게임 정보 / ROGUE BY ROGUEArchons
원문 · 영어Archons is a Roguelite/Survivor game where you control two characters, the Archons- simultaneously! Customize your build and abilities to fit your own unique playstyle and blast your way through enemy parasites and bosses!
이 점수의 이유는?
원문 · 중국어 간체
双角色同步控制形成独特操作乐趣,但敌人与首领变化不足,部分强化不能覆盖首领场景,长期深度有限。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。 Archons 的社区样本较小,公平性主要参考收录作者对伤害反馈的具体观察;不使用未验证的治疗掉落或 bug 断言。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 3 (2025) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Archons · Steam 官方商店
2026-10-08 访问。核对一人双角色控制、血符文用生命换力量、主动被动构筑、本地合作和无尽模式。未据介绍推定性能或故障已修复。
영상 리뷰
언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.
참고할 만한 다른 목소리.
보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.
플레이어 의견 요약
원문 · 영어A short roguelite/survivor bullet-hell from BulletHell Studios in which one player controls two characters at once, one per hand/stick, with weapons that fire in time to the music.
원문 · 영어Archons is a small, cheap indie (Steam, Windows only, Dec 6 2024) that sits at Very Positive on Steam (about 92-94% of roughly 430 reviews). Players love the two-character control hook, the tight positioning-focused combat and the music that syncs with weapon attacks. The recurring complaints are that it is short (around 3 hours for the main story, 3 bosses/levels), that content and enemy variety are thin, and that solo play is very mentally taxing while the game is clearly tuned for a controller or local co-op. It has no Metacritic or OpenCritic entry, so there is no critic consensus; reception is entirely player-driven. A few reviewers feel it is under-supported, and one said it seems abandoned, but I found no public patch notes confirming or refuting that. It is frequently discounted to about $1 (90% off the $9.99 base).
플레이어가 칭찬한 점
- 원문 · 영어The dual-character mechanic is fresh: controlling two Archons at once is hectic but 'just works' and creates a flow state
- 원문 · 영어Weapons and attack animations are synced to the soundtrack, praised as a standout (composer Oliver Orand is named in a review)
- 원문 · 영어Movement and positioning matter more than spamming abilities; you cannot stand still or circle-strafe and win
- 원문 · 영어Polished and respects your time: a short run-based experience, with endless mode and a hard mode for replay
- 원문 · 영어Spectacular boss fights and satisfying build combos when rolls line up
- 원문 · 영어Great value at its frequent steep discounts; StarCraft references delight some players
- 원문 · 영어Full controller support and local split-screen co-op
플레이어가 비판한 점
- 원문 · 영어Very short: main story is only 3 stages/bosses, and reviewers call it short or a bit short
- 원문 · 영어Limited enemy variety; reviewers say many enemies use the same attack pattern and there are few maps
- 원문 · 영어Maps are too dark and hard to read; some players had to raise brightness
- 원문 · 영어No camera control and a rotating camera that adds to the stress
- 원문 · 영어Mouse and keyboard play is poor or problematic; a controller is strongly recommended
- 원문 · 영어Weak ability synergies and lackluster ability evolutions; the Archon ultimate is a static barrage
- 원문 · 영어Polish and optimization issues reported, plus poor translation and UI complaints in one negative review
- 원문 · 영어Ultimate is hard-coded to F even after rebinding (one reviewer)
차별화된 특징
- 원문 · 영어You control two characters simultaneously, one per hand, as a survivor-style bullet hell, compared by one reviewer to It Takes Two meets Furi
- 원문 · 영어Attacks and weapons are rhythm-synced to the music
- 원문 · 영어Bloodrunes let you sacrifice health for power, and there are multiple currencies to spend
- 원문 · 영어Local split-screen co-op where each player pilots one Archon, versus solo where one player pilots both
- 원문 · 영어Positioning-first design rather than screen-filling particle chaos or auto-fire snowballing
의견이 갈리는 점
- 원문 · 영어Solo vs co-op: some say the game is meant to be played solo (that is the challenge), others say it is made for co-op and solo is too hectic
- 원문 · 영어Price and length: some call it great only on discount while others say even full price is fair for the polish
- 원문 · 영어Difficulty: challenging until the two-character skill clicks, then some find builds too easy or some weapons unviable on hard mode
반복과 부담
- 원문 · 영어Solo play demands a lot of mental juice and is described as stressful; one reviewer called it the most stressful roguelike they had tried
- 원문 · 영어Some unlocks/research feel grindy ('after a few grind sessions') and one reviewer said difficulty collapsed once a certain research was unlocked
- 원문 · 영어Healing pickups are time-limited and released by breaking containers, so they get wasted when damage breaks them at random
- 원문 · 영어Dark maps and lack of camera control are frustrating
- 원문 · 영어Reported bugs: freezing after reroll, an ice-ground mechanic problem in Endless Hard mode, and an achievement (Heartache) not unlocking
기대하는 개선 사항
- 원문 · 영어Add a real single-character or AI-companion mode so solo players are not forced to control two characters
- 원문 · 영어More content: more bosses/stages, maps and enemy types with distinct attacks
- 원문 · 영어Give abilities real synergies with the Archon ultimate and stronger ability evolutions
- 원문 · 영어Improve map brightness/visibility and add camera options
- 원문 · 영어Fix mouse and keyboard support, rebinding bugs (ultimate on F) and UI/translation rough spots
- 원문 · 영어Add online co-op (requested in Steam discussions) and New Game+ / quality-of-life features
- 원문 · 영어Differentiate the two characters visually (color suggestion in discussions)
원문 · 영어Launched Dec 6 2024 on Steam for Windows only (no Mac/Linux listed, no console release found). Steam reviews have stayed Very Positive, with about 410-430 total and a recent-review score of 92%; it still gets positive reviews in 2026, including several by players who say they slept on it. Base price is $9.99 and it is heavily discounted to about $1 at times. Steam Community threads in early 2026 show the dev-facing asks (online co-op, mouse support, single-character mode) and some bug reports; one negative reviewer felt it was abandoned and lacked an Early Access tag, though I could not verify the update cadence from public patch notes. No professional critic reviews, Metacritic or OpenCritic pages were found; Deku Deals lists Metacritic as not yet available. Revenue and owner figures are third-party estimates (Boxleiter method), so treat them as order of magnitude only.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store page: description, features, review summary, price ↗
- 원문 · 영어Steam community discussion themes: co-op requests, bugs, single-character mode asks ↗
- 원문 · 영어Owners estimate, user score, tags, price history ↗
- 원문 · 영어Estimated gross and net revenue ↗
- 원문 · 영어Platform, price, playtime range, Metacritic not available ↗
- 원문 · 영어Price tracking and review aggregation (search result only) ↗
- 원문 · 영어Database entry (fetch blocked, search result only) ↗
- 원문 · 영어User ratings page (fetch blocked, search result only) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 3 (2025)
원문 · 영어Arkins is a horde-like (vampire survivors / bullet heaven) game where you control two characters at once, which he says he has never seen done before. He treats the single-player two-character setup as the more interesting way to play and calls it a pleasantly amazing surprise. The music-synced sound design and slow, forgiving onboarding win him over. The main complaints are the short length (three levels, repeated bosses) and that many abilities do nothing in single-boss fights. He places it in A tier.
제작자가 칭찬한 점
- 원문 · 영어Two-character control is a unique twist on the horde-like genre and feels great once it clicks
- 원문 · 영어Abilities tie into the two-character movement, so each run feels different
- 원문 · 영어Everything is synced to the electronic music beat, and this can be used strategically (e.g. timed grenades)
- 원문 · 영어Gentle progression: starts simple, introduces more, slow early gameplay lets players adjust to the controls
- 원문 · 영어Good damage feedback and readability, so he usually knows why he took damage even with characters far apart
- 원문 · 영어Solid meta progression and enemy design; attractive look and feel
제작자가 지적한 문제
- 원문 · 영어Game is short: only three levels, each ending in a boss
- 원문 · 영어Bosses are identical every run and the difficulty meter adds little new
- 원문 · 영어Wants more content and enemy variation in levels
- 원문 · 영어On-death and bounce-type abilities are useless against lone bosses with no adds, discouraging those boons
- 원문 · 영어The two-character control may not click for everyone
설계에 대한 관찰
- 원문 · 영어Controlling two characters at once in a horde-like is a novel mechanic combined with a fitting genre
- 원문 · 영어Beat-synced damage ticks and ability triggers merge music and sound design, and enable rhythm-based strategy
- 원문 · 영어Design lesson: give boss fights small adds so on-kill and bounce effects still trigger


