게임 정보 / ROGUE BY ROGUEBlazing Beaks
원문 · 영어Roguelite - where too much greediness can be fatal. A colorful world with armed birds blazing their way through piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to discover and levels to explore.
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플레이어 의견 요약
원문 · 영어A pixel-art twin-stick roguelite where armed birds fight through randomized rooms, hauling back cursed artifacts that carry debuffs, with solo, local co-op and local PvP tournament modes.
원문 · 영어Blazing Beaks is well liked but a niche, under-the-radar title: Steam sits at Very Positive (about 83.5% of roughly 2,600 reviews), and critics on Switch landed around 80-81. Reviewers and players praise the charm, art, music, tight controls and the risk/reward artifact loop, and it shines in local co-op. The main complaints are a lack of meaningful meta-progression, heavy RNG (weapons and artifacts), uneven balance, and a sense that runs get samey; many negative reviews come from players expecting Nuclear Throne or Enter the Gungeon depth. Several recent Steam reviewers describe the game as effectively left dead on PC, though a mod/Workshop scene exists and a dev Discord community is still described as alive. Steam owner estimates are low (under 20k by SteamSpy; about 13 concurrent players), and revenue estimates are modest (around $265k gross / $78k net per a Boxleiter-style calculator).
플레이어가 칭찬한 점
- 원문 · 영어Charming, clean pixel-art style with distinct, readable characters and enemies
- 원문 · 영어Risk/reward artifact system: treasures carry debuffs (for example cannot shoot while moving) and you must survive to a shop to cash them in for a big power spike
- 원문 · 영어Music repeatedly called out as some of the best in the genre
- 원문 · 영어Tight, responsive twin-stick controls and a satisfying 'nuclear throne-like' feel
- 원문 · 영어Fun local co-op for two players in story mode plus a four-player local tournament mode with five sub-modes
- 원문 · 영어Eight birds with distinct stats and quirks (chicken accuracy that drops when moving, platypus extra loot, penguin cloning)
- 원문 · 영어High replay value through randomized rooms, items and secrets, and a looping endgame that can go on indefinitely; Steam Workshop character mods
- 원문 · 영어Good value and varied enemy behaviors; bosses need specific strategies
플레이어가 비판한 점
- 원문 · 영어Little or no sense of meta-progression: unlocks mostly dilute the item pool and nothing builds toward a long-term goal
- 원문 · 영어Heavy RNG: weapons are scarce and random, artifacts cannot be planned around, and some runs reach the first boss with no artifacts
- 원문 · 영어Balance is uneven: some guns and artifacts are strictly worse, many items are plain HP ups, and a couple of birds (Blue Bird, Chicken) outclass others (Duck, Seagull)
- 원문 · 영어Some enemies and rooms feel unfair (for example unclear charge-up attacks, hitboxes and momentum-based movement) while bosses can feel easier than regular rooms
- 원문 · 영어UI problems: some menus cannot be used with the mouse, gamepad aiming is called imprecise, and there are remote play/focus glitches and a launch failure report
- 원문 · 영어Levels are small and repetitive with one boss type per biome; runs feel samey after several hours
- 원문 · 영어Often viewed as a weaker clone of Nuclear Throne or Enter the Gungeon
- 원문 · 영어No online multiplayer; it is local only, and PC is Windows only
차별화된 특징
- 원문 · 영어Cursed-artifact economy: you carry debuffs and must reach a shop to exchange them for permanent buffs, so greed can kill you
- 원문 · 영어Anthropomorphic bird cast with per-character positive and negative traits
- 원문 · 영어Campaign plus a four-player local arena tournament in the same package
- 원문 · 영어Looping endgame that can go on indefinitely
- 원문 · 영어Steam Workshop character mod support
의견이 갈리는 점
- 원문 · 영어Difficulty: fans say it is fair and skill-based and you die from mistakes, detractors call it unforgiving and luck-driven
- 원문 · 영어No meta-progression: a purist 'true roguelike' feature for some, a dealbreaker for others
- 원문 · 영어Comparison to Nuclear Throne and Gungeon: some call it a great alternative, others call it worse in every way
- 원문 · 영어Solo versus co-op: best with friends, but solo experience is judged weaker by some
반복과 부담
- 원문 · 영어Runs feel samey and repetitive after a few hours because of small levels and predictable enemies
- 원문 · 영어Forced RNG reliance: a good run can feel one in a million because of unfair environments
- 원문 · 영어Weak upgrade system, for example tiny percent bonuses per coin, and filler items like plain HP ups
- 원문 · 영어Steep learning curve and unforgiving difficulty; more frustrating than fun for some
- 원문 · 영어Solo play is seen by some as much less fun than co-op
- 원문 · 영어Frustration and rage moments: even fans say it can make you rage out, and players note the game depends on overcoming frustration
기대하는 개선 사항
- 원문 · 영어Add real meta-progression or goals (for example a relic checklist or a good ending for collecting everything)
- 원문 · 영어Make artifact drops more consistent, and rebalance weapons, artifacts and the weaker characters
- 원문 · 영어Add online play or better remote-play support
- 원문 · 영어Fix UI: full mouse support in menus and better gamepad aiming
- 원문 · 영어Give more control over builds or weapon upgrading rather than pure RNG
- 원문 · 영어Improve boss difficulty curve and late-game power scaling, and add more boss and level variety per biome
원문 · 영어Critic scores (Metacritic 80 from 9 reviews on Switch, OpenCritic 81 from 11 reviews, mostly Nintendo-focused outlets) come from the console release; Metacritic user score was 7.4 from 56 ratings on the page fetched (a search snippet showed 7.9 from 37, so it may have shifted). Steam lists a May 10, 2019 release (the game had earlier 2017 roots; the Steam date was not verified as early access). Early Steam community threads show Applava promising boss and artifact rebalancing and a weapons review, but recent Steam reviewers (2026) describe the game as dead/left without updates while still praising a dev Discord. It has Steam Workshop mod support, Steam trading cards, and is also on Switch, PS4 and Epic. Price is $14.99 and it is often on sale. Note that Metacritic and OpenCritic pages could not be confirmed from Steam, which lists no Metacritic score.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store data: tags, review counts, SteamSpy owners, revenue estimate ↗
- 원문 · 영어Boxleiter-style revenue estimate ($265k gross, $78k net) ↗
- 원문 · 영어OpenCritic score 81, 11 reviews, per-outlet scores ↗
- 원문 · 영어Metacritic Switch Metascore 80, user 7.4 ↗
- 원문 · 영어NWR 9/10 review: risk/reward artifacts, local co-op, no online play, learning curve ↗
- 원문 · 영어3DJuegos review: precise controls, little originality, no online tournament ↗
- 원문 · 영어Steam balance thread: artifact drops, shop placement, boss rebalancing promised by devs ↗
- 원문 · 영어Steam thread on character balance (Blue Bird and Chicken strong, Duck and Seagull weak) ↗
- 원문 · 영어Search snippet on PS4 release, modes and debuff/cash-in mechanic (page itself returned 403) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Blazing Beaks is a top-down shooter roguelike where you play as birds with guns. Its hook is that enemies drop cursed items with only downsides, and you choose how many to carry to the shop, where they can be swapped for beneficial items. He loves the concept, art and sound design, but finds the actual game suffers from design and balance problems. He never feels powerful, dies often on first visits to new areas, and puts it in D while respecting it.
제작자가 칭찬한 점
- 원문 · 영어Cursed-item-for-shop-exchange mechanic is a really cool concept and gimmick
- 원문 · 영어Art style is appealing
- 원문 · 영어Sound design is amazing and very cute
- 원문 · 영어Some cursed items have unique, interesting negative effects
- 원문 · 영어He respects the idea and says it is fine if others like it
제작자가 지적한 문제
- 원문 · 영어Never feels powerful or satisfying when progressing through a run
- 원문 · 영어Shop items are random and often not game-changing, sometimes all useless
- 원문 · 영어Only two to three health, so new areas usually kill you until you learn enemy attacks
- 원문 · 영어Learning patterns per new area forces restarts
- 원문 · 영어Runs feel not very impactful between characters or weapons
- 원문 · 영어Curse design got more effort than the rewards, which were underwhelming
설계에 대한 관찰
- 원문 · 영어Enemies drop downside-only cursed items that you trade in at the shop for useful ones
- 원문 · 영어The push-your-luck question of how many curses to grab before the shop
- 원문 · 영어Design effort seemed concentrated on the curses rather than the rewards


