estimate, not audited); SteamSpy lists 200k-500k owners. Metacritic user score (7.4 on ~51 ratings) is noticeably lower than critics. Price is $24.99.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam app data, review counts, SteamSpy owners, revenue estimate ↗
- 원문 · 영어OpenCritic score 84, 18 critic reviews, outlet scores ↗
- 원문 · 영어Metascore 86, user score 7.4, critic review summaries ↗
- 원문 · 영어Launch impressions: praise for art/magic system, meta-progression overwhelming ↗
- 원문 · 영어2.0 / Outer Reaches review: imprints praised, new lands share similar level generation ↗
- 원문 · 영어God is a Geek review (9.5/10, compared with Hades and Spelunky); page blocked, snippet from search only ↗
- 원문 · 영어Early Access impressions ↗
- 원문 · 영어Push Square 7/10 review (page blocked; score from OpenCritic listing) ↗
- 원문 · 영어Estimated gross/net Steam revenue (Boxleiter method) ↗
- 원문 · 영어Celestial Haven DLC coverage ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Astral Ascent is a fast 2D action roguelite with a Hades-like structure: room-by-room runs with chosen rewards, a character-driven story and a hub world full of upgrades. It was still in early access when he recorded, which is unusual for him, but a large update drew him in. He is very enthusiastic about the animation, art, and the flashy, satisfying combat. He places it in what the ASR renders as 'an eighth', most likely A tier, just above Arcanum.
제작자가 칭찬한 점
- 원문 · 영어Stunning animation, visuals and art with lots of care put into characters
- 원문 · 영어Hades-style approach: attention to plot and characters alongside gameplay
- 원문 · 영어Gameplay feels awesome: quick, flashy, every spell and hit is satisfying
- 원문 · 영어Wizard/ninja power fantasy
- 원문 · 영어Rooms offer different rewards at the end, like Hades
- 원문 · 영어Big hub world with many upgrades and new characters to talk to after each run
제작자가 지적한 문제
- 원문 · 영어Not fully released yet, so he is unsure how the final version will turn out
- 원문 · 영어The volume of hub upgrades can feel overwhelming, though he dismisses this as a minor concern
설계에 대한 관찰
- 원문 · 영어Hades-like structure combined with a fast ninja/wizard combat feel
- 원문 · 영어Hub world keeps unlocking new characters and upgrade paths after each run
변경된 의견
원문 · 영어Early-access game he would not normally rate; verdict is provisional pending full release.


